Siege of the Society (Dragon Battalion) (Inactive)

Game Master Matt, Garnished Game Designer

Welcome Dragon Battalion to the Siege of the Society!


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Male

Ruby pops over and sees that they are dead

1d20 + 6 ⇒ (1) + 6 = 7

He strips them and puts the loot in a pile for the others to inspect.

Thats three 1s in 10 rolls some things up with the RNG

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Stealth: 1d20 - 3 ⇒ (15) - 3 = 12

Stowing his weapon Victor moves up to the 2 ratfolk to see if their dead or just unconscious. He then checks their bodies for loot.

"Vardyr, please check the door and make certain we haven't been found out. We should also check these supplies to see if they have anything we can use."


Each ratfolk carried the following: Handaxe, Shortbow, 20 arrows, Hide armor


M Elf Rogue lvl 1/ Hp-8/8 / AC - 16 / Fort - 0/ Ref - 7 / Will - 1 / Initiative - 4

Stowing his blowgun in his pack and lifting his bow.

Be right there

Stealth roll 1d20 + 9 ⇒ (5) + 9 = 14

He walks to the door and checks to see if it is locked or trapped

Perception check 1d20 + 7 ⇒ (9) + 7 = 16

I'm going to go ahead and roll for if neither of those things are true. If they are, then disregard this next part

He silently opens the door

Stealth check 1d20 + 9 ⇒ (3) + 9 = 12

He then checks for good or bad news

Perception check 1d20 + 7 ⇒ (17) + 7 = 24


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

Neerwyn lowers his crossbow and nods in approval of the group's combat performance. "Not bad, not bad at all" he says to no one in particular. Still moving carefully, Neerwyn notices the handaxes that the ratmen carried. Those things look like they hurt.. perhaps I should take some more precautions, there's bound to be more of them. Neerwyn utters a few strange words and gestures with one of his hands before moving on.

OOC:

Stealth: 1d20 + 4 ⇒ (9) + 4 = 13
Cast Mage Armor, AC is now 18


Similar to Neerwyn, Porter was rather impressed by their showing do far. He gives an approving nod, and following a comment from Vardyr, asks: "I do see your point about ranged weapons which are silent. If the rest of you are OK, I will take one pair of these?" - he points to one of the shortbows with a quiver of arrows, as well as one of the handaxes.

Next he turns in general direction where the elf went, and awaits to ee their further course of action.

If the rest of you are OK with it, Porter will take shortbow + 20 arrows and a handaxe


Male

Can not use the bow sorry, so will just have to follow and hope a small crossbow pops up

Roby leaves the dead and move to look around the room for some thing to use in lu of his gun


Vardyr wrote:

Stowing his blowgun in his pack and lifting his bow.

Be right there

Stealth roll 1d20+9

He walks to the door and checks to see if it is locked or trapped

Perception check 1d20+7

I'm going to go ahead and roll for if neither of those things are true. If they are, then disregard this next part

He silently opens the door

Stealth check 1d20+9

He then checks for good or bad news

Perception check 1d20+7

Vardyr:
As you creak open the door, you see that the room is roughly equal size and that three other guards had been posted here, and your entrance causes them to look your way and be roused to action!

Initiative Rolls need to be included in your next post. The ratfolk and Vardyr act in the surprise round, then everyone enters on their initiative count.

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Male

Ruby at the back Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


M Elf Rogue lvl 1/ Hp-8/8 / AC - 16 / Fort - 0/ Ref - 7 / Will - 1 / Initiative - 4

His eyes open up wide. He waves at the guards. Only exposing his right hand and his face. While reaching for the ready blowgun at his belt.

Hoping for concealment

Hey you! he spoke with a hint of conspiratorical whisper

What the hell am I doing?!

Yeah you, we need your help over here. Your boss says he wants us to outfit you guys with some better armor and weapons. We were wondering if you could check the supplies in here and see what you want.

Roll for bluff1d20 - 2 ⇒ (4) - 2 = 2

Roll for initiative in case of retaliation 1d20 + 4 ⇒ (2) + 4 = 6

Edit: Roll for sleight of hand 1d20 + 4 ⇒ (9) + 4 = 13


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

Alarmed by Vardyr's conversation out loud? Neerwyn hears the Elf make up a very bad sounding lie. Not all have the habit of deception in their blood Neerwyn smirks slightly as the realization of more combat dawns on him.

OOC:

Initiative: 1d20 + 6 ⇒ (7) + 6 = 13


M Elf Rogue lvl 1/ Hp-8/8 / AC - 16 / Fort - 0/ Ref - 7 / Will - 1 / Initiative - 4

Just in case the others haven't caught on yet, Vardyr motions for the others to come to the door.

We also have so many cookies in here and were wondering if you wanted some?

Roll for bluff if it applies 1d20 - 2 ⇒ (4) - 2 = 2


I suggest you stop bluffing now.


The ratfolk are obviously not impressed.

One bolts up a winding staircase to the floor above while the other two take a defensive stance and ready their weapons.

Everyone should have their initiative count and can begin posting their actions. Once all actions are decided, I'll wrap up round 1 and we'll continue to round 2. All ratfolk are 40 ft. from the doorway leading down. There are no places to take cover. The staircase is at the far end of the room, 80 ft. from the doorway.


M Elf Rogue lvl 1/ Hp-8/8 / AC - 16 / Fort - 0/ Ref - 7 / Will - 1 / Initiative - 4

My current initiative is 6

Reaches and pulls out the short bow instead, nocks an arrow and fires.

Roll for attack on ratfolk on the left1d20 + 4 ⇒ (17) + 4 = 21
Damage1d6 - 2 ⇒ (3) - 2 = 1

Pulls back behind the wall. Looks back at the group distraught.

Sorry guys, I thought it would save us time, and possibly be humorous...

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Round 1
Initiative of 12

Victor double moves up the stairs and towards the nearest Ratfolk, grabbing his polearm as he does so. He will stop 15ft away from it.

Just a reminder, Victor is using a reach weapon


Male

Round 1
Initiative: 8
Action: Move -> ready action

Ruby ascends the ladder ready s his gun looking for a target.


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

Can I still target the ratfolk who's going upstairs? If so Neerwyn will cast Ear-piercing Scream on him. If not Neerwyn will fire his crossbow to one of the other ratfolk.


Neerwyn Coppertail wrote:
Can I still target the ratfolk who's going upstairs? If so Neerwyn will cast Ear-piercing Scream on him. If not Neerwyn will fire his crossbow to one of the other ratfolk.

What's the range of the spell, and do you need line of sight?


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

ah yes range, such a trivial thing
:D
I'll start walking

Neerwyn hurries to the next room and once he sees the two alarmed ratfolk he aims his crossbow at the one farthest away and fires a bolt at him.

OOC:

Attack with crossbow: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 ⇒ 2
Move action to move into room, not too far though!


If possible, Porter would aim for the ratfolk (ratperson?!) running up the stairs. I am aware that gunshot would still probably alarm the others, but I'd rather have them alarmed by gunshot and not knowing what is happening, then fully informed on our disposition.

Additionally, my musket range increment is 40', which I could extend to 50' through the use of one of my greet deeds, but I guess that fleeing ratfolk is at more than 50', even with my movement? So I will post a shoot at him with -2 (2nd range increment, 40-80' away)

Seeing that enemy is alarmed, Porter moves forward, towards the ratfolk, aligning for a shot.

Musket attack 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Potential damage 1d12 ⇒ 6


Before updating combat I need to know the following points:

1) Why do you have -2 to your Shortbow attack Valdyr?

2) What is your initiative Neerwyn?

3) I'd like everyone to clarify which of the two ratfolk they are attacking: Left or Right

Thank you


Male

Ruby will wait as he thinks the sound shot will give the game away


M Human

I said left, and a short bow loses strength if I have a penalty.

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1
Doctor Ruby Redhat wrote:
Ruby will wait as he thinks the sound shot will give the game away

I think that went out the window when Porter took his shot.


Male

Then pop on the left one 1d20 + 2 ⇒ (13) + 2 = 15 1d10 ⇒ 3


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

initiative is 13, rolled it two posts ago. Targetting the right one


As said above - if possible, Porter would like to try and shoot the ratfolk running for/up the stairs (I even took -2 penalty for range). If not, then he would shoot the left one.

Victor O'rzet wrote:
Doctor Ruby Redhat wrote:
Ruby will wait as he thinks the sound shot will give the game away
I think that went out the window when Porter took his shot.

Victor, do you believe it was a wrong call on my part to shoot? My understanding was that we already have a "runner" who would inform others of us, so my reasoning was - better if we shoot him, even if that raises alarm, than to have "the runaway" reporting back on us with all the details. Is that OK or you believe we had better options at our disposal?


M Elf Rogue lvl 1/ Hp-8/8 / AC - 16 / Fort - 0/ Ref - 7 / Will - 1 / Initiative - 4

Either way, we were screwed on that aspect. For one we have someone to inform them to come prepared, or we have a gun to let them know "oh s+%& they have a wizard! Or something that goes boom at the very least" If you killed the rat, our odds were the same. Which sucks... Because I couldn't have done a thing about it now that I think about it... unless I held my action til one moved... but then someone would have escaped... Bags!


I wil allow you to redo your move if you so wish. Either way, a runner has indeed run up though no sounds of alarm can be heard for now.


M Elf Rogue lvl 1/ Hp-8/8 / AC - 16 / Fort - 0/ Ref - 7 / Will - 1 / Initiative - 4

If the DM is giving you a chance to redo... usually that means you should take it:P


Male

yep if you do not shoot Ruby will not

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

@Porter: No, shooting wasn't a bad choice at all. I simply meant that since you were going to shoot, Ruby may as well shoot too. It would either be shoot him and have the shot alert them or he would escape and tell them anyway. Rock>(US)<Hardplace


@Victor - thanks for the clarification, we think alike. Since the damage is already done, Porter will go ahead and shoot as intended


Going with no changes then.

I'll update the combat tonight as I need to think out more than just this floor.

As well, this is just a general warning I'm making in all my PbP. My schedule is going to be wonky for the next week or so as I'm staying with my dad. Don't be afraid if I miss a day or two. I'll let you all know when I'm back at home. Cheers.


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

No worries, we'll only roleplay your entire campaign to shreds in the meanwhile. ;)


Sure, go right on ahead. But in the meantime...

The barrage of bullets and attacks coming from your group catches the ratfolk viciously.

Ratfolk (Left): 7
Ratfolk (Right): 2

You can tell that the leftmost ratfolk is severely wounded while the other one is still quite fine.

Both fire their shortbows, both at Vardyr (who was the first one they spotted, and the closest)

Attack 1: 1d20 + 4 ⇒ (9) + 4 = 13
Attack 2: 1d20 + 4 ⇒ (20) + 4 = 24
Confirming Crit: 1d20 + 4 ⇒ (16) + 4 = 20

Damage 1: 1d4 - 1 ⇒ (1) - 1 = 0
Damage 2: 1d4 - 1 ⇒ (4) - 1 = 3
Crit Damage if confirmed: 1d4 - 1 ⇒ (1) - 1 = 0

Vardyr: 3 damage taken (really lucky there)

The last ratfolk has already vanished upstairs.

Round 2 begins


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

With satisfaction, Neerwyn sees his bolt hit the ratfolk. With obvious effort he reloads his crossbow and sends another bolt flying towards the ratfolk.

OOC:

Attack right Ratfolk with crossbow: 1d20 + 4 ⇒ (20) + 4 = 24
Crit confirmation: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 1
crit damage: 1d8 ⇒ 3


Neerwyn Coppertail wrote:

With satisfaction, Neerwyn sees his bolt hit the ratfolk. With obvious effort he reloads his crossbow and sends another bolt flying towards the ratfolk.

** spoiler omitted **

Very nice shot

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Round 2
Initiative 12

Victor closes the distance between himself and the rightmost ratfolk (5feet between them) and swings his Bec de Corbin.

Attack:1d20 + 4 ⇒ (7) + 4 = 11
Damage:1d10 + 4 ⇒ (4) + 4 = 8


Round 2
Initiative 11

Seeing that left creature is still standing, even though wounded, makes Porter curse loudly. Moving a bit closer, he takes careful aim and shoots at the left ratfolk again.

Musket attack 1d20 + 7 ⇒ (20) + 7 = 27*Pointblank range (vs. touch armor)
Potential damage 1d12 + 1 ⇒ (3) + 1 = 4

EDIT: Wooohooo, a crit...not that I need it
Crit confirm 1d20 + 7 ⇒ (6) + 7 = 13*Pointblank range (vs. touch armor)
Potential damage 1d12 + 1 ⇒ (7) + 1 = 8
Potential damage 1d12 + 1 ⇒ (10) + 1 = 11
Potential damage 1d12 + 1 ⇒ (7) + 1 = 8


Male

Reloading


M Elf Rogue lvl 1/ Hp-8/8 / AC - 16 / Fort - 0/ Ref - 7 / Will - 1 / Initiative - 4

[/ooc] Initiative of 6[/dice]
He feels a twang of pain and looks down at his left shoulder.

Ahahahaha, They got me!

He looks down again in horror, pulls out his next arrow, nocks, pulls out from the wall and moves in to within 25 feet of the right ratfolk and fires.

Attack roll with short bow 1d20 + 5 ⇒ (11) + 5 = 16

Damage if hit 1d6 - 1 ⇒ (4) - 1 = 3


Male

ruby need a full round to reload, but he will stay put until the others head up to see whats on the next level, unless some one is harmed then he will heal


And I'm back after losing my laptop for 3 days... not the right timing either. I'd ask everyone to give me until tomorrow to post as I have a lot of catching up on work to do... I apologize ahead of time for the delay.


The next volley of attacks takes the ratfolks completely down. By bullet and arrow the enemies are taken care of quite completely.

With that critical I decided to allow you to finish off the other ratfolk, that was beautiful.

You hear the sounds of clamoring and armor coming from upstairs. The ratfolk are most likely alerted to your presence now. Nevertheless, there isn't that much noise so you might stand a chance to take them down.


Male

"Best get ready seems we will have company seen, if the powder magazine is here we could make a pretty bang."

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Victor will position himself near the staircase so he can reach them with his pole arm as they get to the bottom of the staircase.

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