[PACG] The Dragon's Demand by SirRogue (Inactive)

Game Master SirRogue

Turn Order:

1 - Cogsnap/MorkXII
2 - Reiko/Cthonicthul
3 - Kess/wkover
4 - Lini/eddiephlash

Random Story Banes:

Story bane level is in parentheses. Roll 2d6 to determine heading, then monster. If you roll a monster whose level is higher than #, roll again.

1. Artifice
1. Bandit (0)

Spoiler:

Core Story Bane 0
Type: Monster
Traits: Bandit Human
To Defeat: Combat 9+## OR Banish A Random Boon
Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.

2. Chemist (0)
Spoiler:

Core Story Bane 0
Traits: Alchemist Human
To Defeat: Combat 11+## OR Craft Diplomacy 6+#
Before acting, each local character suffers 1 Acid damage. Cards discarded as damage are discarded randomly. If undefeated, each local character suffers 1d4 Poison damage and the scourge Poisoned.

3. Clockwork Guardian (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 13+## OR Arcane Knowledge 7+#
Immune to Mental and Poison. Vulnerable to Electricity. If undefeated, weapons and armors that were revealed, reloaded, recharged, or discarded on the check to defeat are buried instead. If defeated, draw a new weapon.

4. Cultist (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Cultist Human
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

5. Inferno Trap (1)
Spoiler:

Story Bane
Type: Barrier
Traits: Fire Obstacle
To Defeat: Dexterity Constitution Acrobatics Fortitude 5+#
Before acting, each local character suffers 1 Fire damage. If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.

6. Poison Dart Trap (1)
Spoiler:

Core Story Bane 1
Type: Barrier
Traits: Poison Trap
To Defeat: Dexterity Acrobatics 9 OR Disable 7
If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned.

2. Beyond
1. Accuser Devil (1)

Spoiler:

Core Story Bane 1
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 14
Immune to Fire and Poison. Resistant to Acid. Before acting, suffer 1 Acid damage. If undefeated, suffer the scourge Wounded.

2. Diabolical Imp (1)
Spoiler:

Core Story Bane 1
Traits: Devil Outsider
To Defeat: Combat 10 OR Arcane Divine 7
Immune to Fire and Poison. Before acting, succeed at a Wisdom or Perception 4 check or this monster is undefeated. If undefeated, suffer the scourge Poisoned.

3. Grioth (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Aberration Grioth
To Defeat: Combat 10+##
Immune to Cold. If undefeated, discard the top card of your deck and suffer the scourge Dazed.

4. Planar Rift (1)
Spoiler:

Core Story Bane 1
Type: Barrier
Traits: Magic Obstacle
To Defeat: Combat 11+## OR Arcane Divine 6+#
Cannot be evaded. Before acting, a local character summons and encounters the danger. The difficulty to defeat is increased by the number of locations.

5. Shae (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Outsider Shadow
To Defeat: Combat 11+## OR Diplomacy Arcane 8+#
Immune to Cold. Before acting, 2 random local characters suffer 1 Force damage. While acting, damage suffered from this monster is Cold damage.

6. Lich (3)
Spoiler:

Story Bane
Type: Monster
Traits: Lich Undead
To Defeat: Combat 12+## THEN Combat 11+##
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack. Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck. If undefeated, suffer the scourges Exhausted and Frightened.

3. Eldritch
1. Animated Object (1)

Spoiler:

Core Story Bane 1
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item

2. Elemental (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Elemental Veteran
To Defeat: Combat 11+##
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire After acting, suffer # damage.

3. Homunculus (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Construct
To Defeat: Combat 10 OR Intelligence Craft 7
Immune to Mental and Poison. Before acting, choose a card type and examine the top card of your location. If no examined card is of that type, the difficulty to defeat is increased by 4. If undefeated, suffer the scourge Exhausted.

4. Mysterious Relic (1)
Spoiler:

Core Story Bane 1
Type: Barrier
Traits: Task Veteran
To Defeat: Intelligence Knowledge 4+# OR Perception 6+#
If undefeated, each local character moves to a random location and suffers the scourge Dazed.

5. Screaming Rock (1)
Spoiler:

Core Story Bane 1
Type: Barrier
Traits: Lock Magic
To Defeat: Dexterity Arcane Disable 8
Before acting, each local character suffers 1 Mental damage that cannot be reduced. If undefeated, suffer the scourge Dazed.

6. Trapped Furniture (1)
Spoiler:

Core Story Bane 1
Type: Barrier
Traits: Trap Trigger
To Defeat: Wisdom Perception 8 OR Craft Disable 6
When examined, encounter this barrier. If undefeated, summon and encounter a barrier.

4. Natural
1. Collapse (0)

Spoiler:

Core Story Bane 0
Type: Barrier
Traits: Obstacle Veteran
To Defeat: Dexterity Wisdom 8+# OR Acrobatics Perception 6+#
If undefeated, suffer 1d4 Combat damage, then succeed at a Strength 5+# check or suffer the scourge Entangled.

2. Dire Wolf (0)
Spoiler:

Core Story Bane 0
Type: Monster
Traits: Animal
To Defeat: Combat 12 OR Survival 6
Cannot be evaded. Damage is increased by 1d4.

3. Rescue (0)
Spoiler:

Core Story Bane 0
Type: Barrier
Traits: Task Veteran
To Defeat: Strength Melee 6+# OR Charisma Diplomacy 8+#
On the check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4. If defeated, draw a new ally that lists Diplomacy in its check to acquire.

4. Goblin Marauder (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Check To Defeat Type Monster Combat Goblin Veteran
To Defeat: Combat 9+##
Before acting, succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you fail, roll 1d4: 1. Suffer 1d4 Ranged Combat damage. 2. Suffer 2 Fire damage. 3. Suffer the scourge Poisoned. 4. Bury a card.

5. Green Faith Druid (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Druid Human
To Defeat: Combat 11+## OR Diplomacy Survival 6+#
Immune to Animal and Plant. Before acting, a random local character summons and encounters a monster.

6. Witness (1)
Spoiler:

Core Story Bane 1
Traits: Task Veteran
To Defeat: Charisma Diplomacy Knowledge 7+#
If undefeated, discard a card from the hourglass. If defeated, examine the top card of any location; you may ignore effects that happen when examined.

5. Reptilian
1. Drake (1)

Spoiler:

Core Story Bane 1
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 10+## THEN Combat 11+#
Roll 1d4. This monster gains the trait, is resistant to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage.

2. Kobold Champion (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Kobold Veteran
To Defeat: Combat 10+##
Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.

3. Kobold Horde (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Kobold Swarm
To Defeat: Combat 11 OR Diplomacy 8
If not defeated by at least 4, suffer 1 Ranged Combat damage, then shuffle this monster into its location.

4. Kobold Sorcerer (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Kobold Sorcerer
To Defeat: Combat 10+##
Before acting, suffer 1 Acid damage. If the check to defeat does not have the Attack trait, and you succeed, reroll. After acting, suffer 1 Acid damage.

5. Dragon (3)
Spoiler:

Story Bane
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 16+## OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

6. Lunar Naga (3)
Spoiler:

Story Bane
Type: Monster
Traits: Aberration Naga
To Defeat: Combat 19 OR Diplomacy 10
Before acting, each local character must succeed at a Wisdom or Charisma 6 check or they may play only 1 card on the check to defeat. If undefeated, suffer 1d4 Poison damage and the scourges Dazed and Poisoned.

6. Undead
1. Ancient Skeleton (1)

Spoiler:

Core Story Bane 1
Type: Monster
Traits: Skeleton Undead
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

2. Wight (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Undead Wight
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.

3. Zombie Minions (1)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Undead Zombie
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.

4. Mummy (2)
Spoiler:

Core Story Bane 1
Type: Monster
Traits: Undead Mummy
To Defeat: Combat 21
The Mummy is immune to the Cold, Mental, and Poison traits. If your check to defeat the Mummy has the Fire trait, add 1d8. If undefeated, after you act, bury your discard pile.

5. Vampire (2)
Spoiler:

Story Bane
Type: Monster
Traits: Undead Vampire
To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

6. Wraith (2)
Spoiler:

Story Bane
Type: Monster
Traits: Incorporeal Undead Veteran Wraith
To Defeat: Combat 13+## OR Divine 8+#
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.

Scourges:

Dazed
Spoiler:

Core Scourge 0
Traits:
WHILE MARKED You may not examine locations. If you explored this turn, you may not explore again. If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.

Drained

Spoiler:

Core Scourge 0
Traits:
WHILE MARKED On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.

Entangled

Spoiler:

Core Scourge 0
Traits:
WHILE MARKED You cannot evade or move. When your location is closed, remove this scourge.

Exhausted

Spoiler:

Core Scourge 0
Traits:
WHILE MARKED On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.

Frightened

Spoiler:

Core Scourge 0
Traits:
WHILE MARKED When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.

Poisoned

Spoiler:

Core Scourge 0
Traits:
WHILE MARKED After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.

Wounded

Spoiler:

Core Scourge 0
Traits:
WHILE MARKED At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.


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This page is for strategic discussion, but also, largely, for LOOT discussion! :D I'll post acquired cards here between scenarios and players can negotiate and/or roll off for their deck upgrades.


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Hi all. Playing Kess with Barbarian + Ultimate Wilderness. Should be fun...

Looks like I'll be swapping three Core cards into my starting deck: Hide Armor, Porcupine, Guide.


Hi all!

I'm going to be playing Cogsnap, I think. Cogsnap is already Tier 2 with 0 XP. If SirRogue would like to see his chronicle sheet to verify, I'll need to prioritize finishing off chronicle sheets for that game. :)

Relevant to turn order, I am in the EST timezone. Also, I am going to be away Tues-Fri next week, returning early evening on the 21st. I know this will slightly impact the start of this game, since that's the start date, so if it makes sense, maybe we can put my character last in the turn order.


Ha, well, I'm going to be at the tail end of a cruise on our start day Friday, but I've budgeted for one day of internet to make sure I can get everything set up. :D

Mork, shoot me the chronicle sheet sometime before the end of CAG2 so I can know the ones I submit are not a dirty lie! ;) I'm sure we'll all be fine.


Skittergoblin Cardmancer

Hi, I'm Eddie. I'll be playing the new Lini with the Druid deck. I think with Ult. Wilderness, and with a few core cards swapped in. I'm excited to see the new rules play out!

I'm Central US time and can regularly post in the morning (7-9) and evening (8-12) and occasionally throughout the day.


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler
eddiephlash wrote:
I'll be playing the new Lini with the Druid deck. I think with Ult. Wilderness, and with a few core cards swapped in.

Cool. When I draw my Cloud Puff I'll feed it to you asap for recharging. :)

I can do the same w/ armors and Valeros. 3 armors in my deck is a lot, and Valeros can recharge/reload them for local combat bonuses. So I'll try to occasionally toss armors to our fighter.


Skittergoblin Cardmancer

Will we be using Hangouts or Discord to coordinate off board?


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Ha, whoops. Just realized that Valeros isn't in our party. That's my other table. Nevermind...

Maybe someone else can use an armor eventually. :P


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler
eddiephlash wrote:
Will we be using Hangouts or Discord to coordinate off board?

Would be happy to use Hangouts. Don't know how to set it up myself, though.


I'll set up a Hangouts chat, I just need to know everyone'e gmail address.


Deck Handler

Oh, shoot - never saw that discussions had started. I'm Daniel, playing Reiko. I am Eastern US; usually post in the morning but can probably post throughout the day.

Will send email address now for the Hangout.


Skittergoblin Cardmancer

PM Sent.


TDD-1*: VICTORY!

ACQUIRED CARDS:
Longbow (Weapon 0)
Light Crossbow (Weapon 0)
Sling (Weapon 0)

Life Drain (Spell 1)
Divine Insight (Spell 0)

Leather Armor (Armor 0)

Spyglass (Item 0)

Crow (Ally 1)
Horse (Ally 0)
Troubadour (Ally 0)
Teamster (Ally 0)

Plus, each character gets to choose a (card type) 1 to add the the acquired cards. I'm just going to assume everyone's going to pick the thing they want and that will be their first upgrade choice, but still please post what you are choosing so I can track the selections. You can negotiate for the second selections from the above cards. :)


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

I can't use weapons or spells. I'll add an Ally 1 for the scenario reward.

For hero point reward, I'll take a power feat: combat now +1d12 and magic trait.

Ally 1: 1d1000 ⇒ 612 (Guide->Fire Gecko)
Armor 0: 1d1000 ⇒ 766 (Erutaki Coat->Crocodile Skin Madu)
item 0: 1d1000 ⇒ 341 (?->White War Paint)


I have also just received word that we'll be rolling for con boons every scenario, but only win on a 20.

(I don't know that two 5% chances is the same as one 10% chance, but I'm too lazy to do the math right now. :D )

So feel free to make your con boon rolls as well!

I'll roll mine now, too: con boon?: 1d20 ⇒ 2 Nope!


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Con boon?: 1d20 ⇒ 15


Gnome Tier 4 Wilderness Druid Deck Handler

First choice: Ally 1 - Wolverine (Replaces Koala)
Second choice:
Spell 1: 1d1000 ⇒ 606 (Charm Animal)
Ally 1: 1d1000 ⇒ 26 (Fire Gecko)
Ally 0: 1d1000 ⇒ 428 (Bat - Core)

Boon?!: 1d20 ⇒ 9


Cogsnap acquired three Item 0s to add to the list:
Elixir Of Energy Resistance
Elixir of Healing
Noxious Bomb

Add a Weapon 1 to to the pile.

Weapon 1: 1d1000 ⇒ 904 Galvanic Chakram +1 to replace banished Blowgun
Ally 1: 1d1000 ⇒ 337 Old Salt to replace banished Clockwork Spy
Item 0: 1d1000 ⇒ 994 Staff of Minor Healing to replace Potion of Healing

Hero point: [X] During recovery, you may discard Alchemical boons instead of banishing them.

1* Boon?: 1d20 ⇒ 18


Deck Handler

Boon Roll: 1d20 ⇒ 15

First Choice: Weapon 1 (Scorpion Whip for Sai)

Second Choice: Staff of Minor Healing (for Wandermeal). I don't I need to roll for this, do I...?


Thanks, Mark for collating the upgrades info. Please let me know if anything below is incorrect.

Kess:
Hero Point --> Power feat ( combat now +1d12 and magic trait)
Upgrades: Ally 1, Armor 0

Lini:
Hero Point --> ?
Upgrades: Spell 1, Ally 1

Cogsnap:
Hero Point --> Power feat ([X] During recovery, you may discard Alchemical boons instead of banishing them.)
Upgrades: Weapon 1, Item 0

Reiko:
Hero Point --> ?
Upgrades: Weapon 1, Item 0

Lini and Reiko, let me know if you are spending your hero points on feats or banking them for later.


Just for easy reference at chronicle sheet time, after DD-1*, Cogsnap is Tier 2 with 1 XP, and has one saved Hero Point.


Gnome Tier 4 Wilderness Druid Deck Handler

Charm animal replaces Aspect of the Mouse.

Spend Hero Point on Power Feat: [x] On a local check that invokes the animal trait, add 1d4.


Deck Handler

Reiko is saving this Hero Point for now.


ACQUIRED CARDS

Quarterstaff of Vaulting (Weapon 1)
Rapier (Weapon 0)

Locate Object (Spell 1)
Viper Strike (Spell 0)

Chain Shirt (Armor 0)

Elixir of Energy Resistance (Item 0) (ADDED FOR COGSNAP'S LAST TURN)
Elixir of Healing (Item 0)
Acid Flask (Item 0)
Token of Remembrance (Item 0)
Noxious Bomb (Item 0)

Giant Slug (Ally 1)
Cat (Ally 0)

Prayer (Blessing 0)

Let me know:
- If you are spending your Hero Point on a feat, and if so, what feat.
- Whether you are taking an Armor or an Item as your scenario reward
- What you want for your bonus deck upgrade
- Your d20 boon roll!

Thanks!


Cogsnap: Tier 2, 2XP

Hero point: Skill Feat Int + 2
(1 hero points remaining)

Ally 1: 1d1000 ⇒ 465 Stained Glass Elemental
Spell 1: 1d1 ⇒ 1 Stone Skin

I will not be taking either a Armor or Item deck upgrade, so I will let someone else decide what to pull for it, if they want an extra Item 1 or Armor 1.

PACS Boon?: 1d20 ⇒ 8 Nope.


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Using hero point on card feat: Item

For reward, take armor 1.

Upgrades:

Armor 1 (Stalking Armor->Wolfhide Armor)
Item 0 (New item->White War Paint)

Boon?: 1d20 ⇒ 17


Gnome Tier 4 Wilderness Druid Deck Handler

Scenario Reward: Item 1: Wintervine (Ult Wild.)

Hero Point: Card Feat: Item [x] 2

Upgrades:
Spell 1: 1d1000 ⇒ 579 Aspect of the Frog
Weapon 1: 1d1000 ⇒ 123 Stone Axe +1
Ally 1: 1d1000 ⇒ 121 Raven

Boon?: 1d20 ⇒ 15


Deck Handler

Using Hero point on Skill Feat: Dexterity [X]+1

Scenario reward: will take Armor (Burglar's Buckler)

Upgrade rolls:
Weapon 1: 1d1000 ⇒ 703
Ally 1: 1d1000 ⇒ 339

If neither of those works out, she'll not take an upgrade.

Boon roll: 1d20 ⇒ 4


Character update summary:

Cogsnap:
Skill feat: Int
Ally 1, none
No boon

Kess:
Card feat: Item
Armor 1, Item 0
no boon

Lini:
Card feat: Item
Item 1, Spell 1
no boon

Reiko:
Skill feat: Dex
Armor 1, Weapon 1
no boon

GM boon? 1d20 ⇒ 10 Nope!


Gnome Tier 4 Wilderness Druid Deck Handler

Aspect of the Frog replaces Hide From Animals.


ACQUIRED CARDS:

Light Crossbow (Weapon 0)
Starknife (Weapon 0)
Warhammer (Weapon 0)

Hide Armor (Armor 0)
Chain Mail (Armor 0)

Blast Stone (Item 0)
Crowbar (Item 0)
Noxious Bomb (Item 0)

Dog (Ally 0)

And you also gained the reward:
Loot: ally Riding Allosaurus.

Hit me with your upgrades, boon rolls and what(if anything) you are spending your Hero Points on!


Gnome Tier 4 Wilderness Druid Deck Handler

Hero Point: Skill Feat: Wis +1

Only upgrade I'm really interested in:
Ally 0: 1d1000 ⇒ 409 Bat (Core)

Con Boon: 1d20 ⇒ 2

And I'd love the loot ally, as it synergizes well for Lini's animal pack. Rolling in case there is other interest:
Riding Allosaurus: 1d1000 ⇒ 464


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Hero point spent on skill feat: Strength +1.

Loot ally is awesome for Lini. :)

Darn, was hoping for a Blessing 0 to upgrade to Gozreh. No card upgrades this time.

Boon?: 1d20 ⇒ 9


Cogsnap: Tier 2, 3XP

Hero point: Blessing [X]4 card feat

Pass on deck upgrades.

(1 hero points remaining)

DD 1B boon?: 1d20 ⇒ 16


Deck Handler

Boon roll: 1d20 ⇒ 6

Pass on deck upgrades.

Using Hero Point for power feat:

If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check.)


Gnome Tier 4 Wilderness Druid Deck Handler

Upgrade Vulture to Core Bat.


TDD-1C ACQUIRED CARDS

AUCTION PILE: 14
Sling (Weapon 0)
Warhammer (Weapon 0)

Lightning Touch (Spell 0)
Aid (Spell 0)
Knock (Spell 1)
Enchant Weapon (Spell 0)
Life Drain (Spell 1)
Charm Person (Spell 1)

Chain Shirt (Armor 0)
Half-plate (Armor 0)
Spiked Half-plate (Armor 1)

Blast Stone (Item 0)
Elixir of Energy Resistance (Item 0)
Noxious Bomb (Item 0)

OTHER ACQUISITIONS:
Giant Slug (Ally 1)
Bat (Ally 0)
Sage (Ally 0)
Cat (Ally 0)

Orison (Blessing 0)


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

I'd be happy with the blessing 0 and ally 1 from the "other" pile, which still leaves all 14 cards for Lini and Reiko to split/select - I think.

I'll wait until all 14 cards are selected before we finalize everything, of course.


Gnome Tier 4 Wilderness Druid Deck Handler

Upgrade preferences:
Weapon 1 - Stone Azxe +1
Armor 1 - Bestial Rags
Blessing 1 - Milani
Hopefully those can be drawn from the 14.


AUCTION PILE EXCHANGED CARDS

Spiked Breastplate] Core Armor 0
Full Plate] Core Armor 1

Mirror Image] Core Spell 1

Returning Throwing Axe] Core Weapon 1

Spyglass] Core Item 0
Elixir of Healing] Core Item 0
Acid Flask] Core Item 0
Bracers of Protection] Core Item 0
Balmberry] Core Item 0

Cayden Cailean's Revelry] Core Blessing 1

Thieves' Tools] Core Item 0
Flame Staff] Core Item 0
Caltrops] Core Item 0
Luckstone] Core Item 0


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Thanks. Scenario card upgrades:

Blessing 0: BoG->Gozreh
Ally 1: Athlete->Mastiff

Adventure reward:

Blessing 1 from box: BoGF->Achaekek

Also banked a hero point from scenario.


Cogsnap: Tier 2, 4XP

Hero point: Saved. (2 hero points remaining)

Deck upgrades: Spell 1.
Reward: Ally 1 Clockwork Servant (Core version).


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Guess I should also specify that Kess tiered up after the last scenario. Now Tier 2.


Okay, here's my tally of results for the end of Adventure 1. My assumption is that everyone is going to tier up before we start AD2.

Cogsnap:
Hero Point: banked
Upgrade 1: Spell 1
Upgrade 2: None
AD1 udgrade: Ally 1
Stay at tier 2

Reiko:
Hero Point: card feat? banked?
Upgrade 1: Ally 0
Upgrade 2: Spell 1
AD1 udgrade: Item 1
Tier up to 2

Kess:
Hero Point: banked
Upgrade 1: Blessing 0
Upgrade 2: Ally 1
AD1 udgrade: Blessing 1
Tier up to 2

Lini-
Hero Point: banked
Upgrade 1: Weapon 1
Upgrade 2: Armor 1
AD1 udgrade: Blessing 1
Tier up to 2


Deck Handler

Oh, my bad; Reiko's Hero point is banked.


Gnome Tier 4 Wilderness Druid Deck Handler

Confirmed!

Stone Axe +1 replaces Hatchet
Bestial Rags replaces Erutaki Coat
Milani replaces BotE


Gnome Tier 4 Wilderness Druid Deck Handler

So I just realized/found out that the iconic battles promos can be added to a class deck, which, when combined with the "you may replace a card with one having the same name from Core/Curse" rule, means that Lini could have had Droogami in her deck as a Basic. Would it be possible for me to retcon this, or would I need to use a deck upgrade since I've already started and built my character?

I suppose in lieu of a deck upgrade, if I manage to banish one of my current allies, I could slot in Droogami in at that point because the Owner trait treats it as basic, so it is in the first level of The Hierarchy.


I don't have a problem with you retconning this addition.


2-1 Cards acquired.

Heavy Crossbow (Weapon 0)
Mace (Weapon 0)
Quarterstaff (Weapon 0)
Throwing Axe (Weapon 0)

Detect Magic (Spell 0)
Magic Eye (Spell 0)
Phantasmal Minion (Spell 0)

Tower Shield (Armor 1)

Elixir of Focus (Item 2)

Erastil's Eye (Blessing 1)
Pharasma's Knowing (Blessing 1)
Benefaction (Blessing 0)
Gozreh's Growth (Blessing 1)

Also available for someone is the loot reward.

Wyrmsmite:

Weapon
Traits: Loot Magic Melee Slashing Sword
To Acquire: Strength Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4. When a local character suffers damage, recharge to reduce it by 4.

Let me know desired upgrades and what feat (if any) you are spending hero points on.


STR d10 (Melee +3) | DEX d6 (Acro +1) | CON d8 (Fort +1) | INT d6 | WIS d4 | CHA d8 (Diplo +1) Deck handler

Spending the hero point on a blessing card feat (Blessing of Green Faith).

No card upgrades for now. I could use an item 2 in the near future, but in the short term it's better for the upgrade to go to an item-heavy character.

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