| GM Mezegis |
As the group sets out from the lodge, heading north back to Heldren, Lady Argentea does indeed allow Bugsby to ride Scarab alone, citing Ankih's healing prowess as the primary enabling factor for her to walk. She continues to have a limp, but walks much better than the previous evening.
Ankih: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Avora: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Bugsby: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Lachna: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Sven: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Tenpenny: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Argentea: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Cold: 1d6 ⇒ 3
Arriving at the river crossing from the previous day, the group notices Ankih's teeth chattering more than usual, his bronze skin taking a bit of a greyish hue. Surveying the river, you note that the holes from Lachna and Avora's summer swims have frozen over with a thin layer of ice. Having viewed the ice previously, Avora notes that it seems the ice has gotten thinner for some reason, even though the weather has not warmed above freezing.
Rolls: 1d20 + 5 ⇒ (8) + 5 = 13
Rolls: 1d20 + 7 ⇒ (2) + 7 = 9
Rolls: 1d20 + 2 ⇒ (7) + 2 = 9
Rolls: 1d20 + 6 ⇒ (8) + 6 = 14
Rolls: 1d20 + 6 ⇒ (20) + 6 = 26
And another one: 1d20 + 4 ⇒ (18) + 4 = 22
| Lachna Wonderstone |
Oy! Watch out, friends. There's somthin' in the water. Looks sorta like an ice elemental. S'gonna be a harder cross than last time.
Lachna does not sound happy in the slightest. She remembers with disdain what happened on their last crossing.
I didna like fallin' in the firs' time. I'm thinkin' I'll like it less this go 'round.
| Sven Bjornson |
"Would it be easier to cross further up stream perhaps?" Sven asks with growing concern of something in the water.
"This area is dangerous enough without monsters underfoot."
| Lachna Wonderstone |
Lachna shakes her head with uncertainty.
Maybe so, maybe no. Canna say without seein'. I'm thinkin' it's watchin' us though. Might be t'would follow us as we went. As I r'call they kin move through th'ice like nothin'.
| Sven Bjornson |
"Let's go downstream a ways. Maybe we can find a safer place to cross", Sven says before leading the party away from the visibly thin ice.
| GM Mezegis |
| Kalt Ìsson |
Sven's suggestion of going downriver to look for a better place to cross sets Kalt to thinking. "I think you're right, Lachna. If there's something in the water that was set to wait for us, or for others trying to cross, it'll likely follow us. But maybe Sven is right too - if we can find a ford, or at least a shallower part of the river, we may be safer if the ice breaks through, and better able to fight this thing, if it comes to that."
He then falls silent, searching his memory for the nearest ford in the river, the shallower the better.
Knowledge (geography): 1d20 + 4 ⇒ (13) + 4 = 17
Aid from a couple of folks - maybe a local like Bugsby - would get us over a DC 20.
| GM Mezegis |
Realized that both Avora and Bugsby are on less over the weekend, so instead of holding up the game...
Listening to Kalt's words, Avora retrieves a nearby fallen stick and maps out a bit of the local landscape like this. "As you can see, the rivers near here form a tilted T. To the northwest we would find larger and deeper waters, while southeast would take us further away from Heldren, but have a much better chance of finding a shallower area to cross."
| Sven Bjornson |
"Southeast then", Sven says. "It'll take us off course a bit but it sounds like it's our only shot at finding a safer place to cross."
| Kalt Ìsson |
"Sounds like a good plan. Glad you know the lay of the land around here, Avora."
| GM Mezegis |
The group turns south, following the course of the river, pausing occasionally to check the water. At every stop, the water has eyes, watching their moves.
Ankih: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Avora: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Bugsby: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10
Lachna: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Sven: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Tenpenny: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Argentea: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Cold: 1d6 ⇒ 6
After about an hour of travelling through the snow, wind howling into your faces as you travel, barely able to see the one in front of you, Kalt finds a suitable place to cross. Examining the surroundings, the pursuer is not visible. Bugsby continues to cough and wheeze, his condition seemingly growing worse and worse. His skin is taking on a bluish hue and small icicles hang from the hair popping out of his hat.
Giving a bit of time to allow for anything to happen before I continue the journey back
| Sven Bjornson |
Sven frowns at the gnome's quickly deteriorating condition. He'd only known the gnome a shirt two days but it hurt him to see Bugsby with his usual energy. Without a second thought the hulking ulfen undoes the clasp and shrugs off his heavy bear-fur cloak. Offering a quick flourish, he drapes it across the already heavily bundled Bugsby.
"We'll be back in Heldren soon enough. Why don't you tell us a tale. It'll take your mind off the cold. I'm sure a traveled man like you has plenty of tales to tell", the big warrior suggests with a warm smile.
Sven had furs and cold weather gear. I don't know if you were counting them but they stack. In any case, Sven's giving his furs to Bugsby for now.
| Ankih Tohep |
When they stop, Ankih will take out a small case of oil flasks and a hooded lantern. He fills the lantern and using a tindertwig, ( which he pulled out of a corked vial) he lights it. Resealing the vial, he puts it in his pocket.
" Here Bugsby, hold this, in a while the metal will heat up and it can be used to keep your hands warm. Only lasts an hour tho." He squats there for a second, eyeing the flasks of oil thoughtfully, then returns them to the pack saddle. Next he pulls out 2 of the flasks of alchemists fire, and carefully tucks them one in each pocket in his outfit, one right, one left.
" This mention of Ice Elementals, makes me think they might be vulnerable to fire, being ice and all."
He glances up and down the river, looking for the Elementals and casting guidance on himself.
"Help me SEE, Lady Sarenrae. please."
perception: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
| GM Mezegis |
Ankih peers into the snow swirls, feeling Sarenrae's guidance warm his soul, if not his body. After a minute of examination, there is no elemental to be seen. The group crosses the shallow ice easily, and without incident, resuming their trek northward. Without his furs, Sven begins to feel the cold seeping into his bones, sapping his strength and stiffening his muscles. Tenpenny likewise begins to feel the chill, her greenish skin growing dark as she shivers despite the warm clothing.
Lastly, riding Scarab, Bugsby slips off to sleep, his skin turning a whitish blue, and his breathing labored as it slows to a deathly crawl.
Ankih: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Avora: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Bugsby: 1d20 + 8 + 1 - 2 + 2 ⇒ (1) + 8 + 1 - 2 + 2 = 10
Lachna: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Sven: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Tenpenny: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Argentea: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Cold: 1d6 ⇒ 5
Since this is starting to get serious, taking another pause. You have another hour to go before breaking out of the woods and this dire cold. Total damage for the past 3 saves: Sven and Tenpenny have taken 5 non-lethal, Ankih has taken 3 non-lethal, Bugsby has taken sufficient non-lethal to pass out and has begun taking lethal damage. 9 non-lethal, 2 lethal. Also, 3 1's, OMG dice-roller >.<
| Avora Teremocles |
Avora silently watches Bugsby suffering and wishes that she had prepared endure elements for the day.
| Sven Bjornson |
We'll be okay. Just need a could channels.
Sven shiver and chatters. He looks to the cloak he'd draped across Bugsby longingly. No, he needs it more.
"Ankih, perhaps some of you goddess's warmth..."
| Ankih Tohep |
" Bah. I should have noticed this sooner. Sven get your cloak, I'll safe guard Bugsby from here on out."
He holds up his holy symbol, and prays for warmth and guidance.
channel: 1d6 ⇒ 6
" Thank you Milady, now please ward Bugsby from the cold." cast remaining endure elements on Bugsby
" Last casting of that I'm afraid. We should hurry on to Heldren."
| Sven Bjornson |
Feeling his strength return once again, Sven breathes easier. He watches as the cleric's spell seems to warm the ailing Bugsby's chilled frame.
"Thanks again Ankih", he adds as he throws the bearskin back around his own broad shoulders.
| GM Mezegis |
The channel wipes out all damage except for 3 non-lethal on Bugsby.
Ankih: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Avora: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Lachna: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Sven: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Tenpenny: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Cold: 1d6 ⇒ 4
Expansion: 3d4 ⇒ (3, 2, 3) = 8
The warmth of Sarenrae infuses the party with newfound energy to trudge through the last mile of snow and ice. Near the end of the trek, Ankih and Tenpenny again begin feeling the chill of the winter wind. A few minutes later however, the group emerges from the forest, the sun shining down in all her glory. Much to the party's chagrin, the cold does not cease at the forest's edge. Visible on the group about 80 meters from the forest edge is a line of frost. Stepping across the edge of this frost line, it feels as if someone dumped a bucket of warm water on you. One second you are freezing, the next, basking in a balmy 60 degree sunny afternoon.
As the group travels the remaining few hours to Heldren, the warmth burns away the last remnants of the winter's chill from your bones. All non-lethal is cured Arriving just prior to dark at the village proper, the smell of roasted meat fills your noses, the Silver Stoat having just started their evening service.
Who goes where and what do you do?
| Sven Bjornson |
Sven stretches and sheds his fur cloak once the unnatural chill is passed. Deadeye be praised, he thinks as the worst is behind the party.
"Good work Isson", the hulking ulfen offers with a smirk and a nod Kalt's way. "You never let me down."
Arriving back in Heldrin, Sven can pratically hear the sweet mead of the Stoat calling his name but he knows the task isn't quite yet complete.
"Lady Argentea, the village elders will want to know that you're back and safe. Let me bring you to them", the big warrior offers.
| Kalt Ìsson |
Kalt is quiet through the journey back to Heldren, wishing he could share his resistance to the cold with his companions. He's very pleased that they devised a way to avoid a fight with the elemental in the river, but things could have gone better.
When they finally cross the line of frost and make they way to the village, he responds to Sven, "Yeah, we got across the river okay, but as your guide I should have found a better, faster way back. Lucky we had Avora to show the way, and Ankih to put the rest of you back together. If we've any thought of exploring that gateway we heard about, we'll have to devise some better protection against the cold."
As the party escorts Lady Argentea to the elders of Heldren, Kalt says to them, "I'm not sure if I should buy you all a drink to celebrate your surviving that cursed cold, or if you all should buy me one for having to watch you all shiver and shake. Probably a celebration of surviving would be the best way to go, though it'll cost me."
| Sven Bjornson |
Sven laughs and offers Kalt a warm smile, "A joint celebration sounds fair."
"We'll want to check out that portal no doubt but we should check with the elders first. Gods willing, they'll be able to help us with supplies to endure the cold and survive the trip. Also, I don't like little Bugsby's cough but I don't want to leave him behind. He's got the sword arm of a pup but I'd be a liar if I didn't say he made me smile."
| Lachna Wonderstone |
As the group exits the crazy storm, Lachna puts her shield away.
Arriving back in town, the smells from the tavern call the dwarf's name. Her feel begin to head in that direction almost automatically, but she checks herself at Sven's words.
He's right, of course.
Aye, we shud check in with th'elders fer sure. Think they're still at the 'pothicary?
| Avora Teremocles |
Avora nods her agreement with Sven's assessment of the situation.
| Bugsby Featherfoot |
Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
The gnome had been silent and practically immobile the entire trip, except for the occasional wheeze or cough. Even once they get back to the warmth and Bugsby wiggles weakly out of the furs and pats Scarabs neck. "B'ank. you. B'arab." the gnome still seems to have some trouble catching his breath and speaking obviously pains him. He looks around as if barely comprehending where they are, "B'hy are we back in b'he village?" he asks confusedly, the sickness clearly taking its toll.
| GM Mezegis |
Roll: 1d20 + 6 ⇒ (9) + 6 = 15
Following Lachna's idea the group makes there way through town to the Apothecary. Along their way they see heads peaking out of doors and windows, curious eyes of the gossip mongers taking in everything they can to tell the tale of the heroic rescue to everyone they see on the morrow. Arriving at their destination, the group can still smell a hint of the acrid smoke that heralded Bugsby's arrival 4 days earlier. Rapping on the door, you are greeted by elvish form of Miss Willowbark. Telling her of your desires to speak to the elders, she replies "I'm afraid the elders are not here. Take the Lady to the Mayor's house, I will let Yuln know and fetch the others." Assuming no one objects, she quickly closes the door.
Redirecting the final leg of this journey, the group makes their way to the mayors abode, Avora and Bugsby offering guidance as to which house is hers. Upon entering, Mayor Teppen rises from her supper to greet everyone, overjoyed to see the Lady’s safe return. A few minutes later, Elder Natharen and Old Mother Theodora also make their arrival. ”We are so glad you managed to save the Lady!” exclaims the Elder, ”We feared the worst when you did not return after a day or two. Please, tell us your tale!”
Meanwhile Old Mother Theodora has been giving Bugsby the stink eye, glaring at him like the was Asmodeus himself. ”Buggersby got himself a plague!” the old crone screeches. ”Better get him locked up, er the whole town’ll be sick’n a week.”
| Sven Bjornson |
"We started at the site of the attack", Sven explains. "Mighty Lachna was able to get us there easily enough but it wasn't what we expected. Slain guards and bandits littered the grounds but it was the walking dead, hidden within Argentea's overturned carriage, that surprised us. After a quick, but fierce, battle we laid the dead back to rest but were no closer to rescuing the fair Lady."
"Brave Avora was injured during the battle, her leg badly broken by a dead man's cold fist, but she did not falter. Ankih provided a bit of healing magic and Kalt was able to find the trail again. A moment later, we headed south towards the old Sentinel lodge."
The big ulfen pauses to wet his throat.
Someone else is welcomed to pick up the next section of story. If no one does within the next hour, I'll get it.
| Sven Bjornson |
"Traveling further north, we encountered a group of sprites. After learning they had some sort of alliance with the bandits that had abducted Lady Argentea, they attacked us with magic and chilling arrows. With some difficulty, we drove them off. After tending to our wounds we continued north."
"It's there that we encountered a frozen stream..."
| Kalt Ìsson |
"Where a couple of us went for an unintended swim. We headed for a cave to warm up, but it turned out to be where some bandits were warming up as well. Once they were out of the way, the place turned out to be alright." Kalt looks around, almost as if he's startled to hear his own voice. I usually leave the talking to Sven, especially when there's proper folk around like the Lady and the mayor. But I lived the tale same as he did, might as well pitch in on the telling of it.
"From there we followed the trail to the bandit lodge - and along the way we ran into a talking elk and an imaginary, exploding snowman. We fought the bandits, first when they were alive and then when they were dead. Their boss man escaped, but we found the Lady here alive and none too happy in the cellar."
| Kalt Ìsson |
As he winds up his part of the story, he turns to the old crone and says, "No disrespect intended, but you'd do well to keep that evil eye to yourself and get Bugsby's name right. He fought bravely and shrewdly against worse foes than you've likely ever seen, and if he got sick in the process, it's only because he wasn't looking out for his own welfare in the doing of it."
There, now I've pissed off the village witch. Some will say I never learn how to deal with people, but she had it coming.
| Sven Bjornson |
Sven steps in before too many feathers are ruffled by his harshly spoken, if entirely right, comrade.
"Bugsby needs care and treatment, a price I'm certain the good people of Heldren will be glad to pay for his part in the heroic action that was taken to save Lady Argentea. Make no mistake, his form may be small but the heart of a lion beats in his chest. And who better to treat our little friend than a woman as wise and learned as Mother Theodora?"
Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21
+1 more vs people that are or could be sexually attracted to Sven.
| Lachna Wonderstone |
Lachna is happy to let the two ulfen take the lead in the story-telling, while she fusses over Bugsby a little, seeing if there's anything she can do to help things along.
I'd been hopin' we'd find e'm at the 'pothacary, lad. she whispers to the gnome. Then ye could've gotten immediate care. Let me see if this helps any.
She rubs his back encouragingly, but in deliberate circular motions, oblivious to the potential rudeness of whispering during the conversation. Her massage technique meant to help move the sickness from his lungs.
heal check: 1d20 + 6 ⇒ (12) + 6 = 18
| GM Mezegis |
Sven looking: 1d20 - 1 ⇒ (5) - 1 = 4Looks like she's made herself scarce.
Rolls: 1d20 + 6 ⇒ (12) + 6 = 18
The old crone looks Sven up and down as he lays it on thick, "Sonny, I'm old enough to have put yer granny o'r my knee when she was caught stealin sugar plums, don't think yer sweet talk and smilin gonna goose mah gander. It's me job ta make sure the town be safe'n that means someun with a plague wot can be caught just by spendin too much time together needs ta be taken care of'n kept protected." Turning on to Kalt, she hobbles over and pokes him feebly in the belly. "N'you frosty, if I be givin ya the evil eye, you dun be knowin it. BUGSBY been in town a mit longer'n you. It be because he fought bravely and shrewdly gainst worse foes'n i've likely ever seen be the reason I ain't boxin his ear wit mah cane. He soon be about ta blow dis place up, mark me words!"
It is at this point in the old woman's rantings that the Mayor steps in and suppresses her ramblings, "Thank you Mother, we shall take your words under advisement. If Bugsby truly is sick, he should be taken to the Apothecary. We can have Yuln moved somewhere else. He's regained some strength, but something's are beyond our ability to heal."
Nodding to Elder Natharen, the Elder escorts Bugsby away from the group and back toward the way they came, making a point not to touch the Gnome.
It is at this point, the Lady Argentea lightly clears her throat, sitting regally on a nearby chair. Speaking a voice honed in court, there is little doubt she expects no questioning of her demands. "I require your fastest messenger to send a message to my betrothed, and to summon a second contingent of guardsmen so that I may resume my journey. I will require the best room in this little village while I await my retinue. I demand a bath tonight, and the town shall have a feast to celebrate my return. In addition, you are to open your town's coffers and award my rescuers a sum of, hmm, 600 Taldan gold pieces. I shall see this sum returned to you when I return to my manor." The Mayor blusters as the Lady continues, and immediately claps a hand over Old Mother Theodora's mouth. "I...uhh..."
Arching an eyebrow in dismal, the Lady adds, "I must apologize, I was under the impression the village of Heldren valued my rescue and would want to celebrate my return. Come to think of it, the trade caravan's between Oppara and Zimar could travel on the northern side of the Briarwood. I'm sure the villages there would be most accommodating to the traders..." Realizing what the Lady is insinuating, the Mayor quickly assures the Lady all will be as requested.
Rising from her chair, the Lady states "Well, I am going to the Silver Stoat to freshen up and remove a week of grime from my person. You may remain here if you wish, I am sure I am safe in the village proper."
| Avora Teremocles |
"Let me see if I can help," Avora offers quietly. Taking a few herbs from her spell components pouch, she prepares a poultice and applies it to the gnome's chest.
Heal check to Aid Lachna: 1d20 + 9 ⇒ (10) + 9 = 19
Aaaand ninjaed.
| Sven Bjornson |
Sven does his best to look thoroughly chastised and hides a smile from the ferocious old crone.
"Of course", the big ulfen answers quietly.
When talk of rewards starts up, Sven's eyes go wide at the number. 600 gold pieces! That's more coin than the biggest purse he'd gotten from the Swords. The burly warrior flashes Kalt a glance - Can you believe it?
"Thank Lady Argentea", Sven replies. "But safe or not, let me see you to the Stout."
Betrothed?! I suppose that hurts Sven's chances...
| Ankih Tohep |
To Bugsby on the way to the Mayer's
" I'm sorry I am not more help, little one. I have no skill in the healing arts. All of my curative powers are gifts from Sarenrae. Hopefully they have something here to help you."
Ankih remains quiet thru most of the exchange, only speaking up as the Lady starts to leave.
" I feel I should mention that we must be returning to the lodge. Near it somewhere is a portal , that is the cause of the strange weather, and a portent of more danger to come. It must be investigated and if possible, closed."
He nods at the Noble woman, " Safe journey Milady."
" Elder Natharen, where might I find scrolls of healing? Are those available here? If our first incursion into the cold was any example, we're going to need more than I have."
| Kalt Ìsson |
Kalt can't help but smile at the old crone's reaction to his words. Well, it's clear she knows him as well as she says.
He waits for her diatribe to finish, then says, "Aged Mother, when the sun sets on a day when I have offended no one, it is a day I have spent by myself in the woods. And because I have spent many such days alone, I'm known to misspeak when I'm with people - you can ask big Sven there if it isn't so, or judge on your own experience of me. I ask your pardon, I thank you for not boxing Bugsby's ears until he feels a good deal better, and I agree, he'll be a danger to us all again soon enough." Kalt finishes his speech with a broad grin on his face.
As the Lady Argentea speaks, Kalt's eyes instinctively flick to his partner's face, to be sure he's heard correctly. He sees fairly well-hidden surprise in the Sven's familiar face. 600 gold! What a prize! He manages to keep a mask of some disinterest, aided by the fading smile from his conversation with the old crone.
| GM Mezegis |
A muffled harumpf can be heard from behind the muffling hand of the Mayor, Old Mother Theodora looking none to pleased with the latest turn of events, and her having no ability to speak her mind about this. The glare she shoots up to the Mayor a vivid indicator of a conversation that will be happening in the not so distant future.
In response to Ankih’s question, the Mayor answers, ”Since it seems Elder Natharen did not hear you prior to taking Bugsby away, I will help you the best I can. Unfortunately we do not have much in the way of magical healing. Our Apothecary may be able to brew up a healing potion in a few days, or Elder Natharen scribe a scroll, but we do not have either immediately.” Looking to Avora, she adds, ”I do not know what your Circle may contain, they generally keep themselves apart from us. Now, if you have no additional questions, I apparently have a feast to prepare and a village to drain of every coin possible.”
Just wanted to clarify, 600 GP total, or 100 GP per person. Not 600 GP per person. Also, everyone will feel stronger in the morning, so feel free to take some time to level yourselves up while we deal with in town purchases and healing. If there are things you want commissioned, talk to someone in town about it. Not sure how quickly you all plan to rush back to the tundra.
| Sven Bjornson |
I assumed it was split six ways. That's still a large quantity of coin for Sven. =)
I'm not sure if you want to RP the sale of loot and the distributing of coin.
After seeing Argentea to the Stout, Sven gets a mead for himself and offers pay for a round for anyone else that tagged along.
"To friends - old and new", the big ulfen offers as a booming toast.
| GM Mezegis |
Depending on what/how you try to buy, there may be RP required. There won't be much in the way of coin available to cash in all the loot, but bartering and trading is perfectly acceptable. There is currently no healing options available in town. There is a blacksmith, apothecary, general store, and church of Erastil as obvious options for purchases.
| Sven Bjornson |
Depending on how much the loot is worth, can Sven barter to have his sword upgraded to masterwork by the smith?
Also, Sven needs to return the cold iron sword he was borrowing.
| Bugsby Featherfoot |
Bugsby's interactions during the return meeting with the mayor mostly involved making disgusting faces at the old crone as ranted, mostly in secret. Once the hand was over her mouth, however, it became open season and by the time the gnome was led away, he undoubtably looked quite mad, tongue wagging like a demonic snake, eyes rolling this way and that, and head tilted at an odd angle quivering slightly.
Once their on the way, he tries to talk to the Elder through his wheezing and congestion, "B'his really b'isn't so bad. But b'if it b'ontinues b'I may b'eed a new b'oggin. B'his one b'is full b'of snot." he manages weakly.
I second Svens question about the sale and disto of loot. Also, wahoo on level 2! :) **EDIT** Ninja'd
| GM Mezegis |
Loot is treated as being sold at 60% of market value while you are in Heldren, they like you saving the day and will give you a better deal than normal. This does not include the gemstones/jewelry/etc... that was determined to be a 100 GP collection, that is a straight 100 GP.
It's my opinion a sword cannot be MADE masterwork outside of magics. When a weapon or armor is forged, it's either masterwork, or it's not. You can't kill 50 people with something, then hammer out the kinks and make it better. You can try and request a MW sword be forged for you.
| Sven Bjornson |
Fair enough. I just like the thematics better of 'the old sword being reforged'.
Well depending on how much those jewels and such are worth, Sven may try to get the blacksmith to make a weapon for him.
| Bugsby Featherfoot |
Forgive my ignorance and/or forgetfulness, but does the term 'loot' here mean things 'not included' in the list of collected items on the discussion page? Also, including the reward, we have 116gp 66sp 66cp per person. Right?
| Sven Bjornson |
It sounds and looks like I missed a few things. I'd intended to include everything on the loot sheet so all the information is in one place. PM me your email address and I'll give you edit access.
| GM Mezegis |
Loot here is anything you guys try and sell that come from the equipment/magic sections of various books. Be it a silver dagger or an oil of magic weapon, anything sold is at 60%. Gemstones and the like are treated at face value for ease of use and the fact that many cultures used gems as currency for carrying large amounts of money. In larger cities you would often turn in 500 GP of coin for a single gemstone so that you were not overburdened with 50 lbs of money jingling in your pockets.
| Sven Bjornson |
The following morning after a hearty breakfast and some exercise, Sven gathers the weapons the party had collected from the bandits and makes his way to Heldren’s smithy.
The big ulfen breaths deep the acrid scent of the forge. It reminded him of the Sword’s shoanti blacksmith, who besides Kalt, had been his best friend during his mercenary days. With his bundle of bows and blades in hand, the Sven approaches.
”Hail”, he calls out. ”Who is the master of this smithy?”