The Night March of Kalkamedes (Inactive)

Game Master Matthais777


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Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

HOLY CRAP!!! Just went through Dolora's chronicle sheets before writing her off completely. Student of the Twelve Rights boon from the Signs in Senghor chronicle lets me use feather fall as an SLA using char level as caster level. Gotta figure out how to get her back up now though. How bad is the climb DC to get back up? If only I was lvl3 I could use all three checkboxes to do both feather fall and spider climb :(


Plunder and Peril Ship 1 Plunder and Peril Ship 2

WOW! AMAZING! The walls are a DC 20 to climb, so more cleverness will be required... to be fair only about 50 feet of rope is used to cross the canyon and tie up Kalk, so you've got 50 foot left to get creative with. WHEW! Waaaaay to close.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Shaken by her near disaster, Dolora finishes her slow drift to the bottom of the canyon and then carefully inspects the cliff face. She calls up to the others "I can try to climb this, but I'm not sure how successful I'll be. Any assistance would be appreciated"

Silver Crusade

Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2

Angie Sen pulls out his silk rope and yells down to Dolora
"Tie this around you and we can pull you up."
Turning to the rest of the party
"If we all pull as one we should be able get her up in no time."

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

lets work fast then, we need to catch up to kalkemedes. Felix will help pull Dolora up as soon as she is secured. Hopefully Gamin will provide assistance as well.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

As soon as the rope reaches her she ties it around herself and yells that she's ready.

probably only need one or two...she's only a 34 pound halfling


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Dolores is pulled slowly up as kalk walks in midair, going nowhere.

Thanks be to all the empheryal lords lass that you had that magic! I thought for sure that we had lost ya! Gamin cries. Why, if i had arms, I'd hug ya tight!

Soon enough, the crew begins their way following Kalk further along. Great bands of stars sweep across the cloudless night sky, illuminating a series of game trails that chase through the mountain shrubs and berry bushes.

Myth, scouting ahead, sees a unwelcome sight... a mother grizzly and two cubs, and Kalk is walking straight towards them! While the bear does not notices Myth, she does notices the hovering Kalk and the crew behind him and let's out a warning growl, bearing her teeth and shifting to protect her cubs...

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Bears? Jeez, ok. Who can lead them away from the path before we get there? A fight would potentially endanger Kalkemedes. If not, we brace for a fight. Flix puts his hand on the hilt of Gamin waiting to draw if necessary.

Silver Crusade

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Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2

Trying to use his limited animal skills Angie Sen tries to get the bear to move. And it would be a black mark to his honor to slay an animal that is just protecting it's young, Angie Sen Uses his honor to help get his point accross to the Bear.
Handle Animal: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Dice+skill+Honor in All Things

What a waste of my Honor in All Things with that die roll, I use a my tee-shirt for a reroll.

Handle Animal: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
That is much better

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

"I have no skill with animals, but if they do not respond to Angie and we just need to get safely by I can try to have my friend distract them while we pass."

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth waits to see how Angie Sen does in his attempt to placate the bear...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The bear glares with Hostile intent as Angie walks up to it. But he whispers softly, his body exuding almost a aura of calm and collective feeling. Soon enough, the bear ceases growling and allows Angie to touch her snout. After a moment, with some soft goading, he is able to convince the bear and the cubs to walk away.

Gamin whistles. Though you're not sure how a sword whistles.

Now that is how ya handle a bear. Just impressive lad.

Kalk continues to try to walk forward at the end of his rope, ready when everyone else is to continue on...

I'll move us on tomorrow evening. For now, feel free to roleplay. :)

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix relaxes his shoulders again. Saved by the skin of our teeth again. Well done Angie Sen. Gamin, you must be bringing us this luck.


Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
Tracked Resources:
Reroll 1/1

"I guess no one wants bear-skin rug?" Pethjun keeps following Kalkamedes.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

"Bears are quite majestic beasts. I'm glad we could part with that one in peace."


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The team continues on following Kalkamedes through the forest... luckily, with Myth moving ahead, he spots several bandits in a hasty ambush position, ready to attack!

MAP!

Angie Sen: 1d20 + 2 ⇒ (9) + 2 = 11
Dolora Oldfur: 1d20 + 2 ⇒ (6) + 2 = 8
Flix mon Klesh: 1d20 + 2 ⇒ (16) + 2 = 18
Jian-Wei Ai : 1d20 + 7 ⇒ (16) + 7 = 23
Mythryndyr : 1d20 + 7 ⇒ (18) + 7 = 25
Pethjun582 : 1d20 + 2 ⇒ (11) + 2 = 13
BanditR: 1d20 + 2 ⇒ (20) + 2 = 22
BanditO: 1d20 + 2 ⇒ (12) + 2 = 14
BanditY: 1d20 + 2 ⇒ (9) + 2 = 11
BanditG: 1d20 + 2 ⇒ (1) + 2 = 3
BanditC: 1d20 + 2 ⇒ (17) + 2 = 19
BanditB: 1d20 + 2 ⇒ (17) + 2 = 19
BanditV: 1d20 + 2 ⇒ (6) + 2 = 8
BanditP: 1d20 + 2 ⇒ (5) + 2 = 7

BanditR Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
BanditOStealth: 1d20 + 6 ⇒ (5) + 6 = 11
BanditYStealth: 1d20 + 6 ⇒ (11) + 6 = 17
BanditGStealth: 1d20 + 6 ⇒ (17) + 6 = 23
BanditCStealth: 1d20 + 6 ⇒ (19) + 6 = 25
BanditBStealth: 1d20 + 6 ⇒ (18) + 6 = 24
BanditVStealth: 1d20 + 6 ⇒ (16) + 6 = 22
BanditPStealth: 1d20 + 6 ⇒ (20) + 6 = 26

Bandits currently have cover. For my own sanity, roll your own perception checks and make sure that don't meta about ones you can't "See" even if i'm leaving them on the map. No suprise cause statistically, one of you has to see ONE of them...

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei

-------------------
BanditR
BanditC
BanditB
---------------
Flix
---------------
BanditO
---------------
Pethjun
Angie
---------------
BanditY
BanditV
---------------------
Delora
---------------------
BanditG
Bandit P

Silver Crusade

Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Myth, upon seeing the bandits, yells, "Ambush!"

GM: Want to make sure before I post my attacks...you mentioned Myth saw the bandits preparing an ambush...but with my Perception roll, looks like I only see Yellow and Orange so they're the only ones I can target this round...is that right?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Correct. They also still have Cover from because of the terrain.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Roger that, thanks.

Myth fires at the orange...

Shortbow: 1d20 + 8 + 1 + 1 + 1 ⇒ (9) + 8 + 1 + 1 + 1 = 20 (vs flat-footed AC?)
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 + 2d6 ⇒ (5) + 2 + 1 + 1 + (1, 5) = 15

... and then moves back 20’...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Jian will be delayed.

Three of the bandits leap out of the woods, attacking the leader of your little band... Dolores's ghost!

Sickle: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14
Sickle: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5
Sickle: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 3 ⇒ (4) + 3 = 7

I think with the ghost being ectoplasmic, that knocks it out?

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei
-------------------
BanditR
BanditC
BanditB
---------------
Flix
---------------
BanditO
---------------
Pethjun
Angie
---------------
BanditY
BanditV
---------------------
Delora
---------------------
BanditG
Bandit P

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

GM: Did my arrow hit orange?

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
GM_Starson wrote:
I think with the ghost being ectoplasmic, that knocks it out?

Yep. At first I thought not, but then realized we're working with FF AC at the moment. She's at -6 and unconscious.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix advances on the bandits drawing Gamin. Here we go, sir.

+1 mithral longsword, guidance: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Plunder and Peril Ship 1 Plunder and Peril Ship 2

not sure how I missed that, but it definitely hit.

Flix steps forward and strikes at the bandit with Gamin... however, Gamin's odd weight throws off his attack, and it is only by sheer luck that the branches don't block the stright!

Gamin is always considered broken, but will always cast guidance on you for when you attack unless you instruct him otherwise, so you effectively take a -1 to all attacks with him.

One of the bandits runs up to Pethjun and attacks with his sickle.

Sickle: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5

but can't seem to land a hit.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei
-------------------
BanditR
BanditC -12
BanditB
---------------
Flix
---------------
BanditO -15
---------------
Pethjun
Angie

---------------
BanditY
BanditV
---------------------
Delora
---------------------
BanditG
Bandit P

Silver Crusade

Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2

Angie Sen moves up drawing his +1 Katana and MW Silver Wakizashi. Then wades into the bandits.
Quick Draw on Katana, part of move to draw Wakizashi

Two weapon Katana Attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
dice+base-TW
Katana Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Two weapon Wakizashi Attack: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Wakizashi Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
Tracked Resources:
Reroll 1/1

Pethjun steps into flanking and attacks.

Start with orange. If orange drops after the first attack, switch to red.

+2 to hit and +3 damage when flanking. -2 to hit and +4 (or +2) damage for Power Attack

rapier: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12damage: 1d4 + 6 + 3 + 4 ⇒ (3) + 6 + 3 + 4 = 16
razored tail: 1d20 + 4 + 2 - 2 ⇒ (13) + 4 + 2 - 2 = 17damage: 1d6 + 1 + 3 + 2 ⇒ (4) + 1 + 3 + 2 = 10


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Angie swiftly cuts down Orange and steps to cut at red, but misses.

Pethjun cuts red badly, but misses with a devastating swings.

Yellow swiftly stalks through the forest and comes out of the bushes attacking Pethjun from behind!

Sickle v flatfoot: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14

but the kobold is wiley and doges the blow!

The forest rustles as the other bandits shift trying to get a good angle on the team.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei
-------------------
BanditR
BanditC -12
BanditB
---------------
Flix
Pethjun
Angie
---------------
BanditY
BanditV
---------------------
Delora
---------------------
BanditG
Bandit P

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

After seeing her phantom go down so quickly, Dolora is hesitant to move into melee range. Focusing on the trio that hurt her friend, she waves the untouched one away while mumbling to herself.

casting Cause Fear on BanditB: Frightened for 1d4 ⇒ 1 rounds. Will DC14 to instead be shaken for 1 round.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Will: 1d20 + 2 ⇒ (16) + 2 = 18

The bandit scowls and shakes off the worst of it, but his hands still shake a little...

One runs up to Pethjun and swings with his sickle.

Sickle: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Another runs up and flanks behind Flix as he steps out of the woods and strikes at him!

Sickle: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8

landing a painful blow.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei

-------------------
BanditR
BanditC -12
BanditB
---------------
Flix -8
Pethjun
Angie
---------------
BanditY
BanditV
---------------------
Delora
---------------------
BanditG
Bandit P

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth backs up 5' NE and fires twice a pink

Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (2) + 8 + 1 + 1 + 1 - 2 = 11

Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (18) + 8 + 1 + 1 + 1 - 2 = 27
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Another Delay for Jian. If he misses another turn, I'll try and contact.

The red bandit swings at Pethjun!

Sickle: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

and lands a painful blow!

Cyan swings at Flix!

Sickle: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13
SickleCrit: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9

The blade digs horrifically deep in his stomach! Only his quick reflex's keep the blow from being lethal! But it's to much for the warrior to handle and he slumps bleeding to the ground.

One of the bandit's steps over the body of the phantom and attacks dolores!

Sickle: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 3 ⇒ (1) + 3 = 4

But misses completely!

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei
-------------------
BanditR
BanditC -12
BanditB
---------------
Flix -21 [UNCONSCIOUS!]
Pethjun -9
Angie

---------------
BanditY
BanditV
---------------------
Delora
---------------------
BanditG
Bandit P -9

Did a double post, it's fixed now.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Hi GM. looks like you inserted a roll somewhere and it moved your results/narration.


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Flix mon Klesh wrote:
Hi GM. looks like you inserted a roll somewhere and it moved your results/narration.

Did a double post apparently, it's fixed now.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

stabilize: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14


Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
Tracked Resources:
Reroll 1/1

Pethjun steps to get behind red and tries to shank him.

+2 to hit and +3 damage when flanking. -2 to hit and +4 (or +2) damage for Power Attack

rapier: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25damage: 1d4 + 6 + 3 + 4 ⇒ (2) + 6 + 3 + 4 = 15
razored tail: 1d20 + 4 + 2 - 2 ⇒ (10) + 4 + 2 - 2 = 14damage: 1d6 + 1 + 3 + 2 ⇒ (2) + 1 + 3 + 2 = 8

Silver Crusade

Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2

Like a swirling dervish Angie Sen's blades are a blur as he attacks the bandit (red).

Two weapon Katana Attack: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
dice+base-TW+flank
Katana Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Two weapon Wakizashi Attack: 1d20 + 7 - 2 + 2 ⇒ (8) + 7 - 2 + 2 = 15
Wakizashi Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Peth stabs the bandit, taking him down.

Angie steps forward, his katana slashing through the man in blue, but not taking him down.

Yellow steps out to attack Angie!

Sickle: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11

But is unable to breach the samurai's defenses!

Violet attacks, stepping over Flix's body to strike at dolores!...

Sickle: 1d20 + 6 ⇒ (20) + 6 = 26 [occ]Oh crap.[/ooc]
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sickle: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5

And swipes a horrid gash across her!

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei
-------------------
BanditC -12
BanditB -12
---------------
Flix -21 [Stabalized!]
Pethjun -9
Angie
---------------
BanditY
BanditV
---------------------
Delora -9
---------------------
BanditG
Bandit P -9

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Seeing herself surrounded and realizing that's not the place she wants to be, Dolora spins around and steps forward to swing at the bandit by Pethjun, but misses by a mile.
5 foot step and attack
Attack w/ Scythe: 1d20 + 3 ⇒ (5) + 3 = 8


Plunder and Peril Ship 1 Plunder and Peril Ship 2

One of the bandit's chases after Delora.

Sickle: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

but misses as she flees.

The one she runs up to swings at her as well!

Sickle: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (5) = 12

But he misses as well!

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei

-------------------
BanditC -12
BanditB -12
---------------
Flix -21 [Stabalized!]
Pethjun -9
Angie
---------------
BanditY
BanditV
---------------------
Delora -9
---------------------
BanditG
Bandit P -9

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth moves 5’ south and fires first at pink and then at blue...

PBS, Precise Shot, Weapon Focus, Rapid Shot, Magic Bow (Adaptive)

Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (16) + 8 + 1 + 1 + 1 - 2 = 25
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (11) + 8 + 1 + 1 + 1 - 2 = 20
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Myth takes out two of the bandits, and Cyan steps up and swings at Pethjun.

Sickle: 1d20 + 8 ⇒ (8) + 8 = 16

damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9

and misses

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei
-------------------
BanditC -12
---------------
Flix -21 [Stabalized!]
Pethjun -9
Angie

---------------
BanditY
BanditV
---------------------
Delora -9
---------------------
BanditG


Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
Tracked Resources:
Reroll 1/1

Start with Cyan

-2 to hit and +4 (or +2) damage for Power Attack

rapier: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12damage: 1d4 + 6 + 4 ⇒ (4) + 6 + 4 = 14
razored tail: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Oh well, terrible rolls.

5-foot step.

Silver Crusade

Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2

Taking a step to give room for his swinging blades as he attacks the bandit (yellow).

Two weapon Katana Attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
dice+base-TW
Katana Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Two weapon Wakizashi Attack: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Wakizashi Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Angie manages to wound yellow, but not take him down! Peth misses completely!

Yellow steps back into the bushes of the forest...

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
You don't know where yellow is unless you beat this stealth.

Violet steps up and swings at Delora!

Sickle: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10

and hits hard, knocking her to the ground!

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei
-------------------
BanditC -12
---------------
Flix -21 [Stabalized!]
Pethjun -9
Angie
---------------
BanditY
BanditV
---------------------
Delora -19 [Unconcious! Bleeding!]
---------------------
BanditG

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Stabilize: 1d20 + 1 - 2 ⇒ (7) + 1 - 2 = 6
Going to -20 (-3/17) and will roll again next turn :D


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Green steps over Dolora's body and strikes at Angie!

Sickle: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

The Samurai's impressive armor saves him! But just barely...

Still haven't heard from Jian, and their not responding to messages. Anyone know of another way to contact them to make sure their alright?

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Myth
Jian-Wei

-------------------
BanditC -12
---------------
Flix -21 [Stabalized!]
Pethjun -9
Angie
---------------
BanditY
BanditV
---------------------
Delora -19 [Unconcious! Bleeding!]
---------------------
BanditG

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth fires two arrows at Cyan...

Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (5) + 8 + 1 + 1 + 1 - 2 = 14
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (10) + 8 + 1 + 1 + 1 - 2 = 19
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

...and moves 5' SW...

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

GO TEAM!!!!!! A wipe after all this would be so sad.

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