Rise of the Red Tunics: Shattered Shackles of the Crimson Regent-Gameplay (Inactive)

Game Master Vuvu

The Red Tunics always die when they go out...right?


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Unnamed

Strange critters.

All the items are delivered to Spes, in Addition he is given another clay pot with a lid. It is called a dutch oven, cook your bread in that.

you have a 3 week supply


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Blamo is confused as to who this Sarge is. He knows no Sarge! He gets hit by a book and promptly forgets all about this Sarge person.

Blamo is dazed from the book is but too pleased with getting all that he requested for to retaliate.

While his teammates were getting outfitted, he arranges everything he needs and arranges them on his pack and person. He frowns at a pile of coiled silk rope before nudging Drewan with them, apparently wanting him to take it.

Silk Rope, 50 feet, 5 lb

Afterwards, he reads the few pages there are in the book.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

"Right. Got it."


Unnamed

Our heroes are ushered out of the quartermaster to the breach in the wall that the Orc and two goblins fled through. They are shoved through, rather unceremoniously.

Don't come back until you have taken care of business!

With that our heroes are now on their own on the edge of the wilderness.


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

Spes looks to the ground hoping to find some kind of trail that the goblin and orc might have left in their hasty retreat.
Survival: 1d20 + 5 ⇒ (19) + 5 = 24


Unnamed

Spes immediately spots tracks in the dirt, and spatters of blood on the leaves.

That way. Spes says quietly.

Drewan looks up from where he is cleaning himself and Blamo looks up from the rocks he is banging together.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Cleanliness is next to catliness.

Are there trees or other elevated positions we might use for a birds-eye view?


Unnamed

Drewan looks around and sees many climbable trees


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan selects a tree that appears to offer a view of the trail indicated by Spes and heads topside to take a peek.

Climb: 1d20 + 12 ⇒ (17) + 12 = 29

He makes short work of the climb, keeping the trunk of the tree between himself and the trail as much as possible.


Unnamed

1d100 ⇒ 58

[ooc] Can you put your basic stats so they can be seen like Spes has them? You can go tree bounding if you want Acro of less than 15 will send you tumbling 20 feet to the ground. To stay above the other two it will cost you 6 checks[ooc]

Drewan can see a little bit further. 1d20 ⇒ 17 More importantly he spies some kind of large creature patrolling the area around the trail about 60 feet ahead. The party will have to cross it to follow the trail.


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Blamo follows the path with nary a care in the world.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

The odds of this working aren't the greatest, but it sounds like the sort of thing this crew should do, so...

Acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10

And he falls on the first attempt!

Acrobatics attempt to soften the landing: 1d20 + 7 ⇒ (14) + 7 = 21


Unnamed

Meeoooowwww-OW

2d6 ⇒ (2, 4) = 6 2 non lethal

Drewan tumbles out of the tree after being started by the large monstrosity with pincers he saw up ahead.

Blamo spies the glint of Drewans claws and immediately charges toward him shouting

SHIIINNNNNNYYYYYYYY!

The beast is in a clearing, where the trail clearly leads to. The clearing is about 50 feet ahead and it is about 30x30 feet of grass, with the odd stump here and there.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

"It's me, Sarge! There's something up ahead - big monster with pincers. The path goes right through its clearing."

No ranks in Knowledge


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

"Who is Sarge?!" Blamo cries, looking around and not knowing who this person named Sarge is. He takes a moment to admire Drewan's claws anyway until he realizes what the catfolk said.

"Monster? We go fight!"

The goblin grins wide and starts messing with the equipment he got from the quartermaster, playing with the vials and materials until it looks like he's pleased with what he's done.

Blamo takes a moment to see if Drewan and Spes are prepared. If they are, he charges straight at where Drewan directed.

I've only got Dungeoneering at the moment.


Unnamed

Spes you can retcon any preparations you would like


Unnamed

Drewan crouches low to the ground as he moves as silently as possible. Stealth 1d20 + 7 ⇒ (20) + 7 = 27

Init
Drewan 1d20 + 5 ⇒ (9) + 5 = 14
Spes 1d20 + 1 ⇒ (15) + 1 = 16
Blamo 1d20 + 3 ⇒ (7) + 3 = 10

Large Beastie 1d20 ⇒ 15

OUR HEROES WILL ACT FIRST whatever order you want

Blamo bursts through the underbrush and sees

The sixteen-foot-long creature scrabbles forward, ferocious claws raised in challenge, stingered tail arched over its back.

He skitters to a halt seeing the large creature 30 feet in front of him. Spes pops out of the woods 5 feet behind Blamo and to the side, while Drewan is skulking about 15 feet to the other side of Blamo, about 45 feet from the monster.


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Blamo utters a loud cry and moves ten feet forward before quickly grabbing two vials, mixing them together, and chucks the result at the beast.

Bomb 1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 3 ⇒ (2) + 3 = 5


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

Seeing the cat fall from the tree, Spes rushes over, Cats and trees dont seem to mix. next time I'll do it. With his quiet comment the frog pats the cat on the back (or leg I guess if he's standing at this point, cant reach much higher). Spes immediately feels a strange sensation sensation pass up and down his arm

"accidental" use of Knowledge and Healing Domain abilities
Knowledge check of the appropriate type of 27 on Drewan. and heal 1d4 + 3 ⇒ (2) + 3 = 5 damage.

Hearing about the monster, Spes nibbles nervously on the bread that he has, for some reason even he doesn't know, been holding on to since he woke up.

Seeing the giant thing Spes shouts in suprise waving his hands in front of him still clutching his now stiff and compacted bread.

Not that Spes realizes what will happen, but he is readying an action for if the pincered thing gets to close
Firebolt vs. ranged touch: 1d20 + 1 ⇒ (6) + 1 = 7
1d6 + 3 ⇒ (1) + 3 = 4


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

and by 2 close i mean within 20 ft.


Unnamed

cant use rebuke death on drew an "Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier." Also confused what the knowledge check you are making is for


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

aww, oh well. It was mostly as a joke for the check, It wouldnt do much other than tell me what catfolk are and what their weaknesses are, that sort of thing. Nothing I wouldn't know but I thought it would be funny to use it on him.


Unnamed

Oh I see. That is fine, I just didnt understand. With that check you pretty much know EVERYTHING about cat folk. HERE Also seletct your lesser trials


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Drewan growls, "Cats and trees mix fine, but I'm not a flying squirrel."

Feeling very protective of his allies (and not sure why in the case of the goblin), Drewan decides that the best defense in this case might well be offense. He charges the creature and attempts to leap atop, trying to stay far enough inside the range of the tail that it cannot strike him.

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

Unsure if I would get an attack from the charge in this case, but rolling one just in case.

Claw Attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Including charge bonus
Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8 Including Sudden Strike damage

This does not bode well. If the scorpion gets the AoO as I assume he will, Drewan will instinctively try to absorb the blow, expending a point of mythic power.


Unnamed

no AOO he is flatfooted

The Scorpion charges forward toward the goblin. As it does Drewans claws scrape off its chitin. As it moves Spes lets out a squeak and a fire bolt that flies wide.

It stops 10 feat away and snatches at Blamo

1d20 + 6 ⇒ (7) + 6 = 13

Round 2


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

Did the previous bomb hit?

Blamo ducks under the scorpion's attacks and yells at the beast. "Incompetent buttontail!"

He takes a 5-foot step back and utters a command word before taking out a bottle from his Pathfinder's Pouch and throwing it at the beast.

Alchemist's Fire 1d20 + 3 ⇒ (6) + 3 = 9 (Ranged Touch) for 1d6 + 1 + 2 + 1d4 ⇒ (2) + 1 + 2 + (1) = 6
If hit, target takes an additional 1d6 points of damage next round (plus Burn! Burn! Burn! bonus?).

Blamo yells some more at the scorpion's face.

Mythic Power 1d6 ⇒ 3

Modified Alchemist's Fire Attack roll: 9 + 3 = 12


Unnamed

yes it did. Accidentally did not include that in the text. Sorry. That is why it attacked you.

Blamo throws his vial at the beast, striking it in the pincer. Now a flaming pincer. For just a moment Blamo stares at it amazed.

OOOOOOO burny


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

Spes's eyes get big as a bolt of fire burst from the bread. Looking at the bread, back at the Scorpion, and back to the bread. Spes points his bread at the scorpion and with a bit of bravery shakes the bread in the direction of said scorpion. Fire!!
Touch Attack: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17
Dmg: 1d6 + 3 ⇒ (4) + 3 = 7


Unnamed

Drewan you get an AOO btw

Spes's firebolt slams into the already burning monster.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Claw Blade AoO: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Assuming no Sudden Strike damage

Regular attack routine

Claw Blade #1: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Assuming no Sudden Strike damage

Claw Blade #2: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Assuming no Sudden Strike damage

The catfolk gets to business, his metallic claws flashing again and again, but the chitinous shell resists most of his blows.

He's going to try to remain astride the scorpion despite the fire from his allies.


Unnamed

Dont have the pdf in front of me, how does sudden strike work?

1d20 + 7 ⇒ (12) + 7 = 19 acro to stay on top

Drewan easily stays on top of the beast, sending little bits of shell flying.

Burning1d6 ⇒ 2

The beast sends its claws at Blamo, while sendig its tail at Drewan. Claw at Blamo1d20 + 4 ⇒ (16) + 4 = 20 for 1d6 + 4 ⇒ (2) + 4 = 6
Claw at Blamo1d20 + 4 ⇒ (18) + 4 = 22 for 1d6 + 4 ⇒ (3) + 4 = 7

Tail at Drewan1d20 + 4 ⇒ (16) + 4 = 20 for 1d6 + 4 ⇒ (6) + 4 = 10

1d20 + 2 ⇒ (12) + 2 = 14 1d2 ⇒ 1 STR damage

Drewan feels poison seeping into his veigns sapping his strenght


Unnamed

Oh that is is. You just hae to declare that you are making a Sudden Strike and roll it. I will assume you wanted to and roll it for you.

Claw 1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
extra fire damage1d4 ⇒ 3

1d20 + 12 ⇒ (5) + 12 = 17 Blamo is lifted in the air by the claw. Even Blamo knows that the claw will crush him soon.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Sorry, I'm not sure where I got Sudden Strike. The ninja has a sneak attack like a rogue - I was thinking they replaced it with Sudden Strike instead. I'm not sure it's 100% the same, so here's the information from the d20pfsrd site.

Ninja Sneak Attack:
If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.

The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.

Drewan will use a mythic power point as an immediate action to absorb the blow from the stinger. That offsets 10 points of damage (would that negate the poison delivery?) and triggers DR 1/epic and energy resistance 5 for 1 minute.


Unnamed

I since looked it up obviously. it is not a replacement, it is separate. you use sudden strike as a swift and it gives an extra attack against them FF. Only problem is that thta is your swift action and I made that roll for you. Since you had asked about it I thought you wanted to use it. Sorry about that. You cannot use a swift and immediate in the same round. Damage stands :/


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Where did you find Sudden Strike? I don't see it in the ninja class description.


Unnamed

its your mythic ability, in your profile


Unnamed

oo sudden attack diff ability but still an extra attack.


Unnamed

in that case if you want to retcon away the hit that is fine. Notw blamo is staggered


Unnamed

I thought you wanted to use your mythic ability. Very confusing. So to be clear you can choose to keep the damage to it minus the sneak I gave you. Or you can not be hurt


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

So just to clarify then, Drewan has taken no damage? and Blamo is at 0. Ok then:

Spes again points his curious piece of bread at the mess of goblin and scorpion ready to try and fire another bolt at the monster. However, the sudden spurt of blood makes him think about how he would rather have living companions than ones that were mauled to death. A burst of light fires from the strange bread hitting Blamo in the back of the head.
CLW with a mythic point to use my ability (+2 CL)
1d8 + 3 ⇒ (3) + 3 = 6


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision
MiniGM wrote:
I thought you wanted to use your mythic ability. Very confusing. So to be clear you can choose to keep the damage to it minus the sneak I gave you. Or you can not be hurt

I was thinking of extra damage on regular attacks, not the extra attack. No damage is what I would opt for.


Unnamed

but how are you getting that damage. Please spell it out. You don't have flank for sneak attack and sudden attack doesn't give that to you. I thought you had the trickster ability that makes the enemy flat footed.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

If you check my post again, there was no extra damage claimed and I said "assuming no Sudden Strike damage"

Since we are not operating with a map and I'm not sure of our relative positions, I wanted to make sure we counted the damage if it was appropriate, so I mentioned it.


Unnamed

understood, confusion cleared It was the use of the phrase Sudden Strike. However, my original question remains. What are you doing with your mythic point this round? Are you using Absorb Blow or Sudden Attack. Either is fine with me at this point.


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

Just another thought, that Mini might also want to check out, the scorpion does get a free grapple with its grab ability, however, unless the scorpion also wants to gained the grappled condition (-4 to Dex among other goodies) he makes and maintains the check at a -20. Could be pretty bad since Blamo will still be threatening and thus Drewan will get his sneak attack if he moves to flank (which shouldn't be to hard to do). Ultimately you are the GM and make the final call, but as I'm just a 1 3/4 ft tall frog, I like to buff my allies as best I can. :) Where I am getting my thoughts


Unnamed

blamo does not threaten. He never drew any kind of melee weapon.


Male Catfolk Warrior Ninja 1 AC 16/13/13; HP 16/16; 0 non-lethal; Save F2/R5/W0; Init +5; Per +4, Low-light Vision

Using Absorb Blow.


Unnamed

As the scorpion stinger slams into Drewan a strange glow surrounds him and the stinger seems to bounce off of him. Even Drewan seem surprised.

Blamo has an action. Escape Artist can get you out of grapple.


Male Gripplis Adept/1 Priest/1 AC(12/12/11) HP 15/15 Fort +1, Ref +1, Will +7

whoops, my bad. dont know why but I thought he had a bite attack. *open mouth insert foot.


Male Goblin Alchemist Expert 1 / Trickster 1 | HP 6/17 | AC 18/13/16, Fort +3, Ref +6, Will +1 | Init +3, Darkvision 60 ft.; Perception -2

I could do that if I had this feat. But I don't.

Kind of lost track of my HP. I got hit with 13 damage damage earlier, leaving me at 0, and then Spes tried to cast Cure Light Wounds at me for 6?

Blamo tries to get out of the scorpion's grip.

Escape Artist 1d20 + 2 ⇒ (7) + 2 = 9

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