Hanlin
|
GM: Did I get any info on what that unholy symbol was earlier?
He stands there and smiles to himself a bit until he hears something about a skull shaped holy symbol. K Religion: 1d20 + 8 ⇒ (17) + 8 = 25
"Profane runes? Sounds like I need to do some scrubbing with the 'evil be gone' cleansing light. Do you think if I channel some sparkly goodness into it it could fix the problem?" Asks Hanlin, sounding like he really doesn't understand completely how spells and magic work.
| GM chadius |
Serge observes the statue and its magical auras and learns a few things about it.
A strange, chalky substance coats the ground around the monument even after several weeks. Markings resembling runes are scrawled upon the ground.
The butterfly emblem in the statue’s hand is a holy symbol of Desna. However, in place of the typical images of stars within the symbol’s wings, there are leering skulls.
A spot of dried blood is splashed on the side of the monument, indicating that something violent occurred here recently. Based on the blood’s location, it stands to reason that there was once more blood here, but it was cleaned up in a hurry. Someone must have been attacked here.
Hanlin looks at the symbols and... it certainly refers to a divine figure. But it must be extremely obscure. The DC is very high for this one.
Some kind of ritual could be used to dispel the profane runes, but it must be done carefully and correctly. If you knew a local mystery cultist, he might be able to instruct you in the matter.
Gitano Frallino
|
"I'm hungry. Let's do lunch. Anybody know a good tavern nearby?" Gitano quips, indicating its time to meet the mystery cultist.
Hanlin
|
"Ya, as many boring theology lectures I've sat through, I've never seen that unholy symbol before. We need to call in the big guns on this one. Or at least find that cultist while we grab a burger and a beer." It sure is great to have a job for once that lets you have a beer or two at lunch.
Ginko Nakami
|
A tengu walks up to the group, yawning wide, looking as though he just woke up not long ago. This ancient tengu's feathers are a calming grey, not the vibrant deep black usually expected of his people. He wears the plain robes of a Tien priest, and he carries no weapon and wears no armor. Between the shape of his beak and the arrangement of his facial plumage, he appears to have a permanent kind smile.
"What an excellent idea. I know a wonderful place to have tea." He speaks at a measured, even pace, no words pitching too high or two low from a calm baseline. We walks into the middle of the group and waits patiently for them to all get going, as though he had been venturing with the group since the beginning. He stretches and cracks his back and talons.
Noke Tiiz
|
Noke is a small Wayang woman with shadowy long hair that almost darkens her surroundings. She has a mithral buckler in her hand and wears a custom-fit Haramaki suit that looks like it has been recently oiled.
Resting on top of her chest, an amulet showing the holy symbol of Chaldira Zuzaristan is visible.
Noke is sitting on a military saddle on top of a riding dog that looks like a mixture of a black wolfhound and a mastiff. It is clear that this dog can fight while carrying a rider and Noke is not really fully in control.
On Noke's shoulder you see a tiny horned lizard that has dark black scales which in some areas have a red coloring that curiously forms the holy symbol of Chaldira and glows.
Noke, her riding dog 'Happu' and her tiny horned lizard familiar 'Divune' enter and you see that Noke is somehow almost out of breath.
Noke's eyes turn white when she gets down from her riding dog and she looks at you.
"Divune, Happu and I are here to support you and bring luck into your lives ... if destiny allows!" Noke says to the team with a strange smile.
| GM chadius |
It isn’t too hard to find the Rose and Rake Theater once you arrive. The open-air playhouse hosts town hall meetings and other large gatherings. To the side of the theater is a tavern known for its waitstaff uniforms: slick and well trimmed. Informally people call it the Rose and Rake Tavern, but the town still hasn’t approved of the name.
You walk under the sign of the rose and a small garden rake and enter the tavern. It’s easy enough to find Davorge. The human sits in the back of the tavern, a Varisian man wearing a flowing tunic and trousers with silver embroidery. He is also waving you over, as soon as you enter the tavern.
”So… did you find the rest of your friends?” He grins and nods at Noke and Ginko, then looks at the rest of you. ”You must have met some supernatural entities in your journeys.” He waits patiently for your response.
Make a DC 10 Perform(oratory) or Perform(sing) check to tell the story with grandeur. Do so and he’ll buy you a drink!
Feel free to ask him about the town of Ordellia or the Mistress of Angels.
Gitano Frallino
|
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"Welcome, Ginko Nakami. Glad you could join the party. Birds of a feather must flock together, no?" Gitano shakes the shaman's, em, hand. Easy, Frallino. No need to ruffle his feathers. At least not until you know him better.
The Varisian bravo flashes a winsome smile at the wayang witch. "Noke Tiiz. Hello, hello. How do you pronounce that? Tease?" He motions for her to sit next to him. "Love the way you maintain your armor. Can never use too much oil, am I right? Lubrication. The world can't turn without it.
Gitano turns to the mystery cultist. "Thank you for meeting with us. Tales of the supernatural? Met a girl once, too young for my tastes, had some dead friends in the Precipice District of old Absalom, ghosts it turns out. One of them was friendly. They kind of hooked up, afterwards. Only mission I ever had where nobody got killed. The Society called it 'The School of Spirits'." The bard pauses, "But then again, the antagonists were already dead."
Perform (oratory) DC10: 1d20 + 7 ⇒ (12) + 7 = 19
Gitano Frallino
|
"Say, Davorge, did you get a chance to look at the Mistress of Angels after all the commotion? I took a look at the runes one of the witnesses pointed out. They're not Thassilonian, but there's some faint profane magic around the statue. Some kind of ritual, perhaps?"
"My friends here spoke to some witnesses. They can tell you more."
Noke Tiiz
|
Noke smiles at Gitano.
”You are a mischievous man ... I very much like that!! I am not a storyteller but I commune often with the spirits of time.... just telling about it is hard ... I mean hard for me ...ehh ... not for you.”
Serge Foxmourn
|
"Greetings, Ginko and Noke," Serge smiles warmly. "It is great to have you join our investigation. Already we've heard some interesting rumors. And some alarming." His face shifts from intrigue to horror and back to intrigue as he fills the two newcomers in on the details from the interviews a little earlier, with emphasis on the vampire section.
"What an adventure," Serge applauds Gitano's story. "I'm not sure I can top that, Davorge. What of yourself? We are told you can help us with supernatural matters tied to Ordellia. From an interview, I heard of a butterfly winged, blue-skinned man calling out for Ordellia as he fled through the streets. Any ideas?"
Hanlin
|
"Hey there. Take a load off strangers. Have a beer and some lunch and we'll catch up." He hails the young bartender stuck with the lighter drinking lunchtime crowd. "Couple more beers here for these two if you could."
Hanlin chuckles a bit at Serge when he keeps fretting over the vampires "Iomedae vaporizes the dead. They shouldn't give us nearly as much trouble as you expect Serge."
He takes an overly large bite of his mutton, lettuce and tomato sandwich on crusty bread, chews a few times and starts to swallow before chewing a few more times with a worried look on his face This mutton sure isn't rare... leather!
"Whew. Anyhow, Davorge, do you recognize this unholy symbol? Its all over that statue, hidden in Desna's symbology." He grabs up a fresh napkin and sketches the skull and slides it over.
| GM chadius |
"Now, that's a good tale." Davorge tells one of the waiters to buy some extra ale for Gitano. "Love is in the air, even for the dead."
"As for spirits I've been acquainted with, there is Ordella herself, founder, guardian and protector of the town. Sadly she died when two Chelaxian merchants associated with a Skinsaw cult murdered her as part of a
failed conspiracy to discredit local Sczarni merchants. Her spirit manifests in town to protect it though."
"Ordellia Whilwren's claim to fame: she called out to an angel who was said to watch over the local Varisians for protection from a mighty storm. Her prayers were answered with a dramatic flash of light that parted the clouds and cleared the skies. People like me believe this is Ashava, the Empyreal lord of dancers, lonely spirits, and moonlight. The butterfly is her symbol." He pulls out his holy symbol. "See?"
He looks at the drawing of Hanlin's symbol and frowns. "What an... unsettling image. And the Mistress of Angels shows this symbol? How terrible. Maybe one of Ashava's agents came to investigate and was attacked by... whomever this is. Let's go to the statue and take a look."
| GM chadius |
Noke and Ginko, please make a Knowledge (arcana), Knowledge (religion), Perception, or Spellcraft check before you try to sanctify the monument.
You return to the Mistress of Angels with Davorge and show him everything in the are. ”What a mess. I have a suggestion: Let us sanctify this monument. I want to summon Ordellia, and she should see her monument as clean as the morning daylight. The sanctification will fail if there are too few participants.”
”Ordellia is a guardian of this town, and she may know what’s happening here.” He looks at you all. ”I’ll help you here and show the basic ritual. Now come. Calm your mind, and focus...”
Sanctify Instructions can be found on top of the Gameplay thread, right below the slides. Or you can read the spoiler below. Once you know what's up, make a skill check.
Hanlin
|
"Yup, something's going on. Maybe you can see something we couldn't. Otherwise we should head off to another one of those monuments and see if they bear any fruit." He quickly drains his mug and grabs his sammich to go, leaving a few silvers behind.
Along the way over Hanlin happily chows down on his sandwich, wincing every time he hits some over cooked mutton. I bet its stuck in my teeth.. not a good look.
Crosspost. I'll edit in more based on your second post.
While Hanlin pokes at his teeth and listens to the directions he nods along. Yup, I best look my best if we're summoning in a spectral guardian. Oh Iomedae, please give me a sparkling smile!
"Lead on man, I'll do what I can to impress the Lady!"
Use Touch of Glory then take 10 on diplomacy
Diplomacy + ToG: 10 + 12 + 6 = 28
Touch of Glory (Sp): (6x/day) You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
Gitano Frallino
|
"Thanks for the ale," Gitano says. "Next round's on him." He points to the paladin.
On the way to the statue of the Mistress of Angels, Gitano continues his banter with Davorge.
"I'm Sczarni myself. We're sometimes scapegoated by those who don't appreciate free spirits. Such as myself."
Gitano grins. "Of course, some assume my roguish good looks suggest a roguish profession."
He winks. "A few jealous suitors have named me guilty of stealing a lady's virtue. Once or twice. But it seemed more like a gift the ladies gave than any theft."
Arriving at a spot before the statue, Gitano tries to calm his mind and concentrate. Not as easy as it looks.
Inspiration, Knowledge (arcana) DC22: 1d20 + 6 + 1d6 ⇒ (17) + 6 + (4) = 27
Noke Tiiz
|
”This mission is truly troubling! And I hope that we will be able to find out what supernatural powers are trying to corrupt the spirits of this city!“
Noke nods to Davorge.
”Of course we will participate during the sanctification! Divune... aid me please!“
The horned lizard familiar suddenly starts to glow.
Casting guidance on Noke.
kn arcana, guidance : 1d20 + 1 + 15 ⇒ (6) + 1 + 15 = 22
| GM chadius |
Davorge draws a circle across the ground and spreads blue flower petals across it. He stands in the center and begins to sing an old Desnan lullaby while dancing. All of you help contribute to the ceremony, either by pleading for aid or analyzing the magical energies.
The blue petals rise into the air and clump together in groups of four, creating the likeness of a dozen butterflies that flit about before resting on the ground in calm silence. Davorge turns to you. ”The Mistress of Angels smiles again, thanks to your help. I think if you offer a dance or prayer here, you may get a boon.”
Spend 10 minutes and make a DC 15 Knowledge(Religion) check. You get a +1 morale bonus to initiative checks for the rest of this scenario. If you beat DC 25, this increases to +2. Remember, only the most recent boon you accept will be effective.
Moments later, a spectral visage of a Chelaxian woman with black hair and plain clothes appears in a nearby alleyway, clutching a silver butterfly in one hand and a starknife in the other. She stares off into the distance, terrified, and mutters a single word: “Help!”
The ghostly image seems distressed. “Monument corruption siphoning my essence. Cannot manifest properly. Please, sanctify the Cenotaph and the Founder’s Flame. You must hurry. A life depends on your haste!” The woman mutters.
Pictures of Davorge, Ordellia and Theodorous are on slide 1.
Davorge’s smile fades as he sees the apparition. ”C-calm down. Please.” The apparition is clearly distraught, unable to say or do much more. ”I must- I must try to calm her down. Maybe you can sanctify the other monuments?” He muses. ”See what you can do at the Centopath and the Founder’s Flame, then talk to me.” He stays near the apparition.
Where to next? Centopath or Founder’s Flame? And do you want to get a boon from the statue?
Noke Tiiz
|
kn religion - 10 minutes spent in meditation : 1d20 + 10 ⇒ (8) + 10 = 18
”Ahhh, this is truly enlightening!“
Glorne
|
Glorne cannot make the roll. Also, I posted in my real name yesterday, please remove from player list if that's a problem.
"Let's head to the Founder's Flame."
Gitano Frallino
|
Inspiration, Knowledge (religion): 1d20 + 6 + 1d6 ⇒ (10) + 6 + (1) = 17
Gitano does his best to meditate for ten minutes or so, reflecting on the religious practices of Desna, his own patroness. He feels the benefits of the boon, a quickening of his reactions.
He watches in wonder at the beautiful apparition of the distressed woman. "Fear not, lady. We'll make haste, and save the one in danger."
Gitano nods at Glorne's suggestion. "The Founder's Flame it is."
Serge Foxmourn
|
Serge watches the ritual, surprise growing on his face. "As much as I would like offer our Goddess of Fortune a prayer, my own lord of vengeance may not take kindly to it," he jokes.
When the apparition mentions a life being in danger, the paladin's face turns to stone. "I see. We must make haste, and find out what's going on here. Corruption? In what ways? Vampires, I bet." Already he reaches back to check his greatsword. "To the Flame, and quickly."
Hanlin
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Hanlin drops an elbow into Serge's ribs "Do your God's and Desna's portfolios differ so much they can't agree to grant you a boon in your mission? The good Gods all work together when the time is right." He assumes his morning meditation position within the circle and asks Desna for her aid in their coming battles.
K Religion, DC15/25: 1d20 + 8 ⇒ (17) + 8 = 25 Nice. My init needs that boost!
A group of blue petals floats down from the sky and lands on Hanlin's forehead and a smile spreads his lips "See my friend? The forces of good work together." He rises and rests his hand on the pommel of his longsword "I am ready, let's bring the fight to them!"
Serge Foxmourn
|
Serge laughs. "A fair point, Hanlin, and I will consider it. But I'm quite eager to check out the Founder's Flame, first, especially if someone is in danger."
Ginko Nakami
|
| 1 person marked this as a favorite. |
Perception (heroism, heightened awareness): 1d20 + 17 + 2 + 2 ⇒ (11) + 17 + 2 + 2 = 32
Ginko takes his languid time getting ready for the ritual, casting a couple of spells on himself as he gets around to it (he casts heroism with his extend rod and heightened awareness from his wand).Sadly, the ritual is already done by the chance he gets up to contribute. He merely shrugs and smiles. "Ghenshau says good things come when you take your time." He then joins the others who pray to the shrine for its blessing.
Knowledge (religion) w/heroism and heightened awareness: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26
Ginko stretches and yawns as he listens to the others, his eyes lidded and sleepy. "Ragathiel is always too stressed. He should learn to slow down and enjoy a nice cup of tea. We think better with tea." He slowly shrugs again. "But that is just this old crow's thoughts. No point in making a fuss about it."
| GM chadius |
Davorge nods. "Thank you for your help. I will stay here and help Ordellia. Maybe I can figure out more clues here. Please, sanctify those other locations and quickly, before nightfall." You wish Davorge good luck and move towards the Founder's Flame.
The trip should take about an hour.
This relatively unassuming monument stands at the center of a small park in Magnimar’s Naos district. The Founder’s Flame consists of a pedestal bearing a small bowl filled with green oil. Normally the flame burns in a swirl of multiple colors, but now it has a sickly green hue.
When you approach the flame, it surges violently. Some of the flames spew out and take form. Prepare yourself!
Ginko 1: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Ginko 2: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Serge: 1d20 + 4 ⇒ (17) + 4 = 21
Glorne: 1d20 + 3 ⇒ (4) + 3 = 7
Gitano: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Hanlin: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Noke: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Enemy: 10 = 10
For every 5 points you beat the DC, you can ask an additional question.
| GM chadius |
Hanlin
|
Hanlin hustles along with the others through the streets of Magnimar. If not for the haste of their mission he'd really love to stop and admire some of the scenery and arcitecture. "These frontier cities are so different than those back East. Cleaner. More colorful. Less things lurking to kill you... or not." As the winged creatures attack.
K Planes: 1d20 + 5 ⇒ (7) + 5 = 12
K Religion: 1d20 + 8 ⇒ (9) + 8 = 17
Hanlin watches two creatures burst out of no where and then something else catches his eye "That green flame is some sort of haunt! Iomedae, snuff that thing before it ports in some firey fellas!" He slings his shield off his back in an instant and wades towards the conflict.
He raises his shield hand and a burst of golden light washes over everything nearby. "May the cleansing light of Iomedae wash the stink of taint from your souls!" Stink? Taint? Heh, I crack myself up.
Channel to Harm Evil Outsiders, Will Save DC17 for Half: 3d6 ⇒ (3, 4, 3) = 10
Ok not 100% how this works as I'm not super familiar with haunts... my priority is to attempt to snuff the haunt, but if possible of course I'd like to take a crack at what could be evil outsiders.. If you think I have to choose which the effect would affect then prioritize the haunt please.
Noke Tiiz
|
kn planes : 1d20 + 10 ⇒ (13) + 10 = 23
”The flame drakes love hit and fly tactics and can spew fireball breath!“
Kn religion : 1d20 + 10 ⇒ (5) + 10 = 15 Ways to appease or destroy the haunt?.
”The Founder's Flame is corrupted by a haunt called a Flamespawn Spirit. It can create Fire Elementals when threatened and positive energy can weaken haunts!“
Noke casts HASTE on the group and moves forward!
All affected by Haste. She moves away from the group so off the map.
swift action invoke patron; Decisions: The invoker gains a +2 enhancement bonus to Dexterity.
| GM chadius |
Noke knows all haunts can be weakened with positive energy. She knows this haunt can exhaust itself by spawning elementals.
Haunts always fail will saves. and they have AC 10. This haunt loses HP when the fire elementals are defeated.
Hanlin gets the hint and flashes the glory of Iomedae upon the haunt. It shudders in response.
10 Damage on the haunt.
Everyone is Hasted, as per the spell.
Serge Foxmourn
|
Earlier
"Indeed, Hanlin. I spent several years in Magnimar. I'd often walk along the Varisian gulf, admiring the sunset. It's a splendid place."
Now
Serge already had his greatsword drawn, especially after the apparition's warning. He looked on at the flaming drakes, approaching them slowly and carefully. "The holy light of Iomedae should extinguish the corruption with haste," the paladin nods as he walks past Hanlin. "I'll handle these angry spawn in the meantime." Serge swings his greatsword in a smooth arc.
Mwk Greatsword, Haste, PA: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 122d6 + 4 + 3 ⇒ (5, 6) + 4 + 3 = 18
Gitano Frallino
|
Alerted to danger, Gitano whispers a swift prayer to Lady Luck for good fortune.
Buff: Archaeologist's Luck + Fate's Favored trait = +2 luck bonus to attacks, damage, saves and skill checks. 1/10 remaining.
As Noke's spell settles over him and the rest of the team, he feels his heart race and his pulse quicken.
He takes a look at the creatures and the Founder's Flame, and he, too, recognizes them for what they are, two flame drakes and a haunt. Gitano shouts a warning, "Those are a pair of flame drakes. They love hit and fly tactics and can spew fireball breath. Their resistances include __________ and they're immune to __________. Their special attacks include ___________."
"The Founder's Flame is corrupted by a haunt called a Flamespawn Spirit. It can create medium-sized fire llementals when threatened. Positive energy can weaken haunts, and _________."
Knowledge (planes) DC15: 1d20 + 8 ⇒ (19) + 8 = 27 (Resistances and Immunities, Special Attacks)
Knowledge (religion) DC15: 1d20 + 8 ⇒ (18) + 8 = 26 (Any two useful pieces of information that Noke's success hasn't yet revealed)
The bravo moves around and into a flanking position with Serge,
+1 adamantine rapier, Archaeologist's Luck, Fortune's Favored, Haste, Flank; Damage: 1d20 + 13 ⇒ (16) + 13 = 291d6 + 6 ⇒ (2) + 6 = 8
If an opponent makes a melee attack against Gitano, he will attempt an opportune parry and riposte...
Spend 1 panache point and expend 1 AoO to:
Parry: 1d20 + 11 ⇒ (9) + 11 = 20 +2, if flanking
If Parry, then immediate action to Riposte: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 6 ⇒ (2) + 6 = 8 +2, if flanking
Ginko Nakami
|
"Oh goodness. This is all rather exciting, isn't it?"
Ginko wanders over near Hanlin. He looks at the northern drake and smiles. "You are rushing too much. You are just going to make mistakes like that."
Misfortune Hex, DC 18 on purple
| GM chadius |
Gitano recalls some information about Flame Drakes. They are immune to fire, sleep and paralysis thanks to the draconic heritage. No resistances, but he knows they are weak to cold. He moves into action and quickly impales the drake.
He also knows destroying the elementals summoned by the haunt will damage it.
The purple- lined drake flies 20 feet into the air and spews a ball of flame, catching everyone except for Noke in its heat.
Fire Damage: 5d6 ⇒ (5, 6, 1, 5, 6) = 23 Reflex Save DC 16 for half
The other drake finds itself caught off guard and fights with a bite and a tail slap.
Even is Gitano: 1d2 ⇒ 2
Bite: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8
Fire Damage: 1d6 ⇒ 2
Gitano fails to parry and he is bitten. It's not just the teeth, but the intense flames as well.
Tail Slap: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Some of the flames leap out of the Founder's Flame and creates a roughly humanoid shape.
| GM chadius |
Round 1 - Hasted
Glorne
Round 2 - Hasted
Hanlin (23 Fire Damage, Reflex DC 16 for half)
Ginko (23 Fire Damage, Reflex DC 16 for half)
Serge (23 Fire Damage, Reflex DC 16 for half)
Noke
Gitano (15 damage) (23 Fire Damage, Reflex DC 16 for half)
Haunt surrounding the Founder's Flame (10 damage)
White Drake (8 damage)
Purple Drake (20 feet above the ground, Misfortune by Ginko)
Fire Elemental
Current Map
Noke Tiiz
|
Noke starts casting a summoning spell.
1 round casting time.
Glorne
|
Reflex vs. DC=16: 1d20 + 10 ⇒ (15) + 10 = 25
Glorne takes half (11 or 12?)
Glorne moves forward, raising his hands to his side as he does. The cool, pale mist flares up and forms a floating shield of ice. He then raises his hand, the cool, pale mist flares up again, and a beam of pure cold erupts from his hand towards the flying drake....
ranged Touch attack vs. Purple Drake: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24
possible Cold damage vs. Purple Drake: 3d6 + 5 + 1 + 2 ⇒ (1, 4, 5) + 5 + 1 + 2 = 18 +50%
Spell Resistance check(if needed): 1d20 + 6 ⇒ (15) + 6 = 21
Moved 50'(Haste movement); activated: Shroud of Water:(SU); You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functioning as a shield. It grants either a +4 armor bonus to AC or a +2 shield bonus to AC, and you can change the type of bonus as a standard action. This bonus increases by 1 for every 4 kineticist levels you possess beyond 2nd. AC +3 Shield bonus now applicable.
Applied Point-Blank and Precise Shot feats to my cold blast. Took 1 point of burn to apply: Metakinesis (Su): At 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell).
Any questions, please ask.
Serge Foxmourn
|
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Serge holds his arm up over his face, shielding himself from the flames. When the flames die down, his skin is scorched, but only just. "Rest, fiery fiend. Someday, someone will best me. But it won't be today, and it won't be you."
With Gitano opposite him, Serge uses the distraction to swing hard at the elemental, in hopes of taking it down.
Mwk Greatsword, Haste, PA, Flank: 1d20 + 9 + 1 - 1 + 2 ⇒ (15) + 9 + 1 - 1 + 2 = 262d6 + 4 + 3 ⇒ (1, 5) + 4 + 3 = 13
Hasted attack, Mwk Greatsword, Haste, PA, Flank: 1d20 + 9 + 1 - 1 + 2 ⇒ (16) + 9 + 1 - 1 + 2 = 272d6 + 4 + 3 ⇒ (5, 5) + 4 + 3 = 17
Gitano Frallino
|
DC16 Reflex: 1d20 + 14 ⇒ (15) + 14 = 29
(Ceases Archaeologist's Luck, but effects last 2 more rounds with Lingering Performance)
Gitano dodges much of the purple flame drake's fiery breath. "Lady Lucks's fuzzy dice, that was close!”
With a swift flick of his wrist he infuses his rapier with arcane energy and thrusts twice at the white-hot flame drake. "Nice swing, Serge!"
+1 adamantine rapier, Archaeologist's Luck, Fortune's Favored, Haste, Flank; Damage, Arcane Strike: 1d20 + 13 ⇒ (16) + 13 = 291d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
+1 adamantine rapier, Archaeologist's Luck, Fortune's Favored, Haste, Flank; Damage, Arcane Strike: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
If an opponent makes a melee attack against Gitano, he will attempt an opportune parry and riposte...
Spend 1 panache point and expend 1 AoO to:
Parry: 1d20 + 11 ⇒ (16) + 11 = 27 (+2 if flanking)
If Parry, then immediate action to Riposte: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 8 ⇒ (6) + 8 = 14 (+2 if flanking)
(If the white drake has already been slain, Gitano would like the opportunity to retcon his actions)
Hanlin
|
Reflex, haste: DC16: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 Good thing Hanlin carries a shield or else he'd be out a pair of eyebrows. "Yowch. Blisters incoming I think."
He raises his hand once more and channels holy goodness (with the after taste of campfire smores) at the haunt. "If ya think ya can, try keeping that thing from roasting us again?"
Channel vs Haunt: 3d6 ⇒ (4, 4, 1) = 9
| GM chadius |
Glorne takes 11 damage as he avoids most of the blast. He retaliates with an ice-cold shot that causes the fire drake to shudder. It survives, but it can't take another hit like that. Cold attacks deal extra damage.
Hanlin lets Iomedae's divine will weaken the haunt some more, yet it is still active.
Serge's blade cuts into the drake twice. It still stands.
Gitano, the drake is still alive. Ginko is the last person to act before the enemy moves.
Round 2 - Hasted
Hanlin (11 Damage)
Ginko (23 Fire Damage, Reflex DC 16 for half)
Serge (11 Damage)
Noke (summoning)
Gitano (26 damage)
Haunt surrounding the Founder's Flame (19 damage)
White Drake (38 damage)
Purple Drake (40 damage, 20 feet above the ground, Misfortune by Ginko)
Fire Elemental
Glorne (11 Damage)
Current Map
Ginko Nakami
|
Reflex Save: 1d20 + 9 ⇒ (6) + 9 = 15
Ginko's trademark lackadaisical attitude bites him in the butt as he is just ever-so-slightly too slow to avoid the full brunt of the fire. Nevertheless, he remains (mostly) at-ease.
"All that flying around everywhere...why don't you take a rest down on the ground?"
Ginko casts Burdened Thoughts(DC22) on the purple drake
DC is 10(base)+2(spell level)+5(wisdom)+1(spell focus)+2(peacemaker feat)+1(mediator trait)
Gitano Frallino
|
With Ginko going after the purple flame drake, Gitano will execute his posted actions against the white flame drake.
| GM chadius |
Purple Will Save: 1d20 + 6 ⇒ (8) + 6 = 14
Recharge: 1d6 ⇒ 3
To the drake, the fight seems so... pointless. What is her mission in life? Does she exist just to suffer? Burdened with thoughts, the purple drake lands next to Glorne and tries to bite him.
Bite: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Fire Damage: 1d6 ⇒ 5
Gitano lunges his rapier once into the drake and tries to lunge again, but the monster's hide is too strong.
Even is Gitano: 1d2 ⇒ 1
Bite: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11
Fire Damage: 1d6 ⇒ 2
Tail Slap: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
The drake bites at Serge, but Noke's magic hastes his reactions and he dodges a red-hot bite.
The newly spawned Fire elemental runs up to Gitano.
Slam: 1d20 + 7 ⇒ (13) + 7 = 20
Fire Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Gitano is ready as always and quickly reacts to swat its fiery fist away. He catches it off balance and ripostes.
The sickly green flame pulses again and produces another elemental.
| GM chadius |
Noke finishes her summoning ritual. I've added a brownish circle next to your avatar, Noke. Move it to wherever it needs to be.
Round 2 - Hasted
Glorne (11 Damage)
Round 3 - Hasted
Hanlin (11 Damage)
Ginko (23 Fire Damage, Reflex DC 16 for half)
Serge (11 Damage)
Noke (summon finishes)
Gitano (26 damage)
Haunt surrounding the Founder's Flame (19 damage)
White Drake (47 damage)
Purple Drake (40 damage)
White Fire Elemental (14 damage)
Black Fire Elemental
Serge Foxmourn
|
Serge looks to his left dumbfounded, and watches the drake sputter to the ground. "Amazing! It simply listened to your command, Ginko. What unique power you have over these things."
He turns back to the white drake. "As for you, you are far too stubborn. Know when you are outnumbered!" The paladin strikes twice more, his body hastened by Noke's magic.
Mwk Greatsword, Haste, PA, Flank: 1d20 + 9 + 1 - 1 + 2 ⇒ (17) + 9 + 1 - 1 + 2 = 282d6 + 4 + 3 ⇒ (3, 2) + 4 + 3 = 12
Hasted attack, Mwk Greatsword, Haste, PA, Flank: 1d20 + 9 + 1 - 1 + 2 ⇒ (5) + 9 + 1 - 1 + 2 = 162d6 + 4 + 3 ⇒ (4, 2) + 4 + 3 = 13
Glorne
|
Glorne snarls...
He grasps his hands together as the cool, pale mist rises, and a blade of pure Cold forms as he attacks...
Kinetic Blade(melee Touch) vs. Purple Drake: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
possible Cold damage vs. Purple Drake: 3d6 + 2 ⇒ (2, 4, 5) + 2 = 13
Hasted Kinetic Blade(melee Touch) vs. Purple Drake: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
possible Cold damage vs. Purple Drake: 3d6 + 2 ⇒ (2, 4, 3) + 2 = 11
....then the blade fades away.
Kinetic Blade: (Element universal; Type form infusion; Level 1; Burn 1; Associated Blasts any; Saving Throw none.) You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage. The kinetic blade doesn’t add the damage bonus from Elemental Overflow.
Hanlin
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Frustrated by the persistence of the haunt, Hanlin walks up to the base of the monument and applies some direct holy pressure this time. "Stop summoning those damned fire elementals already, you're making me look bad here!"
Shatter > Cure Mod Wounds: 2d8 + 6 ⇒ (4, 5) + 6 = 15