
Rasso |

DM said we're in a hallway.
"Castiel, do you know how to find traps? This hallway might be less than friendly." Rasso says, peering at the walls.
Any decorations, or just plain stone?

Watcher Uatu |

Rasso the hallway is rather plain. Any decorations that used to exist have been worn away over time. The walls themselves are barely there. The lecture did give you a room number and name, and while not all of the rooms are numbered anymore you are able to count doors, once you find 2 rooms are numbered to find the room that should contain the mirrors. You(the party) make you way to the room, and are now outside of the door.

Watcher Uatu |

I checked earlier and Castiel's post was not here, strange.
The key you received from the professor opens the door.
You see the lenses tucked in a corner, and it seems that there are only 3 left that are not broken. They are not floating freely like some of the other debris in the room. It seems as if some force is holding them in place.

Mordecai Shrykeson |

Mordecai strides into the room, his pets covering his flanks. Carefully he bends over and, not daring to touch the lenses, focuses his magical senses to try and identify what is keeping them aloft.
Detect Magic
K. Arcana1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft1d20 + 8 ⇒ (1) + 8 = 9

The Lady Dizit Sama |

1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 ref Save
The electricity shoots out just catching Dizits arm that seem to move with amazing speed for a moment. She holds up her burned and blacken hand that changes back to healthy all on its own all by itself.
1d20 + 16 ⇒ (18) + 16 = 34 Concentration to show no signs power was used
Race power, 2hp back per 1PP 4pp used = 8hp.
From what she has seen she going to try and work out what it is/dos
1d20 + 9 ⇒ (3) + 9 = 12 Spellcraft
1d20 + 9 ⇒ (1) + 9 = 10 Arcana
"Just as I suspected, they now have power, whats the evil Mage building do any of you know, what this dose before we just leave it behind?. I have a intolerance to magic death rays"

Rasso |

Knowledge (Arcana) 1d20 + 6 ⇒ (11) + 6 = 17
Spellcraft 1d20 + 11 ⇒ (15) + 11 = 26
Use Magic Device 1d20 + 14 ⇒ (7) + 14 = 21
What can I determine about this thing?

Watcher Uatu |

The GM goofed.
I should have rolled another spellcraft for all of you. I just did and Dizit would have noticed the evocation coming from the lenses.
Rasso you notice that the entire room has a transmutation aura, and you notice the untouched lenses still have an evocation aura.
You could not however determine which spell effect if any zapped Dizit.
Dizit in light of this new information you can decide what you would have done, assuming you knew about the evocation aura on the lenses.

Rasso |

"Whole room's putting off transmutation and the lenses putting off an evocation...apparently it's a lightning trap." He says looking at Dizit and chuckling a bit. "You okay there Lady?"

Watcher Uatu |

I don't think so, do I GM?
When you were in the observatory you noticed broken lenses. It seems that these lenses were the ones the professor in the graveyard spoke of, and they would be helpful for operating the machine. The lecture by the professor told the group how to get them in place. Of course figuring out how to operate the machine will still be needed. Dizit's lens no longer has an aura so it is safe to take with you or you can can come back and get it later. It is heavy though, 50 lbs to be exact.

Rasso |

"Agreed, it seems that these belong in the machine below. But before we spend time trying to reconstruct the observatory we should make sure this place is clear." Rasso says.

Rasso |

Yeah, I think Castiel wants to as well. I'm honestly having a hard time picturing this without a map. Can we get a detailed description of the layout, what we've seen so far and what other doors/passages there are to explore?

Watcher Uatu |

The book does not give me a map either, but I can make some thing up.
The hallways is kind of like this, but there are no rails/borders to keep you from falling over the edge. The building is also circular in shape.
The inside of the room seems like a storage area. On the floor are broken lenses. The ones that are intact are floating in a corner just off of the floor.
Each room you enter is its own room. There are no doors to other rooms. To enter another room you must go back out into the hallway.

Watcher Uatu |

The tower is similar to this except that it is more uniform in shape.
The other difference is that the bottom and top half are not connected, but the top half still floats. That is why you had to fly to get to the upper floor.

Rasso |

So if we follow the "hallway" we'll be circling around the tower right? Is it only one level? How many doors are there on the way around besides the lens room?

Watcher Uatu |

Each floor has 13 rooms. This floor is the only one still in tact. By that I mean you can circle the entire floor without having to jump or fly.
Yes you would be circling your way around the tower.
-------------------------------------------------
Dizit you see several other rooms on the floor you are one. For the purpose of labeling we will say this(lens room) room is 1F.

The Lady Dizit Sama |

yes she seems happy for now but she still has misgivings, some thing of not right about Mordecai Shrykeson just passing by and being in this much of a rush to find out whats going on here, wile telling them nothing of who he is or who he works for. Some thing just dos not add up, what that is she just dos not know

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"We don't have time for this, let's just each take a door, open it, and report what we see from the doorway without going in. At least on this level. The complex is small enough that we can come to each others' aid in short order. "
Castiel will suggest this, and if there is disagreement, he will go first, pushing each door open and looking in until something of particular interest strikes his fancy.
1d20 + 10 ⇒ (12) + 10 = 22
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (19) + 6 = 25