1. Giant Rats (75)
2. Skeletons (150)
3. Goblins from multiple rooms (400)
4. Rescuing Elky (50)
5. Calcryx (450)
6. Hobgoblins and goblins (1000)
7. Skeletons and Blights (150)
8. Bugbear and Rats (250)
9. Goblins (180)
TOTAL = 2705 (676.25 per PC)
Treasure:
1. From Skeletons : 30 sp, 27 gp, 3 +1 arrows
2. From Goblins : Object worth 50gp, ordinary key, 5 vials of oil
3. From Calcryx : A dragon-shaped, jade figurine (worth 20 gp), a crystal goblet (5 gp), and twenty-four pieces of fine silverware (1 gp each).
4. From Hobgoblins and Goblins : potion of healing and two vials of antitoxin. A spell scroll of faerie fire and another of expeditious retreat, a gold signet ring (worth 20 gp) and splint armor, which is identifiable by the Hucrele family crest worked into the chest pieces. Silver earrings set with moonstones (20 gp each) and matching necklace (50 gp). 231 pieces of gold and two onyx gems (worth 30 gp each).
Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
No excuses! Dave is impatient!
Morgran strolls into the room, hamma in hand, but fails to strike anything but the wall near the enemy. Seeing a fresh target, both skeletons resort to shortswords as they attack the dwarf!
Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
Legolas and Gimli Lebris and Morgran team up to take down the last of the skeletons!
Combat over!
Each skeleton has twenty arrows, Silver Pieces:2d10 ⇒ (1, 9) = 10, Gold Pieces:1d10 ⇒ 9, and one +1 arrow in a special socket on their quivers (three total). There is a handout on Roll20 showing the arrows that you should be able to see.
With Morgran healed up the party looks ready to continue on... but where?
Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
That is for each skeleton, not total. You guys are rolling in it now. I've added two spoilers at the top of the page to try and track both experience and treasure. We'll see if I can keep up with it.
Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
Dave forgoes caution on this occasion and barges through the door. The masonry walls of this twenty-foot-wide hall are in poor repair. The far end has collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has a single keyhole, situated in the rearing dragon’s open mouth.
Dave pauses, trying to determine if the door has opened... as if awaiting adjudication by some comic force...
if that DOESN'T budge it, then we'll need to go around. Unless Feyce can somehow Magic Storm up a 2nd level spell slot for a Knock, the bane of Arcane Lock.
Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
Dave opens the other door to reveal a simple 10' wide hallway. At the end of the 40' long hall is another door. Just before that are doors in the north and south walls.
Dave, with little firsthand experience but a tradition of family lore regarding anachronistic, faux-medieval plumbing, pokes, prods and carefully examines the keg... all the while muttering.
Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70
This door is not locked and Dave is able to open it freely. Crudely executed symbols and glyphs, scribed in bright green dye, decorate this large and irregularly shaped crumbling chamber. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall contains a gaping hole and stands empty. A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the wooden bench, and the sound of whimpering comes from inside it.
Draconic:
The symbols on the walls are crudely formed in Draconic and read, “Here There Be Dragons.”
What do you wish to do? Show your placement on the map as you investigate.