| DM Yorick |
Hey, you're here! Let's start planning some things.
Here are a few things that I have in mind.
- We'll be in the American West, but a bastardized version of it, given that we're not all History majors, and who cares, let's rewrite it anyway. WE DO WHAT WE WANT.
- I am imagining a time period roughly during the Civil War. Here's a map of the US at that time for terrible reference. I am thinking that you guys would be around the Texas/New Mexico territories, leaving lots of opportunity for North/South fights, Natives, Mexicans, and lots and lots of other things.
- This also gives us a good set up to one of the natures of the Old West, that there isn't much of a government authority. By setting up our Federal government as being at war, we both have some reasons for shitty towns to have no support, as well as an explanation for the kind of people who are around. Those who do are largely just scraping by.
- To your knowledge as players, there is not magic in this world, but remember that there was a lot of superstition. Mental health problems are chalked up to demon possession. Weird things are seen as hauntings, evil forces. Religious figures are believed when they talk of sin and burning in Hell. On account of all of this, it's likely that you'll see things that your characters will not / cannot understand.
What do you think? What other stuff do you want? How else does the world look? Start thinking of character stuff. Ready set go!
| DM Yorick |
As far as the skills go, are they all tied to Hearts/Spades/Diamonds/Clubs or are there some that are just straight 2d6? Example: Survival.
There won't be any rolls that are just 2d6, it'll always be related to one of the four stats.
The skills generally relate to a specific stat. For instance, the Influence skill is always used with Heart, since it's a check made to try and convince someone. But I think there are cases where a skill can be used with different stats.
With Survival in particular, it'll typically be Diamonds (Looking for shelter, not eating poison berries), but it could also be argued that you could use Clovers (oh god you did eat the poison berries, try not to die), or Heart (try to convince someone else to eat the poison berries).
Or with something like the First Aid skill, it could be Diamonds to try and help someone feel better physically, but there's also a case to be made that it could apply to Hearts if you're helping someone to build a rapport with them. Eg: "If I mend your leg, I expect you to lead me out of here."
I have some concerns that the notion of skills (no longer failing but getting a bad outcome) may be a bit too powerful, which is why I made it so that you don't get XP when you use a skill, but I'm not really sure on that being a good balance.
Basically we'll play it by ear!
Is the Pet expected to be a certain size so it can accompany you places? Horse vs Wolf, for example. Is what they do to be effective more or less up to the fiction?
So, I imagine all animals that you can have as pets fitting into the basic categories of "small" (Cat, Rabbit, Raven, Snake, Dog), "medium" (Dog, Goat, Hawk), and "large" (Horse, Wolf). Certainly there are some size benefits to each (a small animal could get into places that others can't, for instance).
Larger will be more powerful, but that's not always better. A wolf might have more trouble getting to you in, say, a mine cave-in. With a horse in particular, it's a safe assumption that it'll wait for you, and that you'll have places around to tie it up. But with a larger animal, yeah, you'd definitely deal with it not going places. Get a Goat, watch it refuse to go anywhere.
Whatever animal you go with has to be appropriate, something you could reasonably have and train. Like you couldn't have an elephant.
With the "Pet" perk, it would be less like a Dungeon World animal companion, which is "it vaguely has stats. you give it a command and it does its best" and is more like a Dungeon World monster. It has HP, and can die, and if someone takes that perk and chooses an animal, we'll figure out ~3 moves for it to be able to use. I'd probably throw in a drawback, too.
I don't think there would be a roll, and the animal would "do the thing that you want it to" as long as it's able to and it's one of the things that it knows how to do. The drawback of course being that if you send your wolf in to maul everyone, it's probably going to get shot in the face.
For a horse, its moves might be related to Running Quickly, Kicking a Person, and maybe something like bucking someone else off. And the drawback would be that it flips a shit at the sight of a snake. A normal horse that you just went and paid for wouldn't have the moves, but would have the drawback and HP (probably slightly less), making it useless in combat, and meant purely for traveling and getting shot by your enemies.
belethlich
|
I forgot to hit reply....
I have some concerns that the notion of skills (no longer failing but getting a bad outcome) may be a bit too powerful, which is why I made it so that you don't get XP when you use a skill, but I'm not really sure on that being a good balance.
I wonder how long it will take to hit level 2. You could potentially never level up if you stick to doing what you are trained in and stay out of fights.
also..
Ambush is listed in drifter but I don't see it anywhere. I may be blind.
| DM Yorick |
I wonder how long it will take to hit level 2. You could potentially never level up if you stick to doing what you are trained in and stay out of fights.
Yeah, I may mess with the leveling speed as well as we go. But, there will be more ways to gain XP, too. Stuff like the DW "end of session" XP gains, which will happen at a different pace, since online doesn't adhere to sessions. But stuff like good roleplaying, learning about the world, being clever/creative, etc.
Ambush is listed in drifter but I don't see it anywhere. I may be blind.
Oh I forgot I'd removed that. Yeah, Drifter shouldn't have that, it's not a thing.
belethlich
|
Probably be better at going this route though...I don't know how well I'd be with going with perform...
Drifter (needs name/backstory)
H 0
S +2
D +1
C -1
Ethnic Mix
Gender Female
Clothes Handmade
Body Slim
Hair Braided
Eyes Quick
HP HP: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Grit 10/10
A: Tinker, Forager
S: Stealth, Lore
Devils: Spiteful
Short bow 1d6, tomahawk 1d6, waterskin, chalk, flint/steel, tobacco, animal trap, lock pick
| DM Yorick |
Those are both super viable!
The other thing to keep in mind is that as you gain levels you can choose from any ability, so your Entertainer girl could learn to be pretty handy with a gun.
You can wait and see what Amy and Courtney are interested in doing before you make a final call for sure.
| cat astronaut |
Benji/Citizen Farmer
hp: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Gender: Male
Ethnicity: Irish
Body: Stocky
Clothes: Work
Hair: Short/Messy
Eyes: Indifferent
Hearts: -1
Spades: 0
Diamonds: +1
Clubs: +2
Fisticuffs: When unarmed, you do +2 damage, and you're considered to have a weapon in your offhand.
Trained: You're trained in two additional skills.
Skills:
Athletics
First Aid
Navigation
Survival
Devil: Loner
Equipment:
$6
Shotgun: 2d6 +2 DMG
Travel Rations
Waterskin
belethlich
|
Elizabeth 'Elle' Lockwood
Entertainer/Musician
Grit: 10/10
HP: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Age: 21
Gender: Female
Ethnicity: German/Mexican
Clothes: Handmade
Hair: Styled
Body: Gorgeous
Eyes: Bright
Hearts: +2
Spades: 0
Diamonds: +1
Clubs: -1
Abilities:
Allure
Perform
Skills:
Influence
Deception
Devils:
Proud
Weapon: Colt Pocket Navy Revolver (.36, Single Action, 5 shot, Close to Medium Range, D6 DMG)
Equipment: Frailing Banjo, Dice, US issued Smoothside Canteen, Lone Crow [Alcohol] (10)
Money: $4
General background details to come...
| Scratchy |
Talulah
HP: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Ethnicity: Navajo
Gender: Female
Gunslinger
Abilities: Challenge, Trained
Skills: Perception, Athletics, Survival, Navigation
Hearts: +1
Spades: 0
Diamonds: -1
Clubs: +2
Body: Muscular
Clothes: Work
Hair: Long
Eyes: Quick
Devil: Reckless
Weapons: Two Colt Navy pistols and a tomahawk
Money: $0
belethlich
|
<ken burns documentary voice>Elizabeth 'Elle' Lockwood was the product of a restless German banker in New York City, a Mexican reformist on the run from the French occupation of Mexico City, and a joint endeavor towards a life that promised adventure and a future free from two separate countries hell bent on their own self destruction through the wages of civil war. And run on sentences. They met in northern Missouri for a moment brief enough to decide that this wasn't where the dream was, but long enough to raise a child to the age of 12. The journey to their new southern life was hard, and cost Elle her father when a group of marauders set out to take the dreams of others attacked in the night. Her mother would later sadly say that some roads home are paved in tombstones. They finally arrived at this home a month later and opened a tavern where anyone could stay, even if it was just for a moment long enough to realize they weren't where they needed to be. It was called the The Lockwood Stop. "When in Rome you do as the Romans, when in here you do shots at the bar." Her mother died (at the ripe old age of 56) when she was 14, leaving Elle as the sole owner. You'll still find her there, playing banjo, sitting behind the piano, or making sure the next patron's arrangements for the night are to his or her liking. She might even say to you "Nothing in here is powered by steam that shouldn't be, Michael. This isn't steam punk. No one likes steam punk."</ken burns documentary voice>
| DM Yorick |
Characters look great! Since "Trained" is such a popular ability already, I am going to change one of my rules.
When Trained applies to a roll, you cannot fail it, if you get a 6 or lower, it's treated as a partial success, but with harsher complications. Prior, I was going to say that since it's not a failure, you won't get XP, but I'm going to change that now because f+#% it. The complications will be so bad that you'll still get XP. And you'll also succeed, but only barely. Prepare for doom.
Questions! Just a few to start off with, more will come as we go.
Benji
1. Tell me about your farm. What do you grow on it? How large is it? How well are you doing? Etc.
2. Who helps tend your farm? Do you have family as in siblings / parents, family as in wife / children? hired help? do you have slaves?
3. What are your opinions on people who aren't white? Natives, Mexicans, etc? What is your opinion on the War (Union vs Confederacy)?
Elle
1. After your mother passed, leaving you as the sole owner of the The Lockwood Shop, I imagine there were some wealthy or powerful men who tried to take it from you, whether by trying to marry you, buy it from you, or take it by force. How did you stop / deal with them?
2. Are the whores there under your employ, or do you just allow it to happen? Are there boy whores, too? Do you care for them if a client steps out of line? Being young and attractive, is she ever mistaken for one, and how does that go if so? Oh, and is there gambling?
3. You mention Elle's parent's dreams, and the dreams of the marauders who killed her father. Does Elle have dreams of her own, or is she content running the small tavern?
Talulah
1. As a Native American, or "Indian" to use the parlance of the times, you've embraced the more eastern weapons with using guns instead of the more typical bow. What other lifestyle changes have you adopted? How does your tribe feel about this kind of integration?
2. What do you do for work, and what kind of place do you live in?
3. Who is your biggest enemy, and why?
belethlich
|
Continue to read in the Ken Burns' documentary voice...
1. After your mother passed, leaving you as the sole owner of the The Lockwood Shop, I imagine there were some wealthy or powerful men who tried to take it from you, whether by trying to marry you, buy it from you, or take it by force. How did you stop / deal with them?
In any town large enough there are those who wish to control it by one means or another. At one point the Whiskey makers were the most powerful men in town. They controlled the alcohol, therefore most men. They threatened to cut off the supply which nearly drove The Lockwood Stop into the ground. Elle had to learn to make whiskey. She called it the Lone Crow and sold it out the back of the Stop for as cheap as she could. That came to and end shortly after when the whiskey makers threatened the Stop and her with violence. Elle will still serve you a shot if you ask nicely enough.
Owning the Lockwood Stop has its perks though. You tend to know a lot of people and know what they like. The sheriff happens to like his ladies to wear cat ears and a furry tail while purring. He would like this to remain a secret. While what happens in the Stop tends to be casually forgotten, he likes to make sure Elle is happy just in case.
If the town is big enough there is the potential for a rival bar that causes trouble for Elle on occasion if you want to go that route.
2. Are the whores there under your employ, or do you just allow it to happen? Are there boy whores, too? Do you care for them if a client steps out of line? Being young and attractive, is she ever mistaken for one, and how does that go if so? Oh, and is there gambling?
Yes, boys and girls. Yes, to gambling. Mostly cards, and its not really the main draw as it is in some places.
The usuals tend to take care of their own and treat the folks that work there with respect. There is a story that gets passed around the bar and between the locals about a man who once stole from one of the workers in the night. The patrons stormed out into the cold and dark and found the man hiding under a barn. They tied him up and brought him back to The Lockwood Stop and let Elle cut off his fingers and toes before sending him out into the night. It was said that he was found flopping around the next morning, banging his nubs into the soil, making quite a scene. It may or may not have happened, but that's less important when you hear that story wafting around.
If we are going for a huge city, then maybe she is occasionally mistaken for one. Another common bar story that gets passed around: She shot a man's dick off with her pocket pistol who let it get too friendly without asking first.
If it is a small city then the men flirt but know their place. Strangers who don't know the deal can hear the dick shooting story floating around.
3. You mention Elle's parent's dreams, and the dreams of the marauders who killed her father. Does Elle have dreams of her own, or is she content running the small tavern?
The marauders were out to take dreams. I'm sure their dreams revolve around that act. Bill Cosby-ing and pillaging and the like. As for Elle's dreams, she ultimately wants an adventure of her own. She takes after her parents and has the desire to find her own slice of freedom. While owning the Stop is great, and giving the community a safe haven of their own is its own reward, it can feel like a burden for Elle at times to try to keep others happy.
| cat astronaut |
Benjamin “Benji” O’Connolly is a first generation Irish immigrant. His mother died in childbirth and his father drank himself to death when Benji was only 10 years old. Two years later, Benji came to the U.S. and found work on the farm of an old bachelor. The bachelor took a shine to Benji and, having no children of his own, took Benji as his adopted son. In return, Benji took the surname of the old man-- Williams. When old man Williams died, Benji inherited all of the Williams property, land and slaves alike. Benji doesn’t much like the idea of slavery, but he has the good sense to keep quiet about it. Benji’s opinion is less important than having to give one. He would rather the slaves left than having to decisively set them free.
Benji doesn’t much like talking in general, and he knows the value of going unnoticed. After he inherited the farm, he married Rosie Anderson. She wasn’t a beauty but she came from good blood. Together they had four children: John, Abigail, George, and little Charlie. John is almost 15, near old enough to run the farm. John takes after his father: giant, quiet, solemn. Abigail is a good girl, a smart girl, but Benji worries. She’s too clever, too interested for a father not to worry. Abby likes talking to the Mexican rebels in the taproom of the town’s tavern. She seems more interested in them than working, which is more of a concern than who she is actually interested in. George and Charlie are good boys; good at working and minding. They’re young yet but Benji knows they’ll become honest men someday.
The Williams farm is modest, goodly-sized: about 200 acres. Benji does well enough for himself and his family. Never enough to cause undue attention. Never too little to feel them wanting. Benji raises mostly everything; whatever it takes to keep his family and his tiny town afloat. His weakness is good horses. Benji loves his plough horses more than he loves Rosie, and he’d rather raise colts than corn. Benji’s a reasonable man, so he does reasonable things. Still, he loves to dream.
| DM Yorick |
A couple more questions while we wait for Amy.
Elle:
1. How many rooms / beds are in your place?
2. With your parents dying while you were young, and being somewhat idealistic, I don't imagine they were the ones to teach you to shoot - who did?
3. Do you have any prejudices? What's your take on the slavey thing? Or the war?
4. With life being short and shitty and you wanting her own adventure, do you have a "right hand" at the tavern who's a friend or protege? A bartender or whore or stock-boy or something entirely different? Also, and possibly related, any romantic interests of your own?
Benji
1. With you somewhat wanting your slaves to leave, do you make any effort to keep them there? How do you treat them? What about the kids, how do they treat the slaves?
2. Imagining that the tavern that Abigail hangs out in belongs to an Elle Lockwood, how do you feel about the place? Do you think she's safe there? Being quiet, I can't imagine you know Elle herself well, but maybe you hear some things.
3. You mention it being a corn farm - do you grow other things? Do you keep other animals? How many horses do you have?
4. Given that the children are getting to an age where they're able to work, and that you have slaves besides, you and Rosie might be experiencing more time together now than they have in years. Even with one of the boys still being young, certainly the siblings can help out a bit. How's your relationship faring? You happy? Have any problems?
| DM Yorick |
ALSO, everyone here is a form for deciding a few things about the town itself. Please answer this.
Talulah even if you do not reside in town, I am assuming that you have been there before for trading or passing through or whatever, so give answers, too.
https://docs.google.com/forms/d/1VYMZjnP6ol3ivRvleVMSEiS5P2mRlnN6nY83Ror_Ll g/viewform
belethlich
|
1. How many rooms / beds are in your place?
There is a gambling room and bar room. It has 2 dedicated card tables and 5 smaller tables that are set aside for relaxing or a small meal. They are designed in such a way that they could be pushed togther to have an additional table dedicated to gambling to only 3 tables for relaxing and eating. There is a piano. This is on the bottom floor with an entrance to the front (main) and a back entrance that goes past a few office, lounge rooms set up for special folk. The back door is always locked. There are stairs that lead from the bar/gambling room to the upstairs room. There are 7 room set aside for night activities and 5 rooms set aside for nights that lack any sort of funny business. There is roof acces on the western side of the 2nd floor for the occasional party. There is a washroom on both floors. No washroom on the roof.
2. With your parents dying while you were young, and being somewhat idealistic, I don't imagine they were the ones to teach you to shoot - who did?
Elle's mother was a rebel from the Mexican civil War and the French Occuaption. She figured it out. She was running from something and that was slaying the shit out of those who didn't belong where they currently existed. There is also a lot of time between exsting in Missouri and Texas, and then plenty of time while you are in a place that doesn't have decent Star Wars film access. Lilly von Schtupp was pretty instrumental in the honing of this skill later....see below..
3. Do you have any prejudices? What's your take on the slavey thing? Or the war?
Elle however doesn't like basic b~~%@es. Elle doesn't make pumpkin spice whiskey. Why is that a demand during certain types of the year? While Elle's parents had an idealistic vision that everyone would exist together, Elle has grown spiteful towards slavers, denying them access to the Stop.
4. With life being short and s~!+ty and you wanting her own adventure, do you have a "right hand" at the tavern who's a friend or protege? A bartender or whore or stock-boy or something entirely different? Also, and possibly related, any romantic interests of your own?
The madam, Lilly Von Schtupp, has been a great friend through thick and thin. Thin and thick. Long and short. To the left and the right. More annoying inneundo that Lilly would probably use. Their fiendship is what makes their business relationship so great. No one has come up to standards to romance in this town, but that certainly doesn't mean there has been a lack of interest. Maybe part of the bordeom. shrug
belethlich
|
1. How many rooms / beds are in your place?
There is a gambling room and bar room. It has 2 dedicated card tables and 5 smaller tables that are set aside for relaxing or a small meal. They are designed in such a way that they could be pushed togther to have an additional table dedicated to gambling to only 3 tables for relaxing and eating. There is a piano. This is on the bottom floor with an entrance to the front (main) and a back entrance that goes past a few office, lounge rooms set up for special folk. The back door is always locked. There are stairs that lead from the bar/gambling room to the upstairs room. There are 7 room set aside for night activities and 5 rooms set aside for nights that lack any sort of funny business. There is roof acces on the western side of the 2nd floor for the occasional party. There is a washroom on both floors. No washroom on the roof.
2. With your parents dying while you were young, and being somewhat idealistic, I don't imagine they were the ones to teach you to shoot - who did?
Elle's mother was a rebel from the Mexican civil War and the French Occuaption. She figured it out. She was running from something and that was slaying the shit out of those who didn't belong where they currently existed. There is also a lot of time between exsting in Missouri and Texas, and then plenty of time while you are in a place that doesn't have decent Star Wars film access. Lilly von Schtupp was pretty instrumental in the honing of this skill later....see below..
3. Do you have any prejudices? What's your take on the slavey thing? Or the war?
Elle however doesn't like basic b&$+%es. Elle doesn't make pumpkin spice whiskey. Why is that a demand during certain types of the year? While Elle's parents had an idealistic vision that everyone would exist together, Elle has grown spiteful towards slavers, denying them access to the Stop.
4. With life being short and s~!+ty and you wanting her own adventure, do you have a "right hand" at the tavern who's a friend or protege? A bartender or whore or stock-boy or something entirely different? Also, and possibly related, any romantic interests of your own?
The madam, Lilly Von Schtupp, has been a great friend through thick and thin. Thin and thick. Long and short. To the left and the right. More annoying inneundo that Lilly would probably use. Their fiendship is what makes their business relationship so great. No one has come up to standards to romance in this town, but that certainly doesn't mean there has been a lack of interest. Maybe part of the bordeom. shrug
| Talulah |
1. As a Native American, or "Indian" to use the parlance of the times, you've embraced the more eastern weapons with using guns instead of the more typical bow. What other lifestyle changes have you adopted? How does your tribe feel about this kind of integration?
I've adopted many of the white man's practices except for the spiritual. I'm still trying to find my version of hozoji - balance, kindness and I are mostly at odds. Not because I don't care for other people, but because my ajéí has always been filled with more passion.
Passion is different for us than them. The word isn't traditionally expressed, because there is a constant strive for natural harmony, and in that to be as one with which you walk.
I need hozoji, but I need to do it my way. My tribe understands this.
That's why I left.
2. What do you do for work, and what kind of place do you live in?
I'm a bounty hunter. By searching for the evil scourging Nahasdzáán, and bringing them to justice, I hope to become closer to the world itself.
Being nomadic, I live where I can. If there is no money for Western shelter, I use the desert as my home.
3. Who is your biggest enemy, and why?
Western law. Not because I don't follow it (and sometimes I don't), but because even when I am living within their traditional culture, I am harassed. In general, Western women are far more willing to accept me and who I am than Western men.
My independence and freedom to do what I need are sacred to me. I don't like it when that freedom is being stripped away.
| DM Yorick |
Tahlulah
1. How big is the tribe that you are from? How far away are their lands? What did you do when you were among them?
2. Do you only dispense justice when you're being paid for it? For that matter, what does justice mean to you?
3. Why do you think Western women are more accepting?
4. How old are you? How long have you been doing the bounty hunter thing? You're not particularly a good shot, or a good tracker, or a good hunter - where did you learn the skills? Or did you? Are you making it all up as you go?
5. Who is the closest thing you have to a friend?
---
As an aside, I noticed you calculated your equipment wrong.
Weapons: Two Colt Navy pistols and a tomahawk.
Money: $0
If the two Colts are both normal size Pistols, you can't dual wield them, one would have to be a Light Pistol. Even if they are both normal size, that's $15 each plus the $5 for the tomahawk, which would mean having $5 left over. With one of them being Light, it would save you another $5 and you'd have $10 leftover.
| Talulah |
1. How big is the tribe that you are from? How far away are their lands? What did you do when you were among them?
Navajo are one the largest tribes in these lands, and we are not far. I could get back in 1-2 days time.
What I did may come as a surprise to you and your Western view of gender. We have 5 genders to your 2. I am female bodied nadleeh. This means I am female in body, but masculine both in appearance and tribe role. As such, I hunted with the men.
2. Do you only dispense justice when you're being paid for it? For that matter, what does justice mean to you?
Being paid for it. I'm good with my gun, and I need to eat. I'm not some do gooding vigilante who goes around saving defenseless white women.
I want to strike how I said bring evil to justice. Everybody is evil. We just have different ways of showing it.
3. Why do you think Western women are more accepting?
Because they're more emotional and therefore, more easier to manipulate.
4. How old are you? How long have you been doing the bounty hunter thing? You're not particularly a good shot, or a good tracker, or a good hunter - where did you learn the skills? Or did you? Are you making it all up as you go?
I'm 22, and have been doing this for a couple of years.
I just told you I was a hunter in my tribe.
[b]5. Who is the closest thing you have to a friend?[/b[
I have friends within my tribe, but there are no westerners I would call friend. Relationships with friends from home tend to ebb and flow in terms of closeness, though, because of my passionate nature.
| DM Yorick |
I'm good with my gun
I mean, nope. But okay.
Last question: If everybody is evil, and you're only bringing justice to those that you're paid to, how are you becoming closer to the world? Being both not kind and also manipulative, would you consider yourself evil as well? Regardless, what is it that you're actually trying to achieve?
| Benjamin "Benji" Williams |
Benji doesn’t approve of slavery, but he also doesn’t want his slaves to leave. He’s not a fool. Slaves help on the farm. The farm’s big. He treats the slaves well, but he needs farmhands. The kids treat the slaves like family and better. Benji doesn’t tolerate the kids acting shittily towards any other human beings, because Benji’s a good person and doesn’t want to raise not-good persons.
Abigail is a strong minded (read: ornery) lass. Benji’s heard tell of Elle Lockwood, and doesn’t approve. He appreciates simple things and keeping quiet, not decorous nonsense and making a fuss. Benji hates the Lockwood place because he doesn’t condone immorality. He knows Abby’s safe there, as long as she keeps her wits about her, but she shouldn’t be there. He tells her so frequently, and Abby doesn’t listen.
Benji mostly grows corn but he has an acre plot dedicated to the essentials. Beans, potatoes, tomatoes, spinach. He keeps enough cows for milk, enough steer for beef, and enough horses for plough animals and then some.
Benji doesn’t care about his F+ING WIFE. He loves her, obviously. But Benji’s 36. Obviously the children help because that’s how humans live. “Social parenting” or cooperative breeding. Benji’s happy. The happiest. His tiny smile breaks his face sometimes. No problems ever.
belethlich
|
I forgot the storage details of the Stop. Behind the bar and in the floor there is a locked door that opens out and up to a downward galley ramp to a cellar where various things are stored. Random weapons that have been confiscated. Barrels of alcohol. Nonperishables. Hanging meat. Etc etc. There is a cellar door to the outside and behind the Stop. It is locked from the inside.
| DM Yorick |
Talulah and Benji, please create Profiles on your Aliases. These don't need to contain all the backstory bits since those are here in Discussion and will come up in the game, but they should include at least Stats/Skills/Abilities/Equipment. More if you'd like.
This is a small point of contention and I don't mind either way, but Benji, your last backstory post says you're 36, and your profile says you're 34. It doesn't really matter which it is, I'd just like to make sure to address it correctly if it ever comes up, so when you finish your profile please do make sure it's the number you want!
Also, Everyone please double check your profiles and stats and special abilities and so on. When we start the actual Game, I will be disallowing any further changes. You'll have what you have.
---
Moving along, here are the results of the surveys about the town.
Hobbs is a decent-sized town, with roughly 500 residents all told. Assume that probably ~250 of those are families of more than one person, and maybe ~100 are slaves. The place has grown largely because of its location - there is desert for miles all around, and Hobbs was set up at an opportune place for both trade and travel. There are many types of shops, and the city even has its own newspaper. The town's Sheriff has some demons, but is ultimately a good man, doing the best he can.
Given the size being roughly in the middle, Elle, in response to your italicised uncertainties, you will have a rival bar of some sort, and the locals know to keep their hands to themselves around you. The town's large enough that there are some young ladies who are dressed both proper and improper, so you're never really mistaken for a prostitute.
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Last couple of questions related to world building and then I do believe we will be able to start.
Elle: As the person who is most involved in the community, what's the name of the local Newspaper? And who's their most known / visible reporter or editor? What is that person like?
Benji: Town's Sheriff is one of the most important people there is out here. Even being a larger farm (and a quiet one at that) and not seeing him a bunch, you've met a couple times. It's a real shame. Man's had a touch of a drinking problem since his wife died, but he's starting to come around. What's his name, and what's something good he has done for the town?
Talulah: There's a man out there waitin' to be caught for his crimes. Posters have been up about him for goin' on 6 months, but no one (including yourself) has any real leads. What's his name, and what did he do?
| DM Yorick |
Oh you can totally add things to it as you purchase things and level up. It won't be actually disabled, I just mean that if we're like, 5 posts in and you're like "Oh shit I really wish I had put my -1 in Spades instead of Diamonds" Or "I wish I had taken x skill instead", I'm going to say "Too bad".
belethlich
|
Richard Commstock is the grizzled, old veteran reporter of the Hobbs Informer. Folks respect him but generally don't like how pushy he can get when he thinks he needs to know something. People feel like they are in trouble when he is talking to them.
On a side note...Hobbs is the Rock's character in the fast and the furious franchise. I kind of like the idea of the town being nicknamed The Rock because of some desert feature in town. Also a decent Sean Connery movie
| piquancy |
Quentin Clay hasn't just held up one town, but 5. He and his crew come charging in, and because many towns out here are so isolated and small, he and his crew are able to ransack, rape and pillage without much trouble.
Now there've been rumors about the size of his crew. Some say 5, some say 10. I even heard 20 at one point. What I do know is they're bloodthirsty and power hungry.
| DM Yorick |
Oooh I'd say it varies.
For something short I've done this kind of before/after thing, particularly in my Savage Fallout game, where people post way the f@*~ more often than I do. You could do something like that even for a brief thing or scene.
I prefer that to completely going back in time because it doesn't hold up everyone, but obviously it can affect things in the present so it's a matter of discretion.
You can also just ask - like if you're wondering what was said during that interview, you could ask if you had been near enough to overhear it, and I'd give you something. You can also make a note to yourself to double-back later and talk to either party.
Like in this case Elle had something to do, so she may not have stopped to chat, but she may have tried to overhear or may be wanting to ask some questions of her own later. On the other hand, if it was something she'd have considered important, she may well have made the time, and you can definitely flash back to that in one way or another.
belethlich
|
So the before/after thing could go
Character: Character walks to the kitchen.
DM: On the way to the kitchen you see a shiny object. You arrive to the kitchen
Character: Before: Character stops to take a look at the object.
After: Character looks in the kitchen for a knife or blunt object to use as a weapon.
Or is that off?