Maeron Calaerdaer
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Maeron clambers to his feet, and sorrowfully moves away from Zarzukets body after the others.
I'm not sure if I can take a move and standard action as I wasn't distracted due to being unconcious?
Maxwell Carter
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whoops, sorry about that
Fort: 1d20 + 4 ⇒ (3) + 4 = 7
/headdesk
Luke_Parry
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Maxwell, distracted as he is by the swarms, is barely able to frantically stagger away from them.
Cacumattus shedding cockroaches as he goes, shoots down the corridor like a bullet.
Hisao currently to move away as quickly as he possibly can.
Tyr, heedless of the swarm, moves over to the fallen Maeron, and picks him up.
Maeron continues to bleed in Tyr's arms.
The Flesh Eating Cockroach Swarm continues to swarm, feeding on Zarzuket, but also swarming over Maeron, Maxwell, and Tyr...
Versus Maxwell: 1d6 ⇒ 6 damage
Versus Maxwell: 1d6 ⇒ 3 damage
Versus Maxwell: 1d6 ⇒ 6 damage
...savagely wounding Maeron and Tyr, and almost dropping Maxwell.
Maxwell is lucky - any more damage and he would have dropped, and then there would have been a *real* problem...
Round 7: Maxwell, Cacumattus, Hisao, Tyr, Maeron, CS
Maxwell Carter
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Im guessing the damage you posted were not all on Max? Something more like:
Maeron 6
Max 3
Tyr 6
I almost spit out my cereal when I read it the first time.
Luke_Parry
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Hmmm... that *is* odd... Yes, that is what the damage was supposed to be!
If Maxwell passes the Fort save, heals Maeron, and then retreats, we can effectively call the combat. Otherwise, we need to keep going another round...
Maxwell Carter
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here goes
Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Luke_Parry
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Maxwell is still distracted by the swarm, but staggers away as quickly as he can.
Cacumattus and Hisao continue to retreat.
Tyr steels his resolve, and pushes his way through the swarm, reaching the other side.
Maeron 1d20 + 1 - 8 ⇒ (6) + 1 - 8 = -1 continues to bleed.
The Flesh Eating Cockroach Swarm stretches out... but is unwilling to leave Zarzuket's body, and can't quite reach Maxwell, much to his relief.
Maxwell then taps Maeron with the wand, breathing a sigh of relief when it does activate (Meaning that he is still alive), but frowning when he does not regain consciousness.
Still, the party does not waste any time retreating to the initial three way chamber.
Map updated.
Feel free to sort out healing, and decide what to do next.
Maxwell Carter
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so Maeron is still unconscious then?
Max touches Maeron on the shoulder, using his remaining spell to attempt to save his life.
At least let me save this one!
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
This being done, Max staggers against the wall and slumps to a sitting position.
"By the light...Zarzuket..."
Cacumattus Diuberr
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Not sure what options we have for healing up; we still have some of the CLW pots we got at the start, but I'm not sure we'd want to go into more fights without them. Otherwise I guess we'd have to make camp to reset per-day abilities?
Tyr Sallagrimson
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Tyr retrieves his cure light wounds wand from Max and uses it on
Max healing: 1d8 + 1 ⇒ (3) + 1 = 4 and
Max again healing: 1d8 + 1 ⇒ (5) + 1 = 6 and
Cacumattus healing: 1d8 + 1 ⇒ (6) + 1 = 7 and
Hisao healing: 1d8 + 1 ⇒ (1) + 1 = 2 and
Hisao again healing: 1d8 + 1 ⇒ (1) + 1 = 2 and
Hisao again healing: 1d8 + 1 ⇒ (5) + 1 = 6 and
Maeron healing: 1d8 + 1 ⇒ (3) + 1 = 4 and
Maeron again healing: 1d8 + 1 ⇒ (2) + 1 = 3 and
Himself healing: 1d8 + 1 ⇒ (3) + 1 = 4 and
Himself again healing: 1d8 + 1 ⇒ (1) + 1 = 2
1O charges used, I think 11 charges used overall
Maeron Calaerdaer
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By my calculation, Maeron is on 4/9 now.
Maeron sits up, his entire body aches and his very morale even lower after failing to say Zarzuket and losing his bow in the process. As the others move around him, the elf just seems to stare vacantly.
"We should not have come here. This place is cursed."
Okay, Maeron is now a whole new level of useless since I dropped my bow trying to save Zarzuket. I think we need to rest up? I can then at least prepare more healing spells to support you guys.
Tyr Sallagrimson
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cure light wounds wand on Maeron: 1d8 + 1 ⇒ (8) + 1 = 9
cure light wounds wand on Tyr: 1d8 + 1 ⇒ (5) + 1 = 6
2 more charges used, 13 charges total since start of adventure
Tyr heal Maeron and himself again with the wand. "This place is cursed and things are going bad. I'm sure we're all feeling the lost of Zarzukett and your companion Maeron. What we're going to do now is rest up and then come take another crack at this place."
Luke_Parry
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When Hisao uses the chime on the middle door...
The seal falls from the door, and with a rumble, it opens, revealing another corridor!
Bodies wrapped in age-yellowed linens lie in alcoves lining both sides of this wide corridor. Thick cobwebs hang from the ceiling and drape the walls of the crypt; everything is coated in a deep layer of dust.
As the party moves forward, several of the skulls suddenly extrude long, arachnid-like legs, and scuttle out into the corridor!
Just as an FYI, this is *not* a swarm - they are simply tiny, so they have to occupy your square in order to attack.
Versus Tyr: 1d20 + 0 ⇒ (7) + 0 = 7, for 1 non-lethal damage.
Versus Hisao: 1d20 + 0 ⇒ (16) + 0 = 16, for 1 non-lethal damage.
Versus Maxwell: 1d20 + 0 ⇒ (13) + 0 = 13, for 1 non-lethal damage.
Versus Cacumattus: 1d20 + 0 ⇒ (4) + 0 = 4, for 1 non-lethal damage.
One manages to bite through Hisao's shoe (give me a DC 10 Fort save, or take one point of Con damage), but the others are unable to find a gap in the party's defenses.
Maxwell: 1d20 + 4 ⇒ (2) + 4 = 6
Hisao: 1d20 + 5 ⇒ (14) + 5 = 19
Cacumattus: 1d20 + 2 ⇒ (15) + 2 = 17
Tyr: 1d20 + 5 ⇒ (8) + 5 = 13
SS: 1d20 + 2 ⇒ (13) + 2 = 15
Round 1: Hisao, Cacumattus, SS, Tyr, Maeron, Maxwell
Hisao and Cacumattus are up.
Maxwell Carter
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I changed my spell lineup as well, not too drastically tho. I'll go ahead and post now as I wont be around for the rest of the day.
Max narrows his eyes at the strange skull-bug things and raises his scimitar for a strike at the one nearest to him.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Tyr Sallagrimson
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knowledge skill religion: 1d20 + 8 ⇒ (2) + 8 = 10 +2 vs undead
arrow #1, point blank (PB), precise shot(PR), Rapid Shot(RS): 1d20 + 5 ⇒ (16) + 5 = 21 +2 vs undead for damage: 1d8 + 5 ⇒ (7) + 5 = 12 +2 vs undead
arrow#2, PB, PR, RS: 1d20 + 5 ⇒ (18) + 5 = 23 +2 vs undead for damage: 1d8 + 5 ⇒ (2) + 5 = 7 +2vs undead
Tyr fires two arrows, if his first arrow kills its target he'll put his second arrow into a different creature.
Cacumattus Diuberr
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Cacumattus grabs his morningstar and bashes at the creature at his feet.
Morningstar: 1d20 + 0 ⇒ (20) + 0 = 20 for Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Threat confirm: 1d20 + 0 ⇒ (3) + 0 = 3 for Damage: 1d6 - 1 ⇒ (3) - 1 = 2
"Finally! Something I can hit!"
Luke_Parry
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Tyr is unsure what these things are, but they are *not* undead.
Hisao manages to fight off the effects of the poison, and slashes at the skull, spraying ichor everywhere.
Cacumattus pulls out his morningstar, and slams it into the skull-creature at his feet, crushing it with a satisfying 'crunch'.
The remaining Skull creatures continue their assault, harrying Tyr and Maxwell...
Versus Tyr: 1d20 + 0 ⇒ (3) + 0 = 3 for 1 non-lethal damage.
Versus Maxwell: 1d20 + 0 ⇒ (5) + 0 = 5 for 1 non-lethal damage.
...but neither is able to find a gap in either warrior's defenses.
Tyr then fires two arrows, which pith both creatures, pinning them to the floor.
Combat is over :-)
Let me know what you want to do next!
Luke_Parry
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Hisao manages to find some strange bone holy symbols interred amongst the bones in the alcoves.
There is also an impressive set of double doors at the other end of the corridor.
Hisao
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Hisao shows the rest of the group the holy symbols. And approaches the doors to examine them. Another perception check required or does the room perception cover the lock and trap state of the door. Would like to make use of the nat 20 :)
Luke_Parry
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Technically, it could be argued that it is a separate check. Do remember, however, that out of combat, there is nothing stopping you from just 'taking 20' on Perception checks :-)
Hisao moves forward and investigates the doors, finding that they are locked, but appear to not be trapped.
Hisao
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Perhaps we can rest a bit before we open this door? Hisao is perhaps being overly cautious, but he would like to have the skull creature's bit heal before he tries his hand at picking the lock.
Maxwell Carter
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Max looks at the strange holy symbols, trying to comprehend their meaning.
Kn. Religion: 1d20 + 4 ⇒ (8) + 4 = 12
Their origins elude him. He shrugs and continues to poke around the chamber, keeping his muscles ready for action if needed.
Maeron Calaerdaer
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With very little to add, Maeron tags alongside his companions, still relatively downtrodden. The loss of his companion, an ally and his longbow weight heavily on the elf and he remains silent, he quarterstaff gripped tightly in hand.
Sorry if Maeron is abit miserable, just RPing the Charisma drain and the multiple losses.
Luke_Parry
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Upon opening the door...
The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. You find yourselves at the end of a wide stone bridge with an elaborately carved railing, which arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber contains an inlaid spiral symbol and is recessed into the floor, forty feet below the bridge, with eight staircases leading up to a wide ledge that encircles the room ten feet above the floor (so still 30' below you). On this ledge stand bronze doors to the east and west. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.
Maxwell Carter
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Gazing around at the interior of the chamber, all Max can muster is a near silent "Whoah..."
Overly aware of the size and grandiose nature of this chamber he awkwardly turns in place, gazing about with the curiosity of a tourist and the wariness of a mouse that suspects a cat is nearby.
take 20 on Perception
Luke_Parry
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Carefully glancing around the chamber from the vantage point of the bridge, Maxwell does not notice anything out of the ordinary.
Sometimes rooms can be impressive without actually containing combats ;-)