The tales of Caldir the Rogue
Game Master
Torvald Torvaldson
Solo adventure for Mr. JAG
Caldir wrote: Where's all the loot protected by the magical trap??!!!
I will proceed up the stairs, taking the side that looks more sturdy.
Did Gabe hack your account and start posting for you? "Where's all the loot...", indeed sir! I said indeed!
You start making your way up the stairs.
Hark! A trap! (Regards, Admiral Ackbarr)
DC 22 Reflex save please.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
This place is trap central!
reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Gonna use mythic surge for 1d6 boost.
surge: 1d6 ⇒ 5
Your divinely inspired senses allow you to dodge past a series of spear tips that shoot out of the wall next to the stairs! You reach the top stairs and catch your breath. You see what must have once been a very ornate door in front of which is a mine field of broken and shattered furniture.
Caldir wrote: This place is trap central!
[dice=reflex]1d20 +8
When the adventure gives you a thief, throw thief based obstacles at him. I can bring on the iron golems any time you are ready...
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Look about the room for traps and other items of interest (all of Gabe's loot).
perception: 1d20 + 13 ⇒ (1) + 13 = 14
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Wow, no traps and no treasure, navigate the broken furniture and walk up to the ornate door, listen.
perception: 1d20 + 13 ⇒ (5) + 13 = 18
One of the piles of piles of broken furniture did indeed conceal a trap.
Reflex save DC 18!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
reflex: 1d20 + 8 ⇒ (7) + 8 = 15
A small crossbow bolt fires out and hits you for 1d4 ⇒ 4 points. DC 16 FORT save...
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
fort: 1d20 + 5 ⇒ (11) + 5 = 16
You feel a small burn and notice some greasy substance on the bolt but suffer no ill effects. Reaching the door you hear some voices within arguing in what you think is goblin.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I speak goblin, listen at the door.
perception: 1d20 + 13 ⇒ (16) + 13 = 29
~in goblin~ I tells yah, I heard the big boom door go off! The boss would want uz to go check it out. a different voice Well Vezcheck, why donts you take you and your goons down there to see what it was then? Unless...you...are...a...CHICKENSHIT! First voice again, CHICKENSHIT is it? Whyz I should cuts your nuts off and feed em to you, if you had any that is. Why don't YOU go down there and show the rest of uz iz safe?
And so on for a few minutes..
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
That's some good goblin role playing!
Is there someplace I think I can hide in this room before they come out the door? If so, I will hide. If not, I will just try to find a spot where I can get off a sneak attack.
You can easily hide in several places in the room, including right by the side of the door. You realize that once they reach the stairs and see the trap set off they might realize that someone is up on the second level.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Hide beside the door, ready to unleash a sneak attack!
~after a few minutes of squabbling~ Fine you lil toad faced b*+!~! I'll go look, but "I" get all the credit if I find anything...Yeah, good for you boot licker.
~noise of lock clicking and unlocking~
The door opens and a crooked legged goblin of impressive stature walks out and prepares to pick his way through the trapped debris.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
sneak attack
attack1: 1d20 + 5 ⇒ (10) + 5 = 15
dam1: 3d6 + 5 ⇒ (3, 5, 5) + 5 = 18
attack2: 1d20 + 5 ⇒ (14) + 5 = 19
dam2: 3d6 + 5 ⇒ (1, 3, 2) + 5 = 11
Your two blades slide easily into the creature's back, ending its life. You hear the hiss of intaking breath and look back into the room to see another large goblin as well as 4 smaller goblins. The get ready to attack you!
goblin initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
init: 1d20 + 7 ⇒ (6) + 7 = 13
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
since I won initiative, they should still be flat footed enabling me to sneak attack again right? If not subtract the extra damage. I will attack the big one!
attack: 1d20 + 5 ⇒ (4) + 5 = 9
dam: 3d6 + 5 ⇒ (2, 2, 5) + 5 = 14
attack: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 3d6 + 5 ⇒ (6, 6, 5) + 5 = 22
Dashing into the room, you deliver a well placed strike to the largest goblin's neck. Dark bloody ichor sprays everywhere as he falls to the ground, breath slurking out of the slice!
The remaining goblins screach out in fury and attack!
goblin: 1d20 + 2 ⇒ (4) + 2 = 6
goblin: 1d20 + 2 ⇒ (2) + 2 = 4
goblin: 1d20 + 2 ⇒ (11) + 2 = 13
goblin: 1d20 + 2 ⇒ (5) + 2 = 7
They flail about at you innefectively in despair.
...next round
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
attack: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 1d6 + 5 ⇒ (6) + 5 = 11
attack: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 1d6 + 5 ⇒ (1) + 5 = 6
You lay a viscious strike on one of the goblins, but it still stands! In return it slices your arm for 2 points.
goblin: 1d20 + 2 ⇒ (1) + 2 = 3
goblin: 1d20 + 2 ⇒ (11) + 2 = 13
goblin: 1d20 + 2 ⇒ (17) + 2 = 19
goblin: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 2
...next round
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I slice back!
attack: 1d20 + 5 ⇒ (14) + 5 = 19
dam: 1d6 + 5 ⇒ (5) + 5 = 10
attack: 1d20 + 5 ⇒ (2) + 5 = 7
dam: 1d6 + 5 ⇒ (3) + 5 = 8
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
How was Jonathan's competition?
Caldir wrote: How was Jonathan's competition? Good; they are finishing up Day 3 today. He got invited to NY, NY for his duo but it's the week we are at nationals in Vegas. Tricia is a warrior man, not sure I could do 3 days...OY!
Back to the battle!
Your slice back ends the days of the wounded goblin.
The three remaining creatures scream in fury at seeing their comrade fall and attack!
goblin: 1d20 + 1 ⇒ (13) + 1 = 14
goblin: 1d20 + 1 ⇒ (3) + 1 = 4
goblin: 1d20 + 1 ⇒ (15) + 1 = 16
They got nothin on you son!
...next round
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Time to slice and dice some goblins!
attack: 1d20 + 5 ⇒ (10) + 5 = 15
dam: 1d6 + 5 ⇒ (4) + 5 = 9
attack: 1d20 + 5 ⇒ (6) + 5 = 11
dam: 1d6 + 5 ⇒ (5) + 5 = 10
Your eagerness for blood forces your swings to go wild.
goblin: 1d20 + 2 ⇒ (6) + 2 = 8
goblin: 1d20 + 2 ⇒ (15) + 2 = 17
goblin: 1d20 + 2 ⇒ (19) + 2 = 21
confirm: 1d20 + 2 ⇒ (20) + 2 = 22
YOWCH!: 2d6 ⇒ (1, 5) = 6
One of the foes stabs you well and good!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
No hit on a 15, goblins must be wearing full plate!
attack: 1d20 + 5 ⇒ (14) + 5 = 19
dam: 1d26 + 5 ⇒ (15) + 5 = 20
attack: 1d20 + 5 ⇒ (11) + 5 = 16
dam: 1d6 + 5 ⇒ (5) + 5 = 10
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
1d26 damage, I like it!
dam: 1d6 + 5 ⇒ (6) + 5 = 11
Caldir wrote: No hit on a 15, goblins must be wearing full plate!
[dice=attack]1d20 +5
[dice=dam]1d26 +5
[dice=attack]1d20 +5
[dice=dam]1d6 +5
Yes, no hit on 15 Don...
As two more goblins go down in a bloody mess, the last one bugs out (withdraw-full round action) and bolts out one of the doors in the room screaming in terror.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I have been called Gabe and now Don. Just need a Clint for trifecta!
What is in this room? Any items of interest? Quick search of goblins. How many exits?
perception: 1d20 + 13 ⇒ (2) + 13 = 15
I call 'em like I hear 'em! :)
This room is finely appointed, especially for goblins. Several chase lounges and chairs, tables, ottomans. VERY swanky for goblin infested ruins. There are also various food stuffs, wine, casks of ale, and the like. These goblins were living in luxury!
The goblins have 30 GP of coin amongst them. It takes you 3 minutes to search the bodies. There may be other loot in the room, especially in the 2 small chests that you find.
There are 3 doors exiting this room, one in each wall, not counting the door you came through.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Check out the 2 chests, looking for traps.
perception: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
perception: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
if necessary, disable device prior to opening chests
disable: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
disable: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
You disable two crafty traps and are surprised that goblins would be able to make such advanced devices.
In the first chest is a small finely crafted dagger edged with silver along with 4 opals.
In the second chest is a set of 4 vials filled with a light blue liquid as well as 3 rings.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I pocket the loot and get the hell out of there. I retrace my steps, intending to leave the building, and will head to the Gate and report my findings to Denros. Then back to the Inn to recuperate.
Hope to avoid any goblins.
stealth: 1d20 + 11 ⇒ (16) + 11 = 27
By the time you make it to the long hallway with the doors you hear the clanging of an alarm.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Double back to the room with the two crumbling stairways curling up the sides of the room heading up to the second floor and a large stout door that I recognized as one leading to outside the building.
Take the door leading outside, then head to the Gate.
Please make 3 reflex saves: DC 14; DC 18; DC 20.
Trap city!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
How do the goblins run around here without getting themselves killed? No one could remember all these traps!
save1: 1d20 + 8 ⇒ (16) + 8 = 24
save2: 1d20 + 8 ⇒ (4) + 8 = 12
save3: 1d20 + 8 ⇒ (13) + 8 = 21
Or they don't go the way you go...
I hear iron golems marching... :)
Too bad you didn't play a rouge; they never have these problems!
Simultaneously a rain of small boulders falls on you, but the electric blast from the door ZAP!: 7d4 + 7 ⇒ (1, 1, 2, 4, 1, 3, 2) + 7 = 21 blasts you out of the way, as you avoid a deadly looking needle-dart springing from the door's handle.
You dust yourself off, open the door, and make your way quickly (and cautiously) onto the street.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Ouch! Head to the Gate. Being observant and stealthy.
perception: 1d20 + 13 ⇒ (8) + 13 = 21
stealth: 1d20 + 11 ⇒ (10) + 11 = 21
You eventually make your way back to the gate after avoiding the noise of what sounds like some hastily assembled goblin patrols that are also trying to be stealthy; but you know how goblins are...
The gate from this side is much more foreboding and the sentries catch you at an extreme distance; the small ballistae targeting you as you get closer.
You there! Stop and identify yourself or be fired upon!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
"Its Caldir, get Denros, he will recognize me."
Stay where you are or you WILL be fired upon!, the shout comes down from above. You see the trooper speak to one of his fellows who quickly disappears from view. Time passes... You begin to feel a little uncomfortable as the troopers above continue to line you up in the sights of their ballistae. You hear their laughter carried over the wall by the wind and can only guess that they are sharing some joke at your expense. FINALLY, Denros appears on the wall and stares down at you. HO! Ser Caldir is it? Approach the gate friend, but slowly.
I didn't think you would get past that first room with no alarm. Why not make it two for two?
Something about dogs and on-line gaming...
Dogs are the new owlbears?
Let's see your craft roll...
Light torches give half as much light as heavy...
HAH!
...time for more coffee....
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
taking a level of ranger
4th level ability score increase = wisdom +1
mythic ability score increase = dex +2
hitpoints: 1d10 ⇒ 2
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
so I get 5 hp, +3 for con bonus, +5 mythic hit points
lucky 13 hp
Caldir wrote: taking a level of ranger
4th level ability score increase = wisdom +1
mythic ability score increase = dex +2
[dice=hitpoints]1d10
HP just do half + 1
There is actually a script for the play (although I love your bit)!
If you play this IRL then you can actually "act" out the entire thing tableside.
Check the link:
https://caught-between-worlds.obsidianportal.com/wikis/the-six-trials-of-la razod-script
Instead you get to make a perform check with a +4 to see if he casts you as Larazod.
IRL you would read the section of Lazarod that begins "Larazod knows no lies, great magistrate, and no slanderer's tongue caresses my dignity."
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
That would be painful in real life!
I'll get to the intros when I get home.
Leaving corporate in a few.
:)
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
you are working too hard, I left work at 5, granted I was there until 9 last night.
It's been a bit of a week, but of course I do get time to type these posts "on the clock".
Balance.
:)
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
On August 9th do you want to split time as DM? I can't handle full time DM duties!
Also wondering if you had seen the Advanced Class Guide Playtest?
It has some pretty cool classes!
http://gforcecomp.com/wp-content/uploads/r-acg.pdf
Pussy! Yeah, I'll split with you; no sweat.
I like Bloodrager and Slayer...
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I was thinking Slayer as well
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
If I go up to Ranger-2 then I get a combat style feat. If I took "double slice" which allows you to apply full strength bonus to offhand weapon, I am wondering can I apply my full dex bonus to offhand weapon since I have mythic weapon finesse which states: When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls.
I think that's very reasonable. Do it.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Are you on a DM break or you just like to leave Caldir hanging with a bunch of vomit creatures?
Sorry. Totally spaced that is my action!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Just realized that I did not take my Tier 2, Path Ability. So took universal path ability that gets me an extra feat, then took dual path feat to take Trickster and picked my Trickster Attack - Surprise Strike.
When you already have sudden attack? Seems like a bit of a waste. You sure there isn't some other feat you'd like to take?
Must be nice to have a second level of mythic...
;-)
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
LOL too funny, just want the other guys to get a sense of mythic before leaping to Tier 2.
I talked to Clint today and now realize that mythic is truly insane with spellcasters. Basically the hierophant path ability allows you to cast any Druid spell for a use of mythic power. So at Tier 1, you can cast 5 additional spells of your highest level without memorizing. So instead of 1 spell of 4th level, he can cast up to 6 of his most powerful spells, wizard/sorcerer has same type of thing. When does Draevix get Tier 1???!!!!!????
Yes, but.
As I explained to Clint you stop fighting "regular" foes and start dealing with the serious shit. Say...red dragons, demon goddesses, balor lords, and creatures with their OWN mythic abilities.
Plus as GM you can then load up HP/AC etc on regular baddies to make them tougher to deal with.
Finally, the key for giving any party a hard beat down is just to throw a few waves at them with the next to last wave looking scary enough that the party throws a lot of firepower at that one so when the REAL wave of death comes they are really spent. Ouchie!
Or you can just have a flying, DR, fast heal creature with a returning weapon pin prick the crap out of them...
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I am designing an army of cyclops/quasit hybrids for you guys to fight!
Just think of giant quasits with flash of insight and flight that toss giant returning great axes!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Picked up some Green Flash Imperial West coast IPA, very tasty and 8.1 ABV. Feeling good!
You should get the Untappd ap!
I'm really excited for your San Diego deployment! Congrats my friend!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Thanks, I am looking forward to it as well, just wish I didn't have to deal with another winter of crappy weather first. I am working on GM stuff tonight for our Nov 1 get together. Any preference on the type of creature that does you guys in during the TPK?
One more winter; just think about all the awesome mountain pics you can post! Time to really dig in and start trying all those qulaity NW beers.
Is it 11/1? For some reason I thought it was 11/8. You may want to send out a reminder/discount double-check.
I'm all for soft fluffy bunnies or chinchillas that put up a fierce tickle battle but surrender to our prowess in the end.
We have to figure out those statues. It would be great if one was kept by that red dragon so I could get my revenge and treaure back. We could do a small dungeon crawl to his lair and then kill him.
Alternatively we could chase down Mr. Skull Spike (he's been quiet for a while) or some other minion of Andirifkhu. We still need to find Tanza at some point and see if there are any other unaccounted for swords.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I like the SW beers better than the NW beers!
Yes it is 11/1, I just sent out a reminder a few days ago.
I'll have to find the bunny from Monty Python and the Holy Grail.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Gotta check my character sheet to figure out what heal potions I have but can't do that until tomorrow. Hopefully the potion will allow me to stave off death another round. This guy hits hard!
This guy is a definite no-shitter. Better come up with a plan quick. Don't forget, "He learns to run away lives to fight another day".
I think you just have the CLW wand.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Just realized that my first surprise strike was a possible crit with the 18 since I am using a rapier!
The highest I rolled on my other mythic strikes was a 10, pretty damn crappy rolling.
OK Mr. IRL DM, how should this play out?
The creature that hit you is an aquatic Ghast and it's paralysis works on elves (unlike the other 3 ghould to which you are immune).
I'm going to run the next few rounds with you paralyzed and see "where the dice fall", but I'm not sure you are going to be able to make it through this one.

Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I concur, I think that once you had someone paralyzed they would be pretty easy to kill, obviously no dex bonus to AC. I would deliver coup de grace.
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).
CDG seemed like a pretty crap way for Caldir to meet his end. Plus, I like the concept of PCs, especially mythic, really being "hard to kill". They are just so much tougher than your average street bloke, and heck mythic even gives you the "hard to kill" ability.
My imagination is Caldir gets frozen up and just sits there seething as the creatures claw, bite, and scratch at him, trying to tear through his chain shirt and toughness. Kind of like in the zombie movies where the guy starts getting swarmed under but still keeps fighting through.
Next round!
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I feel like Sparrowhawk stuck in the Tombs of Atuan
http://beta.ditzie.com/gallery/main.php?g2_itemId=71000
Here's one for you.
You are in B23 fighting for your life...
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
I did not read the original post about Ragnar closely enough, if I had I would have noticed the standing on a devil skull clue that is a good indication that he might be helpful, for some reason I thought he was a bad guy.
And Caldir sure can use the help, all my surges gone again and on the verge of death.
Desna's luck (and some less than subtle GM prodding) protect you!
:)
I just figured you were in a hurry to gather up the loot and get the hell out of there (a sound strategy), but the remaining foes will be challenging at full strength, much less your current condition.
Figured Sarchep's is small enough and he is a good enough operator to recognize two people coming downstairs from his rooms that he has never seen before.
Sets his spider senses a tingling.
For Caldir I'd work on getting some keen blades to increase the crit chance and some AC buff items to avoid taking the hits. Maybe some boots of elvish kind?
For Ragnar I'd get a belt of physical perfection +2 (one of may favorites) and load either 1 or 2 AC buffs (ring of prot/ring of force shield) and/or put acid and/or furious on the blade.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Did you mean to say LEVEL UP as well?
Don't get overanxious Gabe Jr. Adventure's not over quite yet...
Great call on the belt. Given your skill/feat tree that is a great pick up.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Yes, should help with AC, to hit, and damage. Also will boost some good skills, initiative, and reflex save.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Those last few posts confused the crap out of me for a few minutes, at first I thought you had re-posted part of Ragnar's fight versus the devil beast in the putrid liquid by accident.
I was still formulating my response to Ragnar's post about the Knights, went back through the old stuff so I could give him the reason for the name Nine Star Knights, then I come back to a damn ambush!
Ha! I also get a little lost looking back through the posts to try and ensure good continuity. I couldn't find if you had ever met Thendeor or not so I fudged and figure you would recognize him from various pictures posted int he store.
Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
going up in rogue
hp: 1d8 ⇒ 5
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