The Godsmouth Heresy - Team Kappa (Inactive)

Game Master Luke_Parry

Current Map of Complex


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Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Maeron clambers to his feet, and sorrowfully moves away from Zarzukets body after the others.

I'm not sure if I can take a move and standard action as I wasn't distracted due to being unconcious?

Dark Archive

Male Gnome Alchemist/1 HP DECEASED | AC: 15 /T: 13 /FF: 13 | Perc. +7 | F: +3 / R: +4 /W: +1 | CMB -2 | CMD +10 | Speed 20 | Init. +2

:( I understand. I say do what is best for the party and leave my body behind.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Maeron, Maxwell, and Cacumattus: Unfortunately, you *do* need to make Fort saves versus distraction before you can take your declared actions...

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Oops, ironically was distracted and forgot about the distraction save.

Fort: 1d20 + 1 ⇒ (13) + 1 = 14

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

That's fine - Cacumattus makes the Fort save, and can proceed to leg it :-)

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Fortitude Save: 1d20 + 3 ⇒ (14) + 3 = 17

Silver Crusade

Human Cleric 1 | HP: 10/10 | AC: 16 | T: 10 | FF: 16 | CMD: 12 | Fort/Ref/Will: +4/+0/+5 | Init: +4 | Perception: +3 | Sense Motive: +7
Spells:
Orisons: Create Water, Detect Magic, Light Level 1: Prot. fr Evil, Shield of Faith, Holy Shield | Channel Energy 5/5 | Touch of Good 6/6 | Restorative Touch 6/6

whoops, sorry about that
Fort: 1d20 + 4 ⇒ (3) + 4 = 7
/headdesk

Liberty's Edge

Male Human Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

Tyr grabs max and runs with the rest.

Liberty's Edge

Male Human Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

It suddenly occurs to me that Tyr should grab Maeron and runs with the rest. How about Tyr grabs whoever can't move by themselves and then runs with the rest?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Maxwell, distracted as he is by the swarms, is barely able to frantically stagger away from them.

Cacumattus shedding cockroaches as he goes, shoots down the corridor like a bullet.

Hisao currently to move away as quickly as he possibly can.

Tyr, heedless of the swarm, moves over to the fallen Maeron, and picks him up.

Maeron continues to bleed in Tyr's arms.

The Flesh Eating Cockroach Swarm continues to swarm, feeding on Zarzuket, but also swarming over Maeron, Maxwell, and Tyr...

Versus Maxwell: 1d6 ⇒ 6 damage
Versus Maxwell: 1d6 ⇒ 3 damage
Versus Maxwell: 1d6 ⇒ 6 damage

...savagely wounding Maeron and Tyr, and almost dropping Maxwell.

Maxwell is lucky - any more damage and he would have dropped, and then there would have been a *real* problem...

Round 7: Maxwell, Cacumattus, Hisao, Tyr, Maeron, CS

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Zarzuket: Could you please give me a d20 roll? You might still win a boon :-)

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Maeron passed the Fort save and was woke up by Maxwell so he should have stood up and moved 20ft before the swarm hit him again?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Unfortunately, no - Maxwell flubbed his own save, and was Distracted, so he could not heal you :-/

He can definitely keep that roll for when he *does* actually heal you, though :-)

Liberty's Edge

Male Human Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Right, so I'm still on negative health? Sorry, got alittle confused there.

Silver Crusade

Human Cleric 1 | HP: 10/10 | AC: 16 | T: 10 | FF: 16 | CMD: 12 | Fort/Ref/Will: +4/+0/+5 | Init: +4 | Perception: +3 | Sense Motive: +7
Spells:
Orisons: Create Water, Detect Magic, Light Level 1: Prot. fr Evil, Shield of Faith, Holy Shield | Channel Energy 5/5 | Touch of Good 6/6 | Restorative Touch 6/6

Im guessing the damage you posted were not all on Max? Something more like:
Maeron 6
Max 3
Tyr 6
I almost spit out my cereal when I read it the first time.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Hmmm... that *is* odd... Yes, that is what the damage was supposed to be!

If Maxwell passes the Fort save, heals Maeron, and then retreats, we can effectively call the combat. Otherwise, we need to keep going another round...

Dark Archive

Male Gnome Alchemist/1 HP DECEASED | AC: 15 /T: 13 /FF: 13 | Perc. +7 | F: +3 / R: +4 /W: +1 | CMB -2 | CMD +10 | Speed 20 | Init. +2

Alright, here goes nothing. 1d20 ⇒ 9

Silver Crusade

Human Cleric 1 | HP: 10/10 | AC: 16 | T: 10 | FF: 16 | CMD: 12 | Fort/Ref/Will: +4/+0/+5 | Init: +4 | Perception: +3 | Sense Motive: +7
Spells:
Orisons: Create Water, Detect Magic, Light Level 1: Prot. fr Evil, Shield of Faith, Holy Shield | Channel Energy 5/5 | Touch of Good 6/6 | Restorative Touch 6/6

here goes
Fort: 1d20 + 4 ⇒ (9) + 4 = 13

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Maxwell is still distracted by the swarm, but staggers away as quickly as he can.

Cacumattus and Hisao continue to retreat.

Tyr steels his resolve, and pushes his way through the swarm, reaching the other side.

Maeron 1d20 + 1 - 8 ⇒ (6) + 1 - 8 = -1 continues to bleed.

The Flesh Eating Cockroach Swarm stretches out... but is unwilling to leave Zarzuket's body, and can't quite reach Maxwell, much to his relief.

Maxwell then taps Maeron with the wand, breathing a sigh of relief when it does activate (Meaning that he is still alive), but frowning when he does not regain consciousness.

Still, the party does not waste any time retreating to the initial three way chamber.

Map updated.

Feel free to sort out healing, and decide what to do next.

Silver Crusade

Human Cleric 1 | HP: 10/10 | AC: 16 | T: 10 | FF: 16 | CMD: 12 | Fort/Ref/Will: +4/+0/+5 | Init: +4 | Perception: +3 | Sense Motive: +7
Spells:
Orisons: Create Water, Detect Magic, Light Level 1: Prot. fr Evil, Shield of Faith, Holy Shield | Channel Energy 5/5 | Touch of Good 6/6 | Restorative Touch 6/6

so Maeron is still unconscious then?
Max touches Maeron on the shoulder, using his remaining spell to attempt to save his life.
At least let me save this one!
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
This being done, Max staggers against the wall and slumps to a sitting position.
"By the light...Zarzuket..."

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Not sure what options we have for healing up; we still have some of the CLW pots we got at the start, but I'm not sure we'd want to go into more fights without them. Otherwise I guess we'd have to make camp to reset per-day abilities?

Liberty's Edge

Male Human Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

Tyr retrieves his cure light wounds wand from Max and uses it on

Max healing: 1d8 + 1 ⇒ (3) + 1 = 4 and
Max again healing: 1d8 + 1 ⇒ (5) + 1 = 6 and
Cacumattus healing: 1d8 + 1 ⇒ (6) + 1 = 7 and
Hisao healing: 1d8 + 1 ⇒ (1) + 1 = 2 and
Hisao again healing: 1d8 + 1 ⇒ (1) + 1 = 2 and
Hisao again healing: 1d8 + 1 ⇒ (5) + 1 = 6 and
Maeron healing: 1d8 + 1 ⇒ (3) + 1 = 4 and
Maeron again healing: 1d8 + 1 ⇒ (2) + 1 = 3 and
Himself healing: 1d8 + 1 ⇒ (3) + 1 = 4 and
Himself again healing: 1d8 + 1 ⇒ (1) + 1 = 2

1O charges used, I think 11 charges used overall

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

By my calculation, Maeron is on 4/9 now.

Maeron sits up, his entire body aches and his very morale even lower after failing to say Zarzuket and losing his bow in the process. As the others move around him, the elf just seems to stare vacantly.

"We should not have come here. This place is cursed."

Okay, Maeron is now a whole new level of useless since I dropped my bow trying to save Zarzuket. I think we need to rest up? I can then at least prepare more healing spells to support you guys.

Liberty's Edge

Male Human Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

cure light wounds wand on Maeron: 1d8 + 1 ⇒ (8) + 1 = 9
cure light wounds wand on Tyr: 1d8 + 1 ⇒ (5) + 1 = 6

2 more charges used, 13 charges total since start of adventure

Tyr heal Maeron and himself again with the wand. "This place is cursed and things are going bad. I'm sure we're all feeling the lost of Zarzukett and your companion Maeron. What we're going to do now is rest up and then come take another crack at this place."

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

You can certainly fortify yourself in one of the rooms, and rest. Nothing is going to trouble you whilst you do so.

Let me know any changes that you make, and how you want to progress :-)

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

I'll change both my level one spells to Cure Light Wounds.

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Once we'll all rested up, I guess we should use the chime to open the middle door.

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

Hisao is silent throughout the night. The next day when everyone is ready he uses the chime on the middle door.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

When Hisao uses the chime on the middle door...

The seal falls from the door, and with a rumble, it opens, revealing another corridor!

Bodies wrapped in age-yellowed linens lie in alcoves lining both sides of this wide corridor. Thick cobwebs hang from the ceiling and drape the walls of the crypt; everything is coated in a deep layer of dust.

As the party moves forward, several of the skulls suddenly extrude long, arachnid-like legs, and scuttle out into the corridor!

Just as an FYI, this is *not* a swarm - they are simply tiny, so they have to occupy your square in order to attack.

Versus Tyr: 1d20 + 0 ⇒ (7) + 0 = 7, for 1 non-lethal damage.
Versus Hisao: 1d20 + 0 ⇒ (16) + 0 = 16, for 1 non-lethal damage.
Versus Maxwell: 1d20 + 0 ⇒ (13) + 0 = 13, for 1 non-lethal damage.
Versus Cacumattus: 1d20 + 0 ⇒ (4) + 0 = 4, for 1 non-lethal damage.

One manages to bite through Hisao's shoe (give me a DC 10 Fort save, or take one point of Con damage), but the others are unable to find a gap in the party's defenses.

Team Kappa Initiative:
Maeron: 1d20 + 2 ⇒ (6) + 2 = 8
Maxwell: 1d20 + 4 ⇒ (2) + 4 = 6
Hisao: 1d20 + 5 ⇒ (14) + 5 = 19
Cacumattus: 1d20 + 2 ⇒ (15) + 2 = 17
Tyr: 1d20 + 5 ⇒ (8) + 5 = 13
SS: 1d20 + 2 ⇒ (13) + 2 = 15

Round 1: Hisao, Cacumattus, SS, Tyr, Maeron, Maxwell

Hisao and Cacumattus are up.

Silver Crusade

Human Cleric 1 | HP: 10/10 | AC: 16 | T: 10 | FF: 16 | CMD: 12 | Fort/Ref/Will: +4/+0/+5 | Init: +4 | Perception: +3 | Sense Motive: +7
Spells:
Orisons: Create Water, Detect Magic, Light Level 1: Prot. fr Evil, Shield of Faith, Holy Shield | Channel Energy 5/5 | Touch of Good 6/6 | Restorative Touch 6/6

I changed my spell lineup as well, not too drastically tho. I'll go ahead and post now as I wont be around for the rest of the day.
Max narrows his eyes at the strange skull-bug things and raises his scimitar for a strike at the one nearest to him.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Male Human Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

knowledge skill religion: 1d20 + 8 ⇒ (2) + 8 = 10 +2 vs undead

arrow #1, point blank (PB), precise shot(PR), Rapid Shot(RS): 1d20 + 5 ⇒ (16) + 5 = 21 +2 vs undead for damage: 1d8 + 5 ⇒ (7) + 5 = 12 +2 vs undead

arrow#2, PB, PR, RS: 1d20 + 5 ⇒ (18) + 5 = 23 +2 vs undead for damage: 1d8 + 5 ⇒ (2) + 5 = 7 +2vs undead

Tyr fires two arrows, if his first arrow kills its target he'll put his second arrow into a different creature.

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

fort: 1d20 + 2 ⇒ (15) + 2 = 17

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

Hisao scowls and slashes at the skull creature that stabbed through his toe. slash: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Cacumattus grabs his morningstar and bashes at the creature at his feet.

Morningstar: 1d20 + 0 ⇒ (20) + 0 = 20 for Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Threat confirm: 1d20 + 0 ⇒ (3) + 0 = 3 for Damage: 1d6 - 1 ⇒ (3) - 1 = 2

"Finally! Something I can hit!"

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Tyr is unsure what these things are, but they are *not* undead.

Hisao manages to fight off the effects of the poison, and slashes at the skull, spraying ichor everywhere.

Cacumattus pulls out his morningstar, and slams it into the skull-creature at his feet, crushing it with a satisfying 'crunch'.

The remaining Skull creatures continue their assault, harrying Tyr and Maxwell...

Versus Tyr: 1d20 + 0 ⇒ (3) + 0 = 3 for 1 non-lethal damage.

Versus Maxwell: 1d20 + 0 ⇒ (5) + 0 = 5 for 1 non-lethal damage.

...but neither is able to find a gap in either warrior's defenses.

Tyr then fires two arrows, which pith both creatures, pinning them to the floor.

Combat is over :-)

Let me know what you want to do next!

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Cacumattus peers in the alcoves, morningstar at the ready in case more of those skull things jump out at him.

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

Liberty's Edge

Male Human Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

perception: 1d20 + 7 ⇒ (4) + 7 = 11

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

perception: 1d20 + 4 ⇒ (20) + 4 = 24

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Hisao manages to find some strange bone holy symbols interred amongst the bones in the alcoves.

Knowledge(Religion) DC 15:
These symbols are representations of Pharasma, but they are strangely and subtly different from those used today.

There is also an impressive set of double doors at the other end of the corridor.

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

Hisao shows the rest of the group the holy symbols. And approaches the doors to examine them. Another perception check required or does the room perception cover the lock and trap state of the door. Would like to make use of the nat 20 :)

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Technically, it could be argued that it is a separate check. Do remember, however, that out of combat, there is nothing stopping you from just 'taking 20' on Perception checks :-)

Hisao moves forward and investigates the doors, finding that they are locked, but appear to not be trapped.

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

Perhaps we can rest a bit before we open this door? Hisao is perhaps being overly cautious, but he would like to have the skull creature's bit heal before he tries his hand at picking the lock.

Silver Crusade

Human Cleric 1 | HP: 10/10 | AC: 16 | T: 10 | FF: 16 | CMD: 12 | Fort/Ref/Will: +4/+0/+5 | Init: +4 | Perception: +3 | Sense Motive: +7
Spells:
Orisons: Create Water, Detect Magic, Light Level 1: Prot. fr Evil, Shield of Faith, Holy Shield | Channel Energy 5/5 | Touch of Good 6/6 | Restorative Touch 6/6

Max looks at the strange holy symbols, trying to comprehend their meaning.
Kn. Religion: 1d20 + 4 ⇒ (8) + 4 = 12
Their origins elude him. He shrugs and continues to poke around the chamber, keeping his muscles ready for action if needed.

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

With very little to add, Maeron tags alongside his companions, still relatively downtrodden. The loss of his companion, an ally and his longbow weight heavily on the elf and he remains silent, he quarterstaff gripped tightly in hand.

Sorry if Maeron is abit miserable, just RPing the Charisma drain and the multiple losses.

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

If there are no objections to the rest, Hisao will take 20 on the lock after letting the bite heal

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Upon opening the door...

The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. You find yourselves at the end of a wide stone bridge with an elaborately carved railing, which arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber contains an inlaid spiral symbol and is recessed into the floor, forty feet below the bridge, with eight staircases leading up to a wide ledge that encircles the room ten feet above the floor (so still 30' below you). On this ledge stand bronze doors to the east and west. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.

Silver Crusade

Human Cleric 1 | HP: 10/10 | AC: 16 | T: 10 | FF: 16 | CMD: 12 | Fort/Ref/Will: +4/+0/+5 | Init: +4 | Perception: +3 | Sense Motive: +7
Spells:
Orisons: Create Water, Detect Magic, Light Level 1: Prot. fr Evil, Shield of Faith, Holy Shield | Channel Energy 5/5 | Touch of Good 6/6 | Restorative Touch 6/6

Gazing around at the interior of the chamber, all Max can muster is a near silent "Whoah..."
Overly aware of the size and grandiose nature of this chamber he awkwardly turns in place, gazing about with the curiosity of a tourist and the wariness of a mouse that suspects a cat is nearby.
take 20 on Perception

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Carefully glancing around the chamber from the vantage point of the bridge, Maxwell does not notice anything out of the ordinary.

Sometimes rooms can be impressive without actually containing combats ;-)

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

Hisao moves silently over the bridge and examines the door at the other end. Taking 20 there to see if there any traps. Nature of the lock etc. Why is one statue black? He wonders.

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