Rise of the Runelords - Pathfinder Society (Inactive)

Game Master JCServant


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Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Megekki rushes to help Brenton. His spear hovers nearby, walking a post around the surrendered goblins.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Told you that we needed wizard ACTION! By the way Emrys, if you could step over to another thread going on in a tunnel nearby... I could manage to get some gold your way :D

How are we going to get Brenton back on his feet..?

Zeriax approaches the goblins, herding the ones still conscious close, stripping them of weapons and possessions, and tying them securely.

Looking at the unconscious ones he comments - "Who has another rope, I say we need at least two more..."

If provided one, he ties the remaining goblins and the tiefling separately - if not he will rip clothes from some to tie the others.

Grand Lodge

You tie them all up. Conveniently, you find a familiar looking cure potion on the tiefling...too bad he never got a chance to use it!


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Megekki shirt...", the thin man says, shrugging out of it. Tossing the already-tattered garment to Zeriax, Megekki sniffs, tastes, and then feeds the potion to Brenton. "Wake up!", he demands of Brenton. "Still to find girl!"

Megekki's oilskin cloak drapes itself over Longiku's glazed body. "Words wrong. Show wrong. Thing is wrong, how to share?"


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I fear for the girls safety... We need to wake this one and question him, though I admit I am not much help in such affairs. I will do a quick tour of this area, see if I can find any signs of Ameiko"

Zeriax does not move much further away from his companions, but he will try a quick survey of the big room where they are in at the moment, looking for clues or distinctive sounds.

Perception if needed: 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Never doubted myself for a second!

Bluff: 1d20 + 1 ⇒ (3) + 1 = 4

sense motive:
Clearly relieved, you can tell he gambled everything on that spell.

He runs over to the elder Kaijitsu and inspects the glass tomb.

This is monstrous... Zeriax, any sign of Ameiko?


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

CLW? potion: 1d10 + 1 ⇒ (5) + 1 = 6

"What? What just happened?" Brenton asks Megekki as he gets to his feet. "Thank you." he says looking embarrassed about having fallen so easily.

"No sign of Ameiko?" He responds to Megekki. He looks around to catch himself up on current events. "Good job!" he says seeing the enemy taken out. "How long was I out?"

Brenton helps Zeriax look for signs of what happened. He glances at Ameiko's father for a few seconds. "Poor fellow. And to think I almost joined him. Eeh!" he shrugs. "Thanks again." he ackwardly offers to the others.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Zariak, you don't see many clues in this furnace room. Shards of broken glass litter many parts of the room where the goblins were having lots of run. Furniture tossed and destroyed only makes it look more chaotic. And, of course, there's the glassed nobleman which is chilling, to say the least.

The tiefling, bound in ropes, begins to stir from the effects of color spray. oooh...my head....


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

in answer to Brenton:

"Foot strikes head. You fall. Light strikes eyes. They fall.", Megekki explains, pantomiming pertinent points. "You sleep, this long.", Megekki says, later interrupting Brenton's questioning of Zeriax to clap once, loudly. "That long."

:)


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Megekki settles himself where the tiefling can see him. His spear dances behind him; he periodically gentles it back away from the prisoner.

"We come for girl.", Megekki repeats in his masked monotone.

He allows the cocking click of his crossbow to punctuate the point.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"Seems like you're in over your head. Your only choice now is to tell us why you're here and what you did with our friend. If you cooperate it will go a lot easier for you. You don't want to be interrogated. Trust me."

diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

He looks up at you, and the crossbow.

Please. Shoot me. My love will bring me back from the dead.

Looking further on his body, you a pretty red ring*, masterwork thieves' tools, masterwork flute, silver errings, a journal, 6 pouches of gold dust and 8 pouches of silver dust. You also find 10pps.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Yah. Love might do that.", Megekki admits, nodding. Megekki snatches the spear from the air as it poises to kill the tiefling. "But Megekki does not kill, like that." Megekki stares at the tiefling through his melt-face mask, not moving. As a dipper of molten glass hovers into the tiefling's view, above the bound man, Megekki says again, "We come for girl."


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

"You won't be needing these." Brenton says as he removes his items.

"Oh you won't be dead," he says matter-of-factually. "But you can be sure that you will wish you were." A grin forms on his face.

He looks over the ring he just took.

spellcraft ring: 1d20 + 5 ⇒ (11) + 5 = 16

He gags the tiefling and walks over to a goblin and asks, "How did you get mixed up with this fellow? Do you realize the trouble he has just caused you?"


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax seems puzzled at the mans' irrationality - "What is he talking about? Is he perhaps mad?"

Grand Lodge

The tiefling half brother of Ameiko stares resolutely into the distance, as if he's ignoring you, waiting his fate.

You thumb through the journal and find some pages of interest. Look at handouts in the shared folder for Journal1.jpg

The ring is a Ring of Protection +1

The goblins don't say much of interest as you question them.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"This deviant, mischievous one MUST be turned in to the sheriff. But Ameiko may still be alive, we need to search this place"

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

His wits have left him. Assuming he ever had any to begin with. And yes, murder is best left for the authorities to deal with. Metallurgical, would you mind keeping an eye on them? We'll search.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Megekki watches. Spear helps."

After the dipper drifts away, Megekki adds to the bonds of the tiefling, wary until the man is bound to stationary objects. "Kicks to head.", he commiserates with the spear, which seems to disapprove. "Maybe punch with head. Maybe kick with knee." The spear agrees.
While Megekki binds the tiefling better, the spear slowly drifts toward the bound goblins...

"No!", Megekki shouts, startling the spear before it can scratch a goblin. "No tasting! These one might talk. No tasting ones who talk." The dejected haunted spear drifts toward the tiefling, and prepares to pierce him, when Megekki again commands, "No! Him talked, maybe talk later. NO TASTING!"

Any sign the goblins speak common? Orcish?


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton reads the journal out loud. "We need to find this smuggling tunnel entrance and seal it off for now until we can decide how to use it to our advantage."

Search for Hidden Entrance: 1d20 + 4 ⇒ (7) + 4 = 11


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Twisted mind. Maybe can fix, but not Megekki. If girl not found, tunnel we might need. But block it, yes. Trap it, yes. Guard it..."
Megekki shouts as the spear drifts off, "No! You stay here!"

Grand Lodge

These goblins do seem to understand some common. Their response to you are broken common, at best.

Intimidate roll.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Intimdate goblins @ +10 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

He looks concerned. Huh? Talk? talk what? Longshanks no sense.

As you look around the room, you don't find any more clues, but you do see several doors out of here. Given the size of the building from the outside you are also sure there are a number of other areas in the building.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

I'm going to check the rest of this place, Brenton, Zeriax - I could use some company in case there's more of those little monsters.

The wizard says this over his shoulder as he moves toward the door.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Where is girl?", Megekki asks the goblins.

Grand Lodge

Longshank drag back to her. He nods his head to the north.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax approaches the door, listening intently behind it, before taking any action, while he whispers to his friend - "Megekki, are you coming?"

Perception if needed: 1d20 + 8 ⇒ (1) + 8 = 9


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Show where", Megekki says, lifting the goblin to his feet. "Show where girl goes. Same path."

Megekki will either get somebody to escort the goblin, or get somebody to watch the prisoners.

Grand Lodge

No see where. See walk there. No see him her went, the goblin sputters.

You hear nothing behind that door.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"How goblins come here? Show door.", Megekki demands flatly, while his Ioun Spear orbits him and the goblin as well.

"When you come? Sun still down? Windows, bright or dark?"

Grand Lodge

Dark, the goblin screeches, again bobbing his head towards the north exit.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Megekki calls out, "They came here in the dark. We are late to stop Ameiko gets taken, Megekki thinks. This door." Megekki indicates the northern door. "We are so late, better time to get more? Or better time to chase now?"

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

After all the commotion in here and the scene we made outside, the Sheriff has to be on his way by now.

Emrys pinches the top of the goblins ear wickedly and twists his grip.

Do you mean this door you little bugger?

The wizard tries the handle but is ready to shove the goblin in front of him should there be a threat the other side.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Megekki's haunted spear poises...
...in Megekki's hands.

Grand Lodge

Just a reminder... Sheriff is on his way to Magnimar to get help with the Goblin threat.

As you approach the door, it is already slightly ajar. A wheelbarrow sits against a wall here, and shelves on the walls contain additional reagents to create different colors of glass (manganese for clear glass, cobalt for blue, and tin for white; untreated glass is green, while a high quantity of any reagent makes black glass). A safe on the floor hangs open, empty. You see a number of doors here, including one that's also jar to the north.

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

Obviously Emrys knew the Sheriff wasn't going to be present. How could he be when he was halfway to Magnimar? But he also hoped the Tiefling didn't know that and that the thought of institutionalization might loosen his addled tongue.

Think I got away with that!

Did you steal what was in this safe? Is this what you came for? Not you but perhaps who sent you - of course it was.

Emrys asks quickly but doesn't bother waiting for an answer.

The door here is ajar, is this where you came in? It leads to the tunnel Brenton talked about doesn't it? Of course it does. Come on, show me.

He half drags, half shoves the now squealing goblin.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

There is no sheriff, but there should still be a town watch.

Brenton peers outside, "Do we want to trust our binding skill on these goblins and tiefling? I'd feel better if they were taken into custody before we moved on."

He motions to the biggest most capable person in the crowd to come forward. He hands him a weapon and tells him to watch the captors and to hit any that look like they're trying to get free before he moves on.

"To the north?"


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"We bring the goblin? Megekki holds the spear.", Meg monotones from his mask. His oilskin cloak drapes itself over his shoulders, as he moves to be ahead of the archers, and beside or behind Brenton.

Grand Lodge

The goblins squeals, every word showing his razor sharp teeth. Not there, I. Not know.

One of the watchmen does show up eventually, and takes the captors into custody. You peer around the door, and you see a staircase going down.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I have taken the steps search and bind them securely, but no rope is failproof. I do fear that, if there are other associates to this wretched one, Ameiko may be in immediate danger is all..."


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Brenton listens for any sounds coming from below the staircase.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

He descends.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

"Goblin words, I do not have. But what I hear... Ameiko is with demon? Who brother calls 'love'. His mind is twisted. Tomorrow, maybe straighter."

Grand Lodge

Brenton moves down...by himself. It appears that this room is used to store sand and other raw materials. Two wheelbarrows sit against the wall. Just east of the stairs up to the previous room, a brick wall has been dismantled to reveal an older passageway leading south.

DC 15 Engineering Check:
It would appear that someone or something broke down this wall and the one north of the not very long ago.

You see four doors in the hallway ahead.

For sake of speed, you can say you open one, or all of them. If you open all of them, I will resolve them one at a time, with a passive perception check on each one as you do a quick look around for anything of interest. If you run into a bad guy, I will, of course, stop to initiate combat.


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

Engineering: 1d20 + 2 ⇒ (20) + 2 = 22

"Looks like someone has been down here and recently broke these walls. Do you think this could be where they came from?"

Brenton looks in the all the rooms as he waits for the others to catch up.

Grand Lodge

First room: This room is used to store glassware, windows, and other finished goods.

Second one: This looks like some sort of office.

Third: The long tunnel leading from this room winds for some distance through the bedrock below. In invites you to investigate further but you decided to look into the last room...

Fourth: The door is locked.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax listens at the closed door.

I am pulling up this debate again: In situations such as this, and in possible passive perception rolls, I believe it should be GM-JC rolling? Always keeping the players wondering if there was in fact anything to be heard or not, by opposition to practically being certain there is nothing to listen to, when you roll high and hear nothing. Opinions?

Grand Lodge

I dunno...BUUUUTTT

1d20 ⇒ 161d20 ⇒ 191d20 ⇒ 181d20 ⇒ 141d20 ⇒ 9

You hear shallow breathing. (which dice above did I use? WHo knows! hahahahah)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

With Zeriax bonus to perception, I think I would take any of those :D

"I hear shallow breathing inside, we must get this door open!" - Zeriax throws his strength against the wooden barrier.

Strength check?: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Zeriax throws himself at the door, but it stands strong.

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