The Voiceless Presents: Library of the Lion (Inactive)

Game Master Peter Maidens


401 to 450 of 453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

Male NG Human Warpriest of Pharasma (Healing, Water) 2 | HP: 18/18 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +2 | Speed 20' | morningstar +4, sling +0 | Spells: 1st 3/3 | Active conditions: none.

Cavasin follows, hand at his belt to draw his morningstar if needed.


Female Dwarf Alchemist (Moonshiner)/2

1d20 + 10 ⇒ (1) + 10 = 11Perception

Stenne brought up the rear, keeping her senses alert for any encroaching threats that could come after. Her hands held another ale bomb,a nonlethal deterrent.


Tess: The door looks like it opened on its own. No one is there.

Inside the shop is quiet. Everything looks just the way it did during your first visit.

Vors:
You can hear the crackling of a fireplace coming from the back room. Nice roll!


"I believe if anyone is here, they would be in the back room by the fire."
Vors moves to the back room.

Sovereign Court

Female Elf Abjurer 2 | Init+2 | Per+3/SM+2 | F+0/R+2/W+4 | HP7/9 | AC12/T12/FF10 | CMD12 | Prepped 0: detect magic, read magic, mage hand 1: comprehend languages | Conditions: Resist sonic 5

Suspicious of the door, Tessara casts detect magic before venturing in behind Cavasin, scanning the rooms for magical auras or invisible dangers.

"תראה לי את הסודות שלך... Captain Muesello? Are you here?" she calls out softly, her elven soprano carrying well even so.


Tess:
The main door to the shop doesn’t give any radiation of magical energies.

No one responds to Tessara’s call. The shop remains quite except for the footsteps of Vors moving towards the back room. Vors approaches the door leading to the back room. When first you were here, this door was hanging wide open, but it has since been shut.

Tess:
As you look around throughout the shop, nothing immediately comes to your attention. However, as you follow Vors’ movement throughout the room, you notice a glow coming from the other side of the door. Something on the other side must be emanating a significant magical aura.


Vors notes the door was open before. He can hear a fire crackling inside. He pauses and then approaches with caution. When close enough, he stops and listens while visibly looking for traps. He will wait for the rest of the party before even considering any further action.

stealth: 1d20 + 6 ⇒ (3) + 6 = 9
perception: 1d20 + 5 ⇒ (9) + 5 = 14
traps: 1d20 + 6 ⇒ (7) + 6 = 13


Female Dwarf Alchemist (Moonshiner)/2

1d20 + 8 ⇒ (12) + 8 = 20Perception
1d20 + 6 ⇒ (18) + 6 = 24Sleight of Hand

Stenne entered, eyes searching and ears pricked. She even smelled the air for anything off.

She slipped her ale bomb into her sleeve to throw whilst appearing unarmed.

Sovereign Court

Female Elf Abjurer 2 | Init+2 | Per+3/SM+2 | F+0/R+2/W+4 | HP7/9 | AC12/T12/FF10 | CMD12 | Prepped 0: detect magic, read magic, mage hand 1: comprehend languages | Conditions: Resist sonic 5

Tessara's eyes focus past the closed door to the backroom, as if seeing something beyond it. "Vors," she whispers, drawing close to him and concentrating on the aura her divination is picking up, "There's something powerfully magical in that room. Be careful."

Calling up the diagrams of aural fractometries from Borgen's Treatise on the Auras of All Arcane Forces, and Their Immediate Interpolations in her mind's eye, she tries to decipher what school of magic this power might belong to.

Spellcraft, +2 if the aura is from a magic item: 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

Male NG Human Warpriest of Pharasma (Healing, Water) 2 | HP: 18/18 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +2 | Speed 20' | morningstar +4, sling +0 | Spells: 1st 3/3 | Active conditions: none.

The last one into the shack, Cavasin closes the door behind him and makes his way to the rest of the party.


Vors:
The door doesn’t look trapped in any way. All you can hear on the other side of the door is the continual crackling of a fire.

Stenne:
As you walk in, you can also hear the sound of the fire, but you notice that the smell of burning wood is distinctly absent within the room.

Tess:
The aura looks similar to that of an illusion spell. Interestingly, the aura seems to flicker similar to the light of a fire.


Vors appears uneasy and concerned to you.

"Thank you for the warning, Tess."

He whispers to the party "I cannot be certain this door is without traps. I am willing to inspect it further if that is what you prefer. There may be nothing at all to this. We could just knock and introduce ourselves. Personally, I am in need of a pole and some bait. I rely on your better judgment. How would you like to proceed?"

Sovereign Court

Female Elf Abjurer 2 | Init+2 | Per+3/SM+2 | F+0/R+2/W+4 | HP7/9 | AC12/T12/FF10 | CMD12 | Prepped 0: detect magic, read magic, mage hand 1: comprehend languages | Conditions: Resist sonic 5

Her mind working silently as Vors speaks, still focused on the door, she says at last "I think... I think that fire you mentioned may be the illusion. Observe it carefully when you have a chance. As for the door... it may be wiser to simply enter, but knocking would certainly be more decorous. Perhaps our dear captain is simply deep into a good book."


1 person marked this as a favorite.
Female Dwarf Alchemist (Moonshiner)/2

Versed as she was in the multitude of smells and tastes of her craft, Stenne took notice of any variations no matter how minor in her surroundings. She breathed through her mouth and tasted the air she drew in.

The fire burned bright and crackled in the hearth as though the flames were gnawing greedily at the wood.

However,the absence of two things told her it a visual phantasm. The smell of burning wood should had been left lingering in the air. Not even a hint of soot.

She also didn't smell the stonework that made up the fireplace. The bricks smelled hours cold from where she stood.

Hm. Why bother with the illusion of a fire?

She approached the door, eyeing it suspiciously for any tamperimg.

1d20 + 8 ⇒ (13) + 8 = 21Perception

Silver Crusade

1 person marked this as a favorite.
Male NG Human Warpriest of Pharasma (Healing, Water) 2 | HP: 18/18 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +2 | Speed 20' | morningstar +4, sling +0 | Spells: 1st 3/3 | Active conditions: none.

"A fire would indicate that this place is occupied. Someone wanted to give the illusion they were here, when in fact they are not."

Cavasin ponders over the simplicity of the spell, given that moments ago, he had seen with his own eyes immaculate and impeccable illusory doubles of the entire party in the study room.

"My meagre experience with spell-tricks like this is that sometimes the simpler the illusion, the easier it is for the mind to process. No one would think twice about the sight of a cookfire in a window, for they are as common as a copper piece."

Cavasin smiles with a wistful look in the distance. "... but my mentor always said; "Simple illusions trick only the simple minded."" Cavasin leans down and claps a hand on the shoulder of Stenne. "That you so skillfully spotted such a ruse by sight and smell alone? Seems I've much to learn from you, wise one."


Vors takes in all the observations of his party. He taps on the door. "Mr. Muesello, it is Vors Aman. I have need of a pole and some bait. Are you there?"


Stenne:
The door doesn’t seem to have been tampered with at all. It simply seems closed.

Vors’ greeting is met with silence.


Female Dwarf Alchemist (Moonshiner)/2

...Hm.Curious. Either he's out or being kept away. Something tells me not *urrrp* by c-choice.

Stenne went ahead and shoved the door open, ducking through catiously.

1d20 + 8 ⇒ (15) + 8 = 23Perception


Vors peers into the room Stenne opened the door to. He agrees with Moonshine's insight that this absence may not be by choice. The illusion was created, however, but by whom? He has a desire to rid himself and his companions of the evidence they found as quickly as possible. He looks for somewhere to hide their findings.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


1 person marked this as a favorite.

Tess:
As Stenne opens the door, you can see that the entire area through the door is covered in a magical aura that stops directly over the threshold of the door.

Stenne bursts through the door into the room beyond. Inside the room, you see Cruven standing beside the fireplace talking to who you assume is Lady Eshin, who is seated in an armchair facing away from you. Frustration is apparent on Cruven’s face as the discussion between the two continues. Although the conversation looks quite heated, you can’t hear anything other than quite crackle of a fire.

I assume everyone follows Stenne through the door after she doesn’t get vaporized. If your character doesn’t then they can’t hear anything in the following posts.

The moment your ears pass the threshold of the door, the sounds of the street outside disappear. The room is enveloped in complete silence other than the voice of Cruven half way through a sentence.


”… we both know they—“ Cruven stops his sentence abruptly and looks in the direction of the door. ”Well speak of a devil...” Cruven’s experssion remains the same as he eyes the new intruders.


Lady Eshin turns around to see who Cruven is speaking to. Upon seeing the party, she stands up out of her chair. ”Good. We can get some answers now.” A smile appears on her face as she continues. ”I am glad to see you all alright. We heard there was quite the commotion at the Collegium.” Her eyes move from one party member to the next, scanning each face. Suddenly, a look of concern crosses her brow. ”What happened to the others that left with you?”


Vors does not return the lady's smile. "We were separated and have no reason to believe they were in harms way as we were. We do have findings for you, Lady Eshin. Of the nature you seek."


Female Dwarf Alchemist (Moonshiner)/2

I assume everyone follows Stenne through the door after she doesn’t get vaporized.

...Wait, WHAT!?

Silver Crusade

Male NG Human Warpriest of Pharasma (Healing, Water) 2 | HP: 18/18 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +2 | Speed 20' | morningstar +4, sling +0 | Spells: 1st 3/3 | Active conditions: none.

"As I'm sure you've heard, there was an... incident at the Collegium. There was some deal of confusion, and in the time it took to remove ourselves from the scene, as Mr. Aman stated, we were separated from the others."

Cavasin gestures to the empty space in the room. "We simply assumed they'd meet back here, but it appears that isn't so."

Sovereign Court

Female Elf Abjurer 2 | Init+2 | Per+3/SM+2 | F+0/R+2/W+4 | HP7/9 | AC12/T12/FF10 | CMD12 | Prepped 0: detect magic, read magic, mage hand 1: comprehend languages | Conditions: Resist sonic 5
The Voiceless wrote:


I assume everyone follows Stenne through the door after she doesn’t get vaporized. If your character doesn’t then they can’t hear anything in the following posts.

The moment your ears pass the threshold of the door, the sounds of the street outside disappear. The room is enveloped in complete silence other than the voice of Cruven half way through a sentence.

As Tessara passes through the portal, her eyes widen slightly in realization and sudden understanding. So that's why they couldn't hear us...

At the same time, she pauses a few moments to focus her gaze on the fire behind their two employers, trying to see through what she suspects is an illusion.

Will save, +2 if enchantment: 1d20 + 3 ⇒ (5) + 3 = 8

"My Lady, I am afraid that the plan's enaction was not quite as smooth as we had hoped. We were discovered by some sort of construct guardian, as well a..." she pauses uncertainly, not wanting to betray Iliyana's trust or her duty to Lady Eshin, and decides to err on the side of caution to both. "...a caretaker. And there was an incident. A fire. I am not sure if the business with the guards outside was due to our presence being discovered or not, but I do not think that either of the individuals we met inside the secret archives would have revealed our identities or connection to you. In any case, once the riot squad came rolling in, we no longer had the option of searching for Prince Magniventris or Miss Cressen, and had no choice but to trust in their skills to return on their own."

Diplomacy: 1d20 + 1 ⇒ (11) + 1 = 12


”I told you they were behind it! This isn’t good m’lady.”


Lady Eshin turns to Cruven as he speaks. ”There is no need to act too rashly Cruven. We will wait to see what our informants tell us of what the Collegium is able to discover. Then we will decide our next play.”

Lady Eshin turns her attention back to the party. ”You said you found matters that might interest me. May I?” She holds out her hand expectingly.


Sense Motive (DC 20):
The certainty with which Lady Eshin shrugs off the entire event is surprising. She must either have some sort of immunity to the consequences of the events or have enough power to side step them.


Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8

Vors hands her the notations he made. "This is but a portion of our findings. My scriblings."


Female Dwarf Alchemist (Moonshiner)/2

Certainly found some unusual findings. Nearly got shredded by bits of parchment. Stenne deadpanned.

Silver Crusade

Male NG Human Warpriest of Pharasma (Healing, Water) 2 | HP: 18/18 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +2 | Speed 20' | morningstar +4, sling +0 | Spells: 1st 3/3 | Active conditions: none.

Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21

Cavasin eyes the rest of the party, then clears his throat.

"My lady, you seem awfully calm and collected about this whole ordeal... do you feel alright?"


Lady Eshin takes the note from Vors. ”Thank you” she says gratefully. Her expression shifts to that of confusion when Stenne mentions the parchments. ”Perhaps it is best that I do not fully understand that statement.”

Cavasin the Gray wrote:
”My lady, you seem awfully calm and collected about this whole ordeal... do you feel alright?"

Lady Eshin turns to Cavasin. In a calm tone, she replies ”I must admit that the situation we find ourselves in at this moments is… less than ideal. But I am confident that we will be able to handle it. You all have done Zobeck a great service, and we are deeply grateful for that. Now, is there anything else that you found or have we covered it all?”

Sovereign Court

Female Elf Abjurer 2 | Init+2 | Per+3/SM+2 | F+0/R+2/W+4 | HP7/9 | AC12/T12/FF10 | CMD12 | Prepped 0: detect magic, read magic, mage hand 1: comprehend languages | Conditions: Resist sonic 5

Tessara draws the pages of notes out of her bag, as well as the pen, ink, and modified Deck of Illusions Lady Eshin provided her with the day previous. "I hope you will be pleased with our discoveries, my Lady, and that they might prove worth any trouble that the investigation brings to your doorstep."

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9


”Thank you.” She says, taking the items from Tessara. ”I will know more about the merits of your work once I have had my people look at the information you have brought me. But now, if there is nothing else…” Lady Eshin’s voice trails off as she looks towards Cruven.

Tess:
She is a very hard person to read. From what you can tell, she is being genuine with everything she says.


”Ah, yes of course m’lady.” Cruven motions to the door. ”If you don’t mind, I will show you all to the door.” Cruven slowly herds the group towards the exit of the shop. When he reaches the door, he opens it slightly and checks the street outside before opening the door fully. ”Thank you all for your help. Lady Eshin will contact you if your services are required again.”


As you exit into the street, the sun has just set but the bustle of the docks can still be heard. The street around you is quiet, and your bodies feel tired after a long day.

Alright everyone, I’ll let you guys RP as much as you want. We will start the next adventure when you go to sleep.

Also, congrats on reaching level 2! Please use the discussion board to level up your character!


Female Dwarf Alchemist (Moonshiner)/2

Relieved that the job she had been hired to do in order to satisfy a debt had been cleared without fallout, Stenne exhaled in relief. She hiccupped and stuttered out a belch.

F-Fuh...Finally. That's over and done with. That's probably the easiest jobs I've had to do. But my debts settled and I'm fine with that.

She remembered the two missing persons from their group.Hm. Better try to check up on those two...After it dies down a bit.

Sovereign Court

Female Elf Abjurer 2 | Init+2 | Per+3/SM+2 | F+0/R+2/W+4 | HP7/9 | AC12/T12/FF10 | CMD12 | Prepped 0: detect magic, read magic, mage hand 1: comprehend languages | Conditions: Resist sonic 5

Tessara gives Stenne a demused smile. "That was the easiest? I can't imagine how colorful your life must be, my dear Deepmug." Though truth be told, she's a bit envious, having grown up listening to tales of her Uncle Caladrel's grand adventures. The elf is also curious how much the pay will end up being, though she would never be so gauche as to mention money. I'm sure we'll find out soon enough, once the council's had time to evaluate our results.

"I agree, though. It is our responsibility to ensure that their research notes don't fall into the wrong hands, as well."


"No gold, no reward? I am heading to the tavern with my silver. If anyone cares to join me, you are welcome"


Female Dwarf Alchemist (Moonshiner)/2

Stenne winked at Vors and sniggered. Aye. I'll see ya there later.

Stenne decided if she would look for anyone it would be the proclaimed Prince Magniventris. He was a potential rival and fellow alchemist.

And if he was dead, she could grab his formulae book for herself.

1d20 + 6 ⇒ (3) + 6 = 9Perception


Stenne:
You return to the last spot that you remember seeing Prince Magniventris, which was by the gates of the Collegium. The street out front is deserted. Articles of clothing and random items that must have been lost during the desperate flight of the populace lie scattered throughout the street. Over twenty pools of blood, with large smears from their victims being dragged away are visible on the cobblestone street. You find no signs of either of your companions, they seemed to have disappeared into thin air.


Female Dwarf Alchemist (Moonshiner)/2

Stenne was no stranger to bloodshed or gratuitous displays of violence in her life as a dwarf quick to thumb her nose at authority and law.

But this...She suppressed the bolt of unease that made her quite sober. This was clearly overdoing it.

Whatever happened here had devolved into an out and out massacre. The law here had become viciously heavyhanded as of late, it seemed.

No doubt she would have been among the unfortunte bloodstains had she lingered.

The moonshiner made herself scarce, trundling back to the tavern where Vors was probably drinking himself stupid.

She needed to refresh and recollect.


"Ah, Moonshine! Glad you could join me. The house ale is quite good. It is all I have tried so far. What would you have? This one is on me."


Female Dwarf Alchemist (Moonshiner)/2

Stenne accepted the free tankard of ale with a lopside grin, appreciative of the free booze.

Aye, that's a right rogue. Won't mind if'n I do! She bumped tankards with his in a jovial manner.

Drinking deeply and wiping suds from her nose, the she-dwarf mentioned,Good thing we made ourselves scarce. I checked out the street near the Collegium--deserted save for all the bloodstains. That could have very well been us.


Vors buys Moonshine several more ales. He tests her fortitude while giving her protection.
"A cunning observation, my dear. This enforcement is a true concern. We should get to the bottom of that. Speaking of bottoms, let me buy you another."

Silver Crusade

Male NG Human Warpriest of Pharasma (Healing, Water) 2 | HP: 18/18 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +2 | Speed 20' | morningstar +4, sling +0 | Spells: 1st 3/3 | Active conditions: none.

"... or how about I get this round?" Cavasin steps forward, lit by the flickering din of a lit brazier, though he keeps his distance given the party's more recent experiences with fire.

"One for the both of them, 'keep, and another for me." Cavasin leans on the bar beside towards Vors and Stenne while he removes his traveling gloves. "Unless... I don't mean to intrude on anything..."

Sovereign Court

Female Elf Abjurer 2 | Init+2 | Per+3/SM+2 | F+0/R+2/W+4 | HP7/9 | AC12/T12/FF10 | CMD12 | Prepped 0: detect magic, read magic, mage hand 1: comprehend languages | Conditions: Resist sonic 5

Tessara gives Vors a disapproving look, and answers "Perhaps after we find our companions."

She makes her way back towards the Collegium with Stenne, keeping a sharp eye out for danger. Even with her spells depleted, her long experience with fencing gives her a sense of self-assurance, should they run into trouble.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

But the scene of the carnage is as disheartening to her as it is to the dwarf. "I'll continue to look for George and Cassandra, Deepmug. Be safe." Though they came from very different worlds, Tessara was finding that the shared trauma of battle had brought her a little closer to Stenne, and to her lost companions as well. She spends the evening searching for any sign of them, or of their research notes.


Female Dwarf Alchemist (Moonshiner)/2

Ha! Too late fer that. Time for carousin' an' companionship! Stenne declared with a cackle, greedily downing any and all offered ale.

Bah. I'm sure once we've had a right rest and collect ourselves, we'll set out and investigate. Mebbie find some trouble and treasure,eh?

1 to 50 of 453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Voiceless Presents: Library of the Lion All Messageboards

Want to post a reply? Sign in.

2 people marked this as a favorite.

Important Note:
This is the first PbP that I will be GMing. I have done my fair share of reading up on the topic of GMing a PbP, but life experience has taught me that practice never works out as it should in theory. In that light, I wish to start small. To make my life easier and to increase the chances that everyone has as much fun as possible, I expect everyone who participates has read the following guides.

1. DH's Guide to Play By Post gaming
2. Building a Better Doomed Hero: Painlord's Advanced Play-by-Post Play

Now, it’s time to get to the juicy details of the game. If you are still interested in joining me, please read on below.

About the game

We will be playing Library of the Lion, a Pathfinder Society scenario. However, we will not be playing it for credit in PFS. I chose this scenario because it is combat light (which I think works well for PbP). Take that into consideration when you are creating your characters.

For your characters, please create them as follows:
- Use Paizo published sources only (sorry, but I am trying to keep things simple)
- Level 1
- 20 point buy
- Non-evil
- 2 traits
- Any class
- Most races (must be welcome at a ball)

I will be closing the recruitment in the evening on September 18th.

Roll20 will be the mapping software that I will use. Since there is not a lot of combat, I will still use Roll20 as an aid to help everyone understand the area that we are in.

As a player, I expect you to post once a day unless you have let the group know that you will be unable to. That will keep the game moving and keep everyone engaged. I realize that real life comes up and can prevent you some days, but if you go silent for too long, I will either end up playing for you or you will become an NPC. This is a short scenario, so hopefully everyone will be able to stay around. I will check the thread multiple times per day in case any input from me is needed.

There are also some things you should know about me. First of all, as I mentioned earlier, this will be my first PbP game as a GM. I have GMed face-to-face before, but never in this format. Secondly, having two kids means that I do all of my posting while at work or after my kids are in bed. That means that I won’t post much over the weekends (sorry).

If you have any questions, feel free to post them below.

I look forward to gaming with you!


What is the starting gold?

Are you using Background skills?


dotting


DBH wrote:

What is the starting gold?

Are you using Background skills?

Normal starting gold.

Yes, please add background skills as well! Thank you for bringing that up.


dot


Dot


I'm also new to PbP, but I have about 10 years of experience with D&D and 5 with Pathfinder, both as a player and a DM. I read both guides you linked, and I'd like to submit a character for this campaign:

Tessara Silverfrond - Elf - Wizard (Abjurer) 1

Background:

Tessara belongs to the Silverfrond family, a lesser noble house of elves residing in Caliphas, the capital city of Ustalav. An ancient and very proud house, the Silverfronds traditionally set out on a personal journey sometime after they come of age, returning only when they have done great deeds to bring honor to their family's name (and, some whisper, acquired great riches to line their family's vaults). The Silverfronds are particularly known for their history of superb wizards and arcanists, and maintain an excellent arcane library in the family's ancestral manor house.

Tessara has always admired her uncle, Caladrel Silverfrond the great Transmuter, and has studied hard since childhood to develop her talents in wizardry, fencing, and poetry-- though to her perpetual frustration, her natural magical gifts tend towards warding things rather than changing their nature. Having recently been affianced to an elven man of gentle birth from another Caliphasian house, Tessara has now set out on her own journey, intent on proving herself worthy of the Silverfrond name and living up to the legacy of her uncle Caladrel.

Character Sheet:

Tessara Silverfrond, NG, Age: 139, Hair Color: Auburn, Eye Color: Seafoam green
Elf, Wizard (Abjurer)
Speed: 30' (land)
Str 11, Dex 14 (12 +2 racial), Con 10 (12 -2 racial), Int 18 (16 +2 racial), Wis 12, Cha 13
HP: 7 (6+0+1), AC: 12, FF: 10, Touch: 12, CMD: 12, Concentration +7
BaB +0, CMB: +0 Fort: +0, Ref: +2, Will +3 (immune to magical sleep, +2 vs enchantment spells and effects)
Athame (arcane-bonded masterwork rapier): +3 (1d6 piercing/18-20)
Dagger +2 (1d4 piercing or slashing/19-20) can throw, 10' range increment
Shortbow +2 (1d6 piercing/x3) 60' range increment
Feats: Scribe Scroll, Weapon Finesse
Traits: Rich Parents (social), Focused Mind (magic)
Racial Features: Low-light vision, +2 to caster level checks against spell resistance, proficiency with longbows/shortbows/longswords/rapiers, treat any weapon with "elven" in the name as martial
Class Features: Arcane Bond (rapier), Arcane School (abjuration), Cantrips
Spells per day: 3 cantrips, 2 (1+1 abjuration) 1st-level
Abjurer Features: Resistance (gain resist 5 to an energy type of her choice when she prepares spells: fire, cold, acid, sonic, or electricity), Protective Ward (Su, standard action, 10' radius field of protective magic centered on her for 4 rounds, her and all allies gain +1 deflection bonus to AC inside it, 7 times per day)
Opposition Schools: Enchantment & Transmutation
Favored Class: Wizard

Adventuring Skills: Knowledge (arcana) 8=4+1+3, Knowledge (religion) 8=4+1+3, Perception 3=1+0+2 (+2 racial bonus, low-light vision, untrained), Sense Motive 2=1+1, Spellcraft 8=4+1+3 (+2 racial bonus to identify the properties of magic items)
Other usable Adventuring skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Heal, Intimidate, Ride, Stealth, Survival, Swim

Background Skills: Artistry (literature) 5=4+1, Knowledge (geography) 8=4+1+3, Knowledge (history) 8=4+1+3, Knowledge (nobility) 8=4+1+3
Other usable Background skills: Appraise, Artistry, Craft, Lore, Perform

Spellbook (*abjuration):
Cantrips (22): all
Level 1 spells (7): *Hold portal, *Shield, Mage Armor, Mount, Comprehend Languages, Blend, Silent Image

Languages: Elven, Common, Celestial, Draconic, Gnome, Sylvan

Worships: Desna

Equipment:

Clothing: Noble's outfit (linen-lined indigo satin dress with lace cuffs and brocade corset) 10lb, Signet ring (Silverfrond device: a gleaming frond) --, Platinum chain bracelet (fine links, worth 50gp) --, Jade necklace on silver chain (ornate links, large teardrop semiprecious gem, worth 500gp) --, Moonstone and platinum earrings (dangly, worth 100gp as a set) --.

Weapons: Athame (arcane-bonded masterwork rapier, black handle and silver sigils engraved on blade) 2lb, Dagger 1lb, Shortbow 2lb, Quiver of 20 arrows 3lb.

Misc: Satchel 2lb, Spellbook (29/100 pages used) 3lb, Scroll case 0.5lb, Parchment (10) --, Inkpen --, Vial of ink --, Sealing wax 1lb, Silk rope (50') 5lb, The Eight Scrolls (holy book of Desna, small and simple) 1lb, Potion of cure light wounds --, Common perfume (10 doses) --, Wine bottle (full of water, 1lb when empty) 1.5lb, Coins 1 lb.

Coins: 34gp, 8sp, 10cp

Loads: 38/76/115 (current: 32 lb)

Tessara typically wears all her jewelry unless exploring in dirty areas, as well as her sword, Athame, on her left hip. Her satchel is about the size of a backpack, and when carried rests on her right hip with her dagger's sheath built into one side of it and the rest of her possessions inside. She keeps her parchment, inkpen, and ink vial inside her scroll case, and her potion and perfume in small padded inner pockets of the satchel. She regularly uses prestidigitation to keep herself and all her possessions clean, putting great pride in her personal appearance.


Thanks for the submission Preston!


Here's Adu Omir, a cavalier from Qadira. The background needs more work. If there's any other issue with the character please let me know.

Adu Omir:
Adu Omir
Male Cavalier 1 (Daring Champion)
Humanoid (human)
Init +3; Senses Perception +2
------------------------------
DEFENSE
------------------------------
AC 12, touch 15, flat-footed 12 [Leather Armor +2 Dex bonus +3]
hp 12 (1d10+2) [+1 con +1 favored class]
Fort +3, Ref +3, Will +1
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee Rapier +1 1d6 18-20/x2
Melee Starknife +1 1d4 x3
Melee Dagger +1 1d4 19-20/x2
Ranged Starknife +4 1d4 x3 20’
------------------------------
STATISTICS
------------------------------
Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 14
Height 5’11” Weight 163 lbs.
Base Atk +1; CMB +1; CMD 13
Drawback N/A
Traits Eyes and Ears of the City,
Feats Fast Learner, Fearless Curiosity, Escape Route
Skills (7 points) ACP −0
(0)Bluff +2
(0)Climb*
(0)Craft
(1)Diplomacy +6
(1)Handle Animal +6
(1)Heal +2
(0)Intimidate
(1)Knowledge (history)^ +4
(1)Knowledge (nobility)^ +4
(0)Perception +2
(0)Profession
(1)Ride +7
(1)Sense Motive +5
(0)Swim* +1
*ACP applies to these skills
Languages Common
------------------------------
CLASS FEATURES
------------------------------
Weapon & Armor Proficiencies All simple and martial weapons, light and medium armors, and bucklers.
Challenge (Ex) 1/day at first level. Swift action. Extra damage equal to cavalier level. -2 AC except from attacks from the target of his challenge.
Champion’s Finesse (Ex) At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feat prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites. This ability replaces mount.
Order (Ex) Order of the Blue Rose
Edicts The cavalier must guard against needless violence, protecting both the land and its people from wars they neither started nor wish to fight. He must seek to stop conflict with a minimum of bloodshed, to encourage peaceful resolutions to disagreements between intelligent creatures, and to mend the wounds opened by battle. He must also honor quarter when he gives it, protecting captives who have surrendered from his own allies if need be.
Challenge Whenever an order of the blue rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms). This bonus increases by +1 for every four levels the cavalier possesses (to a maximum of +5 at 17th level).
Skills Knowledge (history) and Knowledge (nobility) are class skills. When using Diplomacy to mediate a dispute between two parties that does not include him, he receives a bonus on the check equal to half his cavalier level (minimum of +1)
Tactician (Ex) Bonus Teamwork feat, Escape Route.
------------------------------
BACKGROUND
------------------------------
Adu Omir is from Qadira. His father is a horse jockey. [Work in progress]


We are officially half way to through the application time! As of now, we only have two submission: Tessara Silverfrond, and Adu Omir. We have room for up to 6 players, but time to submit is running out! Make sure you get your submission in before it is too late!

To make this a little more enticing, here is a little bit of backstory for the adventure! I have changed a lot of the fluff around the adventure to move it away from the Pathfinder Society.

Welcome to Midgard

This mission takes place in the city of Zobeck (Part of the Midgard Campaign Setting published by Kobold Press). Feel free to post any questions about the setting, or visit the Kobold Press Website to find all sorts of interesting information about the setting.

Within recent weeks, rumors that the undead prince of Morgau (an enemy kingdom to the north) has begun amassing his army have begun spreading around Zobeck. While most of the rumors seem to be well founded, The Arcane Collegium has openly taken a strong stance against investigating the matter any further. Most citizens are starting to worry, and a few prominent merchant families have even begun petitioning the Free City Council to investigate the matter. While the Free City Council has largely remained quite about the entire affair, you have recently received a vague letter from Herdri Eshin (a well known merchant) asking you to meet him at a small fish and tackle store in lower Zobeck to discuss “matters of recent events”. What could all this mean?


What are your thoughts on Drawbacks?

Since this is a PFS scenario, I assume it will end before we level up (I have no experience with PFS). Will we only be playing at level 1?

Lastly I too am new to PbP, but not Pathfinder in general. I recently started GMing a PbP (for IRL friends only, who are also new to PbP) and am interested to see how being a player goes. This kind of short commitment is exactly what I've been looking for, so thanks for willing to GM this.

I hope to have my PC up for you tomorrow. A courtly kobold alchemist and devout follower of Apsu. (Unless, of course, that deity doesn't exist in Midgard)


I am fine with drawbacks if you want to take one. Just make sure it isn't something that is going to annoy the rest of the party.

Yes, this scenario will end before we level up, so you will spend the entire time at level 1 (it is quite short). However, if everyone enjoys it, I am willing to continue on with the same group afterwards (or swap out for a few new people if someone isn't interested) and do more scenarios or even do a homebrew mission. We will discuss it as a group as the scenario comes to an end.

I am glad that we have a few new players! I look forward to learning along side you guys!


If the party is in need of a rogue, may I offer my services.


With all this newness to PbP, let me give you an idea that I really like. I use block initiative. It really helps keep the game moving. I roll initiative for the party and group as many players together on the same line as possible. If your line is up, you may move. Here is an example:

Round 1:

Max Muir, tomtesserae <------------
bad guy 1, bad guy 2
Vors Aman
bad guy 3

If bad guy 3 dies, you can move Vors to the first line next round.


I totally agree with you here! In the PbP game that I am playing right now, we started without block initiative, but we quickly moved to block initiative because it was WAY too slow without block initiative. I will definitely be using block initiative! Let me give you an example of how I will use it.

Lets say I have the following initiative rolls:
PC1 -> 15
PC2 -> 3
PC3 -> 9
PC4 -> 16
NPC1 -> 11
NPC2 -> 5

Then we will get the following rounds:

PC1, PC4
NPC1
PC3
NPC2 (Summary)
PC2, PC1, PC4
NPC1
PC3
NPC2 (Summary)
PC2, PC1, PC4
.
.
.

As you can see, I will also be summarizing the entire round during the last NPC round. The thing to note here, is that since PC2 had a lower initiative than all NPCs, PC2 will not get an turn until the second round. While this sounds like quite the disadvantage for PC2, I don't think it actually has any negative impact, since no one on the other team can do anything before PC2 gets a chance to act, and it keeps the game moving.


May I present Prince Magniventris, or as he likes to be called, his highness Prince Magniventris of house Alkindus, eighth of his name, loyal to the Exiled Wyrm.

I'm all for block initiative, that sounds like an elegant solution.

I've kept my backstory locations vague, as I know this isn't technically taking place in Golarion. How are kobolds treated/viewed in this setting? Let me know if anything in my character sheet or backstory needs amending.


I also love the block initiative idea!


Dotting


May I present Stenne Deepmug,dwarven moonshiner and wandering merchant.


We are now at 5 applicants! There is still time though! Make sure to get your character in before Monday evening (MST).

Currently in the running:


    * Tessara Silverfrond (Wizard)
    * Adu Omir (Cavalier)
    * Vors Aman (Rogue)
    * Prince Magniventris (Alchemist - Grenadier)
    * Stenne Deepmug (Alchemist - Moonshiner)

Prince Magniventris:

Kobolds actually play a large role in this setting; so much so that one district is called the Kobold Ghetto. Kobolds are generally considered a lower status of citizen, but they are definitely welcome within the city walls. I will send you some more information in a PM (Midgard technically isn't OGL, so I don't want to step on any toes by posting too much of the history publicly).


Dotting!


Only a few days left! Don't forget to submit your characters!


Dot, I have an idea, I have a Anaphexia Thought-Killer Vigilante I wanna play.
He is a teifling, But As A Preist Of Pharasma I'm sure his race will be overlooked, especially if he's in full preist Regalia. Although one of the harder parts of this archetype is being mute yet still able to RP. After all, All my ranks in bluff and diplomacy are kinda useless if I don't have a tongue :P

Also, this is the Alias I will be using.


Also, I fully intend on taking throw anything and chucking a shield at my enemies and have it return to me :P

My style is to go full Captain America, only with the attitude of Batman.


Only one day left!

Tomorrow evening I will be closing the recruitment. So far, your odds of getting in are very good!

Silver Crusade

I humbly submit for your consideration; Cavasin the Grey, Protector of the Untainted; Shield to the Worthy.

Statblock:
Male human warpriest 1
NG Medium humanoid (human)
Init +1; Senses Perception +2

DEFENSE
AC 20, touch 11, flat-footed 19 (+5 armor, +1 Dex, +4 shield)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +4

OFFENSE
Speed 20 ft.
Melee morningstar +3  (1d8+4)
Melee longsword +2  (1d8+4/19-20)
Space 5 ft.; Reach[/b] 5 ft.
Special Attacks sacred weapon

STATISTICS
Str 18, Dex 12, Con 12, Int 11, Wis 14, Cha 10
Base Atk +0; CMB +4; CMD 15
Feats Saving Shield, Tower Shield Proficiency, Weapon Focus (Morningstar)
Skills Acrobatics -13 , Acrobatics (Jump) -17 , Climb -10 , Diplomacy +5 , Escape Artist -13 , Fly -13 , Knowledge (Religion) +4 , Ride -13 , Sense Motive +6 , Stealth -13 , Swim -10
Languages Common
SQ aura, blessings, bonus feat, bonus languages, focus weapon, ice strike, orisons, powerful healer, skilled, spontaneous casting, weapon and armor proficiency
Gear scale mail, morningstar, longsword, vestments (cleric's), shield, tower, paladin's kit

SPECIAL ABILITIES
Aura (Ex) A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity's alignment (see detect evil).
Blessings (Su) You can call upon the power of your blessings 3 times per day. The DC for these blessings is 12
Bonus Feat Humans select one extra feat at 1st level.
Bonus Languages A warpriest's bonus language options include Abyssal, Celestial, and Infernal. These choices are in addition to the bonus languages available to the character because of his race.
Ease of Faith Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Focus Weapon At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity's favored weapon).
Focus Weapon (Morningstar)
Healing Blessing
Ice Strike (Su) You can touch one weapon and enhance it with the power of water. For 1 minute, this weapon glows with a blue-white chill and deals an additional 1d4 points of cold damage with each strike. This additional damage doesn't stack with the additional damage from the frost or icy burst weapon special abilities.
Orisons Warpriests can prepare a number of orisons, or 0-level spells, each day as noted on Table 1-14. These spells are cast as any other spell, but aren't expended when cast and can be used again.
Powerful Healer (Su) You can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.
Sacred Weapon (Su) Sacred weapons (including his deities favored weapon and all weapons with Weapon Focus) can do base 1d6 damage instead of the weapons normal base damage. At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table D. The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage-this must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn't apply to alchemical items, bombs, or other weapons that only deal energy damage.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Spontaneous Casting A good warpriest (or a neutral warpriest of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time. The warpriest can expend any prepared spell that isn't an orison to cast any cure spell of the same spell level or lower. A cure spell is any spell with "cure" in its name. An evil warpriest (or a neutral warpriest of an evil deity) can't convert spells to cure spells, but can convert them to inflict spells. An inflict spell is any spell with "inflict" in its name. A warpriest that is neither good nor evil and whose deity is neither good nor evil chooses whether he can convert spells into either cure spells or inflict spells. Once this choice is made, it cannot be changed. This choice also determines whether the warpriest channels
Undead Slayer (Pharasma) Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed, so their souls can journey beyond to be judged. You gain a +1 trait bonus on weapon damage against undead.
Water Blessing
Weapon and Armor Proficiency A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat.

Goals:
Short term goals: Respite from travel; Cavasin has subsisted on mere rations and generous charity, and has slept in the elements for weeks now. He wants nothing more than a warm meal and bed.
Long term goals: Balance. He considers himself Redeemed, having committed horrible acts in he name of war, and has devoted the rest of his life to the service of the Gray Lady.

He constantly fears he has not done enough to truly atone for his actions, but putting the undead to rest adds to the list of acts and deeds that he can refer to when he is judged in the Boneyard.


This is Tassadan submitting Cassandra Cressen, an Inquisitor of Winlas (The Empyreal Lord of The Great Library of Harmonious Scripture).

Her specific sect believes in guarding precious tomes with other precious tomes and use metal-girded Grimoires as their weapons of choices. Under her rather frumpy and unflattering dress, Cassandra's body ripples with muscle from almost ten years of rigorous combat training with her fellow Inquisitors.

Upon hearing that a secret library of the true history of Taldor existed, Cassandra was the first from her sect to volunteer her services. She can't wait to see what original rituals, practices, and other details such a library might furnish for the worship of her Librarian Lord!

Crunch:
Cassandra Cressen
Female human inquisitor of Pharasma 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder Roleplaying Game Horror Adventures)
N Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 8 (1d8)
Fort +2, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee holy book +5 (1d6+4) or
. . dagger +4 (1d4+4/19-20)
Ranged javelin +2 (1d6+4)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—lore keeper (19)
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1 cure light wounds, forced quiet (DC 14)
. . 0 (at will)—brand[APG] (DC 10), detect magic, oath of anonymity, read magic, stabilize
. . Domain Knowledge
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 10, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 16
Feats Judgment Surge[UM]
Traits Bruising Intellect, Schooled Inquisitor
Skills Acrobatics -4 (-8 to jump), Intimidate +8, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +4, Sense Motive +5, Spellcraft +7, Stealth +0
Languages Azlanti, Common, Draconic, Thassilonian
SQ monster lore, stern gaze +1
Other Gear scale mail, heavy wooden shield, dagger, holy book, javelin (3), bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), manacles, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath[UE]
--------------------
Special Abilities
--------------------
Holy Book Can use Holy text as cold iron light mace, gain +1 to attack rolls with this book. Functions as holy symbol and divine focus, can be enchanted as a magic weapon.
Inquisitor Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 19.
Sacred Word Treats Holy Book as a Warpriest's Sacred Weapon.
Spellcasting A Living Grimoire prepares and casts spells as a Wizard and uses Intelligence as their spellcasting ability.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.


Alright! That is it! I am officially closing recruitment of this PbP. I know I said I would do it last night, but unfortunately work got in the way. Thanks to everyone who applied! I will have the final selection up as soon as possible (most likely later tonight). Good luck everyone!

A list of those who applied is:

* Tessara Silverfrond (Wizard)
* Adu Omir (Cavalier)
* Vors Aman (Rogue)
* Prince Magniventris (Alchemist - Grenadier)
* Stenne Deepmug (Alchemist - Moonshiner)
* Houron Greyheart (Vigilante)
* Cavasin the Gray (warpriest)
* Cassandra Cressen (Inquisitor)

If I missed you, please let me know ASAP.

Thanks everyone!


May the odds be ever in your favor.


Yay! Her nickname shall be 'Beers' and she will be played like an infamous red neck neighbor known as Billy. If u haven't heard,just type it into YouTube and u will not be disappointed.


Thanks again to everyone who submitted characters, I had a lot of fun reading through them all. The decision was hard, but I have made up my mind.

The group is:
* Tessara Silverfrond (Wizard)
* Vors Aman (Rogue)
* Prince Magniventris (Alchemist - Grenadier)
* Stenne Deepmug (Alchemist - Moonshiner)
* Cavasin the Gray (warpriest)
* Cassandra Cressen (Inquisitor)

For those of you who weren’t selected, I hope you will come back again next time. Good luck in your other applications!

For those of you who made it, but haven’t made an alias yet, please go ahead and do that now.

I am currently having some trouble converting this thread into a campaign. Once I get that figured out, we will get started. I will post here when the problem is fixed with instructions.

See you at the gaming table!


Just start a new thread in play by post it will all fall in place. Do not delete your first post in any tab. A known bug will get you for that.


Congratulations to those accepted! Have fun with the game.


Woo!


Can't wait!


I just started a new campaign. It is not intuitive, but so easy. Go to play by post and then click start a new thread. The subject is the name of the campaign and you must type something in comments. Look up and to the left. You will have the choice to turn the post into a campaign. The other tabs are not initiated until you post something in them. You can edit that first post but do not delete it or you will be talking to technical support.


I just opened recruiting for one player in that campaign if anyone here is interested.

It is here


The Voiceless wrote:

I am currently having some trouble converting this thread into a campaign. Once I get that figured out, we will get started. I will post here when the problem is fixed with instructions.

See you at the gaming table!

Thanks so much for the selection! I can't wait to play with you all!

GM The Voiceless, let us know when you have a live Gameplay or Discussion thread. Vors Aman's instructions are legit, so just provide a link once it's all set up!


Vors Aman wrote:
I just started a new campaign. It is not intuitive, but so easy. Go to play by post and then click start a new thread. The subject is the name of the campaign and you must type something in comments. Look up and to the left. You will have the choice to turn the post into a campaign. The other tabs are not initiated until you post something in them. You can edit that first post but do not delete it or you will be talking to technical support.

Ya, I did that, but every time I click on the link to turn the post into a campaign, I just get a blank screen. I am going to talk to technical support and see if they can help.

I have made the thread here! We might as well get started while I figure this out. Happy Gaming!


LOL, he deleted the first post...just kidding. No idea or I would try to help. I hope he does not get that female in tech support I spoke with. Prettiest voice I ever heard. If he does, this could take a long while.

Community / Forums / Online Campaigns / Recruitment / The Voiceless Presents: Library of the Lion All Messageboards

Want to post a reply? Sign in.