[SFS] GM zebeev's 01-QUEST Into the Unknown - Part 1 - "Station" (Inactive)

Game Master zebeev

<Map 5: Orbital Battle with the Lawblight! >


1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Maps: |

Discussion thread here. Questions, concerns, etc, go here.

Exo-Guardians

CG Human Envoy 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +5 W +2 | Speed 30ft | Per +4 SM +4
HP 10/10 | Resolve 3/3 | Stamina 7/7 | Battery 17/20

Hello, this is Jereru/Ares/Iseph here. Since most of you don't mind, and we don't have an Envoy (do we have an envoy?), I present you Ian, the Envoy, made for combat support mostly (yeah, and some social, I knowm, I know).

Since credit will go to him, I assume he's been there the whole time, or do you need an introduction? He could have been assigned by the Venture Captain for the mission, if you prefer.

Grand Lodge

Maps: |

It's come to my attention (via a GM in another game) that in order to gain any progress for your favoured faction, you have to announce that you're slotting a Champion boon at the start of the play session.

So if everyone would wish to do so, let me know? (or if it's not that huge of a deal, and someone else has experience GM'ing PbP games with boons, etc, let me know.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Could yoibwere your excel document?

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

I can't get the ship's stats to load, it keeps dropping before I can see any of the picture. Could we get the stats in text in the thread as text or such? I can see all the other material.

Grand Lodge

Maps: |

the Loreseeker

Starfinder Society Pegasus - Tier 2
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT -; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (forward) light laser cannon (2d4, short (5 hex) range)
Attack (port) light laser cannon (2d4, short (5 hex) range)
Attack (starboard) light laser cannon (2d4, short (5 hex) range)
Attack (turret) coilgun (4d4, long (20 hex) range)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters (good), mk 1 duo node computer, mk 2 armour, mk 2 defences;
Expansion Bays cargo hold, escape pods, science lab, tech workshop
Modifiers +1 to any two checks per round, +2 Computers, +1 Piloting; Compliment 4-7

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

Thank you. Not sure if it's my connection(though I tried repeatedly), the app or something else.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Her use computers is +9, which role would be best for her?

Grand Lodge

Maps: |

While Raia makes a great science officer (with the +2 bonus from the ship, it puts your Computers at +11), you also happen to have the highest Piloting bonus of the crew (6+1= +7), and the ship is dire need of a good pilot.

So I think you'll be flyin' this boat, if that's okay with you.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

That is fine. I need to get the hang of the space combat.

Wayfinders

Male Kasatha Scholar Solarian 1 | HP: 11/11 | KAC: 13, EAC: 12 | SP 8/8 RP 1/2 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +1 | Speed 30ft | | Active conditions: None.

He's not trained in anything useful, unless i'm missing something.

Very sorry for the unexpected disappearance. Its been a tough week for me.

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

Lol I mention a 1 and there it is. Ahh well, no penalty.

Exo-Guardians

CG Human Envoy 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +5 W +2 | Speed 30ft | Per +4 SM +4
HP 10/10 | Resolve 3/3 | Stamina 7/7 | Battery 17/20

You never say things the like of 'only fail on a one'. That's roleplaying 101 xD

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

Very true. A lesson never truly learned.

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

Everyone sticking with and sticking with the same characters?

Exo-Guardians

CG Human Envoy 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +5 W +2 | Speed 30ft | Per +4 SM +4
HP 10/10 | Resolve 3/3 | Stamina 7/7 | Battery 17/20

Yup.

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

Would it help if we all provided preferences and permission for bottling us? I know I don't mind if you automate Korskal should I miss a day. I'd rather not slow everyone else down if life gets crazy(like I know it will for a short while in about a week) or I just can't post.

Korskal heavily prefers to stay at range and let his reaction cannon do the work. Typically he'll stay just behind the melee character(s) to protect the other ranged characters. He likes to try and get as big a group as possible with his bombard grenade as his first or second action in combat, then sit back and fire with the cannon. He can and will do melee in the right situation(like right now with heavily limited visibility). Out of combat he'll quietly follow and go along with the group. He's a fan of the direct approach but whatever gets the job done with the fewest losses is his preference. Feel free to use skills as needed.

Dice=Reaction Cannon] 1d20+4, 1d10[/dice]

Dice=Grenade DC13] 1d20 +3, as grenade [/dice]

Dice=Natural weapons] 1d20+3, 1d3 +2[/dice]

Dice=Assault Hammer] 1d20+3, 1d6+2 [/dice]

Grand Lodge

Maps: |

Good call. If anyone else would like to do the same, I'll certainly take your preferred tactics in mind if you let them be known. :)

Wayfinders

Male Kasatha Scholar Solarian 1 | HP: 11/11 | KAC: 13, EAC: 12 | SP 8/8 RP 1/2 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +1 | Speed 30ft | | Active conditions: None.

I believe that hit will put me at a -4.
I should be able to post in the morning. I have to check to see what my options are.
It's rather difficult on my phone. Lol.

Actually, I forgot about the stamina points. I don't think I'm under after all. 7hp left


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

The site is actually behaving enough for me to try and get caught up on my games.

Grand Lodge

Maps: |

No problem. If I don't see anything by tomorrow, I'll go ahead and bot. :)


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

This past week was from Gehenna at work. Vandalism next to my room and administration issues. I hope this week is better.

Grand Lodge

Maps: |

My sincere apologies guys; the past two nights, I've been up until 1-2am doing flooring and painting renovation work, so my usual before-bed time I spend on the computer has been gobbled up.

I'll update tomorrow at noon, on my work lunch-hour. So sorry for the inconvenience. :/

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

Life happens. Hope you get a chance for actual rest soon. And thank you for letting us know.

Grand Lodge

Maps: |

If we don't hear from Jaxen soon, I'll be bottling tonight when I'm off work to expedite things. :)

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

I'd feel bad for taking the risk and firing twice instead of one more accurate shot. But I don't think those rolls would have hit anyway.

Wayfinders

Male Kasatha Scholar Solarian 1 | HP: 11/11 | KAC: 13, EAC: 12 | SP 8/8 RP 1/2 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +1 | Speed 30ft | | Active conditions: None.

On my phone and can't look at the map right now. If no one is close to me, is like to use his Supernova ability. Question though, to make sure I'm thinking right, I can use that when I become fully attuned to proton mode and I get a point in it every round, unless I say differently, on the 3rd round, I have 3 points and can use it right? Or do I wait one more round to be able to use it?

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

You get the point at the start of your turn, so you can use it round 3 when you become fully attuned.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

I have been home sick most of the day today but had to take my cat to the vet because he hadn't eaten in two days and vet was concerned. I should be back tomorrow night.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

The kitty is doing better. He ended up having a bad case of gas, which sounds funny but can be dangerous. If he stops eating for too long his liver can start to act up and since his insides aren't doing their thing he could go septic. That being said he is doing better. He started eating Friday night and pooped yesterday.

Wayfinders

Male Kasatha Scholar Solarian 1 | HP: 11/11 | KAC: 13, EAC: 12 | SP 8/8 RP 1/2 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +1 | Speed 30ft | | Active conditions: None.

Good to go when everyone else is. No changes on my part.

Wayfinders

Male Kasatha Scholar Solarian 1 | HP: 11/11 | KAC: 13, EAC: 12 | SP 8/8 RP 1/2 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +1 | Speed 30ft | | Active conditions: None.

Could I get one of you to post up my action please? I'll hop on one of the guns.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Site was acting up for me.

Wayfinders

Male Kasatha Scholar Solarian 1 | HP: 11/11 | KAC: 13, EAC: 12 | SP 8/8 RP 1/2 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +1 | Speed 30ft | | Active conditions: None.

Might be mia longer. Please bot me trying to shoot the other ship. Thank you


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

I am playing with the Starfinder Online from Herolab.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Happy New Year

Second Seekers (Luwazi Elsebo)

M Vesk Spacefarer Bombard Soldier 1
Stats:
EAC: 15, KAC: 19 //SP:0/8, HP:11/13, RP:3/4 // Fort: +3, Ref: +3, Will: +2 // Perception: +4, Initiative: +3

I had a great time and thank you for running the game. I think you handled everything very well and worked hard to keep our pace up and moving.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Ya, the holidays are difficult times.

Grand Lodge

Maps: |

Thanks all; just working on chronicle sheets, I'll post in here, and PM you all once I have them uploaded to Google Drive. Just need the following info:

Chronicle #:
Player Name (or screen name, either way):
Character Name:
SFS #:
Starting XP:
Starting Fame:
Day Job Roll:
Credits:
Faction:

And if you're playing a pregen character, which character you'd like the credit to apply to (and their SFS #, I presume).


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

How many xp is this for?


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

43330-701
Donavan T'aar
1 XP
1 Credit
Acquistives

Not sure how a day roll would work

Grand Lodge

Maps: |

1 XP, 2 Fame having all five quests completed.

Grand Lodge

Maps: |

@JASON RODARTE: if your character has a Profession skill, you can use your downtime to generate a small amount of additional credits (ie. what your character is doing between adventures/missions). Otherwise, you can use the downtime to Craft, or there are some Boons that allow you to spend your downtime to advance towards some sort of reward.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

He has a profession counselor 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Maps: |

@JASON RODARTE: Awesome. I'll update your chronicle sheet with the additional 240 credits from your day job.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

Thanks!

Grand Lodge

Maps: |

I'm just looking at my previous post, that was a typo - it ought to say 24 credits (twice your skill roll); sorry to get any hopes up.

Exo-Guardians

CG Human Envoy 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +5 W +2 | Speed 30ft | Per +4 SM +4
HP 10/10 | Resolve 3/3 | Stamina 7/7 | Battery 17/20

Chronicle #: No idea
Player Name: Jereru
Character Name: Ian Kilmister
SFS #: 270898-704
Starting XP: 0
Starting Fame: 0
Day Job Roll: Medicine, Expertise: 1d20 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8 (not sure if this is correct)
Credits: ?
Faction: Exo-Guardians

Grand Lodge

Maps: |

@Jereru/Ian: Unfortunately, the SFS permits only Profession (_____) skills for day job rolls.

Exo-Guardians

CG Human Envoy 1 | Status: Ok
Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +5 W +2 | Speed 30ft | Per +4 SM +4
HP 10/10 | Resolve 3/3 | Stamina 7/7 | Battery 17/20

No problem.

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [SFS] GM zebeev's 01-QUEST Into the Unknown - Part 1 - "Station" Discussion All Messageboards

Want to post a reply? Sign in.