| Gorn-Rel |
Flurry: 1d20 + 23 ⇒ (3) + 23 = 26
Damage: 3d6 + 15 ⇒ (1, 5, 1) + 15 = 22
Flurry: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 3d6 + 15 ⇒ (5, 5, 2) + 15 = 27
Flurry: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 3d6 + 15 ⇒ (3, 2, 2) + 15 = 22
Flurry: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 3d6 + 15 ⇒ (4, 1, 3) + 15 = 23
Flurry: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 3d6 + 15 ⇒ (2, 3, 6) + 15 = 26
Flurry: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 3d6 + 15 ⇒ (5, 5, 5) + 15 = 30
Gorn-Rel moves forward to assualt the snake woman. He falls into a defensive stance. Ki to AC: 43
| Varda Beardedheart |
"I didn't hear you mention arrows," replies Varda to Aen with a grin, before unloading her bow into the snake-woman. Step to E50.
Pew! (rapid shot, haste): 1d20 + 21 - 2 + 1 ⇒ (1) + 21 - 2 + 1 = 21
Pew! (rapid shot, haste): 1d20 + 21 - 2 + 1 ⇒ (6) + 21 - 2 + 1 = 26
Damage?: 1d8 + 10 + 2d6 ⇒ (7) + 10 + (3, 2) = 22
Pew! (rapid shot, haste): 1d20 + 21 - 2 + 1 ⇒ (8) + 21 - 2 + 1 = 28
Damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (1, 2) = 15
Pew! (rapid shot, haste): 1d20 + 16 - 2 + 1 ⇒ (20) + 16 - 2 + 1 = 35
Confirm: 1d20 + 16 - 2 + 1 ⇒ (13) + 16 - 2 + 1 = 28
Surge, if needed: 2d10 ⇒ (1, 10) = 11 (38)
Damage: 4d8 + 40 + 2d6 ⇒ (7, 1, 7, 8) + 40 + (3, 5) = 71
If that confirms, Gorn adds +5 to any rolls to confirm crits against her for the next 5 rounds.
Pew! (rapid shot, haste): 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25
Damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (1, 1) = 14
| Aenthurien |
Will: 1d20 + 12 ⇒ (19) + 12 = 31
Aen shrugs off the spell and takes a step forward, then begins firing arrows at the eastern wizard.
M.Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (16) + 21 + 1 - 2 - 3 = 33
Damage: 1d8 + 7 + 9 ⇒ (3) + 7 + 9 = 19
M.Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (6) + 21 + 1 - 2 - 3 = 23
Damage: 1d8 + 7 + 9 ⇒ (5) + 7 + 9 = 21
M.Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (5) + 21 + 1 - 2 - 3 = 22
Damage: 1d8 + 7 + 9 ⇒ (6) + 7 + 9 = 22
M.Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (19) + 21 + 1 - 2 - 3 = 36
Damage: 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23
Iterative, M.Rapid, Haste, DA: 1d20 + 16 + 1 - 2 - 3 ⇒ (16) + 16 + 1 - 2 - 3 = 28
Damage: 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23
Hasted M.Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (15) + 21 + 1 - 2 - 3 = 32
Damage: 1d8 + 7 + 9 ⇒ (3) + 7 + 9 = 19
| DM Amazing Red |
Varda hits the snake woman once with an arrow, critically while Aen embeds four arrows into his target. The Lamia flies 30 feet into the air provoking from Gorn and casts a spell. Aen, Larissa, Nash, and Varda are all assaulted by tentacles!
Grapple: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Gorn and Nash are up!
| Gorn-Rel |
Leaving the lamia to the archers, Gorn-Rel leaps to attack the uninjured man-witch.
Flurry: 1d20 + 23 + 1 ⇒ (8) + 23 + 1 = 32
Damage: 3d6 + 15 ⇒ (6, 2, 3) + 15 = 26
Flurry: 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
Damage: 3d6 + 15 ⇒ (5, 1, 2) + 15 = 23
Flurry (Haste): 1d20 + 23 + 1 ⇒ (2) + 23 + 1 = 26
Damage: 3d6 + 15 ⇒ (4, 2, 3) + 15 = 24
Flurry : 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35
Damage: 3d6 + 15 ⇒ (5, 2, 4) + 15 = 26
Flurry: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24
Damage: 3d6 + 15 ⇒ (5, 1, 4) + 15 = 25
Flurry: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage: 3d6 + 15 ⇒ (1, 2, 1) + 15 = 19
Flurry: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Damage: 3d6 + 15 ⇒ (4, 6, 1) + 15 = 26
Flurry (Critical Conformation): 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42
Damage: 3d6 + 15 ⇒ (3, 5, 6) + 15 = 29
| DM Amazing Red |
Yes, the surge was needed.
Gorn hits with his opportunistic strike and pummels the uninjured witch into a blood mess and he hits the ground with a thud. Nash shows an uncharacteristic concern for someone else and dismisses Larissa. The remaining witch also takes to the air and casts a spell to heal the Lamia.
CCW: 4d8 + 11 ⇒ (3, 7, 4, 6) + 11 = 31
Aen and Varda!
| Varda Beardedheart |
Varda grips her bow and struggles against the entangling vines.
Dispel Magicks: 1d20 + 12 ⇒ (18) + 12 = 30
| Aenthurien |
Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (19) + 21 + 1 - 2 - 3 = 36
Damage: 1d8 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (3) + 21 + 1 - 2 - 3 = 20
Damage: 1d8 + 7 + 9 ⇒ (6) + 7 + 9 = 22
Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (3) + 21 + 1 - 2 - 3 = 20
Damage: 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23
Iterative Rapid, Haste, DA: 1d20 + 16 + 1 - 2 - 3 ⇒ (11) + 16 + 1 - 2 - 3 = 23
Damage: 1d8 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Hasted Rapid, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (2) + 21 + 1 - 2 - 3 = 19
Damage: 1d8 + 7 + 9 ⇒ (2) + 7 + 9 = 18
Aen keeps firing, poorly, at the wizard
| Na'shok |
Nash steps forward and cleaves into the surviving witch.
Chop: 1d20 + 18 + 4 + 1 ⇒ (5) + 18 + 4 + 1 = 28
Damage: 1d10 + 26 + 4 ⇒ (7) + 26 + 4 = 37
Iterative: 1d20 + 13 + 4 + 1 ⇒ (14) + 13 + 4 + 1 = 32
Damage: 1d10 + 26 + 4 ⇒ (4) + 26 + 4 = 34
Haste: 1d20 + 18 + 4 + 1 ⇒ (12) + 18 + 4 + 1 = 35
Damage: 1d10 + 26 + 4 ⇒ (7) + 26 + 4 = 37
| Aenthurien |
Aen takes a step closer and tries to take out the witch before moving on to the lamia.
M.Rpd, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (5) + 21 + 1 - 2 - 3 = 22
Damage: 1d8 + 7 + 9 ⇒ (8) + 7 + 9 = 24
M.Rpd, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (2) + 21 + 1 - 2 - 3 = 19
Damage: 1d8 + 7 + 9 ⇒ (5) + 7 + 9 = 21
M.Rpd, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (17) + 21 + 1 - 2 - 3 = 34
Damage: 1d8 + 7 + 9 ⇒ (1) + 7 + 9 = 17
M.Rpd, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (5) + 21 + 1 - 2 - 3 = 22
Damage: 1d8 + 7 + 9 ⇒ (1) + 7 + 9 = 17
Iterative M.Rpd, Haste, DA: 1d20 + 16 + 1 - 2 - 3 ⇒ (15) + 16 + 1 - 2 - 3 = 27
Damage: 1d8 + 7 + 9 ⇒ (1) + 7 + 9 = 17
Hasted M.Rpd, Haste, DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (8) + 21 + 1 - 2 - 3 = 25
Damage: 1d8 + 7 + 9 ⇒ (2) + 7 + 9 = 18
| Varda Beardedheart |
Varda continues firing at the snake-woman.
Pew (rapid shot, haste): 1d20 + 21 - 2 + 1 ⇒ (2) + 21 - 2 + 1 = 22
Damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (6, 2) = 24
Pew (rapid shot, haste): 1d20 + 21 - 2 + 1 ⇒ (4) + 21 - 2 + 1 = 24
Damage: 1d8 + 10 + 2d6 ⇒ (1) + 10 + (3, 5) = 19
Pew (rapid shot, haste): 1d20 + 21 - 2 + 1 ⇒ (18) + 21 - 2 + 1 = 38
Damage: 1d8 + 10 + 2d6 ⇒ (4) + 10 + (4, 3) = 21
Pew (rapid shot, haste): 1d20 + 16 - 2 + 1 ⇒ (8) + 16 - 2 + 1 = 23
Damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (2, 2) = 16
Pew (rapid shot, haste): 1d20 + 11 - 2 + 1 ⇒ (16) + 11 - 2 + 1 = 26
Damage: 1d8 + 10 + 2d6 ⇒ (5) + 10 + (6, 5) = 26
| DM Amazing Red |
Aen lands three of his shots on the witch, taking him down while Varda lands a single shot on the Lamia. The Lamia in return will take advantage of the still lingering hex and attempts to cast a spell.
Concentration: 1d20 + 21 ⇒ (11) + 21 = 32
She then reaches out to touch Nash.
Touch!: 1d20 + 24 ⇒ (19) + 24 = 43
Make a DC20 Will save vs Bestow Curse or take -4 to all att/saves/skill checks. Nash and Gorn are up otherwise.
| Gorn-Rel |
Gorn-Rel gives her a dragon uppercut.
Flurry: 1d20 + 23 + 1 ⇒ (12) + 23 + 1 = 36
Damage: 3d6 + 15 ⇒ (4, 3, 1) + 15 = 23
Flurry: 1d20 + 23 + 1 ⇒ (7) + 23 + 1 = 31
Damage: 3d6 + 15 ⇒ (6, 5, 5) + 15 = 31
Flurry (Haste): 1d20 + 23 + 1 ⇒ (20) + 23 + 1 = 44
Damage: 3d6 + 15 ⇒ (3, 5, 1) + 15 = 24
Flurry: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
Damage: 3d6 + 15 ⇒ (6, 2, 2) + 15 = 25
Flurry: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
Damage: 3d6 + 15 ⇒ (3, 4, 6) + 15 = 28
Flurry: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Damage: 3d6 + 15 ⇒ (1, 3, 3) + 15 = 22
Flurry: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage: 3d6 + 15 ⇒ (4, 4, 1) + 15 = 24
Flurry (Confirmation): 1d20 + 23 + 1 ⇒ (15) + 23 + 1 = 39
Damage: 3d6 + 15 ⇒ (1, 4, 4) + 15 = 24
| Na'shok |
Will: 1d20 + 13 + 4 - 4 ⇒ (1) + 13 + 4 - 4 = 14
Bird-Nash squawks in surprise as the lamiac curse settles on him. Seeking retribution, he dives on she-beast.
Claw: 1d20 + 18 + 4 - 4 ⇒ (9) + 18 + 4 - 4 = 27
Damage: 1d6 + 18 + 4 ⇒ (6) + 18 + 4 = 28
Electricity: 1d6 ⇒ 3
Claw: 1d20 + 18 + 4 - 4 ⇒ (9) + 18 + 4 - 4 = 27
Damage: 1d6 + 18 + 4 ⇒ (5) + 18 + 4 = 27
Electricity: 1d6 ⇒ 1
Peck: 1d20 + 18 + 4 - 4 ⇒ (9) + 18 + 4 - 4 = 27
Damage: 1d6 + 18 + 4 ⇒ (2) + 18 + 4 = 24
Electricity: 1d6 ⇒ 2
Hasted Peck: 1d20 + 18 + 4 - 4 ⇒ (8) + 18 + 4 - 4 = 26
Damage: 1d6 + 18 + 4 ⇒ (1) + 18 + 4 = 23
Electricity: 1d6 ⇒ 1
| Aenthurien |
MRapid, Haste, DA: 1d20 + 21 - 2 + 1 - 3 ⇒ (19) + 21 - 2 + 1 - 3 = 36
Damage: 1d8 + 7 + 9 ⇒ (5) + 7 + 9 = 21
MRapid, Haste, DA: 1d20 + 21 - 2 + 1 - 3 ⇒ (5) + 21 - 2 + 1 - 3 = 22
Damage: 1d8 + 7 + 9 ⇒ (4) + 7 + 9 = 20
MRapid, Haste, DA: 1d20 + 21 - 2 + 1 - 3 ⇒ (11) + 21 - 2 + 1 - 3 = 28
Damage: 1d8 + 7 + 9 ⇒ (2) + 7 + 9 = 18
MRapid, Haste, DA: 1d20 + 21 - 2 + 1 - 3 ⇒ (3) + 21 - 2 + 1 - 3 = 20
Damage: 1d8 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Iterative MRapid, Haste, DA: 1d20 + 16 - 2 + 1 - 3 ⇒ (8) + 16 - 2 + 1 - 3 = 20
Damage: 1d8 + 7 + 9 ⇒ (8) + 7 + 9 = 24
Hasted MRapid, Haste, DA: 1d20 + 21 - 2 + 1 - 3 ⇒ (18) + 21 - 2 + 1 - 3 = 35
Damage: 1d8 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Aen starts firing arrows at the lamia.
| Varda Beardedheart |
Varda continues her barrage of the snake-woman.
Pew! (haste, rapid shot): 1d20 + 21 - 2 + 1 ⇒ (9) + 21 - 2 + 1 = 29
Damage: 1d8 + 10 + 2d6 ⇒ (1) + 10 + (4, 6) = 21
Pew! (haste, rapid shot): 1d20 + 21 - 2 + 1 ⇒ (13) + 21 - 2 + 1 = 33
Damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (5, 4) = 22
Pew! (haste, rapid shot): 1d20 + 21 - 2 + 1 ⇒ (20) + 21 - 2 + 1 = 40
Damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (2, 2) = 20
Confirm: 1d20 + 21 - 2 + 1 ⇒ (7) + 21 - 2 + 1 = 27
Extra Damage: 3d8 + 30 ⇒ (3, 2, 2) + 30 = 37
Pew! (haste, rapid shot): 1d20 + 16 - 2 + 1 ⇒ (5) + 16 - 2 + 1 = 20
Pew! (haste, rapid shot): 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
| Na'shok |
Na'shok lands and changes back, staggering under the lamia's persistent curse.
"Let's move on", he says after scooping up the cultist's valuables. "There's nothing else here."
| DM Amazing Red |
As you exit the cavern you quickly realize that things are vastly different here.
Strongly Chaos-Aligned and Strongly Evil-Aligned: A –2 circumstance penalty applies on all Intelligence-, Wisdom-, and Charisma-based checks attempted by creatures that aren’t chaotic or evil. The penalties for the chaotic and evil components of the alignment trait stack. Enhanced Magic: Spells and spell-like abilities with the chaotic, evil, or darkness descriptor or of the shadow subschool are enhanced. Impeded Magic: Spells and spell-like abilities with the lawful, light, or good descriptor are impeded. Finite Shape: The Midnight Isles are a large collection of islands found within a shallower portion of the Abyssal ocean of Ishiar. The border between the ocean surrounding the Midnight Isles and Ishiar manifests as a the seabed suddenly dropping several vertical miles. Though no visible border exists on the surface, the edge of the Midnight Isles extends roughly 300 miles from the isles’ shores. Illumination: The concept of “daytime” doesn’t exist on the Midnight Isles. The sky above the isles is always night with 8 hours lit by a full and unusually large “moon” and 8 hours of darkness lit only by strange, starlike points of light above and pale, luminous ribbons that slither through the sky. The light provided by this moon is relatively bright, equivalent to normal light but never to bright light. After the moon sets, the stars and luminous ribbons provide dim light. Now and then, thick clouds or mists form over the isles, reducing illumination by one step. Of course, the “moon” and “stars” themselves do not actually exist—they are merely figments of Nocticula’s desires for her realm, and no attempt to reach either can ever succeed. Time: Although time runs normally on the Midnight Isles, a “day” consists of only 16 hours (8 hours of moonlight and 8 hours of true night). All durations and effects listed as lasting per day should be interpreted as lasting 24 hours rather than the shorter duration of a day on this Abyssal realm.
Planes check.
| DM Amazing Red |
You are on the mostly abandoned isle of Vazglar, a realm forged from the remains of a demon lord of jealousy, ruined cities, and loss. The isle itself is covered with steaming tropical jungles pierced in a dozen places by spire-like barren pinnacles of black rock that extend for miles into the sky above. Fiendish rocs and other flying monsters dwell in the caves near the peaks of these pinnacles, while the jungles below are infested with demons, bebiliths, and worse. You are roughly 600 miles from the city of Alushinyrra.
| Na'shok |
Na'shok nods in understanding of Aen's warning.
With a swift gesture he shapes the plentiful demonic energy in the area into four fiery steeds with huge wings of billowing smoke.
"These will get us to Alushinyrra. The rocs might still be a danger but we'll be faster than anything else in the sky."
Communal phantom steed. They're speed 100 and they fly.
| DM Amazing Red |
It takes you roughly three days, all of you a little worse for wear sacrificing a little sleep due to the shorter days, but you eventually make it to the grand city of Alushinyrra. The first thing you notice is the size of the city. Absalom in comparison looks like a fishing village comparatively. Here, demons rub shoulders with planar travelers. Aen knows and can tell you that it is relatively safe, since despite being located in the Abyss, is by Nocticula’s decree open to all visitors. What would you like to do first? Remember your goal is to get Nocticula's attention. The city has the usual amenities like inns and taverns.