The tales of Caldir the Rogue

Game Master Torvald Torvaldson

Solo adventure for Mr. JAG


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Caldir wrote:

Where's all the loot protected by the magical trap??!!!

I will proceed up the stairs, taking the side that looks more sturdy.

Did Gabe hack your account and start posting for you? "Where's all the loot...", indeed sir! I said indeed!


You start making your way up the stairs.

Hark! A trap! (Regards, Admiral Ackbarr)

DC 22 Reflex save please.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

This place is trap central!

reflex: 1d20 + 8 ⇒ (10) + 8 = 18


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Gonna use mythic surge for 1d6 boost.

surge: 1d6 ⇒ 5


Your divinely inspired senses allow you to dodge past a series of spear tips that shoot out of the wall next to the stairs! You reach the top stairs and catch your breath. You see what must have once been a very ornate door in front of which is a mine field of broken and shattered furniture.


Caldir wrote:

This place is trap central!

[dice=reflex]1d20 +8

When the adventure gives you a thief, throw thief based obstacles at him. I can bring on the iron golems any time you are ready...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Look about the room for traps and other items of interest (all of Gabe's loot).

perception: 1d20 + 13 ⇒ (1) + 13 = 14


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Wow, no traps and no treasure, navigate the broken furniture and walk up to the ornate door, listen.

perception: 1d20 + 13 ⇒ (5) + 13 = 18


One of the piles of piles of broken furniture did indeed conceal a trap.

Reflex save DC 18!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

reflex: 1d20 + 8 ⇒ (7) + 8 = 15


A small crossbow bolt fires out and hits you for 1d4 ⇒ 4 points. DC 16 FORT save...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

fort: 1d20 + 5 ⇒ (11) + 5 = 16


You feel a small burn and notice some greasy substance on the bolt but suffer no ill effects. Reaching the door you hear some voices within arguing in what you think is goblin.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I speak goblin, listen at the door.

perception: 1d20 + 13 ⇒ (16) + 13 = 29


~in goblin~ I tells yah, I heard the big boom door go off! The boss would want uz to go check it out. a different voice Well Vezcheck, why donts you take you and your goons down there to see what it was then? Unless...you...are...a...CHICKENSHIT! First voice again, CHICKENSHIT is it? Whyz I should cuts your nuts off and feed em to you, if you had any that is. Why don't YOU go down there and show the rest of uz iz safe?

And so on for a few minutes..


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

That's some good goblin role playing!

Is there someplace I think I can hide in this room before they come out the door? If so, I will hide. If not, I will just try to find a spot where I can get off a sneak attack.


You can easily hide in several places in the room, including right by the side of the door. You realize that once they reach the stairs and see the trap set off they might realize that someone is up on the second level.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Hide beside the door, ready to unleash a sneak attack!


~after a few minutes of squabbling~ Fine you lil toad faced b@++%! I'll go look, but "I" get all the credit if I find anything...Yeah, good for you boot licker.

~noise of lock clicking and unlocking~

The door opens and a crooked legged goblin of impressive stature walks out and prepares to pick his way through the trapped debris.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

sneak attack

attack1: 1d20 + 5 ⇒ (10) + 5 = 15
dam1: 3d6 + 5 ⇒ (3, 5, 5) + 5 = 18

attack2: 1d20 + 5 ⇒ (14) + 5 = 19
dam2: 3d6 + 5 ⇒ (1, 3, 2) + 5 = 11


Your two blades slide easily into the creature's back, ending its life. You hear the hiss of intaking breath and look back into the room to see another large goblin as well as 4 smaller goblins. The get ready to attack you!

goblin initiative: 1d20 + 4 ⇒ (5) + 4 = 9


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

init: 1d20 + 7 ⇒ (6) + 7 = 13


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

since I won initiative, they should still be flat footed enabling me to sneak attack again right? If not subtract the extra damage. I will attack the big one!

attack: 1d20 + 5 ⇒ (4) + 5 = 9
dam: 3d6 + 5 ⇒ (2, 2, 5) + 5 = 14

attack: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 3d6 + 5 ⇒ (6, 6, 5) + 5 = 22


Dashing into the room, you deliver a well placed strike to the largest goblin's neck. Dark bloody ichor sprays everywhere as he falls to the ground, breath slurking out of the slice!

The remaining goblins screach out in fury and attack!

goblin: 1d20 + 2 ⇒ (4) + 2 = 6
goblin: 1d20 + 2 ⇒ (2) + 2 = 4
goblin: 1d20 + 2 ⇒ (11) + 2 = 13
goblin: 1d20 + 2 ⇒ (5) + 2 = 7

They flail about at you innefectively in despair.

...next round


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

attack: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 1d6 + 5 ⇒ (6) + 5 = 11

attack: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 1d6 + 5 ⇒ (1) + 5 = 6


You lay a viscious strike on one of the goblins, but it still stands! In return it slices your arm for 2 points.

goblin: 1d20 + 2 ⇒ (1) + 2 = 3
goblin: 1d20 + 2 ⇒ (11) + 2 = 13
goblin: 1d20 + 2 ⇒ (17) + 2 = 19
goblin: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 2

...next round


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I slice back!

attack: 1d20 + 5 ⇒ (14) + 5 = 19
dam: 1d6 + 5 ⇒ (5) + 5 = 10

attack: 1d20 + 5 ⇒ (2) + 5 = 7
dam: 1d6 + 5 ⇒ (3) + 5 = 8


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

How was Jonathan's competition?


Caldir wrote:
How was Jonathan's competition?

Good; they are finishing up Day 3 today. He got invited to NY, NY for his duo but it's the week we are at nationals in Vegas. Tricia is a warrior man, not sure I could do 3 days...OY!

Back to the battle!


Your slice back ends the days of the wounded goblin.

The three remaining creatures scream in fury at seeing their comrade fall and attack!

goblin: 1d20 + 1 ⇒ (13) + 1 = 14
goblin: 1d20 + 1 ⇒ (3) + 1 = 4
goblin: 1d20 + 1 ⇒ (15) + 1 = 16

They got nothin on you son!

...next round


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Time to slice and dice some goblins!

attack: 1d20 + 5 ⇒ (10) + 5 = 15
dam: 1d6 + 5 ⇒ (4) + 5 = 9

attack: 1d20 + 5 ⇒ (6) + 5 = 11
dam: 1d6 + 5 ⇒ (5) + 5 = 10


Your eagerness for blood forces your swings to go wild.

goblin: 1d20 + 2 ⇒ (6) + 2 = 8
goblin: 1d20 + 2 ⇒ (15) + 2 = 17
goblin: 1d20 + 2 ⇒ (19) + 2 = 21
confirm: 1d20 + 2 ⇒ (20) + 2 = 22

YOWCH!: 2d6 ⇒ (1, 5) = 6

One of the foes stabs you well and good!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

No hit on a 15, goblins must be wearing full plate!

attack: 1d20 + 5 ⇒ (14) + 5 = 19
dam: 1d26 + 5 ⇒ (15) + 5 = 20

attack: 1d20 + 5 ⇒ (11) + 5 = 16
dam: 1d6 + 5 ⇒ (5) + 5 = 10


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

1d26 damage, I like it!

dam: 1d6 + 5 ⇒ (6) + 5 = 11


Caldir wrote:

No hit on a 15, goblins must be wearing full plate!

[dice=attack]1d20 +5
[dice=dam]1d26 +5

[dice=attack]1d20 +5
[dice=dam]1d6 +5

Yes, no hit on 15 Don...


As two more goblins go down in a bloody mess, the last one bugs out (withdraw-full round action) and bolts out one of the doors in the room screaming in terror.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I have been called Gabe and now Don. Just need a Clint for trifecta!

What is in this room? Any items of interest? Quick search of goblins. How many exits?

perception: 1d20 + 13 ⇒ (2) + 13 = 15


I call 'em like I hear 'em! :)

This room is finely appointed, especially for goblins. Several chase lounges and chairs, tables, ottomans. VERY swanky for goblin infested ruins. There are also various food stuffs, wine, casks of ale, and the like. These goblins were living in luxury!

The goblins have 30 GP of coin amongst them. It takes you 3 minutes to search the bodies. There may be other loot in the room, especially in the 2 small chests that you find.

There are 3 doors exiting this room, one in each wall, not counting the door you came through.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Check out the 2 chests, looking for traps.

perception: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
perception: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

if necessary, disable device prior to opening chests

disable: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
disable: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23


You disable two crafty traps and are surprised that goblins would be able to make such advanced devices.

In the first chest is a small finely crafted dagger edged with silver along with 4 opals.

In the second chest is a set of 4 vials filled with a light blue liquid as well as 3 rings.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I pocket the loot and get the hell out of there. I retrace my steps, intending to leave the building, and will head to the Gate and report my findings to Denros. Then back to the Inn to recuperate.

Hope to avoid any goblins.
stealth: 1d20 + 11 ⇒ (16) + 11 = 27


By the time you make it to the long hallway with the doors you hear the clanging of an alarm.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Double back to the room with the two crumbling stairways curling up the sides of the room heading up to the second floor and a large stout door that I recognized as one leading to outside the building.

Take the door leading outside, then head to the Gate.


Please make 3 reflex saves: DC 14; DC 18; DC 20.

Trap city!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

How do the goblins run around here without getting themselves killed? No one could remember all these traps!

save1: 1d20 + 8 ⇒ (16) + 8 = 24

save2: 1d20 + 8 ⇒ (4) + 8 = 12

save3: 1d20 + 8 ⇒ (13) + 8 = 21


Or they don't go the way you go...

I hear iron golems marching... :)

Too bad you didn't play a rouge; they never have these problems!

Simultaneously a rain of small boulders falls on you, but the electric blast from the door ZAP!: 7d4 + 7 ⇒ (1, 1, 2, 4, 1, 3, 2) + 7 = 21 blasts you out of the way, as you avoid a deadly looking needle-dart springing from the door's handle.

You dust yourself off, open the door, and make your way quickly (and cautiously) onto the street.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Ouch! Head to the Gate. Being observant and stealthy.

perception: 1d20 + 13 ⇒ (8) + 13 = 21

stealth: 1d20 + 11 ⇒ (10) + 11 = 21


You eventually make your way back to the gate after avoiding the noise of what sounds like some hastily assembled goblin patrols that are also trying to be stealthy; but you know how goblins are...

The gate from this side is much more foreboding and the sentries catch you at an extreme distance; the small ballistae targeting you as you get closer.

You there! Stop and identify yourself or be fired upon!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"Its Caldir, get Denros, he will recognize me."


Stay where you are or you WILL be fired upon!, the shout comes down from above. You see the trooper speak to one of his fellows who quickly disappears from view. Time passes... You begin to feel a little uncomfortable as the troopers above continue to line you up in the sights of their ballistae. You hear their laughter carried over the wall by the wind and can only guess that they are sharing some joke at your expense. FINALLY, Denros appears on the wall and stares down at you. HO! Ser Caldir is it? Approach the gate friend, but slowly.

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