Ragnolin Dourstone

Ian Kilmister's page

44 posts. Organized Play character for Jereru.


Race

Stats:
KAC 15 EAC 14 | Init +3 | F +1 R +5 W +2 | Speed 30ft | Per +4 SM +4

Classes/Levels

HP 10/10 | Resolve 3/3 | Stamina 7/7 | Battery 17/20

Gender

CG Human Envoy 1 | Status: Ok

About Ian Kilmister

Intro, Defense & Offense:

Ian Kilmister
Male Human Envoy (Mercenary) 1

CG Humanoid (Human)

STR 11 (+0) (+0 Points +1 Theme)
DEX 16 (+3) (+6 Points)
CON 12 (+1) (+2 Points)
INT 10 (+0) (+0 Points)
WIS 10 (+0) (+0 Points)
CHA 14 (+2) (+2 Points +2 Race)

Languages:
-Common
-Lashunta
-Vesk

Speed 30 ft
Initiative: +3

DEFENSE
KAC 15 EAC 14
HP 10 Stamina 7
Resolve 3
Fort +1, Ref +5, Will +2

OFFENSE
Melee
Survival Knife: +3 1d4 S Analog, Operative

Ranged
Laser Rifle: +4 1d8 F 120ft Battery: 20


Species, Theme & Class Features:

SPECIES: Human
+2 Cha, 4 HP
Bonus Feat: Extra feat at 1st level.
Skill: Extra skill point per level.

THEME: Mercenary
General Knowledge: +1 to Athletics. -5 to DC of Culture (Mercenary Things, Peter). +1 to Str.

CLASS: Envoy
Envoy Improvisation:
·Get'Em: Move: You and your allies gain +1 to hit vs one enemy within 60 ft. Lasts 1 round.
Expertise: 1d6
Skill Expertise: Medicine



Skills:

Armour Check Penalty: 0

Skill Points: 1x(8 +0 Int +1 Skilled)=9

Acrobatics: 3 (0 Rank +3 DEX +0 Class -0 ACP)
Athletics: 1 (0 Rank +0 STR +0 Class -0 ACP +1 Theme)
Bluff: 6 (1 Rank +2 CHA +3 Class)
Computers: 4 (Untr) (1 Rank +0 INT +3 Class)
Culture: 4 (Untr) (1 Rank +0 INT +3 Class)
Diplomacy: 6 (1 Rank +2 CHA +3 Class)
Disguise: 2 (0 Rank +2 CHA +0 Class)
Engineering: 0 (Untr) (0 Rank +0 INT +0 Class)
Intimidate: 6 (1 Rank +2 CHA +3 Class)
Life Science: 0 (Untr) (0 Rank +0 INT +0 Class)
*Medicine: 4 (Untr) (1 Rank +0 INT +3 Class)
Mysticism: 0 (Untr) (0 Rank +0 WIS +0 Class)
Perception: 4 (1 Rank +0 WIS +3 Class)
Physical Science: 0 (Untr) (0 Rank +0 INT +0 Class)
Piloting: 3 (0 Rank +3 DEX +0 Class -0 ACP)
Profession (?): ? (Untr) (0 Rank +? CHA/INT/WIS +0 Class)
*Sense Motive: 4 (1 Rank +0 WIS +3 Class)
Sleight of Hand: 3 (Untr) (0 Rank +3 DEX +0 Class -0 ACP)
Stealth: 7 (1 Rank +3 DEX +3 Class -0 ACP)
Survival: 0 (0 Rank +0 WIS +0 Class)

* = Expertise Skills


Gear:

Gear (bulk)

Azimuth Laser Rifle 425c (1)
Extra Battery (20) 60c (-)
Second Skin Armor 250c (L)
Survival Knife 95c (L)
Personal Comm Unit 7c (L)
Travel Clothes 10c (L)
Consumer Backpack 3c (-) with
Serum of Healing 50c (L)
Medpatch 50c (L)
Flashlight 1c (L)

Total bulk: 1 + 7L

Wealth: 49c