About Kippi LongfeelerSFS Character # 233690-707 Kippi Longfeeler
Abilities:
Str 10 Dex 20 Con 10 Int 14 Wis 10 Cha 11 Feats:
Grenade Mastery: +1 to grenade save DCs Theme:
Starwalker (+1 DEX):
Theme Knowledge: A lifetime of stargazing has made the constellations as familiar to you as your native tongue, and you know how to interpret the stars even when their appearance varies from one star system to another. Reduce the DC of Piloting checks to navigate or astrogate by 5, and you can perform these checks in 1 minute for star systems with which you are familiar. Acrobatics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Acrobatics checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation. Skills:
(4 +2INT skills per level)
~Acrobatics +10 (3 class, 2 rank, 5 dex) ~Athletics +4 (3 class, 1 rank) Bluff +0 ~Computers +7 (3 class, 1 rank, 2 int, 1 insight) Culture +3 (1 rank, 2 int) Diplomacy +0 Disguise +0 ~Engineering +8 (3 class, 2 rank, 2 int, 1 insight) Intimidate +0 Life Science +2 ~Medicine -- Mysticism -- ~Perception +5 (3 class, 2 rank) ~Physical Science +6 (3 class, 1 rank, 2 int) ~Piloting +13 (3 class, 2 rank, 5 dex, 3 insight) ~Profession (?) -- Sense Motive +0 Sleight of Hand -- Stealth +5 Survival +0 Languages:
Common, Kiirinta, First Speech, Elven. Equipment:
Combat Gear
Survival Knife, Second Skin (w/ Infrared Sensors), Azimuth laser pistol. Consumables Holo grenade Mk1 x2 (Hollow stone pillar 10x10), Stickybomb Grenade Mk1 x2, Flash grenade Mk1 x2, Smoke grenade x3 Other Gear Personal Comm, Consumer Backpack, Everyday clothing, Travel Clothing, Titanium Cable Line 50ft, Skill kits (hacking, engineering). Augments Custom Rig, Ability Crystal Mk1 (DEX). Credits: 160 cred Weight ? / 5(encumbered) Racial Capabilities:
Fluttercloud: As a move action, a kiirinta within 15 feet of the ground can flutter their wings to stir up debris and a cloud of glistening sparkles around themself, granting them concealment (20% miss chance) for 1d4 rounds. A kiirinta can’t use this ability again until they have taken a 10-minute rest to recover Stamina Points.
Limited Telepathy: Kiirinta can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak. Reverberating Shriek: As a standard action, a kiirinta can emit a shriek of sonic energy at an adjacent target, causing painful vibrations throughout the target’s body. This scream imparts the staggered condition for 1d4 rounds. The target can attempt a Fortitude save (DC = 10 + half the kiirinta’s character level + your Constitution modifier) to negate the staggered effect. Whether successful or not, a creature can’t be affected by the same kiirinta’s reverberating shriek for 24 hours. A kiirinta can use this ability once per day plus one additional time per day for every 5 character levels they have. -------------------- TRACKED RESOURCES -------------------- See stat line above. -------------------- Special Abilities -------------------- Exocortex: Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target. Exocortex (Memory Module): You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill. Currently skill focus: piloting Bypass You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1. Custom Rig You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Integrated into eyes Mechanic Trick (Overload Weapon) As a full action or as a move action by spending 1 Resolve Point, you can cause a powered weapon (either a ranged energy weapon or a melee weapon with the powered special property) in your possession to explode. You can use the weapon as if it were a grenade of the weapon’s item level or lower dealing the weapon’s normal damage type, except the weapon has a range increment of only 10 feet unless it is a thrown weapon. If someone tries to attack with the weapon, it explodes as a grenade would instead, centered on the user, and the user doesn’t receive a Reflex save to negate the grenade’s effect (if any). Once you’ve primed a weapon to explode in this way, it’s difficult to reverse the effect, requiring 8 hours of work and a successful Engineering check (DC = 15 + your Engineering bonus); failing the check by 5 or more detonates the weapon. Once detonated, the weapon is destroyed, just like a grenade. SFS-specific Details:
Fame: 6
XP: 3 Manifold Host Reputation: 6 Second Seekers: 1 Chronicles: |||See Drive Link||| 2-05, 2-15, 2-21 Boons:
----Ally ----Personal Boons Currently Slotted:
Character Fluff:
Appearance:
Background: Personality: BOTTING & MACROS:
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