Hoping to start a hobby as part-time adventurers, our "heroes" happen to be in the same place at the same time when they are offered a quest.
Background Skills are in play. Feat Tax rules are in play. If you’re not familiar with those, see here! Additional bonus feat for all PCs, cannot be a Combat Feat or a Metamagic Feat.
Tentatively saying all Paizo races are available for play! If you want something more exotic than the usual (like a third-party race) or particularly high RP, let me know.
20 Point Buy. Wealth: Roll for it. If you roll lower than average, take average; regardless, add your raw Profession, Craft, or Perform roll (aka, a roll of 23 = 23gp).
Equipment: Have some equipment in mind. That said, you’re still novices who have, at best, cast Guidance under the desk in high school to boost your test scores or sparred with some Nerf swords. Your first quest is going to be shopping for some equipment!
Traits: Two traits or three and a drawback.
-Guns still require Exotic proficiency (though note with Feat Tax rules, if you're proficient with one firearm, you're proficient with all firearms)
-Guns are available about as commonly as other exotic weapons (so you may need to go to a specialty store, but a good-sized town will have them)
-Early Firearms and ammo are available at 25% price
-Advanced Firearms are full price and rare; if anyone plays a gunslinger, let me know if you're looking to acquire one.
Either acting a lifelong dream or on a whim after seeing a famous adventurer on the news, your character was recently inspired to give adventuring a shot. That said, you had a fairly average life beforehand—you might be a college student, an office drone, a retail worker, an avid role player, star of the local bowling team, etc. You probably have a place to sleep, food in the kitchen, etc. Heck, if you just want to play as yourself with pointy ears, that’s fine!
We'll be starting our adventure in the Hampton Roads area in Virginia (Virginia Beach/Norfolk/Chesapeake).