Duelist

Zakrael's page

34 posts. Organized Play character for J. A. Chapman.


Full Name

Zakrael

Race

Ranger 4 (HP: 50/50) | AC: 21, TAC: 18 | Perception +7, F: +5, R: +9, W: +7 | Resonance: 3/3 | Hero Points: 1/1

Classes/Levels

| Benedict the Bear (HP: 28/36) | AC: 17, TAC: 17 | Perception +5, F: +5, R: +5, W: +5

Strength 12
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 14
Charisma 10

About Zakrael

Zakrael
Male arctic elf ranger 4
Elf, Good, Humanoid
Percep +7; Senses low-light vision
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Defense HP 50 Hero Points 1 Res 1
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TAC 18; AC 21
Fort +5; Ref +9; Will +7
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Offense
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Speed 30 ft.
Melee Dagger +8 (Agile, Finesse, Thrown 10ft, Versatile S), Damage 1d4+1 piercing
Melee Elven Curve Blade +8 (Elf, Finesse, Forceful), Damage 1d8+1 slashing
Ranged Composite Longbow +9 (Deadly d10), Damage 1d8 piercing
. . Arrows 40/40
Otherworldly Magic Known (CL 1st)
. . 0 (at will)—light
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Statistics
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Str 12 (+1); Dex 18 (+4); Con 10 (+0); Int 12 (+1); Wis 14 (+2); Cha 10 (+0)
Skills Acrobatics +8, Athletics +6, Esoteric Order Lore +5, Medicine +6, Nature +6, Stealth* +9, Survival +6
Feats Animal Companion, Battle Medic, Companion's Bond, Favored Aim, Forager, Otherworldly Magic, Quick Identification, Toughness
Languages Common, Elven
Other Abilities Hunt Target
Other Gear +1 studded leather, dagger, elven curve blade, composite longbow, arrows (40), backpack, bedroll, belt pouch, flint and steel, grappling hook, rations (3 days), sheath, sheath, silk rope (50 foot), waterskin, coins (42 sp, 8 cp)
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Benedict, Zakrael's Animal Companion
Male bear
Animal
Percep +5; Senses Scent
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Defense HP 36
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TAC 17; AC 17
Fort +5; Ref +5; Will +5
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Offense
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Speed 35 ft.
Melee Jaws +7, Damage 1d8+3 piercing;
Melee Claw (agile) +7, Damage 1d6+3 slashing
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Statistics
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Str 16 (+3); Dex 14 (+2); Con 12 (+1); Int 2 (-4); Wis 12 (+1); Cha 8 (-1)
Skills Acrobatics +6, Athletics +7
Feats None
Languages Common, Elven
Other Abilities Work Together
Other Gear None
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BOT ME
Downtime: Survive in the Wild.
Exploration: Searching, unless danger is nearby. Then Sneaking.
Encounter: Command an Animal (Stride + Work Together OR Strike (Jaws) + Strike (Claws), Hunt Target (if not active) and Strike (Shortbow). Strike (Elven Curve Blade) as a last resort.