Kenku

Neerwyn Coppertail's page

69 posts. Alias of Brass Pigeon.


Full Name

Deerwyn Coppertail

Race

Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2

Classes/Levels

init: +6

Size

M

Age

19

Alignment

N

Languages

Tengu, Common, Auran, Celestial, Draconic, Infernal, Sylvan

Strength 9
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About Neerwyn Coppertail

Stat Block:
"DEERWYN COPPERTAIL
Male tengu Witch 1
N Medium humanoid
Init +6 ; Senses Perception +3, Low-light Vision
==DEFENSE==
AC 14, touch 14, flat-footed 10 (+4 dex)
hp 8 (1d6+1)
Fort +1, Ref +4, Will +2
==OFFENSE==
Spd 30 ft/x4
Melee Bite, Small -1 1d3-1 20/x2
Melee Scimitar -1 1d6-1 18-20/x2
Melee Bite, Small (secondary) -6 1d3-1 20/x2
Ranged Crossbow, Light +4 1d8 19-20/x2
Special Attacks Natural Weapon
==STATISTICS==
Str 9, Dex 18, Con 12, Int 16, Wis 10, Cha 8
Base Atk +0, Cmb -1Cmd +13
Feats Extra Hex (Witch1), Alertness(familiar)
Skills Knowledge(arcana):+7 Linguistics:+8, Perception:+3, Spellcraft:+1, Swim:+3, UMD:+3
Languages Auran, Celestial, Common, Draconic, Infernal, Sylvan, Varisian
SQ Gifted Linguist, Swordtrained
Combat Gear Other Gear Magic Items Equipped by Slot, Belt/Waist Slot, Body Slot, Chest/Torso Slot, Eyes/Face Slot, Feet Slot, Hand Slot, Head Slot, Headband Slot, Neck Slot, Ring Slot (RH), Ring Slot (LH), Shoulder Slot, Wrist/Arm Slot
Class Abilities • WITCH CANTRIPS: Witches can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. (PFAPG 65 - 66).
• WITCH FAMILIAR: You have selected Thrush familiar. It grants +3 bonus on Diplomacy checks. See the rules for familiars in [PFCR 82-83]. See Witch’s Familiar section for additional rules. (PFAPG 66).
• WITCH HEX: You have chosen the following Hexes: Flight. (DC 14).
- Flight (Su): Can use feather fall at will and gain a +4 on Swim checks. (PFAPG 66).
- Evil Eye (Su): Cause doubt to creep into the mind of a foe within 30 ft. The target takes a -2 on one of the following: AC, ability checks, attack rolls, saving throws, or skill checks. Lasts for 6 rounds. (PFAPG 66).

• WITCH PATRON: This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. You have selected Deception. (PFAPG 66).
• WITCH WEAPONS AND ARMOR: Witches are proficient with all simple weapons. They are not proficient with any type of armor or shield. (PFAPG 65).

Background & Description:

Deerwyn was raised in a land quite far away, in a group of Tengu, The Dawnriders. While he was never the most liked member of the group, his skills were appreciated and the other Tengu ignored his odd behaviour for a few years. When the leader of the group was betrayed, Deerwyn was the first to be blamed. Knowing the penalty for betrayal was death and that the group was unlikely to look hard for the truth, Deerwyn fled the group after taking a sack of stolen gold. He left the city and even the land, too afraid of the group's vengeance to return.

Deerwyn is a Tengu from the Coppertail line. Like most of his line, Deerwyn also has a copper-coloured streak of feathers on his back and less ordinary, he's also has some on his arms. The rest of his feathers are a blueish black while his beak is black with a hint of red.
Deerwyn is dressed in a very wide blue jumpsuit which is tightened around his ankles and wrists. The fabric looks ordinary but if you look closely you notice some elaborate patterns of strange symbols.

Feats & Traits:

Feats:
Extra Hex (Witch 1)
Alertness (Familiar within 5ft)

Traits:
Reactionary: +2 to Initiative
Theoretical Magician: You gain a +2 trait bonus on Spellcraft checks, or a +3 bonus if you aren't a spellcaster.

Equipment:

Starting Gold: 180gp
Scimitar, 15gp
Light Crossbow, 35gp
Bolts 20x, 2gp

Backpack, 2gp
Bedroll, 1sp
Cauldron, 1gp
Caltrops, 1gp
Trail Rations 4x, 2gp
Lamp, 1sp
Oil, lamp 1sp
Pouch, spell components, 5gp
Sack, empty, 1sp
Scroll Case, 1gp
Waterskin, 1gp
Potion of CLW

Gold: 144
Silver: 6

Spells Prepared:

Level 0:
-Detect Magic
-Mending
-Read Magic
Level 1:
-Mage Armor 1/1
-Ear-Piercing Scream 0/1

Tiff the Familiar:

Type:Thrush
STR:1, DEX:15, CON:6, INT:6, WIS:15, CHA:6
AC: 17/16/15
HP: 4
Speed: 10ft(land), 40ft(fly)
Size: Diminuitive
Fort: +0 Reflex: +4 Will: +4
Skills: Fly:+2, Perception:+9, Stealth:+18, Sense Motive: +2
Languages: Auran
Special Qualities: Low-light Vision
Special abilities:
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion(Ex):
Share Spells(Ex):
Empathic Link(Su):
Master Bonus: The master of a Trush familiar gains a +3 bonus on Diplomacy checks
Feats:
Skill Focus(Perception)

Spells stored:
0: All
1: Charm Person, Ear-Piercing Scream, Enlarge Person, Mage Armor, Mount, Unseen Servant