Winter is Coming, as are the Riders

Game Master Grogimus

There is a time and a place for all things, this is neither the time nor the place


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Grand Lodge

Male Orc Barbarian(Flesheater) 1

Fral scans the horizon

Gnoll:
Something not right
he watches, his instincts crying out.

Grand Lodge

Male Dwarf Cleric of Torag 1, HP: 10/10, AC: 17, Per: +3, Init: +0

Rolph looks back and forth between the humanoids as they speak. He follows the gnoll's pensive gaze, but sees nothing.


Near the forest, the temperature grows noticably colder. The road ahead is littered with debris and the corpses of the slain humans and horses. A carriage stands in the roadway, its team of horses missing or cut free, while another overturened carriage lies sprawled and broken next to the treeline. To the South more bodies have fallen around what appears to be a statue of Ice. A snowy trail leads deeper into the forest.
Everything inside each of the Hero's screams STRANGE, OTHERWORLDLY! There can be no doubt that you are in fact where you were looking.

Please proceed with any questions or actions in character, as well as Giving me Initative for when it matters.


INACTIVE - GAME DIED

"Wh-what is going on?" says Mina with a shiver that combines both uncertainty and cold. "Is... was that a person?" She hesitantly approaches the ice statue, wondering if it is a sculpture, or someone actually frozen solid.

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9


The remains of the Taldan captain tasked with escorting Lady Argentea from Zimar back to Oppara stand here as a gruesome statue, his slain body mostly encased in ice. Unfortunately, the captain's body is no longer intact, as the something that did this carved away pieces of him that now lie in blocks of slowly melting ice at his feet.

DC 10 gets you Taldan

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni whistles to Achilles.

gnoll:
Fral, we be wary!

They both then begin to stalk the parameter of the wreckage.

perception: 1d20 + 9 ⇒ (15) + 9 = 24

Achilles aid with scent: 1d20 + 5 ⇒ (18) + 5 = 23

oops, forgot!initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male Dwarf Cleric of Torag 1, HP: 10/10, AC: 17, Per: +3, Init: +0

Rolph paces the perimeter of the area, seeing what there is to be seen and crouching beside each corpse he passes to say a blessing to help guide them to the afterlife.

"Giovanni, are there any tracks leading away?"

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Initiative: 1d20 ⇒ 5

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni nods his shaggy head in Rolph's direction. He taps Achilles on the head twice, cause the wooly rhino to begin sniffing the ground.

survival track: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

Achilles aid with scent: 1d20 + 6 ⇒ (20) + 6 = 26


Does Avhilles have attack unnatural?


Inactive

With spear in hand and shield readied, Alec sets to moving about the carnage. He moves toward the carriages, beginning with the overturned one first. He can't help but glance over his shoulder occasionally to keep an eye on the ladies though.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Unfortunately, no. I really wanted the smirisher trick. I was hoping not to encounter undead, yet...lol.


The Carriage shakes as Alec moves closer, it started to rock back and forth. They can't actually break out which is dumb, I am not sure how to actually run the fight since they can't get out of the Carriage....
You can smell rancid flesh, and hear low moans.

Achilles moves away from it, lowing and shaking as if something is not right.

Grand Lodge

Male Dwarf Cleric of Torag 1, HP: 10/10, AC: 17, Per: +3, Init: +0

Rolph stands at the commotion, looking towards the carriage with a frown. He slips his hammer from its loop, raises his shield warily, and approaches to investigate the moaning.

Grand Lodge

Male Orc Barbarian(Flesheater) 1

Fral growls as he sees his allies drawing their weapons he pulls out his scythe and looks for the threat.
perception: 1d20 ⇒ 9
initi: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni motions to Achilles with a violent downward hand movement.

handle animal heel: 1d20 + 8 ⇒ (14) + 8 = 22

handle animal:
Heel (DC 15) The animal follows you closely, even to places where it normally wouldn’t go.

Giovanni then takes his heavy flail off his back, as he circles the wagons.

perception: 1d20 + 9 ⇒ (7) + 9 = 16


Female Human Shamaness (Heavens Spirit) 1

Cordelia stands beside Mina studying the carriage from which the odd sounds emanate.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Init: 1d20 + 1 ⇒ (2) + 1 = 3


Inactive

Alec stabs his spear into the snow and draws out his falcata. Looking to the others he asks "shall we?" He moves over and readies to open the carriage door once the others are closer and ready.


INACTIVE - GAME DIED

Mina looks a bit scared and, with Cordelia, stands near the frozen statue (perhaps using it for cover a bit).


The carridge shatters with a mighty crash, two hulking undead seem to sense your very life energy, and move towards you, the slow hinders them greater, just as it does you. Still they lumber, carrying the pitted and shattered remains of Greatswords. You can obviously tell that they were guards that have been raised from the dead.

Notes of interst, you cannot charge in this terrain, you move at half speed. Also of note FRAL your up in the intitave. You are within a 35 feet of the targets.

Grand Lodge

Male Orc Barbarian(Flesheater) 1

Fral sees the undead and growls. He holds his cold iron sythe up and strides forword 20feet due to fast movement and redies a for the undead to aproach readying a standard action for one of them to get close.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni reaches into his pack. He takes out a bear trap.

He pats his side to Achilles.

Heel.

He then takes a 5' step behind some cover.

wagon, foliage, etc.

stealth: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Male Dwarf Cleric of Torag 1, HP: 10/10, AC: 17, Per: +3, Init: +0

Rolph hustles towards the fray, taking a double move action to travel 20'.


INACTIVE - GAME DIED

Since she was near the carriage, Mina finds herself in immediate peril!

"Oh my!" she says, startled, as it explodes outward.

Withdraw action away from the undead - will try to get Rolph or Alec between me and them.


Inactive

Alec moves to intercept the first zombie, slashing at it with his father's falcata. He didn't know when the last time the weapon was used, but he was going to give it's first test in a long time.

Falcata vs. zombie: 1d20 + 4 ⇒ (7) + 4 = 11
Slashing Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Speed 30
Half-elves with this racial trait can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments. This racial trait replaces the elven immunities racial trait.


Female Human Shamaness (Heavens Spirit) 1

Shifting to target both undead while avoiding Alec, Cordelia extends her hands, sending a stream of fire washing over them both.

Burning hands: 1d4 ⇒ 1

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