The "Pathfinders" (Inactive)

Game Master Batista Grave

Gold Team WW2


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The day is June 5th 1944... The day before the 2nd great war begins for the United States. No more needs to be said. The only question remains...do we jump?

The sun hangs high over the airfields of England. Troopers run around caring whatever gear they have. All soldiers, all trained, all ready. All you can hear is a garble of mess as the small squad of hero's sits in their own corner of the airfield, fully packed up ready to fly, weapons in hand and wings on their uniforms. Everyone is called to general assembly.

Major Powers: An older man in uniform stands on top of a Viper made Jeep. It may have been Ford that gave the army the jeep but it was Viper who invented them. FALL IN!!!! FALL IN BOYS! After a moment pause he speaks up again. English channel is blocked up with fog! NO JUMP TONIGHT! I SAY AGAIN! NO! JUMP! TONIGHT! Gather your gear and report back to barracks.

Most of the soldiers make a quiet aww to themselves. They were ready to fight. Everyone hated the waiting. The units started to disperse back to their respective squad barracks.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

With a sigh, Jericho takes a seat at his bunk, cleaning his Springfield.

"I could use a stiff drink. Too bad my vodka was taken. Contraband, pfft."


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt takes a drag of his cigarette reaches under his pillow and tosses a flask of whiskey over.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Jericho takes the flask and takes a swig. "Thanks comrade. I'm not much for whiskey, but it's nice on occasion."

He hands the flask back, offering his hand. "Jericho Nichnytsai, Marksman."


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt takes the flask in one hand and shakes with the other "Curt Baumann." He takes a drink "Assault. So, are you bored with all this sittin around yet?"


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

"Bored? Heh, I'll bet watching paint dry would be more entertaining. Of course, this is the Army. We're to be on watch at all times, so we may be watching paint next." He sighs then goes back to getting his rifle ready.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt lies back, finishes his cigarette, and takes a nap.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt snaps awake when he hears all the shouting going on outside. *OOC: I peaked at the other thread*
He heads over to the door and looks out. Seeing the commotion he turns to Jericho. "Hey Jerry, check it out. The Major's tearin into that wanna-be officer chick."


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

You don't wanna call me that. "Jerry" was the nickname of German soldiers by the US.

Jericho takes a look out the tent. "I hope this doesn't get too hairy. They may be covering our backs, and I want to know they'll be fighting Nazis instead of each other."


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

I'm aware that "Jerry" was slang for "Kraut" when they didn't feel like saying "Hun."
Once we get to the other side of the pond I'm sure well all get along just fine. Just don't let Olvesky see you. We don't wanna be peelin potatoes right next to em.


Male Frenchman Dogue (Driver) 1, HP: 2/10

Of all those who had complained and grumbled at the delay of the jump, few had been as incensed as Arsène. At the news, the tall man had immediately erupted into a quiet but vehement, stalking off from the assembled crowd of the other soldiers. He was in no mood to return to barracks to engage in the same bored conversations he and the other men had been doing ever since they had arrived. He was ready. To be denied the chance to move in on linerating France was akin to a slap in the face. Not for the first time, he regretted not heading to London to join de Gaulle's forces.

A few minutes of stalking about the base and a few cigarettes later, Arsène's mood had mellowed out. He wasn't in a good mood, no, but he was never the sort for good moods to begin with. Still. With nothing else to do, he wordlessly made it back to the barracks. Hopefully someone had a game of cards going...


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Ok, just checking. On with the show!

"I don't know about you, but I could go for a game of blackjack."


Male Frenchman Dogue (Driver) 1, HP: 2/10

"Blackjack? I want in."

Arsène had managed to step in at the right time, it seemed. His grasp on the English language was somewhat tenuous, but he was quick to pick up on certain phrases. Cards and gambling were one of them.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

"Deal me in, gentlemen."


HP 12/AC 13 Ranger(Skirmisher) 1

Count me in too! Better than disassembling this pistol again.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

"Right then. Name, rank, and starting bets. I'll play house. Say...one cigarette to start."

"I am Jericho Nichnytsia, Specialist in Marksman's Corps. My best shot was a quarter 100 yards away. Dim light."

He deals to Arsene, then Curt, then Pete, getting names and such as he deals.


HP 12/AC 13 Ranger(Skirmisher) 1

Corporal Williams, Peter. Call me Pete. He says as he puts down a single stick.Transmitter Specialist. Someone decided I get a radio instead of a rifle.


Male Frenchman Dogue (Driver) 1, HP: 2/10

"Arsène Perreault." He glanced around at the others briefly, offering a terse nod. A cigarette of his own was produced and tossed onto the beginnings of a pile.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt tosses in a cigarette "Curt Baumann," He lights one of his own "Don't worry Pete, I'll do enough shootin for the both of us."


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

"This will be the best of times my friends. Wish us luck, eh?"

He deals, preparing cards and setting his own cigarette down.

I have no idea how we would actually play Blackjack with dice, so if anyone has a suggestion, now's the time.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

roll 2d10, 1s are aces, if you get a 10 roll a d6 1-5=10-king respectively reroll 6s, roll one more d10 to hit?
2d10 ⇒ (9, 5) = 14
1d10 ⇒ 9
bust


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Wow that's good. I like it! One round each unless you guys wanna go for another. After that, story time.

2d10 ⇒ (3, 5) = 8
1d10 ⇒ 10 1d6 ⇒ 5
House busts.


Male Frenchman Dogue (Driver) 1, HP: 2/10

"Hm." Arsène frowns at Jericho's comment. "It is a 'ard fight ahead first."

2d10 ⇒ (4, 5) = 9
1d10 ⇒ 6
1d10 ⇒ 5


HP 12/AC 13 Ranger(Skirmisher) 1

Why not just roll d14's?1d14 ⇒ 2
2d14 ⇒ (2, 2) = 4

"Once I get the Transmitter in place, I'll be wanting a rifle, hope the Kraut's, no offense Curt, Hope I can find a decent gun over there." Pete reorganizes his thoughts mid sentence to prevent any hard feelings.

"Looks like I'll take another draw please."
1d14 ⇒ 12
"Better."


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

because the number values only go too 10 except for the ace which can be 1 or 11


HP 12/AC 13 Ranger(Skirmisher) 1

so there are no face cards? by rolling a d10, you have 10% chance of drawing a 10, jack, queen, or king, instead of the approx. 30% chance if you use a real deck.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

thats what the d6 roll is for. (though I suppose it could be a d5 (I was thinking with real dice instead of a formula)) so you dont add 12-14 to your other numbers since the card values dont go that high.


HP 12/AC 13 Ranger(Skirmisher) 1

I've drawn 2 2's and a queen. That is 14. I am using faces on the die to represent cards, which in turn represent point values.

We are arguing about how to represent things in a game, in a game, using things outside a game. LOL


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Ok, I don't know about you guys, but I've had enough with the card games. Let's go with the story!


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

@peter so are we meta-meta-gaming? @jericho seconded.


when you guys are ready to go on with the story, go to bed. The next part of the story doesn't happen until tomorrow.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Jericho takes a look at the clock on the wall. "We should be calling it a night soon. We may be dropping tomorrow, and we need to be ready."

Cigarettes won: 1d5 - 1 ⇒ (5) - 1 = 4

Setting his pistol under his pillow, Jericho goes to sleep to the familiar sounds of the barracks.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt finishes his cigarette, checks that he gear is ready to go, and goes to sleep.


Male Frenchman Dogue (Driver) 1, HP: 2/10

As the nightly activities wound down, Arsène was one of the last to drift off to his own bed. There he lay for a long time, staring at the bland featureless ceiling ahead of him. As the hour grew late, the Frenchman found himself not the least bit tired. With the promisr of what was to come looming on the horizon, how could one even think of slumber?

In time, though, sleep finally did come for Arsène.


HP 12/AC 13 Ranger(Skirmisher) 1

Pete, checks his gear, and performs his nightly routine one last comfortable night, and passes out shortly after getting under the covers.


alright, moving on.

Everyone only gets about 3 hours of sleep. The traditional military horn blares out as CO's and other higher ranked officers storm into all the barracks, lights in their hands.

officer LETS GO ON YOUR FEET SOLDIERS! CHANNELS CLEAR! WERE LEAVING IN 2 HOURS! GET YOUR S!+~ TOGETHER! LETS GO GO GO!!!! The officer leaves and the base suddenly comes alive as everyone is woken. The time has come. It was early, too early for this kind of crap. The outside air was cold, but adrenaline was taking over everyone. Nobody cared about the cold. The loud speaker of the base came alive shortly after.

Loud Speaker: All pathfinders report to your planes, all pathfinders we are mission go. I say again mission is go. Check all weapons and equipment before reporting to your field commander. Transmitter team, your transmitter will be waiting for you at your plane. God speed soldiers...

Everyone make a will save. You did not get the full amount of sleep required. Give me a will save to see if it will negativity effect you.


alright, moving on.

Everyone only gets about 3 hours of sleep. The traditional military horn blares out as CO's and other higher ranked officers storm into all the barracks, lights in their hands.

officer LETS GO ON YOUR FEET SOLDIERS! CHANNELS CLEAR! WERE LEAVING IN 2 HOURS! GET YOUR S~$& TOGETHER! LETS GO GO GO!!!! The officer leaves and the base suddenly comes alive as everyone is woken. The time has come. It was early, too early for this kind of crap. The outside air was cold, but adrenaline was taking over everyone. Nobody cared about the cold. The loud speaker of the base came alive shortly after.

Loud Speaker: All pathfinders report to your planes, all pathfinders we are mission go. I say again mission is go. Check all weapons and equipment before reporting to your field commander. Transmitter team, your transmitter will be waiting for you at your plane. God speed soldiers...

Everyone make a will save. You did not get the full amount of sleep required. Give me a will save to see if it will negativity effect you.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

1d20 + 2 ⇒ (19) + 2 = 21
Curt bolts out of bed. This was it. This was the moment he had been waiting for. He grabs his gear and sprints out the door as soon as hes dressed, determined to be the first one on those planes.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Jericho joins Curt, moving as fast as he can to get ready.

Will Save: 1d20 + 4 ⇒ (14) + 4 = 18


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Hey Richo! Last one there's a sour kraut!
Major Olvesky: "Have him hanged for that pun!"


Male Frenchman Dogue (Driver) 1, HP: 2/10

will save: 1d20 + 2 ⇒ (13) + 2 = 15

Arsène was quick to be jolted awake when the horns began blaring. The CO's were only noise to him, their encouragement unnecessary as Arsène scrambled with the others, throwing on clothes and grabbing his gear. So eager was he to get going, the normally fastidious man completely skipped his morning shave and preparation, smoothing his dark hair down with his hand as he scrambled to his plane. Finally! Finally the time had come! May God favor them on this day.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt starts pushing the plane down the runway


HP 12/AC 13 Ranger(Skirmisher) 1

I just got on my lunch breakIt is Noon here, I will get some done tonight.

Pete jumps out of bed, and hits his head on the bunk above him. But quickly enough he rolls out of his bunk and grabs his gear, then makes his way to the assembly area.


The plane is a beautiful, a worthy vessel for your travel into hell and back. "The bombshell" is her name. As is tradition, there is a beautiful lady painted on the side, the unique part about this one...she is sitting on a turtle. Don't ask why. Only the pilots know. Standing next to the plane is a handful of other soldiers, one of them being Major Powers.

Powers: Well now. Looks like we get to go. One of you take the transmitter... FALL IN BOYS!

The soldiers gather together and sit down in jump order (Give me a "Jump" order). A small prayer is given, and Powers pulls every soldier onto their feet, one by one so they can board the plane.

Curt would find that with all his battle gear he cannot even fit into the cockpit...further more the pilots of the plane are right behind him, grab him by the back and pull him back to his seat on the plane.

Pilot: What the **** are you doing soldier!? You are a paratrooper not a g&# d#*ned pilot! Leave the flying to us. Just sit down, shut up and quit trying to hijack our plane....

The pilots are mad at him for that. Can you blame them.

Curt you cannot fly the plane....you are going to jump out it...what sense would there be in having the damned pilot jump out of the plane unless in an emergency.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Push, not fly. I meant to imply that Curt was behind the plane trying to push it down the runway. I also said in ooc to attempt to impart the humorous tone with which it was intended. Not unlike my remark about Major Olvesky ordering my character hanged for the terrible pun I made.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Since I fancy this character something of an assault type does anyone mind if I jump first?
(sorry about the double post)


[ooc] I will ask you guys not to look at the other game, Olvesky is not in this campaign. Your Major was Powers. Just ignore the other game completely please. you and they will never cross paths.


I am just going to skip the hours before the jump. I am sure you want to get to fighting. After you get a jump order tell me in the discussion and I will be able to roll for each of you individually on how your jump went.

The loud roar of the planes, along with the adrenaline of actually going now, keeps everyone awake.

oh by the way...if I say you get a little insanity. Just act as if nothing happens. I will be doing stuff to you once you reach a point of insanity. So just play sane.... don't go bout trying to kill each other cuz of nothing.

Not a word was spoken. If it was, nobody could hear it. Everyone was nervious. Everybody was pretty green. Lack of experiance is getting to everyone. Finally the red light in the cabin lights up as you hear the subtle thumps of flak guns.

Jump man (don't know his offical name) : EVERYBODY STAND UP!....HOOK UP! He then opens the door and you see everything. The night air is filled with tracer rounds from machine guns, AA turret placements and flak rounds. From a distance the first person in the plane can see another Ally plane being shot down. A sudden red of fire fills the air as the main cabin explodes. All were lost in that. Fortune has it. None of you saw this.

Jump man: EQUIPMENT CHECK!

paratroopers: 12 ok 11 ok 10 ok 9 ok 8 ok 7 ok 6 ok 5 ok 4 ok 3 ok 2 ok 1 ok!!!!!!

Moments later the green light is lit and one by one the paratroopers exit the plane into a hail of bullets and shrapnel. If they look below they can see hundreds of canapes opening up and men floating down to secure the objective areas.


Curt:
As you jump your chute gets instantly peppered with flak that blows up right over you. You don't take any damage fortune has it, but your going to be off course and your landing is going to hurt. Take 3 points of damage because you landed leg first instead of on your ass like you were trained. You will have a -5 movement speed. Make a perception and Geography check.

Peter:
You have a good jump and land like a proper trooper should. You are thrown off course because of a miscalculation on the pilots part. Make a perception and geography check.

Jerico:
You yourself have a good landing. You find yourself alone. Or are you? Make a perception check in order to determine more and a geography.

Fenchy (don't ask me to type out that name you chose....):
You sir get the short end of the jumping stick. You end up flying into a tree but you manage to shoot through it, aaaaaaaand land in a nice prickly bush. Take 2 points of damage and another point for every round you sit in it. You will also be bleeding. If the enemy has hound dogs to sniff out paratroopers they would be able to track you easier. IF mind you IF!

EVERYONE:
You are now in a state of combat. You will need to be crafty and stealthy. Remember the enemy is hunting you down. Your job is to link up with each other and get the Eurica transmitter to its proper location. Good luck. Make all the rolls you need to to get whatever information you think you would need. Good luck.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt curses in his head after botching the jump after all the training.
perception 1d20 + 6 ⇒ (6) + 6 = 12
He looks around and realizes he's alone not where he's supposed to be. He finds some cover and figures out his next move.
stealth 1d20 + 6 ⇒ (19) + 6 = 25
geography... untrained
(muttering) I knew I should have paid more attention to the damn maps
climb 1d20 + 5 ⇒ (4) + 5 = 9
Curt climbs a tree to spot the closest chute and moves in that direction. He leaves the main and reserve chute behind, hes now carrying a medium load and has a movement speed of 25.

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