GM Zephyre's PFS 9-15 The Bloodcove Blockade 3-7 (Inactive)

Game Master Zephyre14

Help disrupt Aspis operations in the Bloodcove.


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Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Can Cat share her info revealed from Sense Motive with us?


Rivalry's End Compass Truthseeker 1

Molos, yes definitely, this is meant to be done as a group so even with the sense motive one success is a success for all.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Intimidate 1d20 + 6 ⇒ (18) + 6 = 24

”You seem apprehensive about you to your son losing your jobs and your status. Maybe even being kidnapped. Do you think the Society would let that happen? Ask the prisoner I just bought freedom for how the Society treats its friends. That’s us being nice. Trust me, no one wants to see the full power of the Society brought down on them! No one could stand against our might. Our spellcasters alone can rend the strands of time and space!”

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"Boo."

intimidate: 1d20 + 11 ⇒ (14) + 11 = 25

"Things change. I would advise you to mark which way the wind blows and set your course accordingly."


Rivalry's End Compass Truthseeker 1

Erwyn listens intently to all who speak waiting for everyone to have their chance, noting the Oread who keeps his mouth quiet and Guaril who looks anxious, but also does not speak.

M'lady your words are provocative, but the emotion you convey does not match the conviction of your words. Your friends on the other hand are rather convincing even with their more limited speech.

You sir, with the golden armor, are quite right, the information around here is funneled through the Aspis Consortium and if you and they are rivals, then I need to trust what little I have managed to gather without their influence and believe that maybe you are not the harmful invasive species I was afraid of.

Flavias successfully convinced him that the Pathfinder Society can make a viable ally.

And you my tiefling friend, while I believe you to be exaggerating the might of your society a bit, you do have a point. Even if my son were to be captured, you have proven yourselves capable of rescuing those captured by the Aspis whom are on your side. I believe that he and I will be safe betraying the Consortium if it is for an alliance with your people.

Molos successfully convinced him that the problems leaving the Aspis may cause for him and his family can be mitigated by the Pathfinder Society.

Lastly, the old gruff one here, while you say little, it tells me you understand the ways of a good druid listening to the winds and following the best options available, and the winds tell me my current arrangement is not good for the balance of nature even if it helps me locally and that your Society understands the importance of that balance more than the Aspsis Consortium ever could.

Agirran successfully convinced him that the Aspis Consortium causes more harm than their lucrative trade agreement is worth, and working with the Pathfinder Society will not cause the same blatant disrespect for nature.

As a sign of our new partnership I would like to offer you all a few small tokens of appreciation.Erwyn walks over to a trunk, opens it up, and pulls out a few items he hands to the group.An Alluring Golden Apple to distract our enemies, an oil of align weapon (good) to help remove the evil from our path, and a very special pearl of power (1st level) as he says this he hands over a polished amber nodule that contains an ancient centipede to give you power through our bond with nature.

After this Erwyn and Guaril work with everyone to make similar arrangements to those made with Ungala to begin the blockade simultaneously on a signal.

With the talks complete and arrangements made with both sides of the blockade Guaril encourages your group to leave quickly so that the arrangements can be reported to the superiors in the Society so the signal can be sent and the blockade begun, the more quickly the better to minimize the Aspis chance to retaliate properly. With Consortium agents on high alert the harbor will be too perilous, instead you must flee either on foot or take a boat up the Vanji River to rendezvous with Fola and her retainers, the choice is up to the group.

Once choosing a path it will also be possible to try to create a false trail with survival to help send the Aspis in the wrong direction as you escape.

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

"I only move as fast as a dwarf, but I'm not entirely comfortable on a boat either. I will go with whatever choice the group decides on."

Silver Crusade

Female NG Half-elf Cleric(Cardinal) 5/Inquisitor1 | HP 54/54 | AC 17(T 12 FT 16 ) |CMB:+5, CMD:17 | F:+11 R:+3 W:+10(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+10,SM:+10 | Speed: 30ft | Fire Bolt 4/6(1d6+3) | Channel Positive Energy 3/3(3d6) | Active conditions: None | Judgement 1/1

A boat might be faster but I do not have experience fighting in boats should we be attacked.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
GM Zephyre wrote:
Agirran successfully convinced him that the Aspis Consortium causes more harm than their lucrative trade agreement is worth, and working with the Pathfinder Society will not cause the same blatant disrespect for nature.
That's funny, I was just trying to scare idiot with the idea that the Society might be even more brutal. ;)
Quarrion d'Schist wrote:
"I only move as fast as a dwarf, but I'm not entirely comfortable on a boat either. I will go with whatever choice the group decides on."

"Don't worry about that, Rocky. We might need a second anchor." Agirran laughs and slaps the oread on the shoulder (and tries not to publicly wince afterward).

Yes. the pirate, water wizard votes for the boat.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

”The boat is fine with me as well. At least we won’t get all sweaty running around on it.”

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

To the boat!


Rivalry's End Compass Truthseeker 1

I am working on how to adjudicate this next part so apologies for the minimal response at the moment, if I get things figured out and a chance to update later today I will. In the mean time please place yourselves on the boat and give me a perception check.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

perception: 1d20 ⇒ 19

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Silver Crusade

Female NG Half-elf Cleric(Cardinal) 5/Inquisitor1 | HP 54/54 | AC 17(T 12 FT 16 ) |CMB:+5, CMD:17 | F:+11 R:+3 W:+10(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+10,SM:+10 | Speed: 30ft | Fire Bolt 4/6(1d6+3) | Channel Positive Energy 3/3(3d6) | Active conditions: None | Judgement 1/1

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Perception 1d20 ⇒ 14

Could someone pit me on the boat? Anywhere is fine
.

Silver Crusade

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Female NG Half-elf Cleric(Cardinal) 5/Inquisitor1 | HP 54/54 | AC 17(T 12 FT 16 ) |CMB:+5, CMD:17 | F:+11 R:+3 W:+10(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+10,SM:+10 | Speed: 30ft | Fire Bolt 4/6(1d6+3) | Channel Positive Energy 3/3(3d6) | Active conditions: None | Judgement 1/1

I moved molos


Rivalry's End Compass Truthseeker 1

GM info:
Stealth Kemendu: 1d20 + 17 ⇒ (8) + 17 = 25
Stealth Netto: 1d20 + 5 ⇒ (13) + 5 = 18
Stealth Giant Crocodile: 1d20 + 8 ⇒ (13) + 8 = 21

As the team sails up the Vanji River with Agirran at the helm, things seems reasonably uneventful for a time, until Catushlara cries out noticing a trap buoyed in the water. Her warning though comes too late and the momentum of the boat can't be redirected quickly enough.

Profession(Sailor) Agirran: 1d20 + 7 ⇒ (6) + 7 = 13

Try as he might with his training Agirran crashes directly into the trap and gets the boat frozen in the water.

Reflex Agirran: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex Quarrion: 1d20 + 4 ⇒ (20) + 4 = 24
Reflex Catushlara: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex Molos: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex Flavias: 1d20 + 12 ⇒ (16) + 12 = 28

As the boat gets stuck the sudden stop takes Agirran, Catushlara, and Molos to the ground. Leaving only Quarrion and Flavias standing.

Agirran Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Catushlara Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Flavias Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Molos Initiative: 1d20 + 9 ⇒ (2) + 9 = 11
Quarrian Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

GM info:
Initiatuve Kemendu: 1d20 + 11 ⇒ (17) + 11 = 28
Initiative Giant Crocodile: 1d20 + 0 ⇒ (10) + 0 = 10

Before anyone even knows what is going on a large snake rises from the water on one side of the boat and a similarly large four legged scaled beast rises from the water on the other side.

After a fraction of a moment passes the team realize they are under attack, but not quickly enough to act before the ambush truly begins.

Attack: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 2d8 + 20 ⇒ (4, 6) + 20 = 30
Attack: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 1d8 + 10 ⇒ (2) + 10 = 12
Attack: 1d8 + 9 ⇒ (8) + 9 = 17
damage: 1d8 + 10 ⇒ (5) + 10 = 15

Flavias is stuck with four arrows and drops the mesmerist as a voice from the shore calls out.You have made powerful enemies in Bloodcove, and I have come to collect for them

The snake at the edge of the boat then climbs up on board and attacks the member directly in front of him.

attack: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d4 + 10 ⇒ (2) + 10 = 12

But does not manage to sink it's teeth into the hard skin of Quarrion.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

?Animal Controller?
----------------
Catushlara
Agirran
Molos
Flavias-57
----------------
???
----------------
Quarrion

Silver Crusade

Female NG Half-elf Cleric(Cardinal) 5/Inquisitor1 | HP 54/54 | AC 17(T 12 FT 16 ) |CMB:+5, CMD:17 | F:+11 R:+3 W:+10(+2 vs Enchantment(Compulsion) | Init:+5|Perc:+10,SM:+10 | Speed: 30ft | Fire Bolt 4/6(1d6+3) | Channel Positive Energy 3/3(3d6) | Active conditions: None | Judgement 1/1

Rising to her feet Catushlara whispers a few quick words of prayer, a shield shimmering around her, as she faces the serpent.
Cast Shielf of Faith

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Quarrion d'Schist wrote:

Wow, what a trap option this boat encounter is going to turn out to be. An optimized high-level archer that can drop at least one of us each round and no easy way to get to him.

Unless someone has a save or lose effect we can throw at the archer, I suspect that is going to be a quick TPK.

Yeah, well he's got to find us first.

I guess he couldn't tell I was the wizard because of my lack of pointy hat.

Agirran crawls to the railing for added cover and casts spell. An obscuring mist rises over the back half of the craft. He burns his arcane bond. Crank that theme song! ;)

So beyond not being scene, cover from the ship's railing, and being prone Agirran should be okay AC-wise. Sorry, I couldn't get any closer to the front to cover others. You'll have to make your way back here.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos takes a 5’ step into the fog cloud and casts Shield on himself.

Would someone move me please?


Rivalry's End Compass Truthseeker 1

Molos are you staying prone and crawling into the cloud or standing up and taking a 5' step?

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Prone crawling.

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Quarrion says a quick prayer filling him with luck. He then strikes at the snake twice, first with his pick then with his shield.

Using my last point of fervor to cast divine favor as a swift action (which doesn't provoke) then using two-weapon fighting/improved shield bash. Shield damage die increased due to sacred weapon.

Heavy Pick: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Light Shield (Off-Hand): 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Quarrion then steps back to put the mast of the ship between him and the archer.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

stabalize DC 16: 1d20 + 2 ⇒ (14) + 2 = 16

Flavias stabilizes.


Rivalry's End Compass Truthseeker 1

As Catushlara rises from the ground the snake snaps out with its mouth and tries to bite her.

attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d4 + 14 ⇒ (4) + 14 = 18

As it sinks it's teeth into her it tries to pull her into it's coils.

CMB Grab: 1d20 + 19 ⇒ (1) + 19 = 20

Yet, somehow it fails to pull her in.

Thinking it safe Catushlara begins to cast her spell, but quickly realizes her mistake as the creature lashes out again.

attack: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d4 + 14 ⇒ (2) + 14 = 16

CMB Grab: 1d20 + 19 ⇒ (6) + 19 = 25

Upon being grabbed and pulled in by the creature she can feel her bones crushing under the strength of it's coils.

constrict: 1d4 + 14 ⇒ (3) + 14 = 17

Before she can even finish her spell Catushlara drops dead in the creatures grasp.

As Agirran puts up a vision distorting barrier to protect the remainder of the team from the archer the huntsman can be heard calling out. Aaah clever of you, but that will not protect you from Netto.

Quarrion casts his spell faster than the snake can react and hits it solidly with his heavy pick, but is unable to land a blow with his shield.

The creature still in the water can be felt ramming into the side of the boat, but the different in size between the two is to great to even rattle anyone on board.

With no target he can see, but feeling confident in how things have gone so far the archer moves closer to the boat seemingly effortlessly as he walks on top of the swampy bog and river.

The snake drops the lifeless body it carried only for a moment and moves to strike the rock person who just struck it.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10

But again the creature can not get it's teeth in to his stone exterior.

GM Stuff:
Ice Melt: 2d4 - 1 ⇒ (3, 2) - 1 = 4

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Round 2

?Animal Controller?
-Animal Companion -12
----------------
Catushlara-51 (dead)
Agirran (Prone)
Molos (Prone, Shield)
Flavias-57 (Unconscious, Prone)
Quarrion (Divine Favor[+1])
----------------
???

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Quarrion tries to smash the large snake twice more.

Heavy Pick: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Light Shield (Off-Hand): 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Before stepping around the mast once again.


Rivalry's End Compass Truthseeker 1

Quarrion misses the snake with his pick as it swerves it's coils out of the way, but his shield manages to smash it in the side causing some noticeable damage.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Round 2

?Animal Controller?
-Animal Companion -21
----------------
Catushlara-51 (dead)
Agirran (Prone)
Molos (Prone, Shield)
Flavias-57 (Unconscious, Prone)
Quarrion (Divine Favor[+1])
----------------
???

Flavias, I put you in italics as you have actions that you can use IF you are brought back conscious.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos looks up at the terrifying snake and fires three magic missiles into its side.

Spending one point from arcane reservoir to increase spell level.

Damage 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12


Rivalry's End Compass Truthseeker 1

Molos looks through the mist and past the center pillar of the boat to launch his three missiles at the large creature and connects. The creature is now obviously heavily wounded, but is not quite out of the fight.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Round 2

?Animal Controller?
-Animal Companion -33
----------------
Catushlara-51 (dead)
Agirran (Prone)
Molos (Prone, Shield)
Flavias-57 (Unconscious, Prone)
Quarrion (Divine Favor[+1])
----------------
???

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Hopefully Agirran can take it out. If we can take it out before it can attack again we might have a chance.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

If you have not otherwise used a reroll item you're welcome to usue my coin to reroll at +5

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Quarrion d'Schist wrote:
Hopefully Agirran can take it out. If we can take it out before it can attack again we might have a chance.

Agirran would have to get to his feet, and clear the mist to even have a chance of targeting anything it first.

What's the ship's freeboard?

Agirran casts shield and rises to his feet.


Rivalry's End Compass Truthseeker 1

I am going to say the water is 10 feet below the railing of the lowest section of the boat and then each next section is 5 feet higher. Not sure how accurate that is, but that is the concept I have been working with for the actions of the critters. (If it was lower the croc would get on board and higher definitely doesnt make sense for being a river boat type.) I will put the next actual turn out Monday morning if not earlier, I am not at a computer to do it now.


Rivalry's End Compass Truthseeker 1

As the large creature in the water continues to attempt to rock the boat the one on the boat shifts towards Quarrion and attempts to strike again.

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d4 + 10 ⇒ (3) + 10 = 13

As it sinks it's teeth into Quarrion it tries to pull him into it.

Grab: 1d20 + 15 ⇒ (1) + 15 = 16

Just as it's first attempt on Catushlara it pulls at an awkward angle and Quarrion slipps out easily.

The handler continues his move towards the team and attempts to climb into the boat, as he does not know of a way to get rid of the mist.

climb: 1d20 + 11 ⇒ (9) + 11 = 20

Putting away his bow in the process the man gets half way up the side of the boat in his pursuit.

GM Stuff:
Ice Melt 3 rounds left

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Round 3

?Animal Controller?
-Animal Companion -33
----------------
Catushlara-51 (dead)
Agirran (Prone, Shield)
Molos (Prone, Shield)
Flavias-57 (Unconscious, Prone)
Quarrion-13 (Divine Favor[+1])
----------------
???

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos again blasts the snake with the magic missiles.

Damage 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

2nd point spent from arcane reservoir.


Rivalry's End Compass Truthseeker 1

Molos launches his magic at he creature hitting it with three missiles and the creature falls limp to the deck of the ship.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Round 3

?Animal Controller?
-Animal Companion -43 (Unconscious, Prone)
----------------
Catushlara-51 (dead)
Agirran (Shield)
Molos (Prone, Shield)
Flavias-57 (Unconscious, Prone)
Quarrion-13 (Divine Favor[+1])
----------------
???

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Putting his pick in his (light) shield hand for a moment. He wanders into the fog to the spot where he saw Flavias drop. He pulls out a wand as he goes and taps the mesmerist with it.

cure moderate wounds: 2d8 + 3 ⇒ (3, 4) + 3 = 10

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Oh, Can I have Molos climb to his feet as my move action from last round?”


Rivalry's End Compass Truthseeker 1
Molos Voren wrote:
Oh, Can I have Molos climb to his feet as my move action from last round?”

You're in the mist so can't be seen by anything anyways, so it wouldn't change anything, so go ahead.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Agirran rushes down the deck and leaning over the rail shouts: "NO STOWAWAYS!" at the climber while hurling a bolt of water his way.

hydraulic push v archer (v climbing): 1d20 + 8 ⇒ (9) + 8 = 17

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias regains consciousness.

assuming I can act this round

Flavias then grabs out his potion of cure serious wounds and drinks it.

CSW: 3d8 + 5 ⇒ (3, 1, 2) + 5 = 11

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Also I want a refund on that potion.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Did you check the expiration date?

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

I went to go check... Just under a year old, should still be good. I did manage to use an alchemist's fire from 2012 on a 15th level character in Gallowspire last month though...


Rivalry's End Compass Truthseeker 1

As Molos downs the creature, Quarrion takes the oppurtunity to bring Flavias back to the world of the conscious and upon his awakening he takes swig from what is apparantly an expired vial to spiffy himself up a little more. With the rush Agirran runs out and uses his powers of the water to push the invader back off the side of the boat.

acrobatics from fall: 1d20 + 5 ⇒ (5) + 5 = 10

Falling prone to the surface of the water the archer takes some minor damage.

fall damage (water walk making water work like ground): 1d6 ⇒ 4

You hurt Netto, now I really can't let you get away. Says the man as he gets back to his feat and takes a full-defense action to prepare for his next move.

GM stuff:
Ice melt 2 rounds left

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Round 4

?Animal Controller? -4 (Full Defense)
-Animal Companion -43 (Unconscious, Prone)
----------------
Catushlara-51 (dead)
Agirran (Shield)
Molos (Shield)
Flavias-46 (Prone)
Quarrion-13 (Divine Favor[+1])
----------------
???

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias stands up and casts mirror image.

images: 1d4 + 2 ⇒ (1) + 2 = 3

healed 21 total so should be -36

Grand Lodge

Neutral Good Oread Warpriest 3 (Sheet) (Equipment) | HP: 24/24 | AC: 21 (14 T, 19 F) | CMD: 20 | F: 6, R: 4, W: 6 | Init: 2 | Perc: 2 | Speed 20 |
Tracked Resources:
Blessings 2/4 | Magic Stone 1/1 | Fervor 1/3 | Reroll 0/1
| Lucky Number: 2 9

Quarrion takes the same wand and heals his own wounds.

CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14

Feeling better, he stows the wand again.


Rivalry's End Compass Truthseeker 1

Flavias you are right, somehow 5-2=4 is where I got 46. My bad.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

No worries, I figure the whole point in writing it is to make sure we're all on the same page.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos keeps blasting away, this time at the archer.

Damage 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9

3rd arcane reservoir point spent.

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