GM Aerondor
|
Vik quickly disarms the first set of explosives found
Assuming he tries the take ten here while Mordin spots the next one.
In the AV room the technician looks bemused by the sudden interruption.
"None if you bother me at work!" she laughs, trying to encourage you to leave the back room.
round 2, bold may post: Explosives disarmed: 1; Explosives found but not disarmed: 1;
Pangea
I5
Mordin
Vikrahn
Revvy
Waiola
Pangea-Zeta
|
Pangea tries to spot more explosives: "There were six empty wrappings..."
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
GM Aerondor
|
Waiola, I thought was muscle in the back crew, he can head back to the main area if he wants to help in the searching. That said, he didn't do anything last round except stay in the background, so if you wanted to be in the main room searching that is fine too, but if it turns to custard in the AV box, you would be an extra round away from providing assistance.
Pangea spots another set of explosives.
Waiola, Son of Wyman, Grandson
|
Waiola, I thought was muscle in the back crew, he can head back to the main area if he wants to help in the searching. That said, he didn't do anything last round except stay in the background, so if you wanted to be in the main room searching that is fine too, but if it turns to custard in the AV box, you would be an extra round away from providing assistance.
Pangea spots another set of explosives.
Ok, I misunderstood who was doing what. With the holidays here I am spending more time with friends and family and not worrying about online gaming..... Need to read a bit closer.
Revvy
|
Bluff: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23
"I don't understand how you could say no to a date with me..but maybe you misunderstood?..I meant for you to go on a date with me"
Revvy swings the glass holding his drink around in a wide arc to emphasize he's drunk while thumping his chest with his other hand
"....and not with number 2"
At this point Revvy thumps I5 on the upper arm
"..unless your taste runs towards to more artificial?"
Revvy raises his eyebrow at the woman at this point letting the question linger
Aid on bluff from I5: 1d20 ⇒ 5
I5 still stands around a bit uncomfortable clearly not in his elemenent.
Vikrahn "Mouth"
|
"Mordin where is that other explosive?"
Vik uses his move action and takes 10 to disarm the bomb.
Mordin Gimhargruest
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"Over here," the dwarf points Vik toward the bomb. "I'll keep looking for more."
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
GM Aerondor
|
In the main room, Vik quickly disarms a second explosive, while Pangea spots a third for him.
In the AV area, I5 does its best impression of blushing, which isn't very good. Revvy however keeps the technician bamboozed.
"Do you think I would find a "date" with people who bother me at work fun?" she asks, obviously trying to get him to leave.
round 3, bold may post: Explosives disarmed: 2; Explosives found but not disarmed: 1;
Bomb team:
Pangea
Mordin
WaiolaV
ikrahn
Bluff team
I5
Revvy
Pangea-Zeta
|
Pangea keeps scanning the area, trying to locate the other explosives.
"We're nearly half way there!"
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Mordin Gimhargruest
|
Mordin makes another circuit around the gala hall, grabbing a drink (to appear less conspicuous).
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Revvy
|
Taking another sip of his drink to sell the I'm drunk and oblivious to hints vibe Revvy answers the woman
"I think you should if he was as awesome as me"
as he winks at her
Bluff: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (4) = 20
GM Aerondor
|
Pangea has his eye in now and easily spots a forth lot of explosives, while Vik easily disarms the previous one. Revvy almost gets a smile out of the woman.
"Maybe, but there is a time for work and a time for play. This is a time for work."
Round 4, bold may post: Explosives disarmed: 3; Explosives found but not disarmed: 1;
Bomb team:
Pangea
Mordin
WaiolaV
ikrahn
Bluff team
I5
Revvy
Mordin Gimhargruest
|
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
"I swear I've already looked everywhere," Mordin mutters to himself.
GM Aerondor
|
Mordin mutters as he looks under the drinks counter next to the stairs. There he finds another.
Round 4, bold may post: Explosives disarmed: 3; Explosives found but not disarmed: 2;
Bluff team
I5
Revvy
Bomb team:
Pangea
WaiolaV
ikrahn
Mordin
Pangea-Zeta
|
Pangea winks at Mordin: "Trust a dwarf to find anything at the drinks counter!"
The android keeps looking for the explosives: "Should only be left to find... Great job disabling this, Vik".
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Revvy
|
"But maybe we should start planning for a time that's not work....if you could provide me with your contact information then I could contact you later and not bother you a work...how'd that working out for you?"
Revvy drunkingly giggles at his pun
Bluff: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (4) = 21
Waiola, Son of Wyman, Grandson
|
"There is something wrong here. This is almost too easy. Does they assassin think that they are so good and careful so as NOT to have guards or something to watch over the bombs? That they are the clever? I have a bad feeling here...."
Mordin Gimhargruest
|
"Arr harr harr," the dwarf says drolly but with an amused twinkle in his eye.
GM Aerondor
|
Pangea spots a 6th bomb, this time cleverly disguised inside a seat cushion at the edge of the stage. Vik hurries up and disables the 4th
Revvy keeps the tech talking, although she is starting to sound a little frustrated.
"Come back after the event and we can talk."
Round 5, bold may post: Explosives disarmed: 5; Explosives found but not disarmed: 2;
Bluff team
I5
Revvy
Bomb team:
Pangea
WaiolaV
ikrahn
Mordin
Mordin Gimhargruest
|
"We've got to hurry up," Mordin mutters. "I don't think Revvy can keep her interested much longer."
He tries to surreptitiously disarm one of the bombs, slipping some tools out of his pouches.
Engineering: 1d20 + 4 ⇒ (20) + 4 = 24
That turned out better than I had hoped.
Pangea-Zeta
|
Pangea keeps on seeking for explosives, wondering: "Where's it hidden now?"
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Revvy
|
"Ah come on, don't be like that..."
Revvy looks like he had an idea and leans in closer to the woman making sure she picks up some of the alcohol both on his breath and on his clothes
"..maybe I could wait for you here until your finished working? That way I can watch you work before we go get a drink...you look like you could use a drink about now."
Bluff: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (5) = 22
I5 just stands around embarrassed but blocking some line of sight to the party area
Aid: 1d20 + 1 ⇒ (12) + 1 = 13
Geez, how many of those explosive are there anyways? We found wrappers for 5 didn't we?
GM Aerondor
|
Vik and Mordin each disarm one of the remaining explosives, while Pangea checks around to make sure there are no more. He is pretty sure you have found them all.
"That would be fine... now please leave." says the AV technician.
Okay, what for now?
And a reminder I'll be away for a week... starting very soon.
Pangea-Zeta
|
Pangea hits its Comm Unit, sharing with all its comrades: 'We've disarmed all the explosives. Room clear."
I-5
|
"Miss, I understand my friend is making a nuisance of himself. I get that you are at work, but would you maybe be kind enough to escort him out? I think that would be the easiest way to make him to leave"
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Mordin Gimhargruest
|
With it confirmed that the last of the bombs has been found and disarmed, Mordin heads to the AV room. He messages over the comms on his way, "We've got to arrest the assassin."
Vikrahn "Mouth"
|
"Phew, glad we got those bombs taken care of! Vik follows Mordin into the AV room.
Revvy
|
Hearing the others are on their way Revvy tries to keep the assassin a bit longer occupied
"Yeah..you coming with me would be the best way to make me leave"
Revvy winks at the woman after hearing I-5's remark
Pangea-Zeta
|
Pangea will take one last look around the room to make sure nothing has been overlooked--
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
--before heading up to the AV room with the others.
GM Aerondor
|
Pangea spots no more hidden bombs...
"If I am to escort him out, who will operate the music and lights?" points out the woman.
"No, if he will not leave, I'll have to call security." she says firmly as she advances towards an intercom with meaning. "Please leave now."
No way does she want to call security.
You can all be waiting just out side the doors if you want. Apart from Pangea who was taking a last look around.
Mordin Gimhargruest
|
Mordin enters through the opposite side of the AV booth. "Eh? What's going on here?"
Bluff: 1d20 - 1 ⇒ (17) - 1 = 16
He knows full well what's going on here.
Pangea-Zeta
|
Pangea looks up at the windows to the AV room: they do look out onto the main room where Pangea is, is that correct?
Could someone leap through the windows, into the room below?
If so, Pangea will remain down there, just in case...
GM Aerondor
|
Yes, someone could crash through the windows and onto the stage.
The technician looks at Mordin with increasing suspicion. "And who the hell invited you in here. Leave!"
The last word is said with a degree of firmness.
Will DC 14 or for Mordin or your must leave
She turns to look at her instruments... her face suddenly a mask of rage as she realizes the charges are off line.
"What have you done!"
Status, bold may post
I5
Revvy
Pangea
WaiolaV
ikrahn
Mordin (will DC 14 vs command to leave)
Technician.
Mordin Gimhargruest
|
Will: 1d20 + 6 ⇒ (8) + 6 = 14 +2 vs. spells ans spell-like abilities
"What? Ah, no, I think not," Mordin says as he shrugs off the mental assault. He gestures lazily at the woman, conjuring a harrying orb of light to harass the assassin, while drawing the heavy hammer from his belt.
Since Mordin moves last, the first attack of round 2 gets a +2 bonus.
Pangea-Zeta
|
Pangea delays, keeping an eye on those windows, and listening to its Comm' Unit, in case it is needed by its comrades upstairs.
Revvy
|
Sense Motive: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (1) = 22
"Me? I was talking to you? Didn't you enjoy our time together?"
Revvy focuses his mind magic on the technician, hoping to distract her just a few seconds longer
Casting Daze, does nothing if she has a CR higher then 3. Otherwise a will save DC 14 to prevent being dazed for 1 round
Mordin Gimhargruest
|
The spell wisp ally to create the harrying fire effect for 1 round.
GM Aerondor
|
Mordin fights off the command, and responds with a distracting whisp. Revvy tries to keep talking but spoils the effect with a dazing spell which she fights off.
Status, bold may post
I5
Pangea
Waiola
ikrahn
Technician. - first person to attack does so at +2
Mordin
Revvy
will: 1d20 ⇒ 13
Pangea-Zeta
|
Pangea looks around to see if Luwazi Elsebo is present in the room.
The android will remain in the room below for now, in case.
Pangea-Zeta
|
Pangea will try to keep that eye on the windows but also remain between Luwazi and those windows...
Waiola, Son of Wyman, Grandson
|
Waiola doesn't know why they aren't doing, well, more. [i]If we have found the bombs, and disarmed them, why aren't we going after the assassin directly? I mean, he himself may attempt to complete his task without the bombs![/]i
I-5
|
Not so sure where the enemy is on the map, but given that I was talking to her I assume I am within 30 feet
I-5 draws his sword while allowing solar energy to infuse him. He tries to strike the woman to subdue her.
Move action to move while drawing sword, standard to attack
Nonlethal Attack vs KAC: 1d20 + 5 - 4 + 2 ⇒ (17) + 5 - 4 + 2 = 20
Damage (S): 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
GM Aerondor
|
I5 draws and slams the flat of its sword into the technician.
Image added to map.
In the main room Pangea keeps watch.
I moved Vik and Wai into the corridors leading to the AV room. So if you want to join in this round, you can.
Status, bold may post
Waiola
Vikrahn
Technician.
Mordin
Revvy
I5
Pangea - readied in main room.