Tales of Sorrow

Game Master Raging Bull

A friend in need is a friend indeed. Yet friendship has become scarse in Tintalas and the Olan Vales, and need is high. Can a group of adventurers turn the tide, or will they vanish in the waves?


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Male Human Magus (Bladebound) 5

Oh, is that all? Senthiri waves his hand dismissively. I was able to find out a little more about our "friend," Leon the bard. Though it's not very usefull. We'll swap later. For now, continue. Don't let me interrupt. He waves his hands, as if to say, "go on, go on." Then leans back again to wait for whatever comes next.

Sczarni

Do not worry too much about me. I should be fine, before they organise for a bigger attack I'll be long gone. Ah, I see your friend has arrived. Let me call upon the power of Ishtar, so our wounds will heal...

Roll:
Everyone heals 1d6 ⇒ 6 points.

As for your questions... I do not know what group these men were part of. If you call them "The Black Sun", know that such a group existed in Tintalas as a heresy against the Godess. I am surprised to see their name and symbol here. Unfortunately I do not know the details about them, but I do remember that they worship some dark being who is supposed to be equal to the Godess. I tought the group to be extinct a long time ago tough... And a Tintalian group? I would like to know what they are up to, but given the cold welcome of some of our brethren I am not surprised.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Hmm... I did not know that The Black Sun had a presense in Tintalas, and you say they worship a dark being? There is obviously more going on here than we realise! Errik yawns thinking about how late it is. He jerks his head to the bandit tied up in the corner. Should we see if we can get some answers from her before we turn in?


male human alchemist 2 (chirurgeon, internal alchemist)

Euchrid nods to Errik "I will keep watch just outside the room" He pulls a leather bound book and inkpen from his pack and exits the room.

DM:
if there is a spot to sit where both front entrance and door to our room is visible I will set up there
He puts his feet up and starts his early brainstorming on how arcane healing functions ... terribly frustrating that knowledge falls under necromancy, difficult to get your hands on and .. its like asking directions to the cemetery with a shovel and a live chicken .. tends to raise eyebrows...


Male Human Monk(Master of many styles) 2

"I think getting answers now is a good idea."


Male Human Magus (Bladebound) 5

Senthiri flexes the muscles around what used to be his wound.
After Senthiri finishes checking how he has healed up, he joins the conversation again. Yes, good idea indeed. Now we just need someone to wake her.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Errik stands up and taking a pitcher of water from their supper table he takes a few steps toward the tied up bandit "Perhaps this will work?" and throws the water into her face.

Sczarni

Euchrid:
There is not, your room is on the first floor of the tavern. You can take place above the stairs tough, where you have a view on the door room and on anyone approaching the stairs.

When she gets a pitcher of water in her face, the female bandit awakens. She curses softly when she feels ropes around her and looks up. More bad news.


Male Human Paladin 1

As the woman wakes up, Hissarion looks around at the people assembled in the room. We wouldn't happen to have a mind reader by any chance. That would make this a lot easier.


Male Human Magus (Bladebound) 5

With a wry smile Senthiri says, Nope left mine home. He then settles back and focuses in on the bandit.

DM:
I'm going to watch her to make sure she doesn't attempt to escape. I'm also going to start to start trying to get a feel for her.
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Sense Motive: 1d20 ⇒ 9

We've got some questions for you. It would be best for you if you answer them.
DM:

Intimidate: 1d20 + 6 ⇒ (1) + 6 = 7
I also want to palm a dagger from my pouch.
Sleight of Hand: 1d20 + 5 ⇒ (6) + 5 = 11


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Diplomacy:
1d20 + 8 ⇒ (10) + 8 = 18, Actually maybe Bluff might be more appropriate 1d20 + 4 ⇒ (17) + 4 = 21, and Sense Motive 1d20 + 2 ⇒ (5) + 2 = 7 ( using a round of Archaeologists luck. )

Errik takes a step closer to the woman and crouches down to look at her face to face. "I'm sorry about the water but I had to do it for your own good, you see my friend here was wondering out loud about how much of your skin he could peel off before you woke up!" He indicates Senthiri with his head, behind his back he gives Senthiri and the group a thumbs up hoping they catch on to his idea. "I think you better tell us what you know or he might start anyway!" Errik says trying to put his best worried look on.


Male Human Magus (Bladebound) 5

As Errik finishes speaking, Senthiri seems to pull a dagger out of thin air.

Sleight of Hand:
1d20 + 5 ⇒ (14) + 5 = 19
Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26
Bluff: 1d20 + 1 ⇒ (7) + 1 = 8
I don't know if I need the bluff, but take the rolls you need leave the rest.

Sczarni

Meranna opens her eyes wide when she sees what is about to happen. She starts to protest rather loud.

You're not gonna torture her, I hope? If what you say is true that she belongs in an organisation, she was acting under orders!

She looked at the men around her, and looked at Hissarion.

You! You are a Knight of the Griffon! Will you tolerate that?

Sczarni

Jessica noted a disagreement with her interrogaters, even before they started asking questions. She grinned, and kept her mouth, even if she didn't like the look of the knife.


"My dear Meranna given the harshness of her actions towards you and the followers of Ishtar, a poignant interrogation of an uncooperative captive wouldn't be out of order don't you think? Now if given some time to rest properly I have a means to make this poor woman more amenable to our questions. Gentlemen try not to be too rough with her, we wouldn't want to be mistaken for petty thugs."

Diplomacy to calm Meranna, 1d20 + 6 ⇒ (15) + 6 = 21

Varro tries to make himself comfortable in order to prepare spells in the morning. Bonetapper however fixes his ice blue stare on the bandit across the room, fluttering his wings in agitation.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

"Well said my good man." says Errik to Varro. Then seeing the bandits smile "I would not get to comfortable there, I have noted throughout my life that everyone's morals have a point of braking, I begin to feel mine stretch, and I'm sure you were not always so much scum that you would chase down an innocent priestess intent on her death?" he turns his face from the bandit and looks at Hissarion and Merrana while he says the next bit. Winking to let them know he is bluffing and really wouldn't want to harm the bandit. "How long do you think you have before we all agree that the need for answers outways our dislike of harming an unarmed foe? So tell me, why were you trying so hard to end our kind priestesses life?"


Male Human Paladin 1

Hissasrion looks like he agrees with Meranna about the appropriate conduct of followers of Ishtar. He turns to the captive. As an Imperial Knight, know that I would never inflict harm on a lawfully taken prisoner. Unfortunately my companions are only Valesmen and I cannot in any good conscience hold them to the Tintalian standard of behavior...

Bluff:1d20 + 2 ⇒ (13) + 2 = 15 -> It is very possible that we might be needing that Charm Person tomorrow morning.


Male Human Magus (Bladebound) 5

Senthiri sighs and walks casually towards the bandit, his expression thoughtful. Then he leans down, ostensibly to check the ropes. As he does he whispers, Just so you know, I could cause a lot of pain before my companions could stop me.
Then he stands back up, and speaks normally. The way I see it you've got three choices. One, talk tonight, make things easy. Two, chance my friend's spell tomorrow morning, which from what I've seen, you're not too fond of magic.
Senthiri stops, leaving the third option unspoken, and gives the bandit a wink while he fiddles with his dagger.
Senthiri smiles, So, which one will you choose? I'd choose to answer Errik's question were I in your position.

Sczarni

Meranna frowns, but takes a seat again when everyone does his best to calm her.

Sczarni

Jessica spits some blood on the floor and gives a hatefull look at Senthiri.

Tortur, hvis du har lyst, vil jeg dø, hvis jeg taler, og jeg vil dø, hvis mine sår få bugt med mig. Den sorte har lidt for aldre, vil min giver ikke behager ham.

Argot:
Torture if you like, I'll die if I speak and I'll die if my wounds get the better of me. The Black One has suffered for ages, my yielding won't please him.


Male Human Magus (Bladebound) 5

Senthiri laughs. Then he begins speaking again.

Argot:
Great, you worship the blue guy or some such. Now, why were you trying to kill this priestess? Who are you working for?


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Knowledge & Sense Motive:

Kn Religion untrained 1d20 + 3 ⇒ (8) + 3 = 11
Hoping to know something about 'the Black One'
Sense Motive 1d20 + 1 ⇒ (7) + 1 = 8

"Ech, yul få gudser pesay vê decør hošte!"

Argot:
"Ah, see the priestess relents a little alreay! Will you truly sit there mute, afraid of your god, or are you more afraid of your Black Sun friends catching up with you? Whether you tell us or not they'll assume you talked. Give us our answers and we will help you hide from them. Stay Silent and we will tell them you spoke of all their secrets!"

Diplomacy:
1d20 + 7 ⇒ (12) + 7 = 19

Sczarni

Jeg bryder mig ikke om resten af ​​dette liv, dum. Jeg bryder mig om mit efterliv.

Argot:
I don't care about the rest of this life, stupid. I care about my afterlife.

Knowledge(Religion) DC 15:
The Black One stands for Nergal. He is the worshipped god in the cult of the Black Sun. He stands for Chaos and Destruction, his clerics use Scythes.

Perception DC 20:
You hear at least two people approaching the tavern.

Sense Motive (result):
You notice you'll have a very hard time getting anything out of this woman. She speaks few but what she says, you take for truth.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

"Then may the Black One speed you on your way!" Errik bursts in Vulgar, losing his patience. " Damned religious fanatics..." he mutters under his breath hoping that no one really hears but his frustration seems to need voiceing.

Perception:
1d20 + 5 ⇒ (9) + 5 = 14


Male Human Monk(Master of many styles) 2

With Errik's outburst Liam knew that this interrogation was no longer going to work. "We should stop now and we will go with the other plan to get answers."

DM:
Perception1d20 + 6 ⇒ (20) + 6 = 26

"We have a few more issues to address anyways."


male human alchemist 2 (chirurgeon, internal alchemist)

Euchrid remains outside the room keeping watch ... and starts to feel the first signs of fatigue. His busy-work has devolved from working formulas to finding words that rhyme with numbers ... "Hmm what time is it? Lost track of time must be getting sleepy" he barely can make out raised voices briefly from the room "Should not have taken first watch."

DM:
perception 1d20 + 5 ⇒ (20) + 5 = 25


Male Human Magus (Bladebound) 5

We'll go with option number two.
Senthiri sighs and shakes his head. What's the problem now, Liam?Senthiri looks around to see what he might have missed

Perception:
1d20 + 1 ⇒ (15) + 1 = 16


Male Human Monk(Master of many styles) 2

"Senthiri, Hissarion can you accompany me outside. Errick and Varro, can you please stay here for a second. Call us if you need anything."
Liam heads outside the room.


Varro murmurs in acquiescence from his meditation. Bonetapper nervously hops around the table anticipating trouble from the captive.


Male Human Magus (Bladebound) 5

Senthiri shrugs, looks once more at the bandit, then follows Liam.

Sczarni

Loud knocks on the door wake Stoogie up. Again. Slightly irritated he mumbles something about never peace for a poor innkeeper. The knocking repeated, this time accompanied with a male voice.

In the name of the Doge, open up!

Quickly he jumps to his feet. Now? At this hour? He grabs the keys and runs to the door to open it.


Male Human Paladin 1

Hissarion has been listening wordlessly to what the captive has been saying, thinkning. Knowledge(Religion):1d20 + 6 ⇒ (5) + 6 = 11

Perception:1d20 + 1 ⇒ (2) + 1 = 3

He follows Liam out of the room, with a look towards the woman which seems to say You had your chance...


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Errik nods at Liam, quickly casting message "So we can stay in touch" and settles down in a corner, glaring at their prisoner.


Male Human Monk(Master of many styles) 2

When they were all outside the room, Lima turned to Hissarion and Senthiri and says "I heard People aprroching the inn. It might be nothing but considering the time and what we have been doing, I think it might be best to just make sure."


Male Human Paladin 1

Tell them to gag our "guest" and get her out of sight. Hissarion whispers, not knowing how close the approaching people are. How many of them were there? Lets go deal with this.

Can I hear what was going on in the last inkeeper post?


Male Human Magus (Bladebound) 5

Senthiri cursed. It's not likely to be a late night guest. Now the question is, is it the law or more lawless "friends?"

I'm wondering whether we could here it as well.


male human alchemist 2 (chirurgeon, internal alchemist)

Euchrid sneaks as quickly as he can to a window, out of sight of the front door... opens the window and hurls his last bomb as far as he can in an attempt to lure the watch away... long enough to escape hopefully ... he waits for a moment listening to the reaction from the watch before regrouping with the others.

DM:
a few rolls .. use what you need..perception maybe to see a spot to hit 1d20 + 5 ⇒ (18) + 5 = 23 ... attack roll 1d20 + 2 ⇒ (17) + 2 = 19 ....stealth roll1d20 + 2 ⇒ (12) + 2 = 14 ... perception to hear if watch leaves1d20 + 5 ⇒ (8) + 5 = 13

Sczarni

Nervous, Stoogie takes some time while opening the door. Clumsier as usual, he finally opens it and looks straight into the face of a soldier. The soldier starts speaking:

We're sorry to disturb, but we have received orders to - ...

The soldier is interrupted by a loud explosion. Immediately, he turns around and gives orders to the two soldiers behind him.

Where did that come from! Quickly, we must get to the bottom of this. Soldier! Guard the door and see no one leaves the building, we'll make our arrest later. You, follow me, we can't allow the city being under attack!

Stoogie watches them all, shaking his head in confusion.

Making an arrest?


Male Human Magus (Bladebound) 5

Senthiri curses quietly as he listens to the conversation downstairs. He looks around for some inspiration. When his gaze touches the window, his face lights up. He walks quietly over to the door to their room, where he ruffles his hair to make it look as if he were just sleeping and twists his armor to make it look as if it were donned hastily. As he makes a few more changes, he whispers to Liam and Hissarion, I am going to go try to find out what they're here for. Be ready to back me up. Then he opens their door and closes it rather loudly as he begins to hustle down the hall and stairs to the lobby.
What's going on is the city under attack, I've heard tales of terrible invaders, but they'll have to go through--
Senthiri cuts off as he sees the soldier in the front door. My, that was a quick response. You came because the invaders are here? Senthiri's voice trails up making it more of a question than statement.

DM:
Okay lets see if I can pull this off.
First, Stealth:1d20 ⇒ 10
Disguise to look like I was sleeping:1d20 + 1 ⇒ (18) + 1 = 19
Bluff:1d20 + 1 ⇒ (19) + 1 = 20
And Diplomacy:1d20 + 1 ⇒ (17) + 1 = 18


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Errik whispers through the link to Liam "What's going on?"

Sczarni

I'm loving your actions. Throwing out a bomb out of the window to distract possible opponents followed by this manoeuvre of Senthiri. Good job!

Stoogie doesn't know what's happening anymore. An attack? He runs to the bar and takes out the crossbow he kept there for difficult situations. Then he joins Senthiri next to the soldier. "Good job and good to see you're ready! We'll teach them a lesson!"

The soldier starts to get nervous because of armed men close to him and his comrades further away."Please, go back in sirs! We don't know what is happening and we have orders to arrest a dangerous person!"


"What's all the whispering Errik? Trying to seduce the prisoner, eh?" murmurs Varro who then rolls over to get more comfortable. Bonetapper jabbers at his Master, pecking at his boot attempting to wake him.

Perception Varro 1d20 - 7 ⇒ (7) - 7 = 0, Bonetapper 1d20 + 6 ⇒ (5) + 6 = 11


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

"Ha, I don't think I'd have much luck there. Didn't you hear that explosion? I'm trying to find out what's happening from Liam." Errik gets up and gags the prisoner. He locks the door and then opens the window a crack and looks outside

Perception:
1d20 + 5 ⇒ (7) + 5 = 12
Does our window look out over the front, back or side?


Male Human Monk(Master of many styles) 2

"I don't exactly know what is going on Errik. I heard people approaching, Senthiri is investigating."

Sczarni

Looking out the window:
The window looks over the side (north). You don't see Senthiri or the guard at the door (west), but you can see and hear the two others investigating the area northwest of the tavern. They are nervous because they can't find anything.

Meranna starts to worry.

What is happening? I'm getting nervous, and the look of that woman is... ah! I hate it!


Male Human Paladin 1

Hissarion is fairly certain that he would only be in the way of Senthiri's shenagagins, so he remains in the upstairs hallway albeit with his hand hovering over his sword and listening intently to what is happening in the common room.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

"Hmm Probably not best to leave though the window..."

Errik turns around to look at Meranna as she speaks

sense motive:
1d20 + 1 ⇒ (19) + 1 = 20Trying to discern if she is nervous because the guards are after her or not. Really not sure who to trust (Your doing a great job :D)

Then he looks at the prisoner to see what is so off putting about her to Meranna.


Male Human Magus (Bladebound) 5

Someone dangerous? Who could be so dangerous? Senthiri pauses for a moment to think. If I can't help with the invaders, maybe I can help with this. I was in the tavern tonight, so I probably saw the person. What do they look like? Do you know their name?


male human alchemist 2 (chirurgeon, internal alchemist)

Euchrid waits and listens ... frozen with anxiety and indecision. He hears Senthiri and thinks this might be a chance to get away...but then he remembers all of his gear still in the room, and his stomach quails a bit. He notices his hand grasping his mutagen flask ... the tension of his fight or flight system was starting to wear him down "This should help me focus" .. he chugs his mutagen and takes a deep breath...he feels his skin harden and appendages ping with heightened clarity and control.. his next action hangs on the city guard's response to Senthiri...

Spoiler:
+4 dex, -2 wis, +2 natural armor, 10 minute duration

Sczarni

Equally surprised as Senthiri, Stoogie looks at the soldier.

Soldier: I'm sorry sir, I can't talk to you. The Captain would have my head if he discovered I revealed we came here to arrest a member of the Black Sun!

Stoogie does his best not to laugh after this stupidity, and steps back.

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