Tales from the Yawning Portal

Game Master RyckyRych

Roll20 Link for TFTYP

Initiative:
[dice=Dave]d20+0[/dice]
[dice=Feyce]d20+2[/dice]
[dice=Lebris]d20+3[/dice]
[dice=Morgran]d20-1[/dice]

Experience:
1. Giant Rats (75)
2. Skeletons (150)
3. Goblins from multiple rooms (400)
4. Rescuing Elky (50)
5. Calcryx (450)
6. Hobgoblins and goblins (1000)
7. Skeletons and Blights (150)
8. Bugbear and Rats (250)
9. Goblins (180)
TOTAL = 2705 (676.25 per PC)

Treasure:
1. From Skeletons : 30 sp, 27 gp, 3 +1 arrows
2. From Goblins : Object worth 50gp, ordinary key, 5 vials of oil
3. From Calcryx : A dragon-shaped, jade figurine (worth 20 gp), a crystal goblet (5 gp), and twenty-four pieces of fine silverware (1 gp each).
4. From Hobgoblins and Goblins : potion of healing and two vials of antitoxin. A spell scroll of faerie fire and another of expeditious retreat, a gold signet ring (worth 20 gp) and splint armor, which is identifiable by the Hucrele family crest worked into the chest pieces. Silver earrings set with moonstones (20 gp each) and matching necklace (50 gp). 231 pieces of gold and two onyx gems (worth 30 gp each).


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Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Feyce misses the target, perhaps in his haste to cower back behind the archer.

Skeletons
Dave
Morgran
Lebris
Feyce


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Not "cowering." Guarding his back.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave begins his 17th hour of unbroken eye contact with the pinpoints of red fire in his undead foes' sockets.

Ever menacing he knows, that they know, their time is nigh...


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave nods in agreement with the discarnate Dungeon Master.

You guys are totally gonna get it... just you wait.


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Sorry,been busy yesterday and today

VS yellow
warhamer: 1d20 + 4 ⇒ (5) + 4 = 9 dmg Bludgeon: 1d8 + 2 ⇒ (3) + 2 = 5

Works better with nails.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

No excuses! Dave is impatient!

Morgran strolls into the room, hamma in hand, but fails to strike anything but the wall near the enemy. Seeing a fresh target, both skeletons resort to shortswords as they attack the dwarf!

Hack: 1d20 + 4 ⇒ (19) + 4 = 23 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Slash: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The cleric takes two serious strikes to his chest and is lucky to have survived the assault!

Skeletons
Dave
Morgran (-8)
Lebris
Feyce


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Eager for blood... or dust... Dave strikes the yellow monster!!!

ATTACK!!: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d6 + 1d6 + 3 ⇒ (5) + (3) + 3 = 11

BAH! I should've brought a MAUL!

Morgran, old friend!! Your zeal is noble indeed, but if you fall who shall tend our wounded? I can turn those blows with but a scratch!


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Feyce tries to finish off the yellow skeleton.
Fire Bolt: 1d20 + 5 ⇒ (14) + 5 = 19 for Damage: 1d10 ⇒ 3
I totally get credit for that kill.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Credit indeed!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave is credited with an assist as Feyce does indeed lay waste to the undead creature!

Skeleton
Dave
Morgran (-8)
Lebris

Feyce


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave cheerfully acknowledges his true lot.

'Twas all the man with fire and pointy ears! I am but a shambling, mail-clad, obstacle.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris moves to line up his shot.

short bow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 3 ⇒ (2) + 3 = 5

sneak attack damage: 1d6 ⇒ 4

Morgran, he's all yours


Male Dwarf, Hill Cleric of life 2 | HP 19 | AC 18 | Initiative -1 | Saves: ST +2 DX -1 CN +3 IN+0 WS+5 CR+3 | Perception +3 | Intimidation +3 | Investigation +1

Healing word on himself Healing bonusAction: 1d4 + 6 ⇒ (2) + 6 = 8
vs skeleton
warhamer: 1d20 + 4 ⇒ (10) + 4 = 14 dmg Bludgeon: 1d8 + 2 ⇒ (4) + 2 = 6

You line them up. I knock them down. Go Teamwork!


Pavel, don't forget to go knock down the other guys we're fighting in the Scales of War campaign, so we can wrap up that battle and campaign.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Legolas and Gimli Lebris and Morgran team up to take down the last of the skeletons!

Combat over!

Each skeleton has twenty arrows, Silver Pieces: 2d10 ⇒ (1, 9) = 10, Gold Pieces: 1d10 ⇒ 9, and one +1 arrow in a special socket on their quivers (three total). There is a handout on Roll20 showing the arrows that you should be able to see.

With Morgran healed up the party looks ready to continue on... but where?


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

75 silver apiece, comrades. I have no use for the arrows. Give them to the thief?

Corrected to "75" from "25" based on DM's clarification below this post.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

That is for each skeleton, not total. You guys are rolling in it now. I've added two spoilers at the top of the page to try and track both experience and treasure. We'll see if I can keep up with it.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Northwest door, or Southwest door?

Surely, Lebris should bear the magic arrows

...

"I agree, and don't call me Shirley"


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will take the arrows, all of them.

I'll state when I pull a +1 arrow for use.

I have no preference, we'll probably have to check them all anyway.


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Well, go ahead, burglar. Check the doors. It's what we pay you for.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave shrugs in resignation and charges through the Southwestern door.

LEEROOY!

JEEEEENKIINS!!!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave forgoes caution on this occasion and barges through the door. The masonry walls of this twenty-foot-wide hall are in poor repair. The far end has collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has a single keyhole, situated in the rearing dragon’s open mouth.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave arches an eyebrow.

This one might be well beyond my skill.

Dave stoops to the task.

nofireintheface,nofireintheface,nofireintheface

Dex Check (Thieves' Tools): 1d20 + 2 ⇒ (20) + 2 = 22

HAHA! Even the most intricate mechanism must yield to such critical precision!!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave gives his very best effort to unlock the door but something seems to be preventing him from fully understanding the mechanism.

Intelligence (Arcana) DC 10:
Arcane Lock has been cast on this door.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Hmmmm...

Arcana: 1d20 ⇒ 11

Damn wizards!

Dave pauses, consulting his adventurer's handbook, then shrugs and throws his shoulder into the door.

Hhnnngghhhhh

Athletics: 1d20 + 5 ⇒ (16) + 5 = 21


Male Half-Elf Sorcerer (Wild Magic) [1] / Bard [1] | HP15 | AC13 | Init. +2 | Speed 30 | Svs: STR-1 DEX+2 CON+4 INT+0 WIS+0 CHA+5 | Perc+2 | Insight +2 | Inves. +0

Arcana: 1d20 + 2 ⇒ (6) + 2 = 8

Feyce shrugs. Hit it harder!


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

If THAT doesn't budge it...

Dave pauses, trying to determine if the door has opened... as if awaiting adjudication by some comic force...

if that DOESN'T budge it, then we'll need to go around. Unless Feyce can somehow Magic Storm up a 2nd level spell slot for a Knock, the bane of Arcane Lock.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The Strength DC to break the door down is 30, so its safe to say that without the key you won't be passing through this door.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Back the other way, men! I've not the strength and Feyce has not the spell.

Disappointed, Dave moves back though the tower and opens (?) the Northwest door.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave opens the other door to reveal a simple 10' wide hallway. At the end of the 40' long hall is another door. Just before that are doors in the north and south walls.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Sword at the ready, Dave opens the door in the North wall.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Dave discovers an empty room, one that does not seem to have been used in quite some time.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave makes a cursory sweep of the room for secret doors and hidden treasures.

perception: 1d20 + 3 ⇒ (10) + 3 = 13

or

insight: 1d20 + 3 ⇒ (14) + 3 = 17

whichever is applicable

Then, likely frustrated, but still wary, Dave returns to the hallway and opens the door in the South wall.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will move to the next door and await the fighter


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The stone relief-carved door sealing this chamber portrays a dragon-like fish swimming. The door is also locked.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

On to the next one then.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave takes the first pass at unlocking the door, motioning at Lebris to prepare for the inevitable second pass.

Dex (Thieves' Tools): 1d20 + 2 ⇒ (12) + 2 = 14

Dave gently, and with great hope, slips his tools from the lock and...


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

... the fighter fails to open the lock. Perhaps this is a job better left to the rogue, if he even has the talent.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Thieves’ Tools: 1d20 + 7 ⇒ (17) + 7 = 24


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris will step back and motion to Dave, that he can try the door again.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Lebris shows the fighter how the task is done and unlocks the door with little difficulty.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Nicely done!!

Ready to strike, Dave opens the door, certain that his fumbled attempt has made his presence known to whomever rests inside...


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

This ten-foot-square chamber is hewn from stone. It contains an upright keg fashioned of rusted iron. Rusted pipes lead from the keg into the floor.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Curiouser and curiouser...

Dave, with little firsthand experience but a tradition of family lore regarding anachronistic, faux-medieval plumbing, pokes, prods and carefully examines the keg... all the while muttering.

I see.

Uh huh.

Oh, yes.

Of course.

perception: 1d20 + 3 ⇒ (11) + 3 = 14


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

While Dave is tinkering with the keg he can hear the sound of sloshing liquid coming from inside it.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Is there an odor coming form the barrel as he is tinkering with it?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

No, no odor is coming from the barrel.


Male Wood elf Rogue [2] HP 15 | AC 14 | Initiative +3 | Saves: ST +0 DX +5 CN +1 IN +2 WIS +1 CHA +1 | Perception +3 | Insight +1 | Investigation +2

Lebris moves towards the next door, telling Dave to come on.


M Human (Variant) Fighter [2] | HP22 | AC17 | Init. ±0 | Speed 30 | Svs: STR+5 DEX±0 CON+5 INT±0 WIS+1 CHA±0 | Athletics +5 | Insight +3 | Intimidation +2 | Perception +3 | Stealth +2

Dave nods, returns to the hallway and eases open the door at the West end.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

This door is not locked and Dave is able to open it freely. Crudely executed symbols and glyphs, scribed in bright green dye, decorate this large and irregularly shaped crumbling chamber. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall contains a gaping hole and stands empty. A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the wooden bench, and the sound of whimpering comes from inside it.

Draconic:
The symbols on the walls are crudely formed in Draconic and read, “Here There Be Dragons.”

What do you wish to do? Show your placement on the map as you investigate.

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