GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Did Sander take any damage?

Fort save (+4 vs. poison): 1d20 + 8 ⇒ (16) + 8 = 24

His quickly healing physiognomy is more than a match for the venom.

Also, was afraid of that with the swarm.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Fort: 1d20 + 7 ⇒ (8) + 7 = 15 Fort: 1d20 + 7 ⇒ (13) + 7 = 20

Now surrounded by spiders Storn roars with anger as he is bitten.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Swearing under his breath Kipa takes a step to place the smaller thing between him and the giant spider. He swings hoping for better results. {b]STORN, YOu ready for a good fight? Could use some of to distract them some from me so I can lay down some more pain[/b]

action:

move to L15
attack on hand: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8
attack off hand: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


@Sander - yes, you did. 10 damage and a Fort save. Sorry for missing that is the update


GM screen:

aoo

1d20 + 6 ⇒ (5) + 6 = 11
1d8 + 6 ⇒ (8) + 6 = 14
1d20 + 5 ⇒ (16) + 5 = 21
1d6 + 2 ⇒ (3) + 2 = 5

Retcon of Molly's Action

Standing and running, Molly gets bit by the spider-headed thing nearest her, and feels its venom coursing through the wound.

Molly takes 5 damage and owes me a Fort save


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Fort. 1d20 + 5 ⇒ (2) + 5 = 7. I'll stand by my Acro roll.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Fort save was 28, above; adding the 10 damage.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 2

Quill looks unhappy at the approaching spider foes and channels that fear into his bow, getting it alight with fire. He fires twice at the big spider, 5' stepping back to N13.

1d20 + 10 - 2 + 3 ⇒ (2) + 10 - 2 + 3 = 13 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (6) + 9 + 3 + (2) = 20 magic cold iron fire damage.

1d20 + 10 - 2 + 3 ⇒ (10) + 10 - 2 + 3 = 21 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (1) + 9 + 3 + (6) = 19 magic cold iron fire damage.

Quill Combat:

AC 19
HP 45/45
Happies: 0/6 used
Ferves: 1/6 used
SacWeap: 1/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +5 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+10
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


GM screen:

1d20 + 6 ⇒ (8) + 6 = 14
1d8 + 6 ⇒ (8) + 6 = 14

1d20 + 6 ⇒ (14) + 6 = 20
1d8 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (13) + 6 = 19
1d8 + 6 ⇒ (1) + 6 = 7

1d20 + 6 ⇒ (18) + 6 = 24
1d8 + 6 ⇒ (3) + 6 = 9

One of Quill's arrows missed its mark, but the other sank deeply into the spider. The chittering screech that it gave out showed more completely how much it was pained than any amount of ichor. Kipa sidestepped and gave a double thrust with his rapiers. Both hit, but just as last time, the blades bent and barely penetrated the creature's skin.

Storn's two spider foes bit deeply into their entangled prey. The warpriest was injured, and he fought against both the webbing and the poison coursing through his body. Kipa was bitten as well, the little rogue feeling a little exposed on the flank by himself.

Round 2, continued:

Storn takes 2 hits for a total of 21 damage and must make 2 Fort saves.

Kipa is bitten for 9 damage and must make a Fort save.

in bold may act
R2: humanoids, Quill, Kipa, spiders, Storn, Sander, Molly

Don't forget that most of you were sleeping, and dressed (or undressed) accordingly

Here's the map

current hit point status:

kipa -9
molly -0 (white,magenta)
quill -0 (magenta)
sander -17 (magenta)
storn -38 (yellow,blue,white)


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly draws a bead on the big spider closest to her (OP 11-12) and casts one of her simpler spells. One of her simpler spells, which causes a cone of fire to spring from her hands and engulf the oversized vermin!

Move action: Molly activates Snake style. AC vs. whatever attacks her first: 1d20 + 14 ⇒ (18) + 14 = 32. Standard action: cast Burning hands on the aforementioned giant spider for 5d4 ⇒ (4, 3, 3, 1, 4) = 15 fire damage, Ref. DC 15 for half.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 46/48 (+14 for extract)
AC 17, touch 14, flat-footed 14
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 6 (3 today)/10; Mutagen: 0/1; Spontaneous healing: 5/15
Sipping jacket:
Effects: shaken vs. magenta

Sander throws two bombs, hoping to hurt as many of the spider things as he can, before backing up a step farther away to M-13.

Targeting J-12 and splashing the two next to him
Bomb (ranged touch): 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Damage (cold damage), plus DC 14 Fort or be staggered next round: 4d6 + 3 ⇒ (4, 2, 4, 5) + 3 = 18
Splash damage: 7 (DC 14 for half)

Targeting K-16 and excluding Kipa from the splash
Bomb (ranged touch): 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Damage (cold damage), plus DC 14 Fort or be staggered next round: 4d6 + 3 ⇒ (1, 1, 4, 5) + 3 = 14
Splash damage: 7 (DC 14 for half)


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

fort: 1d20 + 5 ⇒ (9) + 5 = 14
Kipa winces at the bite and feels a slight burn but is also trying to find new angles to attack from


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Was my action missed? I was told to take a fort save, didn't receive an action, and then got bitten again.


Your round 1 action was to struggle against the webs (failed). I am waiting for your Round 2 action, and your 2 Fort saves from recent bites.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Fort: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 171d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17

Attack (Shaken, Entangled, Prone, Bull's Strength): 1d20 + 9 - 2 - 2 - 4 + 2 ⇒ (17) + 9 - 2 - 2 - 4 + 2 = 20 Damage: 1d20 + 12 + 6 ⇒ (2) + 12 + 6 = 20
Threat: 1d20 + 9 - 2 - 2 - 4 + 2 ⇒ (14) + 9 - 2 - 2 - 4 + 2 = 17 Damage: 1d20 + 12 + 6 ⇒ (10) + 12 + 6 = 28

CSW: 3d8 + 8 ⇒ (2, 3, 7) + 8 = 20

Storn screams as he's repeatedly bitten and his wounds start healing from his frantic prayers to his God. Realizing that wiggling free isn't his best option, he opts to just start slashing at the nearest spider.

Burning rampaging juggernaut with a fervor to heal and then attacking with a million negative status conditions. Woo!


GM screen:

fort
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (3) + 6 = 9

ref
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (14) + 6 = 20

s 1d20 + 5 ⇒ (2) + 5 = 7
1d6 + 2 ⇒ (1) + 2 = 3
1d20 + 5 ⇒ (1) + 5 = 6
1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (13) + 5 = 18
1d4 + 2 ⇒ (4) + 2 = 6

k 1d20 + 5 ⇒ (5) + 5 = 10
1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 5 ⇒ (2) + 5 = 7
1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (16) + 5 = 21
1d4 + 2 ⇒ (2) + 2 = 4

M 1d20 + 5 ⇒ (9) + 5 = 14
1d6 + 2 ⇒ (4) + 2 = 6

Sa 1d20 + 5 ⇒ (9) + 5 = 14
1d6 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (12) + 5 = 17
1d6 + 2 ⇒ (6) + 2 = 8

Ignoring the sticky webs constricting his movement, Storn went with the tried and true method of simply attacking with all his strength. It sort of worked. His blow, despite being hampered, cut deeply into the spider on his right, causing it to shy back a bit. Sander chucked a pair of bombs, both of which hit and splashed nearby enemies. The spider near Kipa seemed to have been affected by the cold and shuddered, its movements noticeably slowing. Then Molly sprayed fire from her fingertips, catching the spider, even as it nimbly dodged the majority of the flames.

The spider-men attacked, biting and clawing as they tried to overwhelm your defenses. The one attacking Storn bit and clawed at the warrior, who managed to turn away the fangs and one clawed strike, but was raked along the side by the other claw. Kipa, too was hard pressed, his opponent very angry at the rapier strikes it had taken, and he felt a fiery pain along his left arm as the pincers of the creature bit deeply. Molly manged to sinuously avoid the bite of her opponent, but from the corner of her eye she saw Sander being swarmed by two of the things, the halfling crying out in pain as the mandibles lanced into his skin.

Round 3:

Storn heals himself for 20 healing.

Sander takes 2 hits for a total of 13 damage and must make 2 Fort saves.

Kipa is clawed for 4 damage.

Storn is clawed for 6 damage.

in bold may act
R3: humanoids, Quill, Kipa, spiders, Storn, Sander, Molly

Don't forget that most of you were sleeping, and dressed (or undressed) accordingly

Here's the map

current hit point status:

kipa -13
molly -0 (white,magenta)
quill -0 (magenta)
sander -30 (magenta)
storn -24 (yellow,blue,white)


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Fort save (+4 vs. poison): 1d20 + 8 ⇒ (4) + 8 = 12
Fort save (+4 vs. poison): 1d20 + 8 ⇒ (6) + 8 = 14

Quick stats:

HP 33/48 (+14 for extract)
AC 17, touch 14, flat-footed 14
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 8 (5 today)/10; Mutagen: 0/1; Spontaneous healing: 5/15
Sipping jacket:
Effects: shaken vs. magenta

"Ah!" Sander cries out in pain, backing up from the things and throwing two more bombs. They slam into the closest spider-man again, doing miles of damage to him and splashing those surrounding him with freezing cold spray.

5-ft. step to N-14.
Throw two bombs at white (if the first kills him, target the spider at K-16 instead; exclude Kipa's square from both splashes.

Bomb (ranged touch), point blank range: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Damage (cold damage), plus DC 14 Fort or be staggered next round: 4d6 + 3 + 1 ⇒ (6, 4, 1, 5) + 3 + 1 = 20
Splash damage: 8 (DC 14 for half)

Bomb (ranged touch), point blank range: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Damage (cold damage), plus DC 14 Fort or be staggered next round: 4d6 + 3 + 1 ⇒ (1, 5, 3, 5) + 3 + 1 = 18
Splash damage: 8 (DC 14 for half)

Let me know if a 16 on my Fort save isn't good enough...


16 is good. I'll hold onto this post until it's your turn to act


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Whoops, sorry; for some reason I thought it was my turn. :)

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 3

Quill fires at the big spider, 5' stepping back to N14. If that spider falls, will shoot the spider on Kipa's right.

1d20 + 10 - 2 + 3 ⇒ (12) + 10 - 2 + 3 = 23 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (2) + 9 + 3 + (1) = 15 magic cold iron fire damage.

1d20 + 10 - 2 + 3 ⇒ (13) + 10 - 2 + 3 = 24 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (5) + 9 + 3 + (4) = 21 magic cold iron fire damage.

Quill Combat:

AC 19
HP 45/45
Happies: 0/6 used
Ferves: 1/6 used
SacWeap: 1/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +5 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+10
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

WInceing in more pain then he is use to Kipa tries to find a way out of the situation as best as he can. Seeing a smal clearing between two of the spider men, he hopes for the best and rolls through and takes a step to line another one between himself and Sanders. Stabbing forward and hoping for better results.

Action:

Move to K13 so I flank w/ sanders since he is still standing there
2 acrobatic rolls to avoid AoOs This may be really dumb but itll help with the SA

accrobatic 1: 1d20 + 23 ⇒ (18) + 23 = 41
accrobatic 2: 1d20 + 23 ⇒ (9) + 23 = 32

1 attack at red spire guy w/ SA

attack w/ flank: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
crit confirm: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
damage on hand w/ SA: 1d4 + 5 + 1 + 1 + 4d6 ⇒ (4) + 5 + 1 + 1 + (6, 6, 2, 3) = 28
crit damage: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8
If hit, target taked 4 bleed & -2 to its Attack rolls and -4 if it attacks me


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Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn lets out a groan as one of the spider-men moves up and attacks him. "Step it up! I don't want to kill these things all myself and make the rest of you look bad!"


GM screen:

1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (13) + 6 = 19
1d8 + 6 ⇒ (2) + 6 = 8

Quill stepped back and fired a pair of arrows into the closest giant spider. The oversized black widow collapsed, its legs curling under it in the paroxysms of death. Kipa dove past the surrounding spider creatures to end up on the other side of the one facing Sander. Whirling, he drove one of his blades deep into the creature's back. The blades bent, as before, but the strike was so clean, and in such a weaker part of the creature's body, that the blade slipped deeply into the torso. The creature shuddered and gave out a cry that trailed off. It slumped to the ground, quite dead.

The creature's death cry seemed to set the spiders in a frenzy, as the one that was staggered from Sander's bomb moved in a jerky fashion towards Quill and Molly. The other two continued to bite and tear at Storn.

Round 3, continued:

Storn takes 2 hits for a total of 19 damage and must make 2 Fort saves.

in bold may act
R3: humanoids, Quill, Kipa, spiders, Storn, Sander, Molly

@Sander - feel free to adjust your movement and target, since Quill moved into your chosen square

Don't forget that most of you were sleeping, and dressed (or undressed) accordingly

Here's the map

current hit point status:

kipa -13
molly -0 (white,magenta)
quill -0 (magenta)
sander -30 (magenta)
storn -43 (yellow,blue,white)


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Uh-uh, no way am I becoming the meat in this sandwich!" Molly protests as the spider closes in on her. "Ears, you take it, I've got fatty!"

Having spoken, Molly rolls out from between the giant black widow and the ettercap, and bounces back to her feet.
Acrobatics to move to P 14 without drawing AoO: 1d20 + 17 ⇒ (12) + 17 = 29

Once back on her feet, Molly immediately shifts her stance, and executes an axe kick at the ettercap before her!
Immediate action to determine AC vs ettercap: 1d20 + 14 ⇒ (5) + 14 = 19. Unarmed attack 1d20 + 5 ⇒ (9) + 5 = 14 for 1d6 + 1 ⇒ (1) + 1 = 2 damage.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

I'll move to N-13 instead. I think everything else can stay the same.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Fort: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 91d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20

Storn groans as the poison does its work on him. It's become abundantly clear to him he's going to die where he lays if he stays there any longer. With a roar, he quickly heals himself, and stands to move back towards Sander and Kipa.

CSW: 3d8 + 8 ⇒ (3, 6, 7) + 8 = 24

Ugh. Fevror to burn channel vigor for a cure spell, standing to provoke AoO, and then moving to L12.


Gm Screen:

1d3 ⇒ 3

1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (8) + 6 = 14
1d8 + 6 ⇒ (1) + 6 = 7
1d20 + 5 ⇒ (15) + 5 = 20
1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 5 ⇒ (8) + 5 = 13
1d6 + 2 ⇒ (2) + 2 = 4

1d20 + 5 ⇒ (13) + 5 = 18
1d6 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (18) + 5 = 23
1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (17) + 5 = 22
1d4 + 2 ⇒ (2) + 2 = 4

1d20 + 5 ⇒ (19) + 5 = 24
1d6 + 2 ⇒ (5) + 2 = 7
1d20 + 5 ⇒ (10) + 5 = 15
1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 5 ⇒ (12) + 5 = 17
1d4 + 2 ⇒ (1) + 2 = 3

1d20 + 7 ⇒ (10) + 7 = 17

Storn groaned as the poison took hold, and though he tried to move away from the spiders, his wobbly legs wouldn't let him. Standing, he at least felt like he could dodge the attacks, assuming his legs would hold him. He managed to dodge all of the attacks, but one, another bite from the ettercap that flooded his system with poison once more.

Sander's exploding bomb killed one of the ettercaps and severely wounded the spider there, but Molly completely failed at her attempt to hurt her foe.

The ettercaps attacked with a vengeance, biting and clawing. Kipa was bitten and clawed both, the poison burning deep. Molly was also bitten and clawed, her sinuous dodging style not holding up to the ettercap's vicious attacks.

Round 4:

Storn takes 3 CON damage and is Staggered from the poison.

Storn takes one hit for 8 damage and must make a Fort save.

Kipa takes 3 hits for a total of 14 damage and must make a Fort save.

Molly takes 3 hits for a total of 14 damage and must make a Fort save.

Anyone who fails the DC15 Fort save for poison will be Staggered, in addition to other poison effects.

in bold may act
R4: humanoids, Quill, Kipa, spiders, Storn, Sander, Molly

Don't forget that most of you were sleeping, and dressed (or undressed) accordingly

Here's the map

current hit point status:

kipa -27
molly -19 (white,magenta)
quill -0 (magenta)
sander -30 (magenta)
storn -19(yellow,blue,white) [3 con damage, Staggered, Poison]


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Not to shoot myself in the foot, but I'm at -19. You forgot the previous 5. Fort. 1d20 + 5 ⇒ (7) + 5 = 12

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Molly, let Quill know if you need help getting shot in the foot. He has arrows.

Round 4

Quill fires at the big spider, 5' stepping back to O13, firing twice.

1d20 + 10 - 2 + 3 ⇒ (6) + 10 - 2 + 3 = 17 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (6) + 9 + 3 + (5) = 23 magic cold iron fire damage.

1d20 + 10 - 2 + 3 ⇒ (6) + 10 - 2 + 3 = 17 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (1) + 9 + 3 + (4) = 17 magic cold iron fire damage.

Quill Combat:

AC 19
HP 45/45
Happies: 0/6 used
Ferves: 1/6 used
SacWeap: 1/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +5 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+10
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+10-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+10-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

No, thanks. I've got poison and everything. I'm good.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Oh god, I think Im mentally turning into Sander. We are all going to die...

fort: 1d20 + 5 ⇒ (11) + 5 = 16
Feeling the poison, Kipa keeps moving so that he can do what he can before he falls. Trying to line up for later on he takes a step and strikes as best he can.

action:

5 foot step to J14

attack on hand: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9
crit conf: 1d20 + 9 ⇒ (5) + 9 = 14
crit damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9
attack off hand: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


GM Screen:

1d20 + 6 ⇒ (1) + 6 = 7
1d8 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (17) + 6 = 23
1d8 + 6 ⇒ (8) + 6 = 14

Quill stepped back, stumbling over the log behind him. Both of his arrows flew straight into the spider before him, sinking deeply into its head and killing it. Kipa dodged aside and drove his rapier deep into an ettercap's torso, hitting another weak spot in it so-hard hide, but not being able to get the leverage to push through.

The two remaining spiders continued to sbite at Storn, and the embattled man could only defend against one at a time. The dagger-like mandibles tore into him again, and again he felt the burn of the poison.

Round 4, continued:

Storn needs to give me a Fort save for the poison already in his system.

Storn is hit for 14 damage and must make another Fort save.

in bold may act
R4: humanoids, Quill, Kipa, spiders, Storn, Sander, Molly

Don't forget that most of you were sleeping, and dressed (or undressed) accordingly

Here's the map

current hit point status:

kipa -27
molly -19 (white,magenta)
quill -0 (magenta)
sander -30 (magenta)
storn -33(yellow,blue,white) [3 con damage, Staggered, Poison]


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 33/48 (+14 for extract)
AC 17, touch 14, flat-footed 14
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 10 (7 today)/10; Mutagen: 0/1; Spontaneous healing: 5/15
Sipping jacket:
Effects: shaken vs. magenta

"Look out, Storn!" Sander calls, stepping up and throwing his last two prepared bombs, which slam into the big spider. "These are my last bombs!"

Step to M-13; targeting K-9 with both bombs, excluding Storn's square from the splashes
Bomb (ranged touch): 1d20 + 11 ⇒ (15) + 11 = 26
Damage (cold damage), plus DC 14 Fort or be staggered next round: 4d6 + 3 ⇒ (3, 4, 4, 1) + 3 = 15
Splash damage: 7 (DC 14 for half)

If that kills the first target, I'll send the other at whichever creature looks less hurt that Storn is fighting.
Bomb (ranged touch): 1d20 + 11 ⇒ (20) + 11 = 31
Damage (cold damage), plus DC 14 Fort or be staggered next round: 4d6 + 3 ⇒ (3, 2, 3, 5) + 3 = 16
Splash damage: 7 (DC 14 for half)

Bomb Crit? (ranged touch): 1d20 + 11 ⇒ (17) + 11 = 28
Damage (cold damage), plus DC 14 Fort or be staggered next round: 4d6 ⇒ (2, 3, 1, 2) = 8 but see below

Critical question: So, I was doublechecking whether splash damage is increased on a crit and I'm confused by the wording in general on crits: On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage).

So I'm not sure now if bomb crits are even a thing, though I don't know why it would mention crits if not. Unless they only do 1d6+Int bonus additional, which feels a little lame, though I guess that'd square with things like sneak attack. Also not sure if splash would be increased on a critical (though that makes less sense to me).


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Immediate action to determine AC vs. yellow ettercap: 1d20 + 14 ⇒ (18) + 14 = 32

"On second thought, you boys take fatty," Molly says to Quill and Sander as she flips and twirls away from the ettercap. "I need to fix some damage."
Acrobatics to move to O12 without drawing AoO: 1d20 + 17 + 4 ⇒ (2) + 17 + 4 = 23

Once she comes to a stop, Molly rattles off Words of Necromantic power -- and some of her injuries do, indeed, seem to disappear!
Molly casts False life on herself for 1d10 + 6 ⇒ (5) + 6 = 11 hp.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn Saves: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 191d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19

Storn roars with anger as the spiders move in, and thankfully this time he's on his feet.

Did I move last round? Also, what staggered me?

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

”Yeah, I’ll get Mr. Clickyhands,” Quill eyes the ettercap that had been menacing Molly, having taken down two spiders already and looking to kill a third.


@Sander - So, as far as I can tell, any time you actually roll an attack roll, there is a chance to crit. That hols for weapons, spells, and even bombs. From the wording, it does indeed seem like the crit bonus would be 1d6+int, just like a rogue's crit does not multiple the SA bonus (as you pointed out). Splash damage is not multiplied.

@Storn - the failed poison save staggered you, and thus you could not move because you stood up.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sounds fair. So the extra crit damage would be +5, so 21 total.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Boom, baby! :D


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Unable to do much, Storn simply heals himself some more.

CMW: 2d8 + 8 ⇒ (5, 3) + 8 = 16

ANOTHER fervor and another spell burned.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

"Don't worry, Storn! You lay down and I'll kill all the spiders! I got it!! Just keep them busy for a few more moments! Yeah...you're doing great making more blood for them to drink!" Quill shouts encouragement.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Yeah... what ..quill said? STorn just . hit them as hard as you can. Im working on getting over there to help."


Gm screen:

fort
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (1) + 7 = 8

ref
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (1) + 6 = 7
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (8) + 3 = 11

1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 5 ⇒ (3) + 5 = 8
1d6 + 2 ⇒ (1) + 2 = 3
1d20 + 5 ⇒ (14) + 5 = 19
1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (5) + 5 = 10
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 5 ⇒ (7) + 5 = 12
1d6 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (6) + 5 = 11
1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (19) + 5 = 24
1d4 + 2 ⇒ (1) + 2 = 3

Storn stood in place, healing himself and praying that the others could come to his aid, even as he fought to stave off the poison already in his system. Behind him, Molly also got clear of her opponent to heal herself temporarily. Sander tried to help out Storn, flinging bombs with both hands right at the unhurt spider beside the big man. Both hit, and their splashed liquid hurt the target and the ettercap and other giant black widow beside it. Both spiders looked as if they were about ready to curl up and die. The ettercap, on the other hand, just looked pissed off.

It moved to flank Storn, biting and slashing. The big man avoided the bite, but took another claw swipe to his lower back. Kipa also managed to avoid getting bit, but took a slash along his left shoulder. Quill, left standing in front after Molly's maneuver, dodged aside as an ettercap came for him, taking only a glancing blow.

Round 5:

Storn receives 16 healing

Molly receives 11 temp hit points

Storn is hit for 6 damage

Kipa is hit for 5 damage

Qoill is hit for 3 damage

in bold may act
R5: humanoids, Quill, Kipa, spiders, Storn, Sander, Molly

Don't forget that most of you were sleeping, and dressed (or undressed) accordingly

Here's the map

current hit point status:

kipa -32
molly -8 (white,magenta)
quill -3 (magenta)
sander -30 (magenta)
storn -23 (yellow,blue,white) [3 con damage, Staggered, Poisoned R3, 1 save]

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 5

Quill fires at the big spider, 5' stepping back to P12, firing twice at the etterjerk that just clipped him.

1d20 + 10 - 2 + 3 ⇒ (4) + 10 - 2 + 3 = 15 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (1) + 9 + 3 + (2) = 15 magic cold iron fire damage.

1d20 + 10 - 2 + 3 ⇒ (20) + 10 - 2 + 3 = 31 to hit; (-rapid,+DF)
1d8 + 9 + 3 + 1d6 ⇒ (7) + 9 + 3 + (3) = 22 magic cold iron fire damage.

Pot crit:
1d20 + 10 - 2 + 3 ⇒ (11) + 10 - 2 + 3 = 22 to hit; (-rapid,+DF)
2d8 + 24 ⇒ (3, 4) + 24 = 31 additional magic cold iron fire damage.

Quill Combat:

AC 19
HP 42/45
Happies: 0/6 used
Ferves: 1/6 used
SacWeap: 1/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +5 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+10
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Seeing that Storn needs a hand, Kipa tries to roll away and home his last 'friend' dosnt follow. When he gets to where he needs to be he strikes out hoping to land a blow.

action:

Move to H11
accrobatic to avoid AoO: 1d20 + 23 ⇒ (5) + 23 = 28
accrobatic to avoid AoO: 1d20 + 23 ⇒ (16) + 23 = 39
accrobatic to avoid AoO: 1d20 + 23 ⇒ (6) + 23 = 29
accrobatic to avoid AoO: 1d20 + 23 ⇒ (18) + 23 = 41

Attack the big bug
attack on hand: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8


GM screen:

1d20 + 6 ⇒ (7) + 6 = 13
1d8 + 6 ⇒ (1) + 6 = 7

Quill stepped back, nearly stumbling on the corpse of the giant black widow behind him, and fired at the ettercap that had just attacked him. His off-balance step made his first shaft go wide, but he steadied himself and the second shaft flew true, taking the creature in the throat. It gagged on blood and arrow shaft for a moment before falling dead to the ground. Kipa moved quickly, but agilely, diving away from his opponent and stabbing at one of the spiders from behind. The badly wounded creature crumpled to the ground, freeing up one of Storn's flanks.

The last remaining giant spider lashed out at Storn, but now that he had some maneuvering room, the big man was able to turn the blow aside.

Round 5, continued:

Storn needs to make a DC17 Fort save vs the poison already in his system, or take aother 1d3 ⇒ 3 Con damage

in bold may act
R5: humanoids, Quill, Kipa, spiders, Storn, Sander, Molly

Don't forget that most of you were sleeping, and dressed (or undressed) accordingly

Here's the map

current hit point status:

kipa -32
molly -8 (white,magenta)
quill -3 (magenta)
sander -30 (magenta)
storn -23 (yellow,blue,white) [3 con damage, Staggered, Poisoned R3, 1 save]


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly launches into a loud, droning chant, her voice curling around Storn...

Enlarge person!


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Fort: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17

Whew. Am I still staggered?


Nope, that second save did it. congrats!


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Yay!

"WAHAWRHARAWRHGHARHRHGH!!"

Storn is very angry.

Attack-Shaken-Entangled+BS: 1d20 + 9 - 2 - 2 + 2 ⇒ (17) + 9 - 2 - 2 + 2 = 24 Damage: 2d6 + 18 ⇒ (1, 6) + 18 = 25
Threat: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 2d6 + 18 ⇒ (2, 2) + 18 = 22

Roaring at these stupid spiders trying to kill him and wasting all his lovely spells, Storn slashes out as hard as he can, althoug missing the mark of a truly lethal blow. He also heals himself. Again.

CSW: 2d8 + 8 ⇒ (7, 6) + 8 = 21

That's... four fervors and four memorized spells down. This one is spiritual weapon.

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