
Deimus |

As Windle fires at Myre, he reaches down to touch the Crow and send him packing to some distant plane.
1d20 ⇒ 20
3d6 ⇒ (4, 4, 1) = 9
Little does he know that Grigor is quite conscious and ready to slice him. Still, with great accuracy, his hand reaches down and grabs the Crow's throat. Life seems to flow live crimson veins from his neck into the Necromancer's hand, life for life.
(-9 hp to Grigor, back to unconscious, unless he gets healed immediately, in which case, he'll be able to take action.)
Windle's arrow hits the wall as Myre bends, but Valiard springs out of the shadows and catches Myre in the side, the dagger sinking deeply.
Calm Emotions is off. Some ruling on my side that you still get to Ready an action, though I would welcome your comments in the OOC.

Iozef Kolnikov |

Seeing Grigor fall once again, Iozef stares at the fallen Crow with irritation. "Perhaps Mr. Myre and yourself, Mr. Vachkov, should join forces. You're both equal parts fool." He mutters to himself as he reluctantly calls upon Pharasma's healing power one last time.
Channel Energy: 3d6 ⇒ (5, 5, 6) = 16 Omit Myre
BOOM! Man I am tearing up some channeling rolls. Now, if I can roll higher than just one of those rolls on a d20, maybe I'll fare a bit better in this game. :P

Mireza |

Mireza hisses in vexation as Grigor stubbornly ignores her desperate gambit to save his life and makes his best effort to get killed anyway. She loads a new bolt into her crossbow and fires it at the zombie between her and Myre before stepping back behind the cover of the wall. Finish this, and let us get out, with or without the Crow. I'll not try to loose it from the snare again. her voice sounds angrily in everyone's ears.
Move action: load crossbow; Standard action: attack zombie 12 1d20 + 5 ⇒ (6) + 5 = 11 damage 1d8 + 1 ⇒ (4) + 1 = 5; 5-foot-step to W 7
Grigor, looks like Iozef channeled you back to consciousness so you get to act, although I don't know if you retained your hold on your swords. Seeing as you were already prone, they can't have gone far, even if your hands went limp.

Deimus |

As I mentioned earlier, I wish to treat this differently, as I allowed Myre to ready an action, Iozef can, before the darkness engulfs the Crow, maintain the life flow and allow Grigor to act before he passes out.

Mireza |

Then go, Grigor. I knew you intended for him to act this round, but I didn't know how you were handling holding onto his weapons, DM. :)

Grigor Vachkov |

Grigor scrambles to his feet and then moves as best he can to get away.
Move action to stand - provokes AoO. Then moves to K6.
Acrobatics
1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
When it comes to really needing some decent rolls, I roll crap, when it comes to needing a DC10 roll with a +4 modifier? Nat 20 - I don't get it.

Deimus |

Round 17: The Detailed Citizens of Carrion Hill
We misunderstood each other Windle, but no worries. If you fire, and Valiard and the rest of the round unfolded thus, you should get an extra arrow: 1d20 + 6 ⇒ (8) + 6 = 14; 1d8 + 3 ⇒ (8) + 3 = 11 (Ok, wasn’t meant to be...)
Windle lets arrows fly at Myre, but he ducks them at the last minute.
Seeing Windle shoot, Valiard thinks Damn it...this isn't going to be fun... glances at the unmoving zombies, then back to Myre's unprotected back. Well I did want excitement...perhaps next time I will be a bit more specific when I ask the gods for somthing. Valiard grins wickedly as he flips back his cloak and and whips the knife from his hand at Myre's back in a back handed fling.
The moment that his fingertips release the blade, Valiard turns towards the door and moves as quickly as he can for its' safety, sensing that the crushing arms of the zombies and Myre's magical ire are only moments away from reaching out and snuffing his life's candle. The dagger sinks deeply, but doesn’t kill.
Myre then reaches down to touch the Crow and send him packing to some distant plane. Little does he know that Grigor is quite conscious and ready to slice him. Still, with great accuracy, his hand reaches down and grabs the Crow's throat. Life seems to flow live crimson veins from his neck into the Necromancer's hand, life for life. (-9 hp to Grigor, back to unconscious, unless he gets healed immediately, in which case, he'll be able to take action.)
Seeing Grigor fall once again, Iozef stares at the fallen Crow with irritation. "Perhaps Mr. Myre and yourself, Mr. Vachkov, should join forces. You're both equal parts fool." He mutters to himself as he reluctantly calls upon Pharasma's healing power one last time. (+16 hp to all in radius)
Mireza hisses in vexation as Grigor stubbornly ignores her desperate gambit to save his life and makes his best effort to get killed anyway. She loads a new bolt into her crossbow and fires it at the zombie between her and Myre before stepping back behind the cover of the wall. Finish this, and let us get out, with or without the Crow. I'll not try to loose it from the snare again. her voice sounds angrily in everyone's ears.
Her bolt misses the slow moving zombie by a hair.
Meanwhile, Grigor scrambles to his feet and then moves as best he can to get away.
1d20 + 3 ⇒ (18) + 3 = 21; 1d4 ⇒ 4
As the Crow gets up, he sets himself in Myre’s blade path. The dagger flashes and catches him in the shoulder, biting. (-4 hp to Grigor)
Round 17: Myre and his Zombies
Myre retreats, shouting in anger: ”No! No! No! You’ll dies as well then fools!”
He conjures dark powers again and his hand gets again this eerie glow.
Meanwhile, the zombies move back to protect their master, one stopping right beside Windle, unable to attack for now.
Status:
Protection from Evil on Iozef round 4
All of you are up.
Map

Grigor Vachkov |

Grigor turns to face the madman, and fumbling at his belt, pulls and drinks a potion of cure moderate wounds will roll when this action is confirmed as doable in a single round as a full round action

Valiard Tessar |

Valiard leans against the side of the building panting and winded, taking in great gulps of clean air to rid his lungs of the cloying stench.
I wonder if this is going to be the time that kills me..., he thinks as he draws and drops another blade into his hand. I am going to need more daggers soon...never thought I would say that.
Flipping his cloak around him, and crouching down, Valiard skulks back into the building.
Fortitude, drained1d20 + 2 - 3 ⇒ (3) + 2 - 3 = 2
Gagging, Valiard lunges back out into the night air, gasping in the clean air.
[i]Gods, that is horrid! I must get back in there...I wish I had more herbs...[/ooc]

Mireza |

Having noted that Myre's flower-wraiths had faded from the other doorway, Mireza ducks out the front doors and starts around the building to the side entrance.
Double move to w 2

Deimus |

Grigor turns to face the madman, and fumbling at his belt, pulls and drinks a potion of cure moderate wounds will roll when this action is confirmed as doable in a single round as a full round action
Doability confirmed.

Sorin Saldward |

Sorin waves a hand before his eyes, "Delightful.", he says sourly, then picks his way forward, guiding himself via the wall.
Acrobatics, blinded, yay! 1d20 - 1 - 2 ⇒ (16) - 1 - 2 = 13

Deimus |

Sorin, I think you posted in the wrong game... :)

Deimus |

Round 18: The Detailed Citizens of Carrion Hill
Grigor turns to face the madman, and fumbling at his belt, pulls and drinks a potion of cure moderate wounds.
Windle keeps his judgment set to destruction and carves a piece from the zombie in front of him with a dagger. The dagger bites with a putrid smell and slashes dead flesh.
Valiard leans against the side of the building panting and winded, taking in great gulps of clean air to rid his lungs of the cloying stench.
I wonder if this is going to be the time that kills me..., he thinks as he draws and drops another blade into his hand. I am going to need more daggers soon...never thought I would say that.
Flipping his cloak around him, and crouching down, Valiard skulks back into the building. Gagging, Valiard lunges back out into the night air, gasping in the clean air.
Gods, that is horrid! I must get back in there...I wish I had more herbs...
Having noted that Myre's flower-wraiths had faded from the other doorway, Mireza ducks out the front doors and starts around the building to the side entrance.
As Grigor moves in behind Windle, Iozef reaches out with his wand and uses it on the Crow. "How you have managed to survive as long as you have, Mr. Vachkov, I do wonder."
Round 18: Myre and his Zombies
Myre Resumes loosing his mind, while the zombies press their advantage on the cornered vigilantes.
1d20 + 4 ⇒ (3) + 4 = 7; 1d6 + 4 ⇒ (4) + 4 = 8
Windle easily avoid the zombie’s blow.
Status:
Protection from Evil on Iozef round 5
All of you are up.
Map

Windle Thetra |

Round 19:
His expression stoic, Windle presses his attack on the zombie in front of him, inflicting a devastating wound on the animated corpse.
To hit with dagger: 1d20 + 7 ⇒ (19) + 7 = 26
To confirm crit with dagger: 1d20 + 7 ⇒ (16) + 7 = 23
Total damage: 2d4 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10
If judgment damage is also multiplied, add 2 to the damage roll.

Deimus |

The zombie slumps down and drops in the vat, eyes empty.

Valiard Tessar |

Steeling himself for the fetid air, Valiard rolls off the wall and through the door in a low crouch, searching for shadows to move in. Seeing the zombie straight ahead of him, and the second undead guarding the stairs, Valiard sticks to the shadows on the left, staying low and looking for a good place to get on the platform.
Drained Stealth 1d20 + 10 - 3 ⇒ (11) + 10 - 3 = 18
Deimus, I forget, does the Fort check go for the area just near the vats, or the whole area?
Move to d/5, then up on the platform and back to a/5

Mireza |

Seeing Valiard disappear through the side door, Mireza runs to follow him, stopping just this side of the gaping threshold where the door was torn off.
Run to f 2

Deimus |

Valiard, all the back is filled with the fumes. Only the front, near the double doors and with a wall between the vats and the room is okay (other side of the building from you).

Iozef Kolnikov |

Hey Grigor, you did get the 8 from the wand, right? Just wanna make sure.
Iozef attempts to move around the vat hoping he can make it around safely.
Acrobatics: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Slipping and falling again, Iozef shakes his head in frustration. "I hate this place."

Mireza |

You can. Don't let us stop you. ;) We're down to just 2 zombies and the crazy guy. He's got to be getting close to running out of spells ... I hope.

Grigor Vachkov |

Grigor tosses the empty vial into the vat and then leaves Windle to do for the Zombie.
He runs and dodges past the repline form of Iozef and then pushes off the wall, moving rapidly up the side of the building towards the end near where Valiard was earlier and swinging around the Zombie.
Double Move -Move to K3 (4) then move to E3 (6) then a step diagonally to D4 (1) and move to D5 (1), readying both swords as he moves
Dice (They have to work sooner or later, right?)
Acrobatics
1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18

Deimus |

Round 19: The Detailed Citizens of Carrion Hill
His expression stoic, Windle presses his attack on the zombie in front of him, inflicting a devastating wound on the animated corpse. The zombie slumps down and drops in the vat, eyes empty. Windle, you can move after your attack. Let me know, but don’t forget the acrobatics.
Steeling himself for the fetid air, Valiard rolls off the wall and through the door in a low crouch, searching for shadows to move in. Seeing the zombie straight ahead of him, and the second undead guarding the stairs, Valiard sticks to the shadows on the left, staying low and looking for a good place to get on the platform.
Seeing Valiard disappear through the side door, Mireza runs to follow him, stopping just this side of the gaping threshold where the door was torn off.
Iozef attempts to move around the vat hoping he can make it around safely. Slipping and falling again, Iozef shakes his head in frustration. "I hate this place."
Grigor tosses the empty vial into the vat and then leaves Windle to do for the Zombie.
He runs and dodges past the repline form of Iozef and then pushes off the wall, moving rapidly up the side of the building towards the end near where Valiard was earlier and swinging around the Zombie.
Round 19: Myre and his Zombies
Seeing you press on, Myre becomes hectic again: ”Leave me be fools! Can’t you see that you’re wasting my precious time and energy. I need it to master the Spawn!!! Fine then, suffer my wrath fools!”
He then moves forth on Grigor, hand glowing with familiar “eldritchness”, as one of his zombies charge him as well, while the second zombie slowly follows down the stairs, but can’t attack.
1d20 + 2 ⇒ (12) + 2 = 14; 3d6 ⇒ (4, 4, 2) = 10
1d20 + 4 ⇒ (6) + 4 = 10; 1d6 + 4 ⇒ (3) + 4 = 7
Grigor sidesteps the zombie’s blow, but Myre takes advantage of this and slips his hand, connecting with the Crow. He feels the familiar sickness takes hold of his organs as his life energy is pulled away from him and flows into Myre: ”Was it as good for you as it was for me?” teases Myre. (-10 hp to Grigor)
Status:
Protection from Evil on Iozef round 6
All of you are up.
Map

Deimus |

I'd prefer if you rolled anew. Sorry.

Windle Thetra |

NP. Just checking.
Arrow #1 to hit (PBS, Rapid Shot): 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26
Arrow #2 to hit (PBS, Rapid Shot): 1d20 + 7 + 1 - 2 ⇒ (1) + 7 + 1 - 2 = 7
Arrow #1 to confirm crit (PBS, Rapid Shot): 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11
Damage, arrow #1: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Mireza |

Mireza steps into the open doorway, fixes her eye on Myre, and intones "Lwc ddrwg."
Move to e 2; cast ill omen on Myre: next 2 d20s he rolls, he must roll twice and take the lower result. If he makes a Spellcraft DC 16, he can spend a move action to negate one reroll.

Valiard Tessar |

Eyeing the back of Myre's head, Valiard slides forward a few feet, the blade held loosely in his hand. Seeing him step back from the Crow, Valiard spins the blade in a wicked arc toward Myre's unprotected back.
Attack vs. flat-foot 1d20 + 4 - 3 ⇒ (13) + 4 - 3 = 14
If it connects... 1d4 + 1 + 3d6 ⇒ (4) + 1 + (1, 1, 5) = 12

Iozef Kolnikov |

Iozef stands and tries once more to move out.
Acrobatics: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Dice (They have to work sooner or later, right?)
No, Grigor, they don't. They really, really don't.
Finding himself on his backside once again, Iozef lays there accepting his fate that he's going nowhere.

Grigor Vachkov |

Grigor groans and then spits at the bastard cultist and attacks with both swords, hacking at him, before stepping to one side to avoid the incoming Zombie.
Attack 1
1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 and damage 1d6 + 3 - 1 ⇒ (4) + 3 - 1 = 6 (crit conversion if any) 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 and 1d6 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Attack 2
1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 and damage 1d6 + 3 - 1 ⇒ (5) + 3 - 1 = 7 (crit conversion if any) 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 and 1d6 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Then 5ft move to C5 accepting an AoO from the Zombie if relevant... and Iozef is right. The dice really don't have to work. A 6 and a 7 with my attack rolls?

Deimus |

Round 20: The Detailed Citizens of Carrion Hill
In a continuation of the slash, Windle nimbly advances past the falling zombie and fires at Myre. One of the two arrows hits its mark and bites deep.
Mireza steps into the open doorway, fixes her eye on Myre, and intones "Lwc ddrwg."
Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28
Myre sees Mireza’s spell and curses at the witch: ”Annoying!”
Eyeing the back of Myre's head, Valiard slides forward a few feet, the blade held loosely in his hand. Seeing him step back from the Crow, Valiard spins the blade in a wicked arc toward Myre's unprotected back. The blade sinks in the man’s back, hitting fragile organs.
Iozef stands and tries once more to move out, but slips. Finding himself on his backside once again, Iozef lays there accepting his fate that he's going nowhere.
Grigor groans and then spits at the bastard cultist and attacks with both swords, hacking at him, before stepping to one side to avoid the incoming Zombie. Metal flashes, but he can’t find an opening.
Round 20: Myre and his Zombies
Myre turns to Valiard: ”You again!?!?!?” He steps back towards Windle and, with one hand, waves off the first curse, then moves his fingers quickly, pointing at Windle, who’s stuck for now with his bow and can’t strike: ”Booh!” (Windle, Will save DC 15 or frightened.)
The two zombies congregate on Valiard and Grigor.
G: 1d20 + 4 ⇒ (20) + 4 = 24; 1d6 + 4 ⇒ (4) + 4 = 8
V: 1d20 + 4 ⇒ (12) + 4 = 16; 1d6 + 4 ⇒ (1) + 4 = 5
Confirm G: 1d20 + 4 ⇒ (12) + 4 = 16; 1d6 + 4 ⇒ (2) + 4 = 6
One zombie is sidestepped by Valiard, the other one catches Grigor across the jaw. (-8 hp to Grigor)
Status:
Protection from Evil on Iozef round 7
All of you are up.
Map

Iozef Kolnikov |

Iozef sits upright and notices Grigor getting pummeled. "Alright, let's try this."
Casting Blessing of Courage and Life on Grigor
Yelling across the room so as to be heard clearly, "Mr. Vachkov! A blessing from Pharasma I've cast upon you; which you can dismiss at any time in order to aid you with your wounds!"

Grigor Vachkov |

Grigor yells out "Pharasma, aid my wounds"
1d8 + 5 ⇒ (2) + 5 = 7
Growling that Desna is a feckless b!!## indeed, he sets to work on the Zombie with both blades figuring that he has maybe half a chance against an animated piece of meat...
Attack 1
1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 and damage 1d6 + 3 - 2 ⇒ (1) + 3 - 2 = 2 (crit conversion if any) 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 and 1d6 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Attack 2
1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 and damage 1d6 + 3 - 2 ⇒ (5) + 3 - 2 = 6 (crit conversion if any) 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 and 1d6 + 3 - 2 ⇒ (4) + 3 - 2 = 5

Deimus |

Grigor's zombie is down. You can make a 5-foot step if you like.

Valiard Tessar |

Valiard waggles his fingers at Myre, smiling, then ducks and lunges away from the zombie.
With the 6' difference between the floor and platform, does the zombie get an AoA? If so, Valiard's AC is 21 from mobility as he moves away. With the height difference as well, if he moves into the far north west corner of the platform and crouches, he should be out of the line of sight of anyone...and be able to hide, right? I will go with that assumption until a zombie snacks on Valiard.
I can't believe that worked. Now to get out of here.
Valiard weaves his way between the overturned chairs, and under the table until he finds a corner between two cabinets. He wiggles into the space and pulls his cloak around him, his breath hissing between his teeth as quietly as possible.
Stealth, drained 1d20 + 10 - 3 ⇒ (5) + 10 - 3 = 12

Mireza |

As the zombie the Crow cut down falls, it leaves Mireza an unobstucted shot at Rupman Myre. Loading a bolt into her crossbow, she fires and then steps out of the open doorway before he can retaliate.
Load crossbow; Attack Myre 1d20 + 5 ⇒ (5) + 5 = 10 damage 1d8 + 1 ⇒ (7) + 1 = 8; 5-foot step to d 2

Windle Thetra |

Round 21:
DC 15 Will save: 1d20 + 6 ⇒ (20) + 6 = 26
The inquisitor is unmoved. Snatching his mace from his belt, Windle attempts to put down his onetime friend, inflicting a glancing blow on the mad merchant.
To hit with mace: 1d20 + 7 ⇒ (15) + 7 = 22
Damage (including judgment of destruction): 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Deimus |

While Grigor, supported by Iozef, slashes at the zombie threatening him and Valiard ducks out of danger, Mireza fires at Myre but her bolt is too high.
Yet, the battle turns as Windle manages to shake off the fear spell cast upon him and, seizing his mace, strikes a glancing blow to an already bloody Myre.
For a moment, Myre's madness seem to be still fuelling him, as his angry eyes stare in disbelief at the pharasmin, but they soon turn blank and his knees bukle, sending him crashing to the ground.
All becomes quiet as the zombies stop their war dance.
Combat over!

Windle Thetra |

Windle bends down and puts a hand to Myre's throat, to see if he's still alive.
Heal check to determine status: 1d20 + 7 ⇒ (4) + 7 = 11
Even if he can't quite tell, the inquisitor will attempt a coup de grace with his dagger. I'm sorry, my friend. May Pharasma judge you kindly.
Damage, if applicable: 2d4 + 2 + 4 ⇒ (2, 1) + 2 + 4 = 9