The Harrowing - DM Puppet Master (Inactive)

Game Master Anon A Mouse

Knowledge Checks
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Tokens Collected:
- The Songsmith's Kiss (Bernaditi/Midnight Circus)
- The Dancing Heel (Brambleson/Briar)
- The Bard's Heart (Mourning Choir/Barrow King/Demon's Fen)
- Black Nib (Sonnorae/Prophet's Garden)
- The White Lily (Balio and Balimar/Sanguine Playhouse)
- The All-Blossom (Nightpeddler/Trackless Dearth)
- The Busy Hands (Marzalee/The Manmolds)


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Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

GM:
Ahh. Gotcha
I'm a little unclear on initiative, who's currently up?


Einar yelled out in confusion as Lokhir attacked him. "Why?!" He called out, surprise written all over his face.

Burst of Radiance cast: This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"More mind control," Kaldwell grumbled, moving to grab Lokhir once the Burst hopefully put him off balance.

Grapple: 1d20 + 9 ⇒ (2) + 9 = 11


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Sorry, but I believe Eirnar's second burst of radiance was already used up here. And the entire party is up, so waiting for Yattle to decide what they want to do given they can't see anything and for Eirnar as played by Lokhir to redo his action.


Ah, thanks. Yeah, with his profile the way it is its hard to know what he has available.

...or he would have unleashed a burst at Lokhir, if he had it within him. Instead he glared at Lokhir, cursing the elf with misfortune.

Cackle As a move action, Eirnar can cackle aloud and extend his evil eye and misfortune hexes by 1 round for all targets within 30 feet.
Evil Eye As a standard action, Eirnar can give an enemy with a mind within 30 feet a –4 penalty on attack rolls, AC, saving throws, or skill checks for 10 rounds (Will DC 21 reduces the duration to 1 round).

Lokhir will save: 1d20 + 12 ⇒ (13) + 12 = 25


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Which option are you choosing to hex on Lokhir?


-4 on saving throws, my bad. I thought that I had put that in bold, but I see that I didn't


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Still waiting on Yattle to take an action. Unless they want to just stand around in the pitch blackness?


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle darts farther towards the door, exploding the area behind them in a fountain of fire! Centered on the sun

Fire: 5d6 + 12 ⇒ (6, 6, 4, 5, 5) + 12 = 38 dc22 Ref for 1/2


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 + 11 ⇒ (7) + 11 = 18, 28

Despite being completely unable to see, Yattle manages to zip away thanks to their amazing acrobatic abilities. There's a large explosion and the sensation of heat as they blast away; it's a little odd without the accompanying sight of the familiar fire.

As Eirnar hexes Lokhir's saves, Kaldwell attempts to grab his ally unsuccessfully. Lokhir continues to slash at Eirnar, this time managing to land two solid blows, one which almost manged to cut into the other warrior's throat.

Hit AC 25: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Hit AC 25: 1d20 + 13 ⇒ (19) + 13 = 32
Confirm crit: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 9 ⇒ (4) + 9 = 13

Kaldwell:
Make a DC 19 Will Save. On success, act as normal. On failure, I'll give you more details.

Party is up


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Will: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle emerges into the light with a tremendous sigh as they discover their party fighting amongst themselves. "Hey! Which one's possessed?"

Another unseen eruption of fire punctuates their question.

Fire: 5d6 + 12 ⇒ (6, 2, 1, 5, 6) + 12 = 32 DC 22 Ref for 1/2


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Kaldwell, you're free to take your action as normal


"Help!" Einarr shouted. He's insane!"

Misfortune As a standard action, Eirnar can force an enemy within 30 feet to roll twice on all ability checks, attack rolls, saving throws, and skill checks and take the lower roll for 1 round (Will DC 21 negates). He can’t use misfortune on the same target again for 24 hours. / Move action cackle


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"Well, possessed or under mind control, more likely," Kaldwell said with a grunt as he tried to wrangle Lokhir again, "But it seemes that Lokhir has fallen under an influence."

Grapple: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
28

Sorry for the delay; on weeks when I'm DMing my IRL weekly game I sometimes end up needing Wed evening for prep.

Lokhir Will vs Misfortune DC 21: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15

I believe Kaldwell doesn't have improved grapple, so he provokes an AoO
AoO: 1d20 + 18 ⇒ (17) + 18 = 35
AoO: 1d20 + 18 ⇒ (7) + 18 = 25

Kaldwell moves to try to grab Lokhir, the elf's swing bouncing harmlessly off of his armor as he does so. Ignoring the bear hug he finds himself in, he continues to swing at Eirnar, but is unable to hit the man.

Attack 1 vs Eirnar AC 25, grappled: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
Attack 1 vs Eirnar AC 25, grappled: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17

Attack 2 vs Eirnar AC 25, grappled: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Attack 2 vs Eirnar AC 25, grappled: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26

Party is up


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

"Insane, possessed, cranky, whatever! The elf needs a nap!"

Yattle lets their flame burn low and slow as they try to conk Lokhir out without any damage too permanent...

Fiery Kinetic Blade (Nonlethal, vs. Touch, Flank): 1d20 + 9 - 4 + 2 ⇒ (7) + 9 - 4 + 2 = 14
Nonlethal Fire: 5d6 + 5 ⇒ (5, 1, 3, 6, 2) + 5 = 22Nonlethal Fire: 5d6 + 5 ⇒ (3, 6, 2, 3, 6) + 5 = 25
Fiery Kinetic Blade (Nonlethal, vs. Touch, Flank): 1d20 + 4 - 4 + 2 ⇒ (11) + 4 - 4 + 2 = 13
Nonlethal Fire: 5d6 + 5 ⇒ (1, 1, 2, 2, 4) + 5 = 15Nonlethal Fire: 5d6 + 5 ⇒ (3, 2, 1, 1, 6) + 5 = 18


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell grunted his agreement, and tried to pin the deranged man.
"If this works then someone should grab some rope."

Grapple + Pin: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I believe Lokhir's touch AC while grappled is 16, so I think those both miss (I'm also not sure why there are two damage rolls per attack). Kaldwell and Eirnar still have actions.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Hmm.. Copy paste error? ::shrug::


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Kaldwell successfully pins Lokhir. What is Eirnar doing?


Eirnarr removed a rope from his pack. [b]”Hold him still while I for him up. No flames needed. We can wait until the spell he is under wears off.”[/dice]

Whatever roll is needed: 1d20 ⇒ 16


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I think technically you'd need to wait for the next round to tie him up, but to speed things up, let's just say you do that. So are you all just waiting around here for several hours? Is there anything you want to do while you're waiting?


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

"boredboredBoredBoredboredboredBoredBoredBOREDBOREDBoredBoredBOREDBORED!!!"

But yeah, waiting it out makes sense. Maybe Eirnar can use the time to get some anti-mindcontrol stuff whipped up?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Ok, as a party, you should decide what spells you want Eirnar to prepare. It looks like he has one open 4th level slot and one open 2nd level slot.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

I think a Resist Energy makes sense, but I'm having trouble picking out a sufficiently impactful level 4 spell... Maybe just Dispel Magic anyways? It's definitely multipurpose.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Anything that can help with mind control would be useful.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

So, are we going with Resist Energy and Dispel Magic then? Dispel Magic helps with mind control in that you dispell magical mind control.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Sounds like a plan!


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Eirnar prepares his new spells as the party waits. Eventually, after several hours, the magic wears off and Lokhir is once more in his proper mind. Shortly after that, a very loud roar can be heard from the courtyard of the castle. A quick peek outside reveals a huge dragon, though one unlike any the group had seen thus far. It seemed to have a mottled coat of skin rather than scales. It formed weird splotches over the creature in shades ranging from pale white to dark brown with a few areas resembling perhaps orc or tiefling skin as well. The creature looked like it was about to take flight.

What, if anything, do you want to do?


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

First thing I want to do is see what happens when Eirnar uses the Peacock card


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The peacock tattoo glowed briefly before turning black and drifting away like ash. It did not seem that it applied to the situation.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

"I...apologize for my lack of control. Thank you for sparing my life." Lokhir said, his face twisted with embarrassment. "If we did not need to be here, I would say that it was time to flee. But we must push forward, even though the lack of attack against us while we rested bodes ill."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

So are y'all doing something or waiting longer to see what happens?


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Kaldwell nodded. "I can't really comment, given even having some idea what was happening they warped my mind as well. We'll just have to keep an eye on each other, and hope. But let's continue to explore." He looked around for an exit they hadn't caused chaos through yet.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

”Off we go then.” Lokhir said with some hesitation.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

In the area of the castle they were in, the group had stairs going up as well the no-longer dark hallway that also led upwards. Technically Yattle has been to both locations though I'm not sure what they've told you about those areas. The only other option was to go back through the courtyard the dragon had just taken off from and continue searching the areas adjoining the large sauna.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

"I'd like the finish off the sauna, and any of the monsters that can seize our minds that may be around," Kaldwell said with obvious distaste.


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

"Very much agreed. Their mind control is beyond bothersome."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d10 ⇒ 9

As the group exits the room, they heard another roar from the dragon who had started circling overhead. From 190 feet up in the air, it started to dive at the group.

Init:
Eirnar: 1d20 + 10 ⇒ (19) + 10 = 29
Eirnar: 1d20 + 10 ⇒ (7) + 10 = 17

Lokhir: 1d20 + 7 ⇒ (5) + 7 = 12
Kaldwell: 1d20 + 1 ⇒ (9) + 1 = 10
Yattle: 1d20 + 16 ⇒ (6) + 16 = 22
Monster: 1d20 + 4 ⇒ (11) + 4 = 15

Round 1
- Eirnar, Yattle

- Dragon
- Kaldwell, Lokhir

Anybody is free to make suggestions about what Eirnar does.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle flits away and shrouds the area around them in an obscuring mist!
UMD: 1d20 + 17 ⇒ (7) + 17 = 24 From a scroll


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Yattle surrounds the area in a blanket of fog. It prevents the dragon from seeing the group but conversely, it also prevents the group from seeing the dragon. Eirnar yells out an inspiring prediction as he gives himself some temporary hit points.

Everybody gets a +4 luck bonus on their next attack roll, saving throw, or skill check.

Temp HP: 4d6 + 7 ⇒ (2, 2, 3, 1) + 7 = 15

The mist blocks any sight of what the dragon's reaction is.

Round 1
- Kaldwell, Lokhir
Round 2
- Yattle, Eirnar

Dragon

Eirnar resources:
HP: 77/77 + 15 temp HP
Channel Energy: 1/6 (5d6)
Inspiring Prediction: 6/7
Diviner's Fortune: 7/7
Shell of Succor: 5/6 (4d6+7)
5th: Breath of Life
4th: Freedom of Movement, Dispel magic; Restoration
3rd: Communal Resist Energy, Heroism, Archon's Aura; Neutralize Poison
2nd: Barkskin, Resist Energy, Cleromancy, Remove Paralysis; Lesser Restoration
1st: Heightened Awareness, Obscuring Mists, Remove Fear, Liberating Command, Unbreakable Heart


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Unable to do much against a monster he couldn't see, Kaldwell moved to where he hoped to intercept the monster if it moved to attack, and shifted into his combat stance.

Held Action - Attack: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If you're moving, you need to actually move yourself on the map. Otherwise I'm going to assume you're staying where you are. The circle on the map is the obscuring mist Yattle cast.


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Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

”Prepare whatever flight you have.” Lokhir said. ”It is a disadvantage we must overcome.”

Mind over gravity as standard and energy shield as swift. Is the dragon red? If so 45 points of fire damage shield


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The dragon does not seem to have an obvious color as it is wearing a suit of humanoid flesh. You can ask question from the spreadsheet about it per usual with a DC 23 Arcana check


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Still waiting for Yattle's action and then possibly any suggestions for Eirnar or if Kaldwell wanted to actually move or Lokhir wanted to roll his knowledge check.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Perception: 1d20 + 23 ⇒ (11) + 23 = 34
Even without eyes on it, many dragons are pretty bad at flying or landing quietly. Since they often cast like sorcerers, that often precludes doing that quietly either. If after a reactive perception to it trying to hide, Yattle thinks it's within 40' of the ground, they'll erupt empowered fire at it. If it's within 120' then they'll try to peg it with an extended entangling earth blast. Otherwise they'll blast magma at a wall about 60' up in a random direction.

Empowered Fire Eruption: 5d6 + 12 ⇒ (4, 6, 2, 2, 2) + 12 = 28 Empowered to 42
Spell Resistance: 1d20 + 9 ⇒ (10) + 9 = 19

Concealment: 1d100 ⇒ 33


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 + 11 + 20 ⇒ (10) + 11 + 20 = 41

Yattle makes a guess and sends a blast off. It's unclear what effect the blast may have had. At the very least, there isn't an accompanying roar in reaction.

Seeing that the group did not sound like they were immediately charging into battle. Moving towards the one person who had spoken, he reached out to touch Lokhir, bestowing on him some buffer health.

Temp HP: 4d6 + 7 ⇒ (3, 4, 2, 2) + 7 = 18

Party is up again

Eirnar Resources:

HP: 77/77 + 15 temp HP
Channel Energy: 1/6 (5d6)
Inspiring Prediction: 6/7
Diviner's Fortune: 7/7
Shell of Succor: 4/6 (4d6+7)
5th: Breath of Life
4th: Freedom of Movement, Dispel magic; Restoration
3rd: Communal Resist Energy, Heroism, Archon's Aura; Neutralize Poison
2nd: Barkskin, Resist Energy, Cleromancy, Remove Paralysis; Lesser Restoration
1st: Heightened Awareness, Obscuring Mists, Remove Fear, Liberating Command, Unbreakable Heart


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

With nothing better to do, Kaldwell attempted to pick out a weakness that he could exploit with his fighting style, as well as how hard he could expect a dragon of it's apparent maturity to be. Also, where in the hells it was.

Knowledge- What's that armour class?: 1d20 + 19 - 2 ⇒ (3) + 19 - 2 = 20
Perception: 1d20 + 17 ⇒ (4) + 17 = 21

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