DM Amazing Red |
They follow you meekly as you explore. The next room of note appears to be a finely appointed room serves as a study, a shrine, and a bedchamber. The walls are decorated with staggeringly detailed maps of a world made of mazes, over all of which looms a horned demon with a pentagram branded into its forehead. A large chest sits at the foot of an oversized bed to the southwest, while a short passageway to the north ends at a nook with a chair set before a crystal lens the size of a fit that is set into the wall. A table strewn with alchemical equipment and archaeological tools sits to the north. The most striking object on the table is a strange metallic framework that holds a heart-sized purple crystal at its core. Bits of what appear to be scorched and partially melted stone cling in lumps to the softly glowing crystal. As Gorn opens the door a wave of magic energy washes over everyone except for Nash!
Greater Dispel Magic: 1d20 + 11 ⇒ (14) + 11 = 25 So CL14.
SR: 1d20 + 15 ⇒ (10) + 15 = 25
Gorn also feels a spell trying to affect him.
Gorn can give me a Will save DC31 or take 225 negative energy damage. If you make it, you take half. This is a mythic effect.
Inside you also see four cultists aiding a giant sized horned human woman who is working on a crystal.
You feel a strong connection to this woman. You feel like she is related to you.
"Curses, intruders. I will have to stop the process to kill you. How inconvenient."
C: 1d20 ⇒ 9
G: 1d20 + 11 ⇒ (11) + 11 = 22
H: 1d20 + 20 ⇒ (15) + 20 = 35
N: 1d20 + 6 ⇒ (3) + 6 = 9
V: 1d20 + 8 ⇒ (2) + 8 = 10
She casts a spell and a vertical curtain of whirling blades shaped of pure force springs into existence. It is providing cover
You take Reflex 31 for half: 13d8 ⇒ (2, 5, 5, 2, 6, 8, 2, 2, 4, 8, 4, 3, 3) = 54 This is a mythic effect.
Party is up!
Varda Beardedheart |
Varda sprouts wings and flies upward to within a few feet of the top of the blades, preparing to draw her bow. She should still have cover from them, but be within a 5' of the enemies not having cover.
Na'shok |
"The King of Beasts? If Baphomet was speaking the truth, that makes you my half-sister. Step aside, sister, it's you that stands no chance. We will defeat you and finish what we came here for."
Gorn-Rel |
With no way to use the scroll of Heal and with Vard distracted, Gorn-Rel focuses his ki to knit his massive wounds.
Wholeness of Body: 16 HP
He then focus' his divine energy to bring the order of his will onto the beings in that room.
Order's Wrath: 10d6 ⇒ (6, 6, 5, 6, 3, 6, 1, 4, 6, 1) = 44 DC 18 save for half. If failed, they are dazed for one round
Na'shok |
Na'shok retrieves the scroll of heal and hands it to Larissa along with a mote of divine power to bolster her.
Using Wild Arcana to hit Larissa with greater evolution surge. She'll pick up increased charisma and skilled (use magic device).
DM Amazing Red |
Nash and Larissa put together a concerted effort to heal Gorn of his injuries to much success. Gorn lays down the law on the cultists and nephilim inside.
C1: 1d20 + 12 ⇒ (7) + 12 = 19
C2: 1d20 + 12 ⇒ (7) + 12 = 19
C3: 1d20 + 12 ⇒ (18) + 12 = 30
C4: 1d20 + 12 ⇒ (10) + 12 = 22
SR Check: 1d20 + 14 ⇒ (2) + 14 = 16
The cultists shrug off Gorn's spell and it does nothing to Hepzamirah.
"I am protected by Baphomet's grace you fool."
The cultists each cast a spell, bombarding the partyI.E. Gorn and Varda with chaotic energy!
Chaos Hammer Will DC19 for half: 10d6 ⇒ (4, 2, 5, 5, 1, 2, 1, 5, 6, 6) = 37
Chaos Hammer Will DC19 for half: 10d6 ⇒ (5, 1, 2, 6, 4, 4, 3, 1, 4, 6) = 36
Chaos Hammer Will DC19 for half: 10d6 ⇒ (1, 3, 6, 1, 2, 2, 2, 4, 6, 4) = 31
Chaos Hammer Will DC19 for half: 10d6 ⇒ (6, 1, 5, 3, 5, 3, 3, 6, 2, 6) = 40
If you fail, you are slowed and take full damage.
1d2 ⇒ 2
Hepzamirah moves and points at Varda. A beam of eerie dark fire shoots out at her.
Vs Touch, Cover: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
Make a Fort save DC30 or take 12d6 + 11 ⇒ (3, 4, 6, 5, 3, 5, 5, 1, 2, 1, 2, 2) + 11 = 50. If you make it you only take 3d6 + 11 ⇒ (3, 5, 1) + 11 = 20 The party is up.
Gorn-Rel |
Will: 1d20 + 17 ⇒ (9) + 17 = 26
Will: 1d20 + 17 ⇒ (16) + 17 = 33
Will: 1d20 + 17 ⇒ (6) + 17 = 23
Will: 1d20 + 17 ⇒ (17) + 17 = 34
Gorn-Rel ignores the cultists' prayers.
He looks at the swirling death in front of him and times his leap through it.
Reflex Surge: 1d20 + 19 + 1d8 ⇒ (11) + 19 + (4) = 34
Amazingly, he goes through without a scratch, and begins to beat the second cultist with his fists.
Flurry: 1d20 + 27 ⇒ (10) + 27 = 37
Damage: 3d6 + 18 ⇒ (3, 1, 2) + 18 = 24
Flurry: 1d20 + 27 ⇒ (20) + 27 = 47
Damage: 3d6 + 18 ⇒ (6, 2, 3) + 18 = 29
Flurry (Confirm): 1d20 + 27 ⇒ (9) + 27 = 36
Damage: 3d6 + 18 ⇒ (5, 3, 6) + 18 = 32
Flurry: 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 3d6 + 18 ⇒ (1, 5, 4) + 18 = 28
Flurry: 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 3d6 + 18 ⇒ (1, 3, 5) + 18 = 27
Flurry: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 3d6 + 18 ⇒ (2, 3, 5) + 18 = 28
He then focuses his ki to speed his reflexes. +5 to AC and Touch AC
Na'shok |
"You won't be sacrificing anyone today, sister." Na'shok says as he grabs Larissa (and Varda if she's still on this side of the wall) and steps sideways between worlds to arrive on the other side of the blade barrier.
1d100 ⇒ 52
Teleporting to the bottom left corner.
Varda Beardedheart |
Will (nat 1s): 4d20 ⇒ (5, 11, 5, 9) = 30
DM, how are they dealing outsider-level damage with that spell? We're not outsiders; we're extraplanar, but not outsiders.
Fort: 1d20 + 18 ⇒ (4) + 18 = 22
Immediate action reroll: 1d20 + 18 ⇒ (10) + 18 = 28
Surge: 2d8 ⇒ (8, 4) = 12
That probably wasn't worth two uses of mythic power. Oh well.
Varda quickly recovers from Nash's teleport and flies upward a few feet before unleashing the power of her bow upon the evil woman.
Pew: 1d20 + 24 - 2 ⇒ (12) + 24 - 2 = 34
Damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (3, 4) = 23
Pew: 1d20 + 24 - 2 ⇒ (20) + 24 - 2 = 42
Confirm: 1d20 + 24 - 2 ⇒ (10) + 24 - 2 = 32
Surge, if needed: 2d8 ⇒ (6, 3) = 9 (let me know)
Damage: 4d8 + 40 + 2d6 ⇒ (2, 2, 5, 7) + 40 + (4, 2) = 62
Pew: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34
Damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (5, 6) = 24
Pew: 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18
The crit also designates her for my allies; you guys get +6 on crit confirmation rolls against her for six rounds.
DM Amazing Red |
Yea you need the surge to confirm. I thought extraplanar counted, my mistake.
Varda hits with almost all her shots and one does massive damage, though all of them do less than normal.
C1 will cast a spell blessing his fellow cultists and his mistress. Blessing of Fervor.
The others step closer to their mistress and heal themselves.
CCW: 4d8 + 10 ⇒ (1, 8, 5, 2) + 10 = 26
CCW: 4d8 + 10 ⇒ (5, 3, 7, 8) + 10 = 33
CCW: 4d8 + 10 ⇒ (1, 8, 6, 3) + 10 = 28
Hepzamirah steps closer to Varda, swinging her large pick.
Power Attack, Fury of the Abyss: 1d20 + 35 ⇒ (12) + 35 = 47
2d6 + 43 ⇒ (2, 5) + 43 = 50
Power Attack, Fury of the Abyss: 1d20 + 35 ⇒ (5) + 35 = 40
2d6 + 43 ⇒ (2, 3) + 43 = 48
Power Attack, Fury of the Abyss: 1d20 + 30 ⇒ (7) + 30 = 37
2d6 + 43 ⇒ (3, 2) + 43 = 48
Power Attack, Fury of the Abyss: 1d20 + 25 ⇒ (1) + 25 = 26
2d6 + 43 ⇒ (6, 3) + 43 = 52
Power Attack, Fury of the Abyss: 1d20 + 20 ⇒ (1) + 20 = 21
2d6 + 43 ⇒ (3, 3) + 43 = 49
Gore: 1d20 + 31 ⇒ (8) + 31 = 39
2d6 + 22 ⇒ (4, 5) + 22 = 31
If this drops Varda, the next go on Nash. Party is up.
Gorn-Rel |
Gorn-Rel gets up close and personal with C2 and Hepzamirah. (AH, 35)
He focuses his inner strength to ignore the damage reduction of Hepzamirah. His punches and kicks alternate between Hepzamirah and the cultist.
Fury Flurry: 1d20 + 27 + 9 ⇒ (12) + 27 + 9 = 48
Damage: 3d6 + 18 + 9 ⇒ (4, 5, 5) + 18 + 9 = 41
Fury Flurry: 1d20 + 27 + 9 ⇒ (2) + 27 + 9 = 38
Damage: 3d6 + 18 + 9 ⇒ (3, 4, 5) + 18 + 9 = 39
Fury Flurry: 1d20 + 22 + 9 ⇒ (2) + 22 + 9 = 33
Damage: 3d6 + 18 + 9 ⇒ (3, 2, 3) + 18 + 9 = 35
Fury Flurry: 1d20 + 22 + 9 ⇒ (16) + 22 + 9 = 47
Damage: 3d6 + 18 + 9 ⇒ (6, 3, 3) + 18 + 9 = 39
Fury Flurry: 1d20 + 17 + 9 ⇒ (7) + 17 + 9 = 33
Damage: 3d6 + 18 + 9 ⇒ (2, 2, 6) + 18 + 9 = 37
Amazing Initiative: 1d20 + 27 + 9 ⇒ (3) + 27 + 9 = 39
Damage: 3d6 + 18 + 9 ⇒ (3, 1, 1) + 18 + 9 = 32
Gorn-Rel |
You guys probably understand the movement rules better than I, but can one move both vertically and horizontally in one 5" step?
Varda Beardedheart |
Err, actually, just realized my flying up action was two rounds ago, not last round... so I wouldn't've been in range of Njord, as my described movement (within a 5' fly-step of the top of the blade barrier) would put me out of his reach.
Na'shok |
With a surge of speed and power, Na'shok brings his weapon up parrying one of his giant half-sister's powerful blows.
Nash's AC is currently 42. With Sudden Block he'll deflect the 44 as well.
Sudden Block attack (heroism, eaglesoul): 1d20 + 21 + 4 + 2 ⇒ (4) + 21 + 4 + 2 = 31
Surge (take the highest): 2d8 ⇒ (2, 1) = 3 So that's a 33 to hit.
Damage (ignores all DR): 1d10 + 29 + 4 + 3 ⇒ (6) + 29 + 4 + 3 = 42
Despite his myriad magical defenses, Na'shok still suffers a nasty wound. He reels back with Soulshear, channels his divine spark, and strikes back with a vengeance.
Using Touch of Rage as a swift. Rage. Fight defensively.
Primary (heroism, eaglesoul, ToR, rage, defensive): 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (8) + 21 + 4 + 2 + 6 + 2 - 4 = 39
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (8) + 29 + 4 + 3 + 6 + 3 = 53
Iterative: 1d20 + 16 + 4 + 2 + 6 + 2 - 4 ⇒ (19) + 16 + 4 + 2 + 6 + 2 - 4 = 45
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (4) + 29 + 4 + 3 + 6 + 3 = 49
Haste Attack: 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (7) + 21 + 4 + 2 + 6 + 2 - 4 = 38
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (1) + 29 + 4 + 3 + 6 + 3 = 46
Confirming: 1d20 + 16 + 4 + 2 + 6 + 2 - 4 ⇒ (16) + 16 + 4 + 2 + 6 + 2 - 4 = 42
Extra Damage: 2d10 + 58 + 8 + 6 + 12 + 6 ⇒ (10, 7) + 58 + 8 + 6 + 12 + 6 = 107
Varda Beardedheart |
Njord, Nash... they're basically the same thing.
Varda narrows her eyes and continues to unload.
Pew: 1d20 + 24 - 2 + 1 ⇒ (1) + 24 - 2 + 1 = 24
Pew: 1d20 + 24 - 2 + 1 ⇒ (18) + 24 - 2 + 1 = 41
Damage: 1d8 + 10 + 2d6 + 1 ⇒ (3) + 10 + (3, 6) + 1 = 23
Pew: 1d20 + 19 - 2 + 1 ⇒ (4) + 19 - 2 + 1 = 22
Pew: 1d20 + 14 - 2 + 1 ⇒ (6) + 14 - 2 + 1 = 19
... apparently she narrowed her eyes a bit too much.
DM Amazing Red |
Varda lands one shot on the nephilim. In desperation she turns her fury on Gorn.
Fury of the Abyss: 1d20 + 40 ⇒ (3) + 40 = 43
2d6 + 28 ⇒ (2, 3) + 28 = 33
Fury of the Abyss: 1d20 + 40 ⇒ (19) + 40 = 59
Confirming: 1d20 + 40 ⇒ (12) + 40 = 52
If I need to surge to confirm: 1d8 ⇒ 7
8d6 + 112 ⇒ (2, 3, 4, 6, 5, 5, 4, 3) + 112 = 144 Make a fort save DC35 or take another Nonlethal: 3d6 ⇒ (5, 4, 3) = 12 and be staggered for 1 round.
Fury of the Abyss: 1d20 + 35 ⇒ (13) + 35 = 48
2d6 + 28 ⇒ (3, 4) + 28 = 35
Fury of the Abyss: 1d20 + 30 ⇒ (11) + 30 = 41
2d6 + 28 ⇒ (2, 3) + 28 = 33
Fury of the Abyss: 1d20 + 25 ⇒ (14) + 25 = 39
2d6 + 28 ⇒ (6, 3) + 28 = 37
Gore: 1d20 + 36 ⇒ (13) + 36 = 49
2d6 + 11 ⇒ (3, 1) + 11 = 15
If one drops Gorn, the rest go on Nash. Party is up again.
Na'shok |
Barda can keep him up with her marshal thing.
Fight On (Su): With an order or a determined look, you spur a wounded ally to keep fighting. As an immediate action, you can expend one use of mythic power to allow a creature other than yourself that is reduced to fewer than 0 hit points to remain conscious and alive. The creature can't die from hit point damage until after the start of your next turn. You can extend this effect for 1 round at the start of your next turn by expending another use of mythic power as a free action. Though the creature can't be killed by hit point damage, any damage it takes still applies to its current hit points. When this ability's effect ends, the creature falls unconscious or dies if its current hit points or other circumstances would otherwise cause it to do so. The creature must be within 30 feet for you to start or extend this effect.
Varda Beardedheart |
Yup yup. How far down does the crit drop you? Might be better to wait if you're still technically alive...
Gorn-Rel |
If I absorb the first 30, then down at like -17. So still alive, thanks to being mythic, but in danger of actually dying. It might be wiser just to finish the fight.
Gorn-Rel |
I'm going to take my turn because I got secret information from Nash-Njord-All Paragons of northern hairy masculinity.
Gorn he would have fallen if he did not feel his divine father's energy flow from Varda into his damaged body.
Furious Flurry: 1d20 + 27 + 9 ⇒ (18) + 27 + 9 = 54
Damage: 3d6 + 18 + 9 ⇒ (6, 1, 6) + 18 + 9 = 40
Furious Flurry: 1d20 + 27 + 9 ⇒ (3) + 27 + 9 = 39
Damage: 3d6 + 18 + 9 ⇒ (6, 2, 6) + 18 + 9 = 41
Furious Flurry: 1d20 + 22 + 9 ⇒ (20) + 22 + 9 = 51
Damage: 3d6 + 18 + 9 ⇒ (1, 2, 4) + 18 + 9 = 34
Furious Flurry (Confirm): 1d20 + 22 + 9 ⇒ (10) + 22 + 9 = 41
Damage: 6d6 + 36 + 18 ⇒ (6, 5, 5, 4, 6, 3) + 36 + 18 = 83
Furious Flurry: 1d20 + 22 + 9 ⇒ (5) + 22 + 9 = 36
Damage: 3d6 + 18 + 9 ⇒ (6, 1, 4) + 18 + 9 = 38
Furious Flurry: 1d20 + 17 + 9 ⇒ (20) + 17 + 9 = 46
Damage: 3d6 + 18 + 9 ⇒ (6, 1, 6) + 18 + 9 = 40
Furious Flurry (Confirm): 1d20 + 17 + 9 ⇒ (20) + 17 + 9 = 46
Damage: 6d6 + 36 + 18 ⇒ (3, 1, 5, 4, 4, 6) + 36 + 18 = 77
Two of the divine prince's blows are particularly mighty. His attacks against ignore all damage reduction
Na'shok |
I was going to say that Nash isn't from the north but then I remember he was raised by a tribe of Mammoth Lords so... correction withdrawn.
With his sister distracted, Na'shok presses his attack. "Send father my regards!" he roars as he strikes.
Primary (heroism, eaglesoul, ToR, rage, defensive): 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (20) + 21 + 4 + 2 + 6 + 2 - 4 = 51
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (7) + 29 + 4 + 3 + 6 + 3 = 52
Iterative: 1d20 + 16 + 4 + 2 + 6 + 2 - 4 ⇒ (9) + 16 + 4 + 2 + 6 + 2 - 4 = 35
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (8) + 29 + 4 + 3 + 6 + 3 = 53
Haste Attack: 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (17) + 21 + 4 + 2 + 6 + 2 - 4 = 48
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (3) + 29 + 4 + 3 + 6 + 3 = 48
Confirming: 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (6) + 21 + 4 + 2 + 6 + 2 - 4 = 37
Extra Damage: 2d10 + 58 + 8 + 6 + 12 + 6 ⇒ (5, 8) + 58 + 8 + 6 + 12 + 6 = 103
Varda Beardedheart |
So if I use Fight On, I assume the rest of her attacks would continue to be on you. How much farther down would you be than -17?
Gorn-Rel |
Rent by pickaxe and horn, bloody beyond all recognition -- it seems impossible that he could still be living let alone standing -- Gorn-Rel steps towards a cultist.
Flurry: 1d20 + 27 ⇒ (12) + 27 = 39
Damage: 3d6 + 18 ⇒ (2, 2, 4) + 18 = 26
Flurry: 1d20 + 27 ⇒ (7) + 27 = 34
Damage: 3d6 + 18 ⇒ (4, 3, 2) + 18 = 27
Flurry: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 3d6 + 18 ⇒ (4, 6, 4) + 18 = 32
Flurry: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 3d6 + 18 ⇒ (6, 6, 6) + 18 = 36
Flurry (Confirm): 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 3d6 + 18 ⇒ (4, 2, 5) + 18 = 29
Flurry: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 3d6 + 18 ⇒ (5, 6, 5) + 18 = 34
Varda Beardedheart |
Alrighty, so we just have to do 100 or so points of healing to you before the end of next round.
Varda flies over the wall and down next to Gorn, calling on Torag's power as she never has before. Move to fly over to him, standard to LoH, second standard (via mythic) to LoH. Extend the effect of Fight On for another turn (mythic).
LoH: 9d6 ⇒ (5, 5, 1, 3, 2, 2, 2, 5, 4) = 29
LoH: 9d6 ⇒ (2, 3, 5, 1, 1, 1, 6, 3, 4) = 26
Those are some bad rolls... figure out how far down you still are.
DM Amazing Red |
Varda flies over and channels the power of Torag, healing many of Gorn's wounds. The remaining cultists step forward, their hands glowing with dark energy.
C3 vs Touch: 1d20 + 16 ⇒ (7) + 16 = 23
Will DC19 for half: 4d8 + 10 ⇒ (3, 6, 6, 5) + 10 = 30
C4 vs Touch: 1d20 + 16 ⇒ (5) + 16 = 21
Will DC19 for half: 4d8 + 10 ⇒ (3, 5, 1, 3) + 10 = 22
They both touch Gorn before he rips one of them apart. Nash and Varda again.
Gorn-Rel |
They should probably be rolling against his SR.
Will: 1d20 + 17 ⇒ (13) + 17 = 30
Will: 1d20 + 17 ⇒ (10) + 17 = 27
Their spells cannot touch the prince given his divine power even in this weakened state.
Na'shok |
Na'shok charges forward to bring down his sister's remaining pawns.
Burning an AP to move.
Primary (heroism, eaglesoul, ToR, rage, defensive): 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (18) + 21 + 4 + 2 + 6 + 2 - 4 = 49
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (1) + 29 + 4 + 3 + 6 + 3 = 46
Iterative: 1d20 + 16 + 4 + 2 + 6 + 2 - 4 ⇒ (11) + 16 + 4 + 2 + 6 + 2 - 4 = 37
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (3) + 29 + 4 + 3 + 6 + 3 = 48
Haste Attack: 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (20) + 21 + 4 + 2 + 6 + 2 - 4 = 51
Damage: 1d10 + 29 + 4 + 3 + 6 + 3 ⇒ (5) + 29 + 4 + 3 + 6 + 3 = 50
Confirming: 1d20 + 21 + 4 + 2 + 6 + 2 - 4 ⇒ (11) + 21 + 4 + 2 + 6 + 2 - 4 = 42
Extra Damage: 2d10 + 58 + 8 + 6 + 12 + 6 ⇒ (3, 1) + 58 + 8 + 6 + 12 + 6 = 94
Varda you can keep using mythic power to keep the effect going.
DM Amazing Red |
SR: 1d20 + 10 ⇒ (2) + 10 = 12
SR: 1d20 + 10 ⇒ (9) + 10 = 19
You can extend it for as long as you have mythic power.
Nash finishes off the remaining cultists!
Welcome to level 15 and tier 7!
Before you can loot Hepzamirah's corpse it rips open, collapsing in a shower of corruption as the smoking, ghostly image of a towering horned demon spills up from her rapidly decaying remains.
“Mortal worms! You have destroyed my daughter. But even in her failure, she proved of use to me, for while you toyed with her, I took from your mewling patron one of her own! Know, fools, that none of those you value are safe from me. Even your goddess Iomedae knows my wrath, for I have claimed her herald as my latest plaything, stolen from her as you whiled your time away in the Midnight Isles. And now, I do the same to you! When I am done with you, your bones shall join those of millions more within the walls of my Ivory Labyrinth!”
The demon's form then starts becoming a real physical form! Yet just before the demon lord can do so, the shadows suddenly darken around his form, then rush in and surround him in a vortex of violence. Flesh begins peeling away from Baphomet’s frame, and a horn suddenly snaps off at the root. The demon lord shrieks in pain as a familiar, feminine voice speaks from the shadows.
“No, lord of slain daughters. This is my realm, and these are my guests. You are the intruder here, and your bones shall decorate my palace walls if you choose to remain!”
Baphomet shrieks again, but then his form shrinks away and vanishes as he chooses instead to f lee from Nocticula’s presence. With the demon lord of minotaurs gone, the shadows congeal before the PCs, granting them a glimpse of Nocticula’s feminine curves somewhere in the darkness as she speaks one final time.
“And so you have done it. I must admit, I’m a touch surprised. You have more in you than I suspected. Rest assured, mortals, that your enemies will claim no more of my realm’s blood for themselves. Yet you have made a greater enemy than the children of gods tonight, and I suspect you will be facing Baphomet again. Were that I could be there to watch. I must say, I’m not sure who would prevail in such a clash! No matter— the way to the Midnight Fane and your homes on the Material Plane lies before you. You have but to step into my shadow to be on your way home.”
+1 Glaive x4
Amulet of Natural Armor +2 x4
Wand of Cure Moderate Wounds(10 charges) x4
Wand of Shield of Faith(CL 6, 10 charges) x4
Potion of Cure Serious Wounds x4
+3 Large Fullplate
Blancher(See OOC for details)
Amulet of Natural Armor +3
Headband of Wisdom +6
Fasciculus Labyrinthum(See OOC for details)
10150 gold
You feel a bit of your sister's power flow into Soulshear. It now has the properties of a belt of thunderous charging as well.
That's the end of Book 4!