GM Lorenzo's #9-00: Assault on Absalom (Tier 5-6) PbP Gameday VII (Inactive)

Game Master Lawrence Smith 2

Maps, Handouts, and More!


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Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

This is the discussion thread.

Got some questions? Post them here in the Discussion thread.

When you're ready, use this thread to introduce your PC to the GM and to the party. Please do so in-character.

For players new to play-by-post PFS, please check out some time-tested resources:
The Flaxseed Pathfinder Lodge
Painlord's Advanced PbP Play
Doomed Hero's Guide to PbP Gaming
GM Damo's user profile offers excellent additional guidance and tips.
This Tagline Template offers a basic setup for your own PC's PbP tagline, providing vital information at a glance. Please, modify/adapt it to your own PC's crucial needs.

Please ensure you have an updated stat block associated with your PC and any companions or familiars.
For those using Hero Lab, it's quite simple.
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button.
In your PC's Paizo profile, click on the "Edit My Profile" button. Then paste it into the "About [Your PC's Name]" block near the bottom of the page.

Some Basic Rules of Engagement (ROE):
OOC Text: When mistakes are made or clarifications are necessary, just let us know in the discussion thread. Let's keep the ooc text in the gameplay thread to a minimum.
Conditions/Effects: Regarding penalties or bonuses/buffs/debuffs from conditions/effects, please, players, indicate any bonuses/penalties to attacks, damage, etc separately--to remind the GM and other players.
For example, [dice=Attack, Power Attack, Inspire Courage, Fatigued]d20-1+1-2; d8+2+1-2[/ dice].
Animal Companion/Mount/Familiar/Eidolon: Please create a separate alias for it, especially if it will act on its own. Also indicate its Perception and Initiative modifier, as well as your own, on Slide 2.
Initiative: Animal Companions/Mounts/Familiars/Eidolons will have their own Initiative results, unless you are mounted or your critter never leaves your body. They can act independently or you can opt to have you and your companion act at the same time on the lower of the two Initiative results. The one with the higher result will be considered delayed, but not flat-footed.
Miss Chance: I prefer to roll miss chances as the GM; if you roll it, please use a d100, where a "miss" is less than or equal to the percentage chance.

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Checking in to get the campaign on my page. Almost time for work so I'll get a proper character introduction up later! Corona's game won't finish before start time so I'll be playing Nella here, instead.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Batpony checking in too!

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Folks, please dot into the Gameplay thread and introduce yourselves in-character.

Also, there are actions you can take in the ongoing mustering phase. Take a look!

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

*edit* Moved IC introduction over to Gameplay~

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Please make the in-character introduction in the Gameplay thread. If you feel comfortable attempting one of the tasks, feel free to attempt it solo or wait for the rest of the party.

*EDIT* I've only heard from two three of the players so far. One person dotted in, but he or she is still maintaining radio silence.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Folks, the tasks presented in the Gameplay thread are meant to occur during mustering, enabling you to introduce your PC and demonstrate his or her skills.

In F2F play, each task is supposed to include 1-2 minutes of role-play and then the player select one of the listed skills and rolls the dice.

In PbP, this is a great way to present your PC in action. Failure will not result in true death. That said, you might want to select a task where you can demonstrate your most advanced skills. If you've got some cool ability that you think would help accomplish the intent, roll with it.

Fortune favors the bold. Let's have fun!

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Noted and thanks for the extra explanation because it seemed a little jarring as-is, though it wouldn't be the first time a scenario/special has started in medias res. That said, I'm currently making rounds to other games so I'll get back around and make a more action-packed post in Gameplay in a bit ;)

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness
Kulga wrote:
Kulga's instructions will give the rest of the party a +5 bonus to Stealth for the duration of the scenario, and also allow you to halve your Armor Check Penalty for the purposes of that skill.

Folks, if you activate an ability, please indicate its name, and when appropriate, please add a hyperlink, so the GM and other players can take a look at the source. We're not as familiar with your PC as you are.

Not singling out Kulga for criticism, just citing her as an example.

Thanks.

Silver Crusade

In Play| Human (Varisian) Male LG Paladin of Iomedae 5 | HP 37/49 | AC 22, T 12, FF 20 | CMD 20 | F +9 R +6 W +7 | Init +2 | Per +0, SM +8, Ling +6 | Speed 30 ft | Smite Evil 1/2 Light 0/1 Lay on Hands 2/4 | Spells - 1st: 2/2 | Active Conditions: None. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

Hey there Lancyn Checking in Sorry for the Delay I will get an IC post up tonight and also get in on the Pre-muster fun.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Sorry, busy work week, will get something in by 12 hours.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

I've updated my profile, and updated the handouts including taking the liberty to assume some marching orders!

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Clarification from the Overseer GM re Mechanics of the 'Preparations' Phase:

"To clear up a bit of confusion: each PC may participate in each preparation task, but only using one of the listed skills. For each one, they may either make their own check or aid someone else using the same skill."

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

"caps" just informed me he or she will not be able to join our table, so we have an opening. Know anyone wait-listed in Tier 5-6 or interested in joining us?

I'll PM our other two players again, encouraging them to report in and join the fun.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

There are a few tasks some of you have not yet attempted. The DC for Aid Another is only 10...

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Hum, not off the top of my head - all of the people that come to mind seem to be seated at other tables already. I see EwokBanshee on the Waitlist for a Classic table but I don't know if they have a character in tier for our group :\

And I *think* Nella's already made an attempt for each of the checks so it's up to the rest of you guys now! We can do it!

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 2| HP: 29/30 | AC: 22 21 (16 Tch, 17 FF) | CMD: 15 | F: +5+1, R: +10+1, W: +4+1 | Init: +3 | Perc: +15+2/+16+2TF, SM: +13 | Active conditions: Cloak+1, Luck #10, Reduce Person

I am here, and gave it my best shot at catching up quickly. I may have overshot, though...

I didn't see the task counter summary until after I posted, but I am not sure it would have mattered. That first Acro check I could have done an assist with +6 Climb, but I might have taken the chance on acrobatics anyway (since I could have potentially got a 30).

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Hey, welcome aboard friend! :D

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Double check the tasks. Some of you haven't yet attempted one or more of them. It's only a DC10 to Aid Another, if you select the same skill.

Each of you got a potion of CSW. Don't forget to choose a second potion, level-3 or lower, no expensive components. Indicate what you've selected.

Each of you gets one piece of +1 bane ammunition. Indicate what you selected and the type/subtype of the creature.

Before we start the next phase, I'll tally up all the results and create a chart on our slides, for your convenience and mine.

Only two tasks need completing. Let's get it done!

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 2| HP: 29/30 | AC: 22 21 (16 Tch, 17 FF) | CMD: 15 | F: +5+1, R: +10+1, W: +4+1 | Init: +3 | Perc: +15+2/+16+2TF, SM: +13 | Active conditions: Cloak+1, Luck #10, Reduce Person

I think Fuzzfoot will take a +1 undead bane hand crossbow bolt, and for the potion we'll go with Remove Curse.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

It turns out 'nejustmo' won't be joining us. I offered the seat up on the Flaxseed Recruitment thread. Let's hope we get a response soon.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Please enter your PC's info on Slide 2, including your Perception and Initiative modifiers in the boxes of formatted text.

If you have a Day Job, please roll it here, now, in the Discussion Thread.

Take a look at the march order for single-file and two-abreast on Slide 1. If you'd like to adjust your positions, please work things out here in the Discussion thread.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Survival (Hunting Lodge): 1d20 + 13 ⇒ (2) + 13 = 15

Survival (Hunting Lodge) **if I don't use my GM Star reroll earlier**: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Nella will take an Evil Outsider Bane bolt.

Aaaand here's her Day Job...

Craft: Musical Instruments: 1d20 + 10 ⇒ (2) + 10 = 12

*edit* I'm at work most of the day today but I'll work on setting up a 'Bot Me' spoiler when I get home tonight since work sometimes leaves me with long periods where I'm unable to post.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

VL Pat L., 'Socalwarhammer', has agreed to join us. We should hear from him this afternoon.

Nella knows the player as Jan from our Faithless & Forgotten arc.

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Awesome! Glad to have him along :)

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 2| HP: 29/30 | AC: 22 21 (16 Tch, 17 FF) | CMD: 15 | F: +5+1, R: +10+1, W: +4+1 | Init: +3 | Perc: +15+2/+16+2TF, SM: +13 | Active conditions: Cloak+1, Luck #10, Reduce Person

Craft, alchemy: 1d20 + 12 ⇒ (2) + 12 = 14

I probably should have been fired after that performance.

I don't mind being in the back of the pack, but I have a decently high perception (+16 to find traps), so it might be good to be in the front too.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Hello all! Glad to be coming along with the rest of you.

No Day Job... who needs it when your character is this awesome!?! j/k

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

The clues and benefits the party earned during the 'Preparations' of the mustering phase are summarized on Slide 3.

Here's what I'm tracking for potions and ammunition:
Kulga - potions of CSW & Fly; +1 Bane Arrow (Evil Outsider)
Nella - potion of CSW & oil of daylight; +1 Bane Bolt (Evil Outsider)
Brayne - potions of CSW & Fly; +1 Bane Arrow (Human) (Given to Kulga.)
Fuzzfoot - potions of CSW & Remove Curse; +1 Bane Hand Crossbow Bolt (Undead)
Caller - potions of CSW & Fly; +1 Bane Arrow (Evil Outsider) (Given to Kulga.)
Lancyn - potions of CSW & __________; +1 Bane __________ (__________)

Please select your potions and ammunition right away.

*EDIT* Corrected Brayne's arrow.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Hey GM, to correct that last post, Brayne's bane ammunituon is human as opposed to evil outsider.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Lancyn, please select your potions and one piece of +1 bane ammunition right away. - potions of CSW & __________; +1 Bane __________ (__________)
Please also enter your PC's basic info and Perception & Initiative modifiers on Slide 2.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Larry,

Thanks for the clarification via phone. We are good.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Hmm suggested tables might be able to act faster if the GM and players use a Google Hangout to alert one another to their posts.

I think that's a great idea, but I'd like us to make sure we still use the Gameplay and Discussion threads for communicating matters that are appropriate, making it easier for all of us to search through previous posts related to the session.

If you're willing to participate, just provide me your email address.

Mine is SmithLAIII@gmail.com.

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Sure thing!

freakymagnet@gmail.com

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

Larry, by way of clarification, Caller will only be casting Magic Vestment once- on Nella who will receive a +1 AC bonus to her clothing.

Caller will not be casting it upon himself as he already has magical armor and will be saving the spell slots for use later.

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Although it's fun to dust Nella off after nearly a year, I'm a little sad that Corona couldn't make it to the party - we would've had a nice little Team Oracle thing going with Caller & Brayne :3


Dragonskull |PBP Singnup

Passing Aid Token #4 to your table.

It's boosted with Timely Inspiration.

Have fun gang.

Grand Lodge

Male Human (Shoanti) Battle Oracle 6 hp 51 Fort +5 (+2 circumstance bonus vs. cold weather), Ref +5, Will +7; +1 trait bonus vs. fear CG Init +4 (roll twice); Senses Perception +11 AC 18, touch 12, flat-footed 16, Speed 35 (25 in armor).

First attack roll was a 1. Really? The dice-gods must really be angry. Must save face... time for a re-roll! In the first encounter no less!

Silver Crusade

In Play| Human (Varisian) Male LG Paladin of Iomedae 5 | HP 37/49 | AC 22, T 12, FF 20 | CMD 20 | F +9 R +6 W +7 | Init +2 | Per +0, SM +8, Ling +6 | Speed 30 ft | Smite Evil 1/2 Light 0/1 Lay on Hands 2/4 | Spells - 1st: 2/2 | Active Conditions: None. | Aura of Good, Aura of Courage | Re-Roll (+2) 1/1

Larry Sorry for the hold up with Lancyn.

Here is the information you were looking for

potions of CSW & Bull's Strength; +1 Bane Arrow (Undead)

Day Job Profession Soldier: 1d20 + 10 ⇒ (16) + 10 = 26

Edit: and email for Google Hangout gary.pepper.ii@gmail.com

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

***Token #4***
Passing Aid Token to
: GM Lorenzo
Current Boots: Timely Inspiration (courtesy of Oiur the skald)

Let's not hang onto it too long, before we pass it to another table, folks.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Aid Token Cheat Sheet

This should help select which benefit to use. Note: This one's been boosted. You can elect to do the same and pass it to another table.

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (0/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 2/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Unless we've got the remaining two Operatives on their last legs, I say we go ahead and use it here to help finish the battle more quickly and then pass it on. Otherwise, I think we should just boost it and pass it on.

JMHO, of course.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 2| HP: 29/30 | AC: 22 21 (16 Tch, 17 FF) | CMD: 15 | F: +5+1, R: +10+1, W: +4+1 | Init: +3 | Perc: +15+2/+16+2TF, SM: +13 | Active conditions: Cloak+1, Luck #10, Reduce Person

I concur with Nella here. Use it and pass it.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

I forget, but i am a dualed cursed oracle. Therefore I have the Misfortune Revelation. As an immediate action, you can force a creature within 30ft to reroll any one d20 roll that it has just made before the result of the roll is revealed. Must take result of the reroll. (Works on any creature once a day)

My preference for using the misfortune is to reroll (more for the GM to know immediately when an enemy should reroll):

An enemies critical threat
Enemy reroll save (when they roll >15)
PC reroll save (when they rolled <5)
PC reroll attack (when they rolled <5)

For players, use your good judgement when you think you want to use the misfortune to turn the tide in our favour.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

The Sovereign Court faction mission has a discrepancy: In one place, it states success is convincing two families. In another, it states success is convincing three. I've asked for clarification. I'm sure I'll get an answer soon.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

I moved us straight into the Silver Crusade faction, because two of the players' PCs are Silver Crusade faction, and I made the assumption that would be your roleplaying preference.

There's no requirement that you complete your PC's faction mission. You can carry out any of them. The various faction missions are listed and described on Slide 4.

If you prefer to pursue another faction mission, please let me know right away, and I can quickly change the party's course.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness
Kulga wrote:
Was Kulga's 2nd Diplomacy check not kosher?

I apologize for not answering your question right away. I caught my oversight and counted her second effort toward the party's success.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Yeah, I caught that, thanks for the clarification though.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

As a courtesy, I included the link to the rules for trample in the Gameplay post.

This is the first time I've used trample, and I may have overlooked something.

If you think I've overlooked something, please don't hesitate to correct me.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Dark Archive Mission Complete

Pathfinder agents begin broadcasting illuminated signals that confuse the Black Echelon agents.
(Once during the adventure, the PCs can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to half the group’s APL=3.)

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Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Lorenzo's #9-00: Assault on Absalom (Tier 5-6) Discussion All Messageboards

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