[PFS2 / GMGlyn] 1-11 Flames of Rebellion (Inactive)

Game Master GHembree

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Radiant Oath

NG female human (skilled) cleric 2 | HP 26/26 | AC 19 | F +7 R +5 W +8 | Perc +6 | Hero Points 0/3 25ft. | Active Conditions: --- (Sheet)

Mingxia moves around the corner and heals Mirtha.

Heal (2-actions): 1d8 + 8 ⇒ (1) + 8 = 9

Vigilant Seal

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Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Wow, DC 22. That's ridiculous. I told you guys there'd be traps, but did I listen? BTW, am I able to cast spells under the rubble or am I completely immobilized until pulled out?

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet

I will keep my action, it's a garbage roll, but I wouldn't have known that before choosing to attack. Teneb was looking to heal Mirtha to pay back the help she has given, but Minxia already on that!

I've moved my token back, and you can keep my roll.

OOC: Mirtha if you want more call out, I've got a lay on hands with your name on it.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

I'll keep all the same rolls, but change the target to Green. Since Bitey doesn't have to move to attack, he will attack, then drop down the the ground to be out of sight of the caster.

Envoy's Alliance

NG Half-Orc Fighter 2 | HP 32/32 | AC 19 (21 Shield) | F +8 R +7 W +6 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Changing action

Conso hears a crash as he comes around the corner. Seeing Mirtha trapped, he tries to clear the debris and pull her out.

Athletics: 1d20 + 7 ⇒ (8) + 7 = 15

If that's not good enough and he can try again, he will:
Athletics: 1d20 + 7 ⇒ (13) + 7 = 20

Otherwise, he'll Raise his shield.

Grand Lodge

Game map | Icons: ◆◇↺

Right after Mirtha is injured and trapped under the collapsing barricade, Mingxia moves up and calls upon her powers to heal Mirtha.

Mirtha wakes up, but is still immobilized.

With a javelin ready, Teneb moves up, throws it at the green kobold and takes cover. The Javelin hits the barricade that the Kobold is standing behind saving its life from a deadly throw.

Yelling at the green kobold, Raznik fires two arrows the first misses due to the barricade cover, but the second hit the wounded kobold killing him. He then commands Bitey to attack before taking cover.

With his target dead Bitey swoops down and attacks the remaining purple spell using kobold. His beak tears into the spell caster leaving a bloody wound. The caster screeches at the bird.

Conso moves up and tries to pull Mirtha free from the debris, but she is too well stuck and both his attempts fall short.

The last Kobold sneers at Bitey and uses his magic to slam three magic missiles into the owl. Bitey is a tough bird and is still flying after taking a beating.

Informational
The barricade is 5 feet wide and 5 feet high in the center, and 10 feet wide and 5 feet high next to the room’s walls. A Small or smaller creature can stand atop the squares of the barricade next to the walls and attack creatures in adjacent squares. The side of the barricade facing you is coated in slimy offal making it look slippery. There is a small-sized hole in the center two squares of the barricade just big enough for a small creature to move through a full speed, but a medium creature must craw to pass through it.
Creatures on the wall have cover +2, and can attack without cover penalty.
the center two sections of the barricade only provide cover +2 to creatures on opposite sides
Creatures behind on opposite sides of the wall have greater cover +4 on both sides.

Mirtha is immobilized beneath the barricade until they or another creature succeed at Athletics check to pull her free. She can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

GM rolls:

Critical Failure As a failure, and the creature is immobilized beneath the barricade until they or another creature succeed at a DC 22 Athletics check to pull them free. They can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

Purple vs Bitey 3x casting
magic missle: 3d4 + 1 ⇒ (1, 1, 3) + 1 = 6

Status: (hero Points) Combat mode

Mingxia (1):
Mirtha (1): 16-9 = 7 dam (wounded 1; Immobilzed)
Teneb (2): 1 dam
Raznik (2): 1 dam
Bitey: 10+6 = 16 dam
Conso (1): 7 dam

Blue Kobold: 17 dam (*dead*)
Black Kobold: 14 dam (*dead*)
Orange Kobold: 12 dam (*dead*)
Green Kobold: 5+5 = 10 dam (*dead*)

Purple Kobold +4 dam

Everyone can take action. Mirtha is immobilized, but can try to free herself.

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet

Knowing this can easily go dire if more go down, Teneb wants to position himself to de-escalate the fight Use glimpse of redemption to prevent the kobold from attacking

Action 1: Stow staff
Action 2: Climb over
Action 3: Cast Shield

Athletics to climb: 1d20 + 4 ⇒ (14) + 4 = 18

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

"Bitey! Eyes!" Raznik shouts at the owl. He growls and fires two arrows up over the barricade.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 ⇒ 5

Attack: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14
Damage: 1d6 ⇒ 4

Hunter's Edge Precision Damage: 1d8 ⇒ 4

Actions:
1. Hunt Prey
2. Command Animal (Support, Move)
3. Hunted Shot

Edit: Using a hero point to reroll the first attack
Hero Point reroll - Attack: 1d20 + 8 ⇒ (13) + 8 = 21


N bird animal companion | HP 52/52 | AC 23 | F +12 R +14 W +13 | Perc +13 | Stealth +14 | fly 60

The owl follows the goblin's commands, pecking at the kobold's eyes at the exact instant the arrows fall. Then the bird flaps away back to Raznik.

Bleed Damage: 1d4 ⇒ 1

Actions:
1. Support
2. Move

Support action for a bird adds persistent bleed damage and making him dazzled for each hit Raznik does.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

I'm assuming Mirtha can still talk, and thus should be able to use verbal components.

"Don't worry about me! I'm fine! Pull me out after you kill those kobolds!"

Mirtha uses her Diabolic Edict to command Conso to attack the kobolds. He will get a +1 to any attack and skill rolls for his next turn as long as he accepts the affect and is doing something that involves killing kobolds, which could include Athletics checks to climb over the barricade.

Mirtha then casts guidance on Teneb to boost his next action and a shield spell on herself to protect her from any kobolds that want to try to finish her off.

Grand Lodge

Game map | Icons: ◆◇↺
Mirtha Darklight wrote:

I'm assuming Mirtha can still talk, and thus should be able to use verbal components.

Yes, Martha can use verbal Components only spells. The other components require a free hand or in restrained hand.

Radiant Oath

NG female human (skilled) cleric 2 | HP 26/26 | AC 19 | F +7 R +5 W +8 | Perc +6 | Hero Points 0/3 25ft. | Active Conditions: --- (Sheet)

Mingxia will stride forward and cast her divine lance at the last kobold.

Divine Lance: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 2 ⇒ (2) + 2 = 4

Envoy's Alliance

NG Half-Orc Fighter 2 | HP 32/32 | AC 19 (21 Shield) | F +8 R +7 W +6 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Conso, compelled by Mirtha, attempts to climb over the barricade.

Athletics: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Athletics: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Guessing the first attempt wasn't good enough.

Then moves toward the remaining kobold.

Grand Lodge

Game map | Icons: ◆◇↺

Getting worried, Teneb stows his staff and tries to climb over the barricade, but he slips on the slimy offal coating the attackers side and can’t make it over the wall. He cast a shield.

Raznik shouts at his owl as the firest two more arrows at the kobold wizard, at first the two arrows miss, but the first arrow ricochets off the wall and hits the Kobold causing him to howl in pain and curse the goblin and his little bird too!

Bitey pecks at the kobold before retreating.

Trapped under the collapsed wall, Mirtha gives magical guidance to Teneb and an edict on Conso to attack and finally invokes a shield to protect herself.

Mingxia moves up and casts a divine lance at the kobold but it misses the target by several feet.

Conso attempts to climb the wall, finding it slippery he manages to make it over on his second attempt he then closes with the Kobold.

The sneaky Kobold mage begins casting magic

AoO for Conso: The fighter takes the opportunity to attack while the kobold’s guard is down, but the swing misses.
AoO: 1d20 + 6 ⇒ (4) + 6 = 10 to hit damage: 1d6 ⇒ 6

The small dragon mage completes his magic and stands his ground glaring at the fighter.

Barricade Informational:

The barricade is 5 feet wide and 5 feet high in the center, and 10 feet wide and 5 feet high next to the room’s walls. A Small or smaller creature can stand atop the squares of the barricade next to the walls and attack creatures in adjacent squares. The side of the barricade facing you is coated in slimy offal making it look slippery. There is a small-sized hole in the center two squares of the barricade just big enough for a small creature to move through a full speed, but a medium creature must craw to pass through it.
Creatures on the wall have cover +2, and can attack without cover penalty.
the center two sections of the barricade only provide cover +2 to creatures on opposite sides
Creatures behind on opposite sides of the wall have greater cover +4 on both sides.

Mirtha is immobilized beneath the barricade until they or another creature succeed at Athletics check to pull her free. She can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

GM rolls:

Critical Failure As a failure, and the creature is immobilized beneath the barricade until they or another creature succeed at a DC 22 Athletics check to pull them free. They can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

Purple Kobold 3x casting
1d4 ⇒ 4
NE,N

[ooc]Status: (hero Points) Combat mode

Mingxia (1):
Mirtha (1): 7 dam (wounded 1; Immobilzed)
Teneb (2): 1 dam
Raznik (2): 1 dam
Bitey: 10+6 = 16 dam
Conso (1): 7 dam

Blue Kobold: 17 dam (*dead*)
Black Kobold: 14 dam (*dead*)
Orange Kobold: 12 dam (*dead*)
Green Kobold: 10 dam (*dead*)

Purple Kobold 4+9+1= 14 dam

Everyone can take action. Mirtha is immobilized, but can try to free herself.

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet
Conso Ghezzo wrote:

Conso, compelled by Mirtha, attempts to climb over the barricade.

Athletics: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Athletics: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Guessing the first attempt wasn't good enough.

Then moves toward the remaining kobold.

GM, shouldn't that mean that Mirtha is free because Conso beat the athletics DC?

If she's still under, I will spend my turn getting her free, but if she is already free let me know and I'll do other things with my turn.

Action 1: Athletics: 1d20 + 4 ⇒ (17) + 4 = 21
Action 2: Athletics: 1d20 + 4 ⇒ (8) + 4 = 12
Action 3: Athletics: 1d20 + 4 ⇒ (6) + 4 = 10

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

I think Conso was climbing over not, pulling her free.

If any of Raznik's arrows hit, the mage should have 1 bleed and be dazzled, meaning he has to roll a flat DC5 to target anything (except himself, I guess). He remains dazzled until he cures the bleed damage, which he should get a chance each round.

Raznik sees Bitey's wounds and the goblins snarls. "Stupid kobolds!" He moves closer to the barricade and again shoots over it at the kobold.

Hunted Shot: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 ⇒ 6

Hunted Shot: 1d20 + 8 - 5 ⇒ (13) + 8 - 5 = 16
Damage: 1d6 ⇒ 1

3rd attack: 1d20 + 8 - 10 ⇒ (10) + 8 - 10 = 8
Damage: 1d6 ⇒ 2

Hunters Edge Precision Damage: 1d8 ⇒ 3

Actions:
1. Move
2. Hunted Shot
3. Attack

Envoy's Alliance

NG Half-Orc Fighter 2 | HP 32/32 | AC 19 (21 Shield) | F +8 R +7 W +6 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Yup, he was climbing over after Mirtha told him to leave her for now and attack.

Radiant Oath

NG female human (skilled) cleric 2 | HP 26/26 | AC 19 | F +7 R +5 W +8 | Perc +6 | Hero Points 0/3 25ft. | Active Conditions: --- (Sheet)

Mingxia will move up and fire over the wall at the remaining kobold.

Divine Lance: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 2 ⇒ (4) + 2 = 6

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

If Teneb managed to pull enough debris off mirtha for her to move again, can she just cast a ranged spell from where she's at?

Grand Lodge

Game map | Icons: ◆◇↺

(Edit Raznik bleed & dazzled - I missed that, I counted the bleed as damage, the Kobold didn’t target of you so dazzled didn’t change anything. persistent check: 1d20 ⇒ 7 still in effect.)

Teneb spends his round trying to pull Mirtha free of the collapsed wall. The first pull almost works as you feel her start to shift, but not quite. (athletics DC 22 required.)

Raznik moves forward and fires another volley of arrows at the dragon mage. The first hit causing the kobold to vanish. The goblin is pretty sure it was an illusion he hit.

Mingxia moves up the wall, but doesn’t see the kobold to attack.

Mirtha is ready to cast a ranged spell.

You hear sounds of small scaly feet scrabbling against stone near Bitey.

barricade Informational:

The barricade is 5 feet wide and 5 feet high in the center, and 10 feet wide and 5 feet high next to the room’s walls. A Small or smaller creature can stand atop the squares of the barricade next to the walls and attack creatures in adjacent squares. The side of the barricade facing you is coated in slimy offal making it look slippery. There is a small-sized hole in the center two squares of the barricade just big enough for a small creature to move through a full speed, but a medium creature must craw to pass through it.
Creatures on the wall have cover +2, and can attack without cover penalty.
the center two sections of the barricade only provide cover +2 to creatures on opposite sides
Creatures behind on opposite sides of the wall have greater cover +4 on both sides.

Mirtha is immobilized beneath the barricade until they or another creature succeed at Athletics check to pull her free. She can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

GM rolls:

Critical Failure As a failure, and the creature is immobilized beneath the barricade until they or another creature succeed at a DC 22 Athletics check to pull them free. They can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

Raznik save
will vs dc20: 1d20 + 5 ⇒ (15) + 5 = 20

Purple kobold move, cast
bleed: 1d4 ⇒ 4
persentent check: 1d20 ⇒ 6

Status: (hero Points) Combat mode

Mingxia (1):
Mirtha (1): 7 dam (wounded 1; Immobilzed)
Teneb (2): 1 dam
Raznik (2): 1 dam
Bitey: 16 dam
Conso (1): 7 dam

Blue Kobold: 17 dam (*dead*)
Black Kobold: 14 dam (*dead*)
Orange Kobold: 12 dam (*dead*)
Green Kobold: 10 dam (*dead*)

Purple Kobold 14+4 = 18 dam (Bleed 1d4 & dazzled)

Everyone can take action. Mirtha is immobilized, but can try to free herself.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

I can only get out on a natural 20, but I might as well try.

Mirtha struggles to extract herself from the pile of debris and with incredible luck manages to push on exactly the right piece of garbage, causing the rest of it to collapse around her.

And I get a 20 on the first roll! Everything's coming up Mirtha!

Athletics: 1d20 - 1 ⇒ (20) - 1 = 19

Without standing up, Mirtha flings a bolt of flame at the remaining kobold.

Produce Flame: 1d20 + 7 ⇒ (15) + 7 = 22
Fire: 1d4 + 4 ⇒ (3) + 4 = 7

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Raznik looks around. "Where he go? Tricksy kobold dangerous!" He glances back at Bitey, hearing footsteps. "Bitey, that you? Or tricksy kobold? Tricksy kobold back here!" he shouts.

"Bitey, get away!" he yells. He pulls out a flask of acid and hurls it toward the sound as the owl flies away.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Persistent Damage: 1d6 ⇒ 5

Hunter's Edge Damage: 1d8 ⇒ 1

Actions:
1. Command Animal (Move)
2. Draw flask
3. Throw flask

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet
GM Glyn wrote:
You hear sounds of small scaly feet scrabbling against stone near Bitey.

If I understand there is something invisible or concealed here? If so I'll try to find it with Seek.

Action 1 Seek: 1d20 + 3 ⇒ (12) + 3 = 15
Action 2 Seek: 1d20 + 3 ⇒ (13) + 3 = 16
Action 3 Strike: 1d20 + 7 ⇒ (9) + 7 = 16 | dmg: 1d10 + 4 ⇒ (9) + 4 = 13

If I found it on a DC15, here is the extra strike
Action 3 Strike: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6 | dmg: 1d10 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Game map | Icons: ◆◇↺

Mirtha struggles to extract herself from the debris and finally manages to pull herself out. She’s ready to fling a bolt of flame at the foe, but the kobold is not to be seen.

Raznik calls out where he thinks the kobold is and throws a flask of acid there, after calling Bitey away. The acid doesn’t seem to have hit anything.

Teneb tries to spot some sign of an unseen foe in the area of the noise. The Champion doesn’t sense anything there, perhaps another kobold trick?

Conso and Mingxia stand hold their actions waiting.

A kobold claw comes out of thin air to strike at Conso, but luckily it misses the fighter. The violence of the attack breaks the magic concealing the little dragon mage and he is now fully visible. The kobold begins casting magic.

Conso takes an attack of opportunity hitting the little trickster, but it’s not enough to kill him or disrupt his spell casting.

Despite his dazzled condition, the little dragon mage’s spell creates an arch of electricity between Conso and Mirtha.
Conso and Mirtha - Reflex DC20 save vs 6pt electrical damage

The kobold is still bleeding and dazzled.

barricade Informational:

The barricade is 5 feet wide and 5 feet high in the center, and 10 feet wide and 5 feet high next to the room’s walls. A Small or smaller creature can stand atop the squares of the barricade next to the walls and attack creatures in adjacent squares. The side of the barricade facing you is coated in slimy offal making it look slippery. There is a small-sized hole in the center two squares of the barricade just big enough for a small creature to move through a full speed, but a medium creature must craw to pass through it.
Creatures on the wall have cover +2, and can attack without cover penalty.
the center two sections of the barricade only provide cover +2 to creatures on opposite sides
Creatures behind on opposite sides of the wall have greater cover +4 on both sides.

GM rolls:

Critical Failure As a failure, and the creature is immobilized beneath the barricade until they or another creature succeed at a DC 22 Athletics check to pull them free. They can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

Purple kobold vs Conso strike, 2xcast
dazzed dc5: 1d20 ⇒ 19
calw: 1d20 + 7 ⇒ (3) + 7 = 10 to hit vs flat-footed
damage slashing w/sneak: 1d6 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5

Conso AoO vs Kobold
AoO: 1d20 + 6 ⇒ (14) + 6 = 20 to hit
damage: 1d6 ⇒ 4

Purple Kobold vs Conso & Mirtha
dazzed dc5: 1d20 ⇒ 8 vs Conso
dazzed dc5: 1d20 ⇒ 15 vs Mirtha
electric Arc: 1d4 + 4 ⇒ (2) + 4 = 6 DC20 reflex

bleed: 1d4 ⇒ 2
persentent check: 1d20 ⇒ 3

Status: (hero Points) Combat mode

Mingxia (1):
Mirtha (1): 7+6? = ? dam (wounded 1; prone) (Reflex save DC20)
Teneb (2): 1 dam
Raznik (2): 1 dam
Bitey: 16 dam
Conso (1): 7+6? = ? dam (Reflex save DC20)

Blue Kobold: 17 dam (*dead*)
Black Kobold: 14 dam (*dead*)
Orange Kobold: 12 dam (*dead*)
Green Kobold: 10 dam (*dead*)

Purple Kobold 18+4+2 = 24 dam (Bleed 1d4 & dazzled)

Everyone can take action.

Radiant Oath

NG female human (skilled) cleric 2 | HP 26/26 | AC 19 | F +7 R +5 W +8 | Perc +6 | Hero Points 0/3 25ft. | Active Conditions: --- (Sheet)

Mingxia drops her glaive and tries to climb the wall.

Athletics: 1d20 + 5 ⇒ (9) + 5 = 14
Athletics: 1d20 + 5 ⇒ (17) + 5 = 22

On the other side she tries to punch the kobold.

Fist: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 2 ⇒ (4) + 2 = 6

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Mirtha takes the full blast of electricity, but wounded as she the angry gnome throws up her shield spell and tosses another ball of flame at the kobold.

Produce Flame: 1d20 + 7 ⇒ (8) + 7 = 15
Fire: 1d4 + 4 ⇒ (3) + 4 = 7

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Raznik curses. "Tricksy kobold!" He snarls in anger and tries to climbs the barricade to get his revenge.

Athletics: 1d20 + 1 ⇒ (17) + 1 = 18

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet

Teneb has been losing energy throughout this fight. He's a dancer, an acrobat, and a cloistered warrior. He's not a tactician or battlefield veteran.

As such, his emotions have overcome him, and he's only trying to do the things which come immediately to mind.

Action 1: Draw Javelin
Action 2: Throw Javelin at Kobold (purp)
Action 3: Draw another Javelin

Jav: 1d20 + 7 ⇒ (12) + 7 = 19 | dmg (p): 1d6 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Game map | Icons: ◆◇↺

Mingxia climbs over the wall and tries to punch the kobold, but he easily dodges the blow.

With little sparks flickering about her Mirtha throws up a shield and more fire at the kobold only to miss him.

Raznik attempts to climb the slipper barricade to get at the tricky kobold mage, but slips on the slime.

Getting emotional, Teneb draws and throws a javelin, the spear-like weapon flies over the barricade and impels the kobold killing him!

*** combat over ***

(award hero point to Mirtha, Conso, and Mingxia)

GM rolls:

Status: (hero Points) Explore mode

Mingxia (2):
Mirtha (2): 13 dam (wounded 1)
Teneb (2): 1 dam
Raznik (2): 1 dam
Bitey: 16 dam
Conso (2): 7+6? = ? dam (Reflex save DC20)

Blue Kobold: 17 dam (*dead*)
Black Kobold: 14 dam (*dead*)
Orange Kobold: 12 dam (*dead*)
Green Kobold: 10 dam (*dead*)

Purple Kobold 24+6=30 dam

Envoy's Alliance

NG Half-Orc Fighter 2 | HP 32/32 | AC 19 (21 Shield) | F +8 R +7 W +6 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

Conso manages to dodge out of the way. Good job everyone.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Raznik finally manages to climb over the barricade with help from the others. He whistles and Bitey flies back over too. "Stupid, tricksy, kobolds!" He kicks one of their corpses.

He goes to inspect Bitey's wounds as the owl gives out a pitiful cry of pain.

Natural Medicine: 1d20 + 5 ⇒ (11) + 5 = 16
Healing: 2d8 ⇒ (5, 1) = 6

Radiant Oath

NG female human (skilled) cleric 2 | HP 26/26 | AC 19 | F +7 R +5 W +8 | Perc +6 | Hero Points 0/3 25ft. | Active Conditions: --- (Sheet)

Has it been an hour since we last used Medicine on people?

I'd like to try to use it on Conso and Mirtha if we have the time.

Medicine (Conso): 1d20 + 5 ⇒ (7) + 5 = 12

Medicine (Mirtha): 1d20 + 5 ⇒ (18) + 5 = 23
Healing: 2d8 ⇒ (4, 2) = 6

Are we able to wait and try to heal some more? I only have 1 heal left and I'd rather have it when we find the devil.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

"We're pretty badly hurt here. These kobolds almost killed Raznik's bird and I may have died myself if it wasn't for Mignxia's intervention. I have a little healing magic but perhaps it would be best for us to secure this area and rest for tonight. At the very least I insist we rest for a couple of hours. This devil has been waiting for decades, he can wait a little bit longer."

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet
Mirtha Darklight wrote:
"We're pretty badly hurt here. These kobolds almost killed Raznik's bird and I may have died myself if it wasn't for Mignxia's intervention. I have a little healing magic but perhaps it would be best for us to secure this area and rest for tonight. At the very least I insist we rest for a couple of hours. This devil has been waiting for decades, he can wait a little bit longer."

Picking up discarded weapons, and checking them for dents or bluntness, Teneb is idly participating in the conversation "I shall not rest until this devil is removed from the inner sea. Who knows what influence he is having on the mortal realm."

Once he has returned to the group, and realising the (probable) shock at the disregard for Mirtha's request, his tone changes "Actually... I'm sorry. I must remember that there are those who feel empty inside once their power is depleted. Nethys fills me up with his power with even a short prayer, but I would not want to live with that hole in the pit of my stomach for more than an hour. We shall take rest downstairs if you need."

Teneb can keep watch for some of it, he isn't a great watch because he gets distracted a lot, much more so than you'd think a cloistered warrior monk to be, but he doesn't need to tend to wounds, and can lay on hands himself anyway.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Raznik nods. "We rest for a while. Bitey still hurt. Then we find more kobolds and punish them! Stupid kobolds living here with devil and ghost." He finds some old herbs in his pack and crushes them up to chew.

Natural Medicine: 1d20 + 5 ⇒ (9) + 5 = 14

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

After an hour of rest, Mirtha attempts to treat her wounds again.

Medicine; Treat Wounds: 1d20 + 5 ⇒ (13) + 5 = 18
Healing: 2d8 ⇒ (5, 5) = 10

Feeling a little better, Mirtha then attends to Conso's wounds.

Medicine; Treat Wounds: 1d20 + 5 ⇒ (10) + 5 = 15
Healing: 2d8 ⇒ (4, 6) = 10

Envoy's Alliance

NG Half-Orc Fighter 2 | HP 32/32 | AC 19 (21 Shield) | F +8 R +7 W +6 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Conso nods. No need to take undue risk. Ef we overextend ourselves we will help no one. He thanks Mirtha once again for her care.

Grand Lodge

Game map | Icons: ◆◇↺

Conso resists the electric arc and only takes partial damage.

Rznik kicks one of the corpses as he is reunited with Bitey. The goblin spends some time treating the owls wounds.

Mingxia uses her medical skills to treat both Conso and Mirtha. It works better for Mirtha than Conso.

Mirtha suggests resting the evening and tackling the Devil in the morning.

Teneb recovers his weapons and pledges not to rest until the devil is removed, but relents knowing others have their limitations and suggest resting downstairs.

Raznik agrees to rest for a while as he tries some healing herbs, they don’t seem to ease his pain.

Mirtha heals herself and Conso after an hours rest.

Conso suggests not taking any undue risk.

The tower is all quite now, you seem to have dispatched all the kobolds to there is only your group the devil upstairs and the ghost in your Wayfinder.

No one disturbs you while you take time to heal.

Status: (hero Points) Explore mode

Mingxia (2):
Mirtha (2): 13-6-10 = 0 dam
Teneb (2): 1 dam
Raznik (2): 1 dam
Bitey: 16-6 = 10 dam
Conso (2): 7+3 - 10 = 0 dam

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Raznik only has one Hero point now. He used one this fight.

Raznik tries to ease Bitey's wounds again.

Natural Medicine: 1d20 + 5 ⇒ (8) + 5 = 13

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

"It sounds like we are all in agreement with resting before meeting with this devil. There's no reason for you bird to suffer anymore. Raznik, bring the owl to me."

Mirtha uses her last healing spell on Bitey.

Heal, 2 action: 1d8 + 8 ⇒ (4) + 8 = 12

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet

In contrast to Mirtha, Teneb reaches out to the aether for aid. By the power you leave in me, I shall use it to create life. May your influence be omnipresent Nethys.

Teneb can cast lay on hands for 6HP every 10 minutes + 6 seconds

That means I can heal the whole party in 50 minutes, including a final refocus to get my FP back.

2x on Bitey, 1x on myself, 1x on Raznik.

Confident with his work, he turns to Mirtha "It is grand that Nethys blesses us this day with nature's healing." Teneb is of course referring to magical healing.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

If we can get healed up that way, I'm comfortable going into a possible combat encounter as long as Mirtha is able to have a remaining level 1 spell slot available. I just don't want to face a devil with no spells at all.

Grand Lodge

Game map | Icons: ◆◇↺

The group takes an hour to rest and recover health via Teneb’s healing connections to Nethys without spending valuable spells.

Is the group doing anything else before preceding upstairs?

Radiant Oath

NG female human (skilled) cleric 2 | HP 26/26 | AC 19 | F +7 R +5 W +8 | Perc +6 | Hero Points 0/3 25ft. | Active Conditions: --- (Sheet)

Nothing else for me. I'll probably try to cast magic weapon during the first round of combat. Who would be the ideal target for it?

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Selfishly, I would think Raznik. He probably can get off more attacks than most of the group, putting the spell to more use.

Nothing further for the little goblin.

Horizon Hunters

NG male Half Elf Redeemer Champion 1 HP 18/19 Focus 1/1 | AC 18 | F +6 R +5 W +5 | Perc +3 | Stealth +2 | 30ft. | sheet

Mechanically Conso, Raznik or Teneb are all good choices If Raznik is flurry then he'll probably hit lower AC enemies most often. Teneb will obv ask for it becauase the only reason he doesn't have an enchnated weapon already is that he can't afford one. He wants to prove competency with a blessing fromt he gods.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Conso power attacking with a magic weapon would be doing 3d8+4 of damage. Pretty solid.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Any of them should be fine. They are all solid damage dealers.

Grand Lodge

Game map | Icons: ◆◇↺

(Just let me know which person gets the magic weapon spell)

Climbing the last set of stairs the heros reach the windowless throne room that sits at the pinnacle of the Tower.

Upon reaching the final landing of Diggen’s Rest, a long hallway stretches up to a dusty stone throne on a raised onyx dais. Simmering patches of flame burn ceaselessly beneath three square grates on the floor, giving off shimmering waves of heat despite the surrounding stone remaining unmarred and cool to the touch.

The bound devil Nashaxian has long been trapped in this sweltering room. The temperature hovers around 105° F. Nashaxian lounges on the throne, his glaive lying on the dais directly in front of him.

When your group reach the top of the stairs, Nashaxian calls out to you. “Welcome, friends, to my humble abode. I trust the attendants were hospitable?”

Status: (hero Points) Explore mode

Mingxia (2):
Mirtha (2):
Teneb (2):
Raznik (2):
Bitey:
Conso (2):

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Raznik squints at the devil. "You mean stupid, tricksy kobolds? They run from us! Why you have kobolds? They make mess of things!"

Hunt Prey on Nashaxian

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