The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


901 to 950 of 1,779 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare moved to the table, but didn't sit, instead leaning against the wall, and hanging off of her Fauchard like an old wizard on a quarterstaff.

"You didn't miss much... but did miss a lot. After we left Hermia, we came here, and when you decided to stay with Adrianna, we headed out to the castle to look for Malcolm. We got there and discovered that it was infested with undead. So we came back to arm ourselves... And ran into the worst hitmen in history. If anyone asks, we killed them all. But the important bit is that someone with money wants to see us. And he isn't smart about asking nicely. Any who, we returned, and dug through the castle fairly slowly. We fought some suits of armor. Got exploded with blood. Fought a Wight, fought a creepy doll thing, avoided an assassin vine, helped a harpy, ran from a spectre, and followed a ghost to a chapel. Malcolm is dead, and his urchin is responsible. Though I don't think we have the whole story." Her grip tightened on the polearm. "Just like everything else, we're never getting the whole story." She inhaled, and exhaled, relaxing her grip on the shaft. "Either way... you're looking a lot better than when we left." she said, as she looked at his new goodies, a hint of envy not even slightly covered.


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

Aye, I needed something to do while I was waiting.


Sloanne is dead, Malcolm did it. Otherwise correct


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

"Maybe We'll stay next time and you can fight a castle of undead, I need to rest and try to recover from them at least for a while."


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

"Sounds good to me, I need to let off some steam!"


Male Human Follower Alias

"We should head off to Riddleport, which seems to be the logical place to start. Not only can we track down Malcolm, but we can also investigate the same person that sent a terrible assortment of hitmen after us. If experience has taught me anything, is that knowledge is power, and its entirely possible that this man can fill in some blanks for us - willingly or otherwise."


Your in Riddleport


Male Human Follower Alias

Well now I'm just confused


The next step would be finding the tavern were Malcolm hangs out a lot. The ghost lady gave you the name but I forget. See if anyone there knows were he is.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

As the others talked, Cynthia moved around the bar, looking to get a bit more information about their next destination. It never hurt to multitask and get as many things done as possible while you had the time, and she actually rather disliked being lazy.

Diplomacy (Gather Information): 1d20 + 7 ⇒ (17) + 7 = 24


The tavern were Malcolm often visits is a favorite hangout for sailors located in Lubbertown. A lawless district were the overlord's gendarmes (closest thing this town has to police) do not venture.


Male Human Follower Alias

"We should investigate this 'Tibbec's Hole'", Victor remarks quietly, deciding to take over the creation of planes for the group. "In addition, it would be very wise to talk with a particular pirate of some sort, to investigate the bloodhands, the same group that frustrated us. The bloodhands made trouble for the Pirates, so we could gain valuable information or aid from them, while tracking down and eliminating the bloodhand threat allows us to figure out how the gang knows so much about us, and why they so are hostile"

Triggering Heightened Awareness and rolling knowledge (local) (or anything really, with every knowledge skill in the game I could prolly roll SOMETHING.

Knowledge Local (Pirates): 1d20 + 16 ⇒ (12) + 16 = 28
Knowledge Local (Tibbec's Hole): 1d20 + 16 ⇒ (17) + 16 = 33
Knowledge Local (Bloodhand Gang): 1d20 + 16 ⇒ (12) + 16 = 28


pirates:

Most people see Riddleport as an anarchic abode of pirates and brigands, but the city has actually become quite a bit more stable in recent years. This is in large part due to the work and leadership of the titular head of Riddleport, the Overlord Gaston Cromarcky. Cromarcky has held the title of Overlord for over three decades, having inherited it in the usual way: by murdering the pirate captain who held it before him. At the beginning of his reign, he used what funds were left over from the previous Overlord to hire land-based mercenaries to maintain law within the city. These men were beholden only to him, and allowed Cromarcky to consolidate quite a bit of power in his office. In the past, Overlords had drawn their muscle from various pirate crews who owed numerous allegiances to their captains and rival criminal gangs.

Cromarcky rules over the city with a light touch and with the consent and help of several powerful figures. When the time comes to choose a new Overlord, he will be drawn from this group. They include Avery Slyeg, who directs most of the major smuggling operations within the city, Varnal "Split Face" Knocmar, a master beggar and pickpocket, Boss Croat, an obese half-orc who controls the trade in illicit substances, Clegg Zincher who runs Zincher's Arena, Elias Tammerhawk, Speaker of the Order of Cyphers, Shorafa Pamodae, the high priestess of the temple of Calistria, and Ziphras, a wererat and gang leader. Elias Tammerhawk is the most likely candidate currently.

Tibbec's Hole:
Located in the basement of an Inn Tibbec's Hole is a popular hangout for pirates and smugglers. Located in the lawless district of Riddleport it has been the scenes of many shady deals but violence inside is not recommended. The bouncers are strong and will quickly trow out anyone causing trouble.

bloodhands:

The bloodhands are a pirate group hailing from the Shackles a stretch of land and a number of nearby islands in western Garund, directly to the south of the never-ending hurricane known as the Eye of Abendego. Their flagship the hellblood is famous for having taken on 3 Chelaxian navy vessels at once and emerging victorious. While they are certainly strong enough to give trouble to the local pirates they do not have the strength to beat them if they decided to unite and take them seriously. While conflicts between the shackles pirates and pirates from Riddleport have happened in the past they have always been single ships meeting out in the sea.


Male Human Follower Alias

Everyone read the above spoilers, you can assume Victor tells you all of the above in addition to the following.

"It seems that investigating Tibbec's Hole seems a worthy lead, and we should be safe due to the strong dislike of violence at the location. I do think however, that it is worth talking to one of either Avery, Varnal, Boss, Clegg, Elias, Shorafa, or Ziphras to see if any of them have information about the bloodhands. Any or all of them could hold valuable information on this topic, but I suspect Varnal, Shorafa and Ziphras are the best bests, since these three individuals are more likely to have the connections involved within their area of expertise to give us the information we are looking for."


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"You seem to know an awful lot about this place and who's in charge." Cynthia mused as Victor talked. How very interesting - though she wasn't going into detail on whatever else she thought about this.


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

"Well what are we waiting for then, lets get to the Hole!"

Tormod is clearly sick of sitting around and eager to get started.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"I'd suggest Elias, since we worked with him before... but I've got a feeling that he's the only person who knows who we really are, aside from Andrianna... and I doubt she'd go off bragging, when she knows her life, or ours, might be on the line if she did... so there's a good chance he sold the information, i think. Otherwise, how would anyone know who or what we are..?"

"I... some of us need rest. Pretty badly. You can go ahead if anyone else wants to, but I was busy doing the dying thing, for a bit." Flare said. "I can only use my magic so many times per day, in whichever way I opt to use it... and I basically have none left."


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

"My bad Flare, take all the time you need."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"No problem. I understand that you've been relegated to guard duty while we were away, and that was probably boring. I'm... also probably a bit more frustrated than I would like to be. We should probably liquedate whatever supplies we found in the place, and parcel out however much money is reasonable." she suggested after a moment. "That way we can get some real gear made."


Male Human Follower Alias

"With Elias as the most likely successor, I'd prefer going to his competition first, since if nothing else they would greatly appreciate the opportunity to boost their standing, and/or weaken the position of Elias. Still, we can always check out the Hole first, and then choose who to ask at a later date."

Unless anyone has further objections, shall we go to the Hole?


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Eventually. Several of us are technically half dead from the trip (I replaced my HP, assuming I'd have a day or two to refill it with spells, lay on hands, and rest. Fast-forward a few days and I'm cool with it. We also need to get party members patched up.)


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

I'm fine with resting and letting the others patch up somewhat. XD We've had somewhat limited success in combat thus far, so being cautious is probably the best plan.


I'm fine with that thought I'd recommend a single days rest don't want the trail to get too cold. You only missed Malcolm by a few days at the castle.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

If we rest one day riven will have 15 hp but at least her spells come back

"I at least need time to regain my spells if we don't have time to heal fully."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare will heal folks in the following order: Herself, Riven, anyone else; if no one else needs healing, she'll either top off Riven or heal herself; she doesn't need much HP personally
LoH: 4d6 ⇒ (2, 6, 2, 6) = 16

2 HP, plus a night of sleep would have topped off Flare's HP. 6 extra ti Riven, then 2/6 to whoever else needed it: I know Cynth was hurt, but don't remember if Thalion fixed that completely.


Actually assume Thalion heals everyone back to full the next day. He will remain behind with Andrianna this time.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Then I'll have 25 hp so much safer


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

The following day, after a bit of stretching, and practicing her craft... Flare was ready to go. She left a delicate-looking dragonfly (made of stone) with the first barmaid to catch her eye as she descended into the tavern below, remarking on how her hair and eyes seemed perfect accents for one another, before slipping away to rejoin whoever had gathered of the group.

"There, much better. Thanks to Thalion, I feel one-hundred-and-ten percent. Wish we had a chance to buy and sell... but I guess we need to get going." she suggested as she headed for the door, with a sort of self-assurance they hadn't seen on her in a while.


If you want to buy and sell I would say you should. It would only take and hour or so


If the shopping is done we can move on to the bar


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

I don't think Riven needs to buy anything except her restore, would she be able too or would that take more time than the shopping?
If she can do it in the same time as they shop she will if not ready to move on without it.


You can do it yes. Will cost 1100 gold and only take about 15 minutes.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare would work to find someone to buy the spiritual weapon wand, and once finished would buy a Heavy, Masterwork Steel Shield. Once that's done, she'd entrust the rest of the gold to the party, leaving 1450 gold, for whoever wants to carry it.

That done, since Riven is skipping out on getting her restoration, they head to Hibbec's Hole.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Cynthia followed along with Flare, musing over her options. Maybe she should try her hand at... ah, but that was for the future. For now, they had a job to do, and she was eager to get to it.


You make your way to the bar in question. Some in the crowd give you a stare that makes you a tad uneasy but everyone keeps their distance.

You make to the bar in question without too much trouble.

Two large sailors stand guard at the entrance.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Assuming that the sailors weren't explicitly in the way, she'd head inside (working off of the idea that the bouncers would step in the way if they were going to bounce). There wasn't any sense in making themselves look like they didn't belong there by stopping to chat. If they were in the way, or if they stepped in the way, then they'd get attention.


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

Tormod Follows behind Flare quietly, he flashes one of the bouncers a wide friendly smile as they pass, assuming they do.


The bouncers let you pass just muttering

Don't cause trouble

No drawing those weapons if you wanna keep all your teeth

When you enter you see about a dozen customers sitting here and there. The room is circular with a series of booth all around with the circular bar placed in the middle. The booths even have curtains which can be closed for privacy. Two of them are currently closed but the rest are open.

There is a small stage on one side and another area on the area side were a few games of dice are being played.

A waitress comes to greet you. She is young and pretty and introduces herself as Sona and asks if you would like a booth and if she can bring you anything.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"We'd definitely like a place to sit if it wouldn't be too much trouble." Flare said, figuring that once they had a table, it'd be harder to get them out efficiently.

Diplomacy:Attitude Adjustment: 1d20 + 14 ⇒ (7) + 14 = 21
"Sona's an interesting name. Pretty. How long have you been waiting tables, Sona?" Flare said, as she waited for the woman to guide them to a table.


"Why thank you, it's been around two years now. You can sit in whatever booth you like so long as it's empty. Should I bring you anything?"


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"If you have any cider, that would be lovely. We have a few questions though, if you have some time. We won't mind talking to whoever's available if you don't, I don't think." she gave her a smile.


Male Human Follower Alias

Victor raises an eyebrow as he brushes past the bouncers on his way past, idling wondering if either of them would know one of his bombs if they saw it, before following Flare into the bar. Quietly deferring to the bard (social graces had never been his strong suit), he casually sweeps his eyes across the people present, relying on his outstanding memory and knowledge to notice any significant individuals if they were there.


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

"Ooh, cider sounds good." Cynthia mused as she followed Flare inside. She also kept her crossbow folded tightly against her leg - it probably wasn't going to be necessary here, and even if it had been, she honestly wouldn't be shooting people before trying to put them to sleep or something.


Male Perfect Human Invulnerable rager 5 l HP [DR 2/-]: 67/67 (97) l AC: 21 (19) l T: 12 (10) l FF: 16 (14) l Fort: +7 (+9) l Ref: +3 l Will: +2 (+4) l CMD: 21 (23) l Rage: 13/13 l Init: +4 l Perception: +9 l Sense Motive: +1

"I'll take a cider, I guess." Tormod looks around with delight, pleased with the change of scenery. Anyone who looks closely can see that his muscles are taught like a crouching feline, he is ready ago pounce at a moments notice.


Female Human 41/41 HP Level 5 Arcanist
Stats:
AC/Touch/Flat/CMD 19/15/15/16 Fort/Ref/Wil 3/4/4 Init +5
Skills:
Know(Arcana): +12, Know(Engineering): +12. Know(Local): +12, Percp: +10, Spellcraft: +12, UMD: +10

Riven shook her head at the offer of a drink knowing she needed to save her money, while the others talked to the bartender Riven would see what else she could find out.

Know Local: 1d20 + 11 ⇒ (12) + 11 = 23


Sona Lets you get seated and comes back with your drinks.

"Well sorry for saying so but you don't seem like our usual customers. You said you wanted to ask questions? I'll answer that I can but I have to warn you that privacy is very important here and I can't talk about any of our customers."


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

"Well... that's unfortunate. That's really who we needed to find out about. Like you said, we're not from around here. Our teachers were friends with a guy named Sloane, they used to adventure together. We were told to come here to meet him, and followed his trail to a castle outside of town. He had a boy named Malcolm with him." Flare explained. "We were told they frequented here, when we asked around. So we were kind of hoping to find out what we could, so we could keep tracking him."


Sona seems a bit nervous and she looks towards the dice tables. She shakes her head a bit in a not too subtle matter of telling you over there. She walks away without saying anything else...Still you see the bartender giving her a nasty look.


Female Human HP 59/59 PP 9/9 LoH 4/4
Stats:
AC/Touch/Flat/CMD 19/13/16/20 Fort/Ref/Wil 9/10/9 Init +3
Bard 2/Paladin 3
Skills:
+16 Stoneworking;+15 Diplomacy, Dance, Oratory, Sense Motive, +9 Engineering, Religion, +8 Dungeoneering, History, Perception; +7 Climb, Stealth; +3 Other knowledges

Flare pretended not to understand, instead giving her a small smile. "So... what do, guys?" she asked, looking to the others. "Sona's not able to tell us anything, obviously."


Human Shaman 5 | HP: 24/34 | AC: 16, T: 13, FF: 13 | Fort: +2, Ref: +4, Will: +9 | Melee: +3, Ranged: +6 | BAB: +3, CMB: +3, CMD: 16 | Init: +9 (Roll 2x), Perception: +13 |

Privacy, huh? Iiiiiiinteresting. Cynthia idly gazed around the area, then tapped a finger and began speaking quietly. "Would you like me to distract the bartender while the rest of you investigate?" she inquired.

901 to 950 of 1,779 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.