The Spider God's Bride -

Game Master dain120475

Know, O Man, that the world lays at thy sandaled feet. If thy would take it then stretch forth thy hand and seize all which lays before thee, but be warned – it shall not bend to thy will alone; rather, it shall yield only to the strength of thy arm and the fury of thy blade.

Map of the known world - Here -

Combat Map: - Here -


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Tairin of the Veils wrote:
[dice= Perception, to aid]1d20+8

Your total is now a 26 - still not high enough via the DC for distance, but it's a good start - here's hoping there's some more Aid Checks by morning...


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage
Caslav wrote:

"Make no mistake, Yot-Kammoth weaves webs of all kinds - and all of them are deadly," he says grimly. Wiping his face on his sleeve, he raises a haunted visage to the campfire. "I have remained silent because I wished to be rid of our employers at the earliest opportunity, and thought the man's sleep-speech would only inspire more curiosity in them. But if Daniya is to be given to the favorite god of Lamra as you surmise, then we must not allow it.

"Not if we are to ever again lay claim to any kind of decency."

Patenemheb turns to face Caslav and presses him gently without rancour:

Intriguing indeed.

"Caslav, I can understand your hesistance, given the cirumstances. But knowledge of these webs may be crucial to not just the girl's fate, but to ours. Do the names Hamadara or a Tian named Zheng-ya mean anything to you? What are those names to Yetara? Allies? Enemies?"

Red wrote:
"Indeed. I was chosen to receive days of revelations directly from The Red Sphinx in the desert. I lacked the ability to work magic before this, it appeared as a result of the revelations. And that is how I have such knowledge of the crystal as I have."

In a solemn tone, Patenemheb replies to Red:

"To wield true magic is a boon and burden. The Red Sphinx must have chosen you for good reason, and it would behove you to ponder what that reason may be, for your own sake."

********************

Perception to aid: 1d20 + 10 ⇒ (5) + 10 = 15

Silver Crusade

Dain GM wrote:

Opposed Check

1d20+9

EDIT: Well, would you look at that? However, given that the Target is at least 50 Feet away, and given that for every 10 feet from the target there's an additional +1 Bonus to the DC, I believe that will win against the Perception Check.

Unless anyone wants to do an Aid Check via Perception? I'll give you guys until tomorrow - if you all manage to make the Aid checks you SHOULD be able to spot the trap - if not; then I'll go ahead. It's totally up to you all :)

FYI - if your combined total exceeds the DC I'll likely need an Initiative Check...

since Ala'Ihys is in the vanguard does he suffer the target distance? Should he roll his own or add to hers, I'll let you decide :-)

Also, just rolling the perception now, if I get my post typed in time I will add it, if not I will have a separate post.

perception: 1d20 + 8 ⇒ (13) + 8 = 21

Red:
She Who Knows wrote:
"I was joking about everyone going into the catacombs to destroy the remains of ancient wizards possessing them. We didn't ask the Keepers because they would have said no. Essentially we messed around in the pitch dark a lot, fought some extremely dangerous creatures, found some enchanted items, notably the crystal, found Caslav, I got possessed a bit more, we destroyed the remains of ancient wizard, which fortunately managed to evict the nuisance from my body permanently and then having done what we went down there for sort of pissed off again. The usual."I agree we should probably allow the campaign to proceed.

Nice song, I enjoy music with a harder edge.

’I think these Yar-Ammonite girls have a drier sense of humor or delivery than I’m used to. I couldn’t tell she was joking... There are creatures, in the catacombs? The usual? I'm afraid to ask what that even means.’ Rolling his eyes when he learns ‘Red’ was joking, he looks back and smiles sheepishly, ”Sorry, didn’t figure that out, I’ve never known anyone who explored the catacombs, I wish I was with you.”
He looks at the moon, nodding toward where the others are sleeping, ”It’s time to wake the next crew, I would like to hear more of the story sometime, I still have lots of questions. I mean, if you don’t mind.” Waiving, he leaves ‘Red’ to go wake the others, then go back to bed himself.

I assume we can pick this back up any ‘nights watch.’ But it looks like Dain is moving the plot to the next day, so it will wait a bit.’


The night conversation continued:
Patenemheb Sitayet wrote:

"A Vestal Virgin - or a Temple Virgin - would keep her chastity in honour of her patron god. A priestess in training even. But the darker possibility that a virgin is key to a blood or bloodless ritual, fatal to the virgin in question. The hurry of Yetara, and his patent disrespect for his charge, are even less wholesome in such a light."

"A time-honoured tactic in war is to use expendable, excitable proxies to fight and die. Weaken them and weaken your foes simulatenously. I wonder if the Ghezathis have realised this, and have whipped up the Zorabi tribesmen to strike at any and all caravans on the routes to Belthaar. We may be leaving the region not a moment too soon."
Caslav of Lamu wrote:

"Make no mistake, Yot-Kammoth weaves webs of all kinds - and all of them are deadly," he says grimly. Wiping his face on his sleeve, he raises a haunted visage to the campfire. "I have remained silent because I wished to be rid of our employers at the earliest opportunity, and thought the man's sleep-speech would only inspire more curiosity in them. But if Daniya is to be given to the favorite god of Lamra as you surmise, then we must not allow it.

"Not if we are to ever again lay claim to any kind of decency."

She Who Knows wrote:
"Indeed. I was chosen to receive days of revelations directly from The Red Sphinx in the desert. I lacked the ability to work magic before this, it appeared as a result of the revelations. And that is how I have such knowledge of the crystal as I have."
Tairin of the Veils wrote:
"You may call me Tairin." 'Mistress' makes me feel like I am back in my father's house, she continued in silent musing, her dark eyes lost in fleeting memory, Then moving the conversation back to Daniya, she quietly added, "If we have deemed her virgin and possible sacrifice, then no matter her shifting temper, we cannot allow her to be slaughtered in the name of a god. The day we arrive in Zul-Bazzir, we must be ready to find out what is going on and stop it. And Samir, no more talk of the girl's chastity. To continue to condemn her for lack of lovers is trivial at this time."

As the others speak and share insight Ala’Ihys watches and listens, content to be a part, but not the center of attention. Looking from ’ Patenemheb is an educated man, and wise in warfare, I’m glad he is with us.’ As Caslav speaks ’I’ve never seen Caslav so upset, usually he is quirky or joking, this situation must have really upset him. No surprise, he’s not willing to let them sacrifice an innocent.’ Trying to look surprised when Red admits to knowing magic, ’She received revelation from a Sphinx and helped fight a wizard in the catacombs, how impressive.’ Watching as the group departs, he smiles as Tairin tells him to use her ‘familiar’ name, ’I’m glad she wants to prevent this evil, the others will follow her.’ nodding, ”It is a habit from serving at the bath house, but I will try and remember Mist… “ catching himself, ”Tairin.” He then moves to the fire, to get some sleep so he is ready for his watch.

Dain GM It looks like we are moving on to the next day, is that the case? Or did Ala’Ihys find the trap earlier this night?


Ala’Ihys the Archer wrote:
Dain GM It looks like we are moving on to the next day, is that the case? Or did Ala’Ihys find the trap earlier this night?

To Clarify (since a lot of the ret-conning made this a bit confusing) you woke up the next morning and went on the trail. Actually, you indicated that at that time you'd be making a Perception Check on the trail and one again at the night time. However, before you got the second night is when the scouts saw the boulders on the trail.

You made a combined Perception Check and you're now able to see in the cliffs above you archers wearing gear consistent with Zorabi folk - you've halted at the stones blocking the trail and are effectively in a narrow pass with no exit marching single file and a heavily-laden wagon at the rear.

However, they don't get a Surprise Round on you, instead I need the next person to roll Initiative for the party as they're about to attack.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Intitiative: 1d20 + 4 ⇒ (4) + 4 = 8

Sorry folks. Blame the dice rolling program. It is evil.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

In response to Patenemheb:

"Yetara cursed this Hamadara. He called Zheng-ya an old friend, but only hopes their friendship still holds true, as if it has been long since last they met."

Caslav lets out a yelp as the archers are revealed!

*EDIT* If still applicable:
Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

PercAid: 1d20 + 8 ⇒ (8) + 8 = 16
Ini: 1d20 + 2 ⇒ (9) + 2 = 11
"I have a bad feeling about this!" Just to be sure he shrugs his shield from his back and draws his blade!

Silver Crusade

So 50 ft up, Lysander, Bjoern and Ala'Ihys,

'Blast, 'it's a trap' Need to figure out how many their are. Ala'Ihys shifts in his saddle to try and identify the location and number of attackers.

perception: 1d20 + 8 ⇒ (20) + 8 = 28


She Who Knows wrote:

Intitiative] 8

Sorry folks. Blame the dice rolling program. It is evil.

Generally the person rolling for the group would take the Party's total Initiative Modifier Average - basically each of your Initiative added together and divided by the number of the company. I do Group Initiative because - when it's your group turn - you don't need to wait to act because another teammate has not yet acted.

In this case I don't believe your number would be completely accurate as you haven't factored in Sefu, Yetara, Daniya, Samir and the Slaves - naturally they'll be doing stuff in this combat, too. However, that said - here's my roll.

1d20 + 2 ⇒ (12) + 2 = 14

EDIT: I don't think it would matter; the total roll is not high enough to beat the enemy total roll. Therefore the enemy goes first...

I have done the combat map to equal the marching order the company gave me. The three in front are 50 feet forward next to the rocks in the trail. The rest follow the order all the way back to the wagon. The slaves are on the wagon as requested on the Right Side - this puts them on the north of the trail which is closest to the northern barbarians.

Making adjustments now - enemy will respond soon.


At this time the barbarians on the cliff are poised over the caravan.

The two to the rear do not seem to be using bows. Instead, they elect to rush to some heavy boulders and try to push them down to crush the wagon and prevent your retreat....

Barbarian 6 and 7 push heavy boulders down on the wagon.
Damage for Rockslide - damage effects each thing on the following four squares [b]D:4, D:5, C:4, C:5
9d6 ⇒ (5, 4, 2, 3, 3, 1, 4, 6, 2) = 30

Barbarian 5 Moves to E:3 and shoots at Caslav
1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23

If it hits -
1d8 ⇒ 2

Barbarian 4 Moves to H:3 and shoots at Samir
1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

If it hits -
1d8 ⇒ 2

As the company watches in shock at the tumble of rocks behind it they are shocked when suddenly three barbarians leap up over the rocks before them.

However, having climbed up on the rocks their turn is now over.

EDIT
The wagon has a hardness of 5; however, it has been struck on all four squares so it takes a total of 25 damage to each of the four squares for a total of 100. This crushes the wagon completely and destroys the gear on it.

The path behind the wagon is now blocked by rocks.

As the slaves are on the wagon they are both allowed a Reflex Save to attempt to avoid damage. If they succeed they will only take half damage for a total of 15 damage each. However it's up to Lyssander to roll that.

Caslav is wounded for 2 Damage, but Samir is not wounded as the arrow missed.

Your move.


Bjoern Ghostbear wrote:
"I have a bad feeling about this!"

On the other hand? ;)

Silver Crusade

I’m going to have to assume that the camels are not combat trained, so dismounting.

”blast!” Hearing the noise behind, Ala’Ihys is about to turn his camel around and charge towards the rear, when he sees the three barbarians jump atop the rocks in front of them. Calling out to his comrades, ”Beware! To the front.” realizing his camel isn’t combat trained, Grasping his bow off of his lap, He slides off his camel. As he lands he draws an arrow and quickly fires at the barbarian directly in front of him

Firing at ‘G8’ even though they are 30 ft apart, I’m assuming the ‘rise’ of the stone, moves him further, if this isn’t the case please include ‘point blank shot.’ Move Action: dismounts to ‘M8’; Attack: MW Susrahnite Longbow, Deadly Aim

attack: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16 for damage: 1d10 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Red dismounts and casts the Mage Armour spell on herself saying "Attackers to the rear as well."


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 1

Caslav yelps again as an arrow grazes his arm, tearing open his sleeve and skin. He practically jumps off his camel in alarm, miraculously landing squarely on his feet though squeezed up between his mount and the canyon wall. Using the camels for cover against the murderous bandits, he scoops up a handful of rocks from the ground before doing his best to retreat from the pair of men on the ground.

Ride / Quick dismount: 1d20 + 1 ⇒ (20) + 1 = 21

Standard: picking up 3 rocks; Move: moving 15 feet along cavern wall away from bandits at half speed (squeezing); Swift: none; Free: fast dismount.

EDIT: Originally had Cas drawing his dagger, but seeing as how he's retreating, it doesn't make much sense. Instead he's arming himself with some handy-dandy rocks.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Dain GM, what time is it in game at the moment?

Round 1

Perception check above: 1d20 + 8 ⇒ (1) + 8 = 9

Tairin could not see much of anything from above, yet at the warning, dismounted her camel and held onto Haji's leading rope so the camel would not immediately flee and tried to keep it calm by her side. Tairin pressed her back against the rock wall, so she would not be a ready target for any above with bows and she discreetly called to the the nobles behind her to do the same, "Dismount and move against the wall for your safety. Use the animals as added shields, if you will."

Handle Animal: 1d20 + 4 ⇒ (10) + 4 = 14 (Using the skill to calm down the domesticated camel and keep it from getting spooked.)

============

Not sure if that's considered two move actions: Dismount and keeping the camel calm. If the handle animal doesn't use up an action, Tairin will go Total Defense as a standard action this round, raising her AC to 20 until her turn next round.


Ala’Ihys the Archer wrote:
Firing at ‘G8’ even though they are 30 ft apart, I’m assuming the ‘rise’ of the stone, moves him further, if this isn’t the case please include ‘point blank shot.’ Move Action: dismounts to ‘M8’; Attack: MW Susrahnite Longbow, Deadly Aim

It does not count for Point Blank Shot - however, you still managed to hit him and he howls in rage.

Caslav of Lamu wrote:
EDIT: Originally had Cas drawing his dagger, but seeing as how he's retreating, it doesn't make much sense. Instead he's arming himself with some handy-dandy rocks.

You could move the full 30 feet, however, you're currently occupying the same space as the camel when you finish. As you can't formally squeeze past the camel then I'll have to rule you're in difficult terrain as you had nowhere to end up at.

Tairin of the Veils wrote:
Not sure if that's considered two move actions: Dismount and keeping the camel calm. If the handle animal doesn't use up an action, Tairin will go Total Defense as a standard action this round, raising her AC to 20 until her turn next round.

Your Handle Animal would take an Action, however, the animal is not going to get spooked and - theoretically - it will provide you with Partial Cover - assuming the bandits can even shoot straight down the steep edge of a flat cliff...

She Who Knows wrote:
Red dismounts and casts the Mage Armour spell on herself saying "Attackers to the rear as well."

Hearing Red the bandits let out a strange bellow -

Lamran with Susrahite Accent:

"Ware, ware - there's some dark sorceress among them; do not let her cast a spell on us!"

Samir moves to E:4 and flattens himself against the wall near the wreckage of the wagon.

Botting Lyssander and the Slaves via Attack and Reflex Saves

Lyssander, seeing his ally has struck the bandit hard with his arrow elects to throw his short spear at the same enemy...

NOTE: Lyssander would have had a War Trained animal as he was playing a Cavalier
1d20 + 6 ⇒ (15) + 6 = 21

If it hits -
1d6 + 3 ⇒ (2) + 3 = 5

Reflex Saves for Slaves for potential half damage -
Slave 1
1d20 + 2 ⇒ (5) + 2 = 7

Slave 2
1d20 + 2 ⇒ (9) + 2 = 11

NOTE: Yetara, Daniya and Sefu will take their moves after Bjeorn and Paten have gone.

EDIT: The slave has a spear in his side and an arrow, too - naturally, he is still up... this somewhat disconcerting given that there are 7 of them.

Neither slave made his Reflex Save for half - both suffer the full 30 Points of damage and they both, unfortunately, are now crushed to death.

Bjeorn and Paten - after you move I'll have the other NPC's move, then the enemy will go.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

In a flash, the caravan's progress is now under deadly threat.

Surrounded, with wounded already. This is troubling indeed.

He turns on his camel, while hearing a Sushranite accent, and sees the likely arc of a raider's blade against Samir.

Ah, Samir 'only' speaks Sushranite. So no secrecy here.

Facing in Samir's direction, Patenemheb shouts in a clear voice.

"To your left, coming in low!"

Full action to give a +4 insight bonus to Samir's next check.

Quote:
Wise Counsel (Ex): As a full round action, the scholar can aid an ally and grant an insight bonus equal to the scholar’s Wis bonus on the check.


Patenemheb Sitayet wrote:

In a flash, the caravan's progress is now under deadly threat.

Surrounded, with wounded already. This is troubling indeed.

He turns on his camel, while hearing a Sushranite accent, and sees the likely arc of a raider's blade against Samir.

Ah, Samir 'only' speaks Sushranite. So no secrecy here.

Facing in Samir's direction, Patenemheb shouts in a clear voice.

"To your left, coming in low!"

Full action to give a +4 insight bonus to Samir's next check.

Quote:
Wise Counsel (Ex): As a full round action, the scholar can aid an ally and grant an insight bonus equal to the scholar’s Wis bonus on the check.

Noted for Samir -

As a Move Action Bjeorn will swing himself from the non-war trained camel and drop to the ground. As part of his Move Action he'll pull out a javelin and throw it at the bandit who was already wounded.

Attacking Wounded Bandit
1d20 + 4 ⇒ (16) + 4 = 20

If it hits -
1d6 + 6 ⇒ (4) + 6 = 10

The javelin hits the bandit square in the arm!

The bandit was now been struck by an arrow, spear and now the javelin; he howls with rage, but he is still up.

DR does come into play, however, given the level of the party and numbers, the Bandits are no level 0 thugs...

At this time Sefu elects to dismount and do what he can to rush forward and help against the bandits on the ground by charging forward.

You can tell that he is at least fairly quick; he has covered 40 feet with his Standard Action after the Move Action to drop to the ground.

Daniya drops to the ground and follows suit with the others, pressing herself flush against the cliff wall and using Total Defense.

Yetara drops to the ground and stares up the cliff with a hateful glance.

He elects to cast a spell...

Spellcraft DC 16+2 for 18:

The +2 is because of the Partial Cover which obfuscates the ability to be able to see clearly what he cast. He has cast Mage Armor on himself.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

Thoughts:

Ah. So the 'noble' Yetara knows magic also. I may learn much of him as he is put under pressure that he cannot simply ignore.


Bandit 1
Begins to Rage (adds bonus to Strength and Con) Hops to the ground via a Move Action and elects to attack Bjeorn

Acrobatics to jump down
1d20 + 3 + 2 + 3 ⇒ (9) + 3 + 2 + 3 = 17
Note, a this time Bjeorn is not holding a weapon. Therefore, although he would normally get an AoO on the enemy who jumped down and landed before him, he elects to use that AoO to take a 5 foot step back and draw his weapon. The enemy will then take his 5 foot step forward to attack Bjeorn normally - to simplify things, Bjeorn has not done much except change his current position by moving back 5 Feet, but he has drawn his Enchanted Sword.

Attack on Bjeorn with Rage and Power Attack -
1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21

If it hits -
1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Bandit 2
Also elects to use Acrobatics - only this time he moves down -J:11

Acrobatics
1d20 + 3 + 2 + 3 ⇒ (18) + 3 + 2 + 3 = 26

He rushes toward Lyssander and also rages and elects to attack his War Camel, but as he moves into range Lyssander has his War-Trained camel do an AoO on him (Note, using same stats as War Trained Horse)[/ooc]
1d20 + 4 ⇒ (18) + 4 = 22

IF it hits -
1d4 + 5 ⇒ (3) + 5 = 8

Bandit Attack on War Camel -
1d20 + 7 + 1 - 2 ⇒ (9) + 7 + 1 - 2 = 15

If it hits -
1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Bandit 3
Also uses Acrobatics to leap down and rush forward past his friend to attack Lyssander -[/ooc]

Acrobatics -
1d20 + 3 + 2 + 3 ⇒ (6) + 3 + 2 + 3 = 14

1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11

If it hits -
1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Bandit 4
Uses a Double Move to rush forward down path behind the ledge of rock to be able to aid his friend next round

Bandit 5
Uses a Double Move to rush forward down path behind the ledge of rock to be able to aid his friend next round

Bandit 6
Elects to take a shot at the only one still on a Camel, and - realistically - the one he is best suited to fire upon given the angle - in this case Paten. However, given the range he is at a -2 for Range Increment
1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16

If it hits -
1d8 ⇒ 6

Bandit 7
Realizing that Caslav is behind the camels, he tries a shot at the boy (Cas, you get a +2 via Partial Cover)
1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6

If it hits -
1d8 ⇒ 6

EDIT: Roll to confirm Bandit's Attack on Bjeorn as he has Improved Critical with a scimitar
1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25

If it hits -
1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

EDIT: Okay, so - Bandit 1 did a total of 23 Points to Bjeorn after Bjeorn's DR (Bjeorn is not carrying his shield at this time and the bandit critted); Bandit 2 attacks Lyssander's War Trained camel and does 10 Points; Bandit 3 Attacks Lyssander and misses; Bandits 4 and 5 just rush forward; Bandit 6 Attacks Paten and hits for 6 Points and Bandit 7 Attacks Cas and misses

Your Move...

Silver Crusade

Dain GM wrote:
EDIT: Roll to confirm Bandit's Attack on Bjeorn as he has Improved Critical with a scimitar

Improved Crit??? That’s a base attack bonus +8 Feat! Time to run boys and girls, crap, trap! Were all gonna die!

’Are there archers above?’ Assuming Bjeorn and Lysander should be able to handle the three barbarians in the front, Ala’Ihys is about to turn and investigate the rear. But before he turns he sees the slashing scimitar almost disembowel the giant northerner. ”Blast!” Realizing the Barbarian is knocking on deaths door. Ala’Ihys whispers a prayer. ” Belet-Lil guide my hand.” Steadying his shot, he draws the arrow back to his cheek releasing the arrow at the wounded Wildman wielding the wicked scimitar. He then steps forward and draws another arrow. ”Bjeorn, fall back, we may be able to cover your retreat for a time.”

Move action: Bullseye shot (divine marksman) Attack: MW Susrahnite Longbow, point blank shot, precise shot, deadly aim, deadeye bowman (negates soft cover)
attack: 1d20 + 8 + 4 + 1 - 1 ⇒ (17) + 8 + 4 + 1 - 1 = 29 for damage: 1d10 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Having an enemy volunteer for pain by standing infront of him, Bjoern attacks with his new blood.
Attack: 1d20 + 10 ⇒ (12) + 10 = 221d10 + 8 ⇒ (2) + 8 = 10
His blade finds a spot and draws blood, but not very deep.


Just got back from the training...

The combined total of Bjeorn and Ala's attacks was able to drop the Bandit... but just barely... However, you suspect the "just barely" was due largely to the fact that the bandit was filled with Rage and his health was high enough to continue the fight - yet after Ala's arrow hit and then Bjeorn's sword cut through his throat and ended his shriek in a river of blood cascading from his opened neck the rage was gone, along with his life...

Now for a nap before I leave for work again this afternoon. Meantime, only six more to go.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

The sting of the arrow and the ensuing spreading pain reminds Patenemheb of the weakness of flesh.

And that he must protect his, if he is to dwell on the matter overlong.

He dismounts and backs against the wall of the pass, trying to minimise his profile before examining the arrow.

Dismount, move to wall, total defense if possible


Ala’Ihys the Archer wrote:
Dain GM wrote:
EDIT: Roll to confirm Bandit's Attack on Bjeorn as he has Improved Critical with a scimitar
Improved Crit??? That’s a base attack bonus +8 Feat! Time to run boys and girls, crap, trap! Were all gonna die!

My mistake - I misread the requirements for that Feat. They do not have it, but I will need to add something else to compensate later. Meantime, the Crit didn't confirm against Bjeorn and so he only took 9 Damage. Sorry - very sleepy when I wrote that.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Dain- How high up the wall are those barbarians that are right next to us on the map. I don't know if I am about to get into melee or if they are out of hex range or what.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Doesn´t my medium armor has DR 3?


She Who Knows wrote:
Dain- How high up the wall are those barbarians that are right next to us on the map. I don't know if I am about to get into melee or if they are out of hex range or what.

The ledge that the archers on are on north of you is 50 feet off the ground. They will not be able to shoot at you at that angle, though they might be able to drop things on you instead.

Bjoern Ghostbear wrote:
Doesn´t my medium armor has DR 3?

Actually, Medium Armor has a DR of 2. My earlier damage was off; you should have only taken 8 Damage instead of 9.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 2

Cas doesn't understand the specifics of what Yetara has done, but he gets the gist. Another sorcerer?! Are they drawn to me or I to them? Either way, I'm cursed as well as damned! The young man, beginning to panic, looks wildly up and down the canyon. First the catacomb floor collapsed and now the canyon walls tumble down upon me... THEY seek to draw me back down beneath the earth...

If men do not kill me first! Unable to think of any other recourse (save depending on the bandits' mercy, which he deems unlikely at best) Caslav hides himself behind the nearest camel and brings the handful of rocks close to his lips, grating out strange syllables in a dark tongue...

"∃Й⊝⫫§ ☽Id⊝␢⫫Й∃"

Standard: casting entropic stone (magic stone); Move: none; Swift: none; Free: none.

Spellcraft v DC 18: 1d20 + 5 ⇒ (1) + 5 = 6
Bluff or Stealth / disguise or hide spellcasting?: 1d20 + 12 ⇒ (18) + 12 = 30 additional +2 if Stealth

Dain, I asked a while back but my question probably got lost in the shuffle: Is there an official way you'll allow us to disguise or hide spellcasting, whether by skill, feat, or combination thereof?


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 2

Still pressed back against the rock, Tairin stayed within the partial cover provided by the cliff side. Using the pass and rock to magnify the sound/echo of her voice, Tairin raised her voice in song, hoping to inspire her companions/allies against the enemy around them.

"A desert
Of sand and secrets
A Fountain
Which is revealed among the sands
The spring of my youth
gushes
and dances in a gust of wind
in colors
and voices
that were born from the desert
even if the sky of the moon
will rise
I shall not sit and shall not rest
My lips shall not run dry
If I sing to the desert."

She sang and held Haji's leading rope to ensure the camel remained calm.

Handle Animal to keep her domesticated camel calm: 1d20 + 4 ⇒ (19) + 4 = 23

Standard Action: Bardic Performance (Inspire Courage) - Round 1 of 8, any ally who can perceive the performance/song, gains a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Move Action: Keep camel calm, using lead rope.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Red flattens herself against the wall, then pronouces "Hon Atek" and then begins to mutter... something, something profoundly disturbing that sounds like it was not designed for human vocal equipment.

That is using the Fortune Hex on the guy with the long black hair and scarf, sorry I don't know who who it is, and begins to Cackle. Since it is the first time I have used either rules follow.

[b]Fortune (Su)

Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Cackle (Su)

Effect: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.


At this time Yetara scowls at the entire scene; clearly enraged how things are proceeding.

He stares at the cliffs and strides with intention to move between his people.

He then raises his voice in a powerful command –

Ló Lye Hér Liantë – Ló Yot-Kamoth – Manya- tú! he cries out with a dark voice, making no effort to mask his words or power.

Paten, Red, Tairin and Sefu all receive the power of - This -

With the blessing Sefu rushes forward with all speed, but he does not overextend himself; instead, he rounds the bend and halts using a Full Defense to assess the situation on the ground.

Red; Sefu Accepts your bonus but will wait to use it next round.

Daniya lets out a panicked cry and rushes back to the crushed wagons hoping to hide beneath the remains.

Samir lets out a growl and grabs the stone ledge and begins to climb.

Accelerated Climbing: -5 penalty to Climb Check to move half speed rather than one quarter speed. Climbing Cliff walls equal to DC 15 – Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock .

Climb Check –
1d20 + 3 + 3 + 1 - 5 ⇒ (14) + 3 + 3 + 1 - 5 = 16

EDIT: Samir has succeeded his check and is now 15 feet up the cliff.

Lyssander does what he can to attack the bandits before him -

Attack on Bandit 3 with is sword -
1d20 + 6 ⇒ (6) + 6 = 12

If it hits -
1d6 + 3 ⇒ (6) + 3 = 9

He urges his camel to attack, too -
1d20 + 5 ⇒ (8) + 5 = 13
1d4 + 5 ⇒ (2) + 5 = 7

Hoof 1
1d20 ⇒ 14
1d6 + 2 ⇒ (2) + 2 = 4

Hoof 2
1d20 ⇒ 4
1d6 + 2 ⇒ (3) + 2 = 5

The attacks hit the bandit, but they do not drop the bandit...


Enemy Turn

Bandit 2 Attacks Lyssander Directly
1d20 + 3 + 6 + 1 ⇒ (11) + 3 + 6 + 1 = 21

If he hits -
1d6 + 6 ⇒ (3) + 6 = 9

Bandit 3 Attacks the Camel
1d20 + 3 + 6 + 1 ⇒ (6) + 3 + 6 + 1 = 16

If he hits -
1d6 + 6 ⇒ (2) + 6 = 8

Bandit 4 Rushes forward and takes a shot at Ala
1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

If he hits -
1d8 ⇒ 4

Bandit 5 also Rushes forward and takes a shot at Ala
1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

If he hits -
1d8 ⇒ 1

Bandit 6 Elects to bend down and try to kindle some fire on the ledge for some reason (full round action)

Bandit 7 sees Samir climbing near to the woman and does what he can to gather some heavy rocks together (full round action) to dump upon Samir and the girl below him, hoping to smash him off the cliffs.

EDIT: The damage done to Lyssander is hard and he seems to be in great pain. Meanwhile, it seems that the enemy has potentially crit on Ala -

Confirm Hit
1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

If he hits -
2d8 ⇒ (4, 2) = 6

EDIT: The massive natural 20 barely does anything to Ala's armor... These guys suck at range, but sooner or later they'll be cutting down your transportation and pack beasts if they aren't dispatched.

Your Move

Silver Crusade

’Good the Northerner is still with us.’ Nodding to Bjoern, AlaIhys hears Tairin’s haunting song rising from the canyon behind. Smiling at the girls ability to inspire others he looks to the barbarians attacking Lysander. He then sees an arrow arch near. Turning and looking up, he sees the two nomads on the cliff firing at him. He steps their direction and drawing an arrow, notches it and draws it back to his ear. He holds his breath for a split second like he had been trained and exhaling, releases the arrow at the archer on the right. ’U3’?

Just as he releases the arrow, the second archer fires at him, the arrow ricochets off his buckler causing him to drop his bow as his shot goes wide. "Blast!" he curses, then smiles to himself "I am beloved of the Moon, that could have really done serious damage."

5 ft step to ‘M8’ Move action: Bullseye shot (divine marksman) Attack: MW Susrahnite Longbow, deadly aim, inspire courage
attack: 1d20 + 8 + 4 + 1 - 1 ⇒ (1) + 8 + 4 + 1 - 1 = 13 for damage: 1d10 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
According to Pythagoras he’s shooting about 85 ft, not that it matters rolling a one...


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Ala’Ihys the Archer wrote:

According to Pythagoras he’s shooting about 85 ft, not that it matters rolling a one...

I know - at this rate the combat will never end! However, kudos to making Gaming Experience for me - in all my years playing RPG's you're the first person I've ever seen hit by a Natural 20 who took 0 Damage :)

I guess that since you rolled the natural 1 you'd drop your bow; I normally don't play with Critical Failures unless it's a boss fight, but what's the difference? You'll just stoop down and pick it up as a Move Action and return fire with no worries :D

Silver Crusade

Dain GM wrote:
I guess that since you rolled the natural 1 you'd drop your bow; I normally don't play with Critical Failures unless it's a boss fight, but what's the difference? You'll just stoop down and pick it up as a Move Action and return fire with no worries :D

won't get to use the bullseye feat as my move action, not that it helped me there anyway :-) I will edit my post to reflect.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Red shouts "You at the back, they are about to rain rocks and fire on you!" then moves along the wall exclaims "Gimel Lamed" as she casts the spell Glitterdust centred between the two barbarians above her.

I think that pair are 50 feet above me. If they are closer I will cast the spell so it gets them and not me. That will be a DC 17 Will save to avoid 3 rounds of blindness.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Caslav moves back towards the ruined wagon, pulling out his sling as he goes. Finding a clear space between camels, he slips one of his enchanted stones into the sling and lets it fly at the bandit readying to push rubble down on Daniya and Samir.

"Daniya, move! Hide amongst the camels!"

Attack, magic stone: 1d20 + 2 + 1 + 1 ⇒ (12) + 2 + 1 + 1 = 16 on boulder-readying bandit
+1 enhancement from magic stone, +1 competence from inspire courage. Range increment 50 feet when used via sling.

Damage, magic stone: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
+1 enhanc,ent from magic stone, +1 competence from inspire courage.

Standard: attack with magic stone via sling on bandit readying boulders; Move: 15 feet to G:06; Swift: none; Free: speaking.

Dain, do I understand correctly that the two bandits at Cas's end of the canyon are on top of the large boulders blocking the pass?


She Who Knows wrote:

Red shouts "You at the back, they are about to rain rocks and fire on you!" then moves along the wall exclaims "Gimel Lamed" as she casts the spell Glitterdust centred between the two barbarians above her.

I think that pair are 50 feet above me. If they are closer I will cast the spell so it gets them and not me. That will be a DC 17 Will save to avoid 3 rounds of blindness.

Technically the ledge they are standing on is 50 feet above you. However, on the southern edge of the ledge there is a small "wall" of rock roughly 2-3 feet in height they're standing behind giving them Partial Cover. Given the diagonal of the position it would be closer to 55 if not 60 - however, it doesn't matter much as you have a range of 100 feet +10 per two levels, so you can reach them.

They will make the Willpower Save on their turn.


Caslav of Lamu wrote:
Dain, do I understand correctly that the two bandits at Cas's end of the canyon are on top of the large boulders blocking the pass?

No; the four bandits on the north face are on top of a 50 Foot stone ledge. At the top of the ledge they're behind a small wall of rock which gives them partial cover.

That means the enemy you're angling for is currently 80 from your present position and he gains a +2 for Partial Cover.

Would you like to try to move closer before attacking, or, given that the distance may not have been clear, would you like to try a different tactic?


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Thanks for the clarification. I'll stick with my posted actions. I won't have enough movement to get free of the camels and shoot at the bandit, and Cas is doing his best to deter and distract that guy pushing boulders around; so it makes sense he'd take a shot at him.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern moves at a quick pace toward Red. Double move


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 3

Noting the single bandit attempting to build a fire atop the cliff, Tairin sensed danger, and keeping her song strong, to continue bolstering her companions' courage (free action to maintain),

"even if the sky of the moon
will rise
I shall not sit and shall not rest..."

she moved away from the side of the cliff to mount her camel, Haji. (Move action)

Keeping both hands on the reins and not being able to presently pass Red's camel in front (Can we reposition camels?), Tairin, still singing, bent down low in the saddle, so she was not a ready target for the Zorabi archers above her.

She attempted to keep Haji calm and steady with all the fighting around them and the other skittish, grunting camels.

Ride Check to control mount in battle + Yetara's Prayer bonus (DC 20): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 (Move action)

(Two move actions: Mount camel and Control it. Round 2 of 8 of Bardic Performance - Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls). Yetara's Luck bonus via Prayer: gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 1 round/level (not sure what level Yetara is).)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Patenemheb notes that the arrow isn't immediately threatening his life. So long as he has time to apply his skills afterwards.

He sees Bjeorn rushing towards Red and gauges the distances to the archers. He points his right arm towards where the archers are, while shouting "Two archers, there and there!" , hoping to make it easier for Bjeorn to track their movements.

Wise Counsel as a full action to give Bjeorn a +4 insight bonus on his next ability check.


At this time Lyssander attempts to attack the enemy -

Lyssander attacks Bandit 3 Again
1d20 + 6 ⇒ (9) + 6 = 15

If it hits –
1d6 + 3 ⇒ (5) + 3 = 8

He urges his camel to attack, too –
1d20 + 5 ⇒ (9) + 5 = 14
1d4 + 5 ⇒ (3) + 5 = 8

Hoof 1
1d20 ⇒ 13
1d6 + 2 ⇒ (3) + 2 = 5

Hoof 2
1d20 ⇒ 8
1d6 + 2 ⇒ (5) + 2 = 7

Sefu attempts to attack Barbarian 3

As he does so, he lets out a below of Rage

Attack with bastard sword –
1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28

If it hits –
1d10 + 5 ⇒ (6) + 5 = 11

Yetara, seeing the bandits in the cliff starting a fire, becomes very nervous and swings himself up on to his camel while Daniya hides under the wagon…

Samir attempts to climb higher on the cliffs –
1d20 + 3 + 3 + 1 + 4 ⇒ (7) + 3 + 3 + 1 + 4 = 18

EDIT: Lyssander and his mount drops Bandit 3, so Sefu switches to Bandit 2
Sefu rolls to crit -
1d20 + 4 + 5 ⇒ (7) + 4 + 5 = 16

If it hits –
1d10 + 5 ⇒ (9) + 5 = 14


Badnit's 4 and 5 Willpower Saves vs. Glitterdust

Bandit 4
1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Bandit 5
1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6

At this time bandit 7 who is close to Samir throws down rocks on Samir
Samir takes damage from the rocks –
2d6 ⇒ (2, 1) = 3

He must make a Climb Check not to fall –
1d20 + 3 + 1 + 3 + 4 ⇒ (13) + 3 + 1 + 3 + 4 = 24

The other bandit (number 6) takes the lit kindling and puts it to his hanging cloak which catches fire (via his Move Action) he then throws it on the nervous camels below and causes them to panic and stampede the party in the canyon…

The camels to the west of the fiery cloak charge – those to the right buck but they are still tied to the wagon and cannot charge.

Stampede Rules: Any creatures caught in the herd’s path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals’ hooves. A successful Reflex save, DC 20, halves this damage. – those who are on the ground in the canyon are hit by the camels who charge into the far wall and come around the corner – I need Yetara, Lyssander and Tairin to make a Ride Check DC 15 to stay mounted – failing to stay mounted means you’d fall off and take 1d6 falling damage – otherwise your mount charges forward with the others.
4d6 + 9 ⇒ (2, 6, 3, 2) + 9 = 22

The camels all take 2d6 Damage when they try to halt suddenly against the far wall and the others crush against each other.

Camel Damage -
2d6 ⇒ (3, 5) = 8

Lysander's Ride Check
1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Yetara’s Ride Check –
1d20 + 2 ⇒ (11) + 2 = 13

The enemy bandit by Lyssander attacks Lyssander -
1d20 + 3 + 6 ⇒ (3) + 3 + 6 = 12

If it hits -
1d6 + 6 ⇒ (1) + 6 = 7

EDIT: Samir takes 2 Damage but does not fall of the cliff.

Yetara fails his Ride check and falls off his camel as the camels charge past and is now prone
1d6 ⇒ 2

Lyssander fails his Ride Check and falls off his camel as the camels charge forward and is now prone
1d6 ⇒ 1

The bandit by Lyssander cannot hit him

Bandit's 4 and 5 are currently blinded

The camels have taken 8 points of damage - they're hurt, but not too badly, but they're not doing well and huddled against the far wall...

I need Ala, Bjeorn, Paten and Red to make a Reflex Save of 20 or take 22 Damage - success means 11 damage - you are all currently Prone

I need Tairin to make a Ride Check of 15 or fall off and take 1d6 Damage and be prone

Cas - you're free to act without penalty. Bandits 6 and 7 have attacked; now they are picking up their bows...

Your Move


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Ride check to stay in saddle (DC 15) with Prayer bonus: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21

With the stampede around her, Tairin did all she could to stay in the saddle atop her camel and she succeeded out of pure determination. She continued to sing, even through the chaos, hoping to keep her allies up, fighting and inspired.

I'll make/post her Round 4 actions after I finish dinner.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Reflex Save: 1d20 + 3 ⇒ (17) + 3 = 20

Patenemheb's reaction to the rampaging camals is not especially swift, but he escapes harm with a precisely timed roll.

Scholars get Evasion at level two. :D

He leaps to his feet and attempts to seize the reins of Mehys and stop him doing additional harm.

Ride: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13

Silver Crusade

reflex: 1d20 + 6 ⇒ (12) + 6 = 18
Bending over to pick up his bow, he doesn't see the fire or the barbarian throw the cloak. Only looking up when he hears the noise of the rampaging camels, it is too late to move and he is trampled by one of the beasts. His leg severely injured and several ribs broke, Ala'Ihys stands, picking up his bow, and moves east, getting out from under the camel.

Move action: Stands up from prone, Move action: Picks up bow, 5 ft step to 'L8'


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Patenemheb: The camel that was nearest to you on the map was Tairin's and she's in the saddle. Not sure where Mehys is in the bunch that stampeded.

Round 4

Dain, since Haji wasn't with the other camels in the stampede, does she take the 8 damage due to crushing or no?

Perception with Prayer bonus: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Not being able to determine which of her companions had been crushed in the camel's stampede (or whether they were alive or dead) and not being able to move forward due to the congestion, Tairin attempted to turn Haji around and ride back to help Samir, Caslav and Daniya in the rear. As she did so, she kept up her song, hoping to bolster any who needed inspiration and courage. (Free action to maintain Bardic Performance.)

Ride to turn animal around and then move toward the wagon with Prayer bonus: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 (If it's a Handle Animal check to accomplish this, then the total will be 19+4+1=24.)

She rode Haji forward 50 ft until she almost reached the lead camel of the wagon. Then Tairin dropped down to hang alongside her mount, using it as cover from the Zorabi archers above her.

Cover:
You can react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. If you fail your Ride check, you don’t get the cover benefit. Using this option is an immediate action, but recovering from this position is a move action (no check required).

Ride Check for Cover with Prayer bonus (DC 15): 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (Successful, so it's an immediate action)

Even hanging from the saddle as she was, Tairin continued her song while holding her body as much as she could in a defensive position.

"My lips shall not run dry
If I sing to the desert..."

Free action: Maintain Bardic Performance.
Move action: Turn camel around and ride 50ft.
Immediate action: Drop and hang from saddle as cover from archers (+4 to AC).
Standard action: Total Defence - add +4 to AC until her turn next round.

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(Active Effects: Bardic Performance - Inspire Courage - Round 3 of 8. (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls). Yetara's Luck bonus via Prayer: gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 1 round/level (not sure what level Yetara is).)

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