[SFS 1-26] [Outpost III] GM Cellion's Truth of the Seeker (Inactive)

Game Master Cellion

Maps & Handouts


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Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn looks confused, "Uhh. OK.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Where to next? You've got a few options.

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray comms over to the other group, "Should we breach this room or just enter casually?"

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

"Casually? This place hasn't been nice to us. I say we don't be nice to it."

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

”Ooh ooh, Ki always wanted to breach somewhere!” the excitable Skittermander replies over comms. ”Ok! On three! One...Two... Three!” assuming no-one dissents to course of action, Ki jumps at the chance to quickly throw open the door to further inside the building, cannon ready to fire upon any poor villain or psychic horror that tries to tear them apart!

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

"Ki, I think Ray was asking..." about the door /he/ is at. "Never mind," he finishes with a shake of his head and a smile at their circumstances. "Here we go...!"

Jaqweh stands ready as Ki throws open the southern door into what he hopes is the same room Ray and Saryn are breaching into. Though given the way this is going, he's not toooo hopeful it'll actually turn out that way.

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray giggles as he rolls his eyes back to Saryn and then, with shrug and not breaking contact, extends his leg in a kick at the door.

He flips both his new shiny knife and the unlit dagger in his hands as he turns to face the interior of the new room.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Leaving the other shirren priest corpses where they lie in the creepy isolation chambers, you turn your attention to the central room. With a crash, Ki busts into the room, and Rayraj is not long after.

You emerge into a grand hall that stretches almost fifty feet from east to west and while is slightly more than half as wide. Regular stone pillars support the ceiling overhead. Engravings of astrological markings including stars, moons and constellation patterns cover the sides of each pillar in dizzying displays. A golden door exits to the west, while silver doors provide additional exits in the other three cardinal directions.

Physical Science DC20; Studying the ceiling and pillars:
You identify constellations here as representing the Pact Worlds and the Veskarium, as viewed from positions in the opposite system.

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray lowers his guard to survey the area.

Perceptions: 1d20 + 8 ⇒ (16) + 8 = 24

He the begins to tap his chin when he comes across the columns, "Hmm, this one looks like the Pact Worlds system and, I assume this is...the Veskarium. Never been there...what could this mean?....Where they watching the systems from this temple?"

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

Almost falling into the room due to their momentum, they sweep their almost comically large Machine gun around in their lower two arms, stopping from pulling the trigger on Ray - the room's other occupant. Eyeing the patterns on the pillars, the Skittermander shrugs.

"Me don't know, maybe they are just pretty? They look pretty." they reply, moving further into the room to get a better look at the door on the inside and to allow their colleagues in behind them. "Hmm, only one door and no sign of Master 'Nura."

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Physical Science: 1d20 + 4 ⇒ (4) + 4 = 8

"Maybe this place was constructed in a joint venture."

Wayfinders

Dwarf Envoy4/Soldier3 | SP 59/59 HP 51/51 | EAC 21 KAC 23 | RP 6/6 | Fort 6 Ref 8 Will 8 | Init 3 | Perc 5 |

Science!: 1d20 + 9 ⇒ (14) + 9 = 23

Ganon shrugged and kept his head on a swivel, practicing good trigger discipline for the time. "Probably supposed to be something deep like how things are the same or different from multiple points of view."

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Jaqweh enters the room cautiously and echoes Ki's comment.

"As you say, there's no sign of Captain Jadnura here. And you'd think if he was nearby he'd have heard us coming through those doors."

The Steward Officer looks to the silver door at the east end of the room. "Want to breach another one?" he asks his helpful friend.

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray twirls his daggers again, "Well, as our glorious overseer hasn't produced anything else for us in this room..." he glances over to Ki with a smile, "Mind doing us the honor of this one, nufriend?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Ki leads the way eastward, opening another silver door, this one to the hindmost chamber of the temple. Roughly forty feet long and fifteen feet wide, this chamber would appear austere if not for the collapsed hunks of rock along its southern side. A vast crystal dome opens from the ceiling some thirty feet above. Starlight rebounds to form intricate, immense images of dragons, bull-headed monsters, stars, and indistinct humanoid figures. Three closed wooden doors are set along the eastern walls here, with another wooden door slightly ajar to the north. A silver doorway leads out to the west.

Engineering DC16; Inspecting the rubble to the south:
You identify some of the remains as what appear to be stone seats that were likely used for viewing the starlight patterns above. Oddly, it seems the stone seats here were thrown into the rest of the rubble by some powerful force.

Mysticism DC20; Observing the starlight overhead:
You notice depicted among the images overhead common outsiders and entities known to act on Ibra's behalf, including several creatures known as animate constellations that tend to come to the service of Ibran priests.

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Engineering: 1d20 + 6 ⇒ (20) + 6 = 26

Saryn points out the bits of chair in the rubble. "Someone decided they didn't like the view."

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

"Again, no Captain. Steward standard clearing order is spinwise, unless there's a clear reason to do otherwise. Wanna kick in another door, Ki?" he asks gesturing to the northern door.

"I must say, your door-breaching skills have been most helpful," he adds with a smile.

I would think that "closckwise" would have fallen out of usage and been replaced by something more related to orbital mechanics.

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray strides in, wholly inspired by the starlight. He reaches a hand up hoping to glean something from it.

Mysticism: 1d20 + 4 ⇒ (12) + 4 = 16

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

Thoroughly enjoying being helpful - and having great fun kicking in doors with (elf-appointed) authority - Ki bounds over to the indicated Spinwise door at the northern edge of the chamber. Bouncing on the balls of their heels they wait for their colleagues to be ready.

"Ready? 1...2... Me AM THE LAW!" they shout over-excitedly into the comms as they kick at the next door, thoroughly hoping it isn't locked or opens inwards...

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

I think I've created a monster. Sorry, guys, Jaqweh projects mentally to everyone - except Ki'ren'nura. He adds a small mental chuckle at the end, too, as he follows the team into the room.

Wayfinders

Dwarf Envoy4/Soldier3 | SP 59/59 HP 51/51 | EAC 21 KAC 23 | RP 6/6 | Fort 6 Ref 8 Will 8 | Init 3 | Perc 5 |

Mysticism: 1d20 + 9 ⇒ (12) + 9 = 21

"Animate constellations... Hopefully those giant balls of fire were not part of them... And hopefully there aren't more. I should really invest in a cold sidearm."

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

"You'd be wise not to take credit for that." Saryn telepathically sends back as he follows the group into the northern room, blade and gun at the ready.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Ki throws open the door to the north and you take in a spacious room. While the room has some rubble strewn about, it also features a wooden bed frame, a chair and a footlocker, as well as a large bathing basin sized for a medium creature to the northern end of the room. The accommodations are spartan, extremely so by modern standards, but clearly this was sufficient for Jadnura.

Jadnura, one-time First Seeker of the Starfinder Society, lies comatose on the bed. His arms are trembling, his breathing is shallow and he's garbed in nothing more than a humble monastic robe similar to those you say the monks at Pradulex Monastery wearing. Its only the glimmer of light across his skin that reveals he's shielded from the vacuum by his powers as a solarian.

However, before you have a chance to rush to Jadnura's aid, you hear a crackling rustling coming from the south. You turn and see a bizarre translucent orange creature rising from the floor. It turns its horned head to regard your group with beady black eyes as its long tentacles begin to ripple.

(See the last page of handouts for pics of both Jadnura and this strange beast. Hope you guys are ready to pull out all the stops.)
----

INIT:
Saryn: 1d20 + 2 ⇒ (13) + 2 = 15
GD: 1d20 + 6 ⇒ (16) + 6 = 22
JQ: 1d20 + 6 ⇒ (20) + 6 = 26
Ki: 1d20 + 5 ⇒ (15) + 5 = 20
RR: 1d20 + 5 ⇒ (11) + 5 = 16
-
1d20 + 6 ⇒ (19) + 6 = 25
The strange creature ripples as it floats up into the air in defiance of the asteroid's weak gravity. From a height of 20ft, it sends out a powerful telepathic wave that blasts noise directly into your minds

"ᚠᚱᛖᛋᚺ : ᛗᛁᚾᛞᛋ : ᛒᛖᚲᛟᛗᛖ : ᛖᚾᛞᛚᛖᛋᛋ : ᚱᛖᛈᛖᛏᛁᛏᛁᛟᚾ!"

|||| INIT ||||
Jaqweh
Void Being
Saryn
Ganon
Ki
Rayraj

Bold are up

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

The psychic noise tears through Jaqweh's senses but it's more like being at a lashunta thrash-metal concert than an actual attack. Even so, Jaqweh steps back to give the others more space to maneuver. He points out the fact that the creature's elevation gives everyone a clearer shot.

Get Em on the Void Being. +1 to all attacks.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 18 ⇒ (14) + 18 = 32 1d8 + 11 ⇒ (4) + 11 = 15
The Void creature floats through the air rather ominously, floating until its close to above Rajray (it remains at 20ft elevation). A distortion ripples between it and the 4th wall breaking tiefling...

Rayraj Reflex: 1d20 + 9 ⇒ (18) + 9 = 27

...and Rayraj manages to flip out of the way of the gravitic wave! Rubble and loose stone fly up into the air to a height of 20ft before clattering down to the ground.

|||| INIT ||||
Saryn
Ganon
Ki
Rayraj
Jaqweh

Void Being (get em)

Bold are up

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn curses his luck. The thing is keeping out of his reach. He blasts it with his pistol.

Azimuth Laser Pistol: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Fire Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

"Oh no Nura Master!" Ki is about to rush to the aid of their hero and one time mentor before being racked by the horrifying screech of the creature. Spinning on their heels, they ready their cannon and level it, firing off a quick burst of rounds at the creature.

Reaction cannon vs KAC: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 for Magic Piercing Damage: 1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Wayfinders

Dwarf Envoy4/Soldier3 | SP 59/59 HP 51/51 | EAC 21 KAC 23 | RP 6/6 | Fort 6 Ref 8 Will 8 | Init 3 | Perc 5 |

Rattling Presence: 1d20 + 9 ⇒ (17) + 9 = 26
PewPew: 1d20 + 2 ⇒ (7) + 2 = 9 Fire: 1d8 + 2 ⇒ (3) + 2 = 5

Having been engulfed by a huge rolling fireball already today, the dwarf was largely unimpressed by whatever this new thing was. His floating camera started playing space country music loudly to try to intimidate it as he opened fire, singing along. "Only in Akiton / Where we dream as big as we want to.."

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray scowls at the being hoping to get insight into his weaknesses with his severely lacking mystical knowledge:

Mysticism: 1d20 + 4 ⇒ (17) + 4 = 21

He then raises his Mirage Dagger, pointing it at the being. He lights the blade, feigning that the flame might reach it hoping to throw the being off it's game taking a step back in the process.

Bluff for Clever Feint: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Jaqweh keeps providing tactical advice and fires his pistol

Get em

Pistol, Get Em: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage, C: 1d6 + 2 ⇒ (1) + 2 = 3


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 22 - 2 ⇒ (9) + 22 - 2 = 29 2d6 + 13 ⇒ (6, 6) + 13 = 25
Rayraj recognizes the creature only barely, realizing that this monstrosity is a Void Hantu. Void Hantu are malevolent incorporeal creatures spawned from intense psychic and gravitational events. These parasites feed on the minds of their victims, slowly draining them of their sense of self and driving them toward madness. Rayraj knows that kinetic attacks are effective against incorporeal creatures only if they're also magical, though all corporeal effects are only partially effective. Only force effects and other incorporeal creatures can badly harm an incorporeal creature.

Furthermore, the unique origin of a Void Hantu grants it immunities to cold and radiation.

Weapons fire from your team converges on the Void Hantu, but shots skim past tentacles and other extremities and don't come close to harming the beast. The country music certain gains its ire, distracting it from fighting effectively, and Rayraj's feint leaves some tentacles swinging in the wrong direction.

Ignoring Rayraj for now, it floats through the air towards Ki. Once its close to above the skittermander (Still at 20ft elevation), it generates another gravitic distortion...

Ki Reflex: 1d20 + 6 ⇒ (12) + 6 = 18

...and this time its victim is flung into the air along with all the loose rubble nearby. Ki tumbles up towards the monster's tentacles, then peaks right as they arrive within the Void Hantu's reach. A tentacle sweeps clean through the skittermander's body, sending a shock of cold into them! (Dealing 25 cold damage)

Ki Will: 1d20 + 7 ⇒ (15) + 7 = 22

The attack is accompanied by a psychic noise that slams into the skittermander's mind and leaves Ki with a splitting headache. (Ki takes 1 Wis damage) They tumble back toward the ground...

Fall damage: 1d6 ⇒ 5 (Fully resisted by DR, so you don't end up prone)

... and land on their feet!

|||| INIT ||||
Saryn
Ganon
Ki (25 dmg, 1 Wisdmg)
Rayraj
Jaqweh

Void Hantu (get em, flatfooted 1rd, shaken 1 rd)

Bold are up

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Jaqweh turns his cold-energy weapon over in his hand and then comments to the Dwarf. "At least your weapon works this time."

Realizing that shooting it will be ineffective, he continues to point out tactical options, and then attempts to get in it's head (not literally, of course.)

"We're here to rescue Captain Jadnura. You can't stop us, so just go find someone else to prey upon."

Diplomacy to Intimidate, Expertise: 1d20 + 13 + 1d6 ⇒ (12) + 13 + (6) = 31

Move act for Get 'Em, standard act Intimidate to Demoralize

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray shouts, "That beastie is incorporeal and resistant to cold and radiation. Now's the time, fellas. Pull out all the stops!"

He cocks his head with a bit of concern, "Hang in there, Ki! We need you, buddy!"

Just talking, no action yet.

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

If allowed:
Saryn uses his jump jets to Charge the Hantu and attack with his sword. Then try to land on his feet.

Longsword: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24 Magic Slash Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Acrobatics: 1d20 + 3 ⇒ (19) + 3 = 22

If not allowed:
Get closer and blast it.
Azimuth Laser Pistol: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 Fire Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

My Bad - I forgot to change the header, with Graviton attunement Reflex is +7 not +6. Chanegd it now

"Owie..." Ki complains as they land with a solid thud before frowning at the creature. Knowing their bullets won't be as effective and seeing as their first shot missed they fire with more accuracy this time.

Attack vs KAC: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 for Magic, Piercing damage: 1d10 + 6 ⇒ (7) + 6 = 13

Wayfinders

Dwarf Envoy4/Soldier3 | SP 59/59 HP 51/51 | EAC 21 KAC 23 | RP 6/6 | Fort 6 Ref 8 Will 8 | Init 3 | Perc 5 |

PewPew: 1d20 - 2 ⇒ (5) - 2 = 3 Fire: 1d8 + 2 ⇒ (8) + 2 = 10
PewPew: 1d20 - 2 ⇒ (18) - 2 = 16 Fire: 1d8 + 2 ⇒ (2) + 2 = 4

Not having anything else to do really, Ganon just opened fire on it and hoped for the best.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Ah, good catch Ki! That would mean you actually saved against that gravitic pull and didn't get a tentacle to the face.
Rayraj, feel free to take two turns for this next round, since you didn't take any actions.
----

GM Screen:
1d20 + 22 - 2 ⇒ (3) + 22 - 2 = 23 2d6 + 13 ⇒ (1, 6) + 13 = 20
Jaqweh focuses his efforts on keeping the void creature off balance mentally. While it doesn't seem to understand his words, the threat manages to land regardless! Saryn's jump-jet assisted leap sends him arcing through the air. His longsword plunges through a tentacle, landing the first wound on the beast. It whips around with surprise as Saryn lands on his feet.

Unfortunately the hail of fire from Ki and Ganon scatters around the Void Hantu, deflected by the gravitic energies that surround it.

It floats over until its close to Saryn (same elevation) and attempts to suck the lashunta up into the air with another distortion.

Saryn Reflex: 1d20 + 3 ⇒ (16) + 3 = 19

But Saryn refused to budge!

|||| INIT ||||
Saryn
Ganon
Ki
Rayraj x2
Jaqweh

Void Hantu (8 dmg, get em, shaken 2 rds)

Bold are up

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray's not a fan of repeated tricks but he sidesteps again feigning with is dagger.

Bluff for Clever Feint: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35

Then, seeing Saryn's leap so effective, he makes his own leap attack.

Eldritch Runed Mirage Dagger vs EAC: 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20
Fire Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Acrobatics: 1d20 + 12 ⇒ (16) + 12 = 28

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn resists the creature's pull. "You want me? You got me." Saryn tries his jump maneuver again.

Longsword: 1d20 + 8 ⇒ (7) + 8 = 15 Magic Slash Damage: 1d8 + 8 ⇒ (3) + 8 = 11 charge

Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Maybe there is a way I can use this, Jaqweh thinks as he looks wistfully at his shiny borrowed cold-energy pistol. He fires a shot near enough to the Void beast to distract it, hoping to help out a teammate's attack.

As he does so, he continues providing tactical advise.

Get Em. Don't forget your +1 to attack!

Harrying Fire, Get Em: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

Struggling to connect with their Reaction cannon, Ki instead hoists their artillery laser and aims it at the creature - hoping the energy beam would have an easier time connecting to whatever substance it was made from.

Turning to Jaqweh they hold out their Static Arc Pistol. "Me has pistol! Is stunning though!" Not sure if it is immune to non-lethal but it is an option

Artillery Laser vs EAC: 1d20 + 12 + 1 - 2 ⇒ (17) + 12 + 1 - 2 = 28 for Fire, magic Damage: 1d10 + 7 ⇒ (1) + 7 = 8

Wayfinders

Dwarf Envoy4/Soldier3 | SP 59/59 HP 51/51 | EAC 21 KAC 23 | RP 6/6 | Fort 6 Ref 8 Will 8 | Init 3 | Perc 5 |

PewPew: 1d20 + 3 ⇒ (8) + 3 = 11 Fire: 1d8 + 2 ⇒ (6) + 2 = 8

After missing all of the shots, he opted to just focus fire on making a single shot... and missing again. "Confound it, get down so I can axe you something!"

Intimidate: 1d20 + 10 + 1d6 ⇒ (4) + 10 + (5) = 19


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 22 - 2 ⇒ (9) + 22 - 2 = 29 2d6 + 13 ⇒ (2, 1) + 13 = 16
The Void Hantu is once more thrown off balance by Rayraj's trick, giving the tiefling the opening he needs to jab his burning dagger through a tentacle. The resulting would is very minor, but visible. Rayraj has no trouble landing on his feet. Saryn follows up with the same, but his swing wildly fluctuates thanks to the gravitic anomaly and comes nowhere near its target.

Ki's laser fire proves a direct hit that passes through the Void Hantu, injuring it and scorching the wall behind it. Meanwhile Ganon's shot and threats fall short of even distracting the beast.

Off balance, it swoops down to five feet above ground level and swings a tentacle through Ki. The insubstantial limb chills flesh with its passing. (Dealing 16 cold damage)

|||| INIT ||||
Saryn
Ganon
Ki (16 dmg)
Rayraj
Jaqweh

Void Hantu (15 dmg, get em, shaken 1 rds)

Bold are up

Second Seekers (Jadnura)

Tiefling Male CN Icon Soldier 3/Envoy 3 | SP 0/45 HP 10/43 | RP 7/8 | EAC 22 / KAC 23 | Fort +5; Ref +9; Will +6 | Init: +5 | Perc: +9, SM: +5 | Dark vision | Speed 50ft/30ft JumpJets | Active conditions: None.

Ray looks down at the shivering skittermander and winks with a smile. He goes in with both his runed dagger and his new dagger.

Eldritch Runed Mirage Dagger vs EAC: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Fire Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Tac. Knife vs KAC: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Slashing Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

Feeling trapped as the void appendage reaches in and chills their soul, Ki's eyes widen. Diving forward they roll under the appendages and then keep going, putting some distance between them.

Guarded step and then Hyper for a move action

They then level their artillery laser and fire again at the creature!

Laser, Get'em deadly aim vs EAC: 1d20 + 12 + 1 - 2 ⇒ (9) + 12 + 1 - 2 = 20 for Fire damage: 1d10 + 7 ⇒ (9) + 7 = 16

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn smiles that the hantu finally came into his range he quickly closes the distance and tries to plunge his magical blade into it.
Longsword: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 Magic Slash Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Get'em

Wayfinders

Dwarf Envoy4/Soldier3 | SP 59/59 HP 51/51 | EAC 21 KAC 23 | RP 6/6 | Fort 6 Ref 8 Will 8 | Init 3 | Perc 5 |

PewPew: 1d20 + 3 ⇒ (8) + 3 = 11

Firing and missing yet again, he just switched to his axe, readying to attack.

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Jaqweh keeps the running tactical commentary going while making firing in the general direction of the hantu.

Get Em and Harrying Fire

Harrying Fire, Get Em: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 22 - 2 ⇒ (4) + 22 - 2 = 24 2d6 + 13 ⇒ (6, 6) + 13 = 25
Now that the strange creature is at ground level, the melee focused members on the party converge! Ray scores a hit with his mirage dagger while Saryn delivers a powerful strike that swishes through the incorporeal menace. Both attacks seem to be having some effect... but the creature's wounds thus far are minor.

With the Void Hantu no longer off balance, its able to twist out of the way of the artillery laser blast, as well as the weapons fire from Ganon and Jaqweh.

The creature lashes out at Saryn, tentacle whipping through his extended arms. (Deals 25 cold damage)
Saryn Will save: 1d20 + 3 ⇒ (11) + 3 = 14
The bone chilling cold is accompanied by a psychic shock that invokes visions of a crushing pressure. (Dealing 2 Wis dmg)

The monstrosity phases backwards through the wall into Jadnura's room.

|||| INIT ||||
Saryn (25 dmg, 2 Wis dmg)
Ganon
Ki (16 dmg)
Rayraj
Jaqweh

Void Hantu (26 dmg, get em)

Bold are up

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

Ki stops trying to focus on aiming for seemingly vulnerable spots on the Hantu and instead fires at the central mass of the writhing monster.

artilery laser vs EAC: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for fire damage: 1d10 + 5 ⇒ (3) + 5 = 8

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