| Blythe Merovingian |
Agreed. And it looks like we have another trip in two weeks. My wife will be heading to Boston, and I'm back down with two mates to L.A. for yet another festival we are in, and a pitch to a couple studios for about half a dozen of my projects. Fingers and toes crossed. :)
| Nngara Erebrian |
Yeh - especially since one of them has a 19 Int. Nngara lived in Cheliax for better than 10 years, and hated it the entire time. Since all she wanted was to return home, she did not put much effort into learning the common tongue. Plus, with her stellar social skills, she rarely was put in a situation where she had to talk to Cheliaxian scum anyway.
| Raxilsmit |
I can live with it... but personally it distracts from the game for me. I just want to read the post and get on with things...not have to try to translate what someone is saying. Again, not a game killer...just an opinion. I like all the characters/players and think this game's going to be a hoot!
| Raxilsmit |
Don't mean to be a pest. But I believe you're mistaken about the concentration check.
Injury
Injury
If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).
If you are taking continuous damage, such as from an acid arrow or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell you're casting. If the last damage dealt was the last damage that the effect could deal, then the damage is over and does not distract you.
Casting Defensively
Casting Defensively
If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you're casting) to succeed. You lose the spell if you fail.
If the attack had hit I would have had to make a Concentration check of 10 + 1(Damage taken) +` (Spell level). Since it missed the spell goes off as intended.
If this is a house rule I would have changed my actions had I known in advance. I played it RAW.
I can choose to cast defensively, or to let him take the AoO and save vs the damage either one. I did not choose to cast defenisvely, and since he missed his AoO there is no lost spell.
In addition he can't charge on a readied action, since Charging is a full round action. You can only ready a Standard, Move, Instant or swift action. Again a house rule that should be shared in advance.
Readied Action
Readying an Action
You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.
| GM Poisonblade |
I am sure you can charge as a readied action, because of this.
"If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn." taken from PFSRD.com
Which if you ready and action you are only allowed a standard, move, swift, or instant action. Thus if you pick standard, that is what your allowed, only a standard action.
You wouldn't normally be able to move a full round of move actions and then cast. Remember sneaking cuts your movement in half. So you were moving and sneaking then saw the creature. At that point you are out of actions. It sensed you and then readied. You growled, it charged thus putting it within range. Then you were casting, and tried to do so by concentration. Even if it didn't ready an action to charge it could still ready one to move in, and then put it at range for AoO.
So even if it couldn't charge. Which I amit is shaky because of the last sentence. You can't use this option unless you are restricted to taking only a standard action on your turn. Which is actually new infromation to me, and good news for Zombies. It could still be in range for a potential AoO.
Even still it reads true to me.
| Raxilsmit |
I can see how you could allow this possibility. I don't believe that is the intent of the rule, but even taking that into consideration, the attack failed, and the spell went off.
If you are saying that there was no charge and attack, just movement, then my character would have taken a five foot step back or sideways before casting the spell, thus eliminating the AoO. I only cast the spell because I knew he couldn't both move and attack with a readied action.
I don't see any scenario where the spell would fail. If this is just GM judgement, then we have a problem, as I didn't know about this house rule in advance. It shouldn't matter this time, as I should be able to defeat this creature, but it sets a precedent.
In addition if you rule that the spell didn't go off, my AC is only 15, and in that case one of the attacks did hit me. When we stray and stretch RAW it can become an issue, so I'm only trying to nip this in the bud.
| Blythe Merovingian |
Rax I'm unclear on your AC...you've got a +5 Dex with a 17 Dex. Also, why are you small? I've never heard of a small tiefling...
Be that as it may, my take on this comes from some misleading verbage in this sentance..."You will need to make a Concentration Check to cast your spell defensively, or post another action." You don't make a concentration check to cast defensively, you cast defensively, and must succeed at a check to avoid the AoO.
Or you take the AoO, and make a concentration vs damage recieved.
The charge is fine, it is an odd rule, but you can charge as a standard in RAW. :(
The original attack
Charge attack with a claw. 1d20 + 3 ⇒ (7) + 3 = 10 for 1d3 ⇒ 1 damage. This is against your flat footed AC.
Missed his FF AC, so therefore no concentration check was necesarry. He cast his spell, and raised his AC by 4.
Just my two cents. As always, DM fiat rules out with glitter and hot dogs. :)
| Nngara Erebrian |
Generally in my view you have to take the interpretation of the rule. It says standard action. There are really only two normal situations when one is limited to a standard action - surprise round and readied actions. (And strange monsters like slow zombies).
Under that theory, the charge single distance should be fine.
Note, you have also said that the deck is difficult terrain, thus, halving the lobster's speed. Therefore, the lobster would have had to have been within 10' of Rax to make the charge.
| Raxilsmit |
Rax I'm unclear on your AC...you've got a +5 Dex with a 17 Dex. Also, why are you small? I've never heard of a small tiefling...
Be that as it may, my take on this comes from some misleading verbage in this sentance..."You will need to make a Concentration Check to cast your spell defensively, or post another action." You don't make a concentration check to cast defensively, you cast defensively, and must succeed at a check to avoid the AoO.
Or you take the AoO, and make a concentration vs damage recieved.
The charge is fine, it is an odd rule, but you can charge as a standard in RAW. :(
The original attack
Charge attack with a claw. 1d20 + 3 ⇒ (7) + 3 = 10 for 1d3 ⇒ 1 damage. This is against your flat footed AC.Missed his FF AC, so therefore no concentration check was necesarry. He cast his spell, and raised his AC by 4.
Just my two cents. As always, DM fiat rules out with glitter and hot dogs. :)
I took Small as a Tiefling Trait...just for a cool concept.
As Dex my Dexterity (Boy that's a mouthful) is only 12, and he has a +4 Natural Armor bonus. (I really need to create a profile for Raxil with Dex on board)So his AC is 15, Touch 11, and Flat Footed 14. With Shield it goes up to 19.
In Raxil's native form he has +1 size, +3 Dex, +2 Armor, +2 Natural for an 18 and a 22 with Shield engaged. (Not sure why HeroLab has me with a +5 Dex bonus. I'll have to change it manually ).
| Raxilsmit |
Generally in my view you have to take the interpretation of the rule. It says standard action. There are really only two normal situations when one is limited to a standard action - surprise round and readied actions. (And strange monsters like slow zombies).
Under that theory, the charge single distance should be fine.
Note, you have also said that the deck is difficult terrain, thus, halving the lobster's speed. Therefore, the lobster would have had to have been within 10' of Rax to make the charge.
RAW also says "If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent", but I let that one go, and Tremorsense might have told him exactly where I was.
| Blythe Merovingian |
Yeah, for Synthesist, it's good to have your stats, his stats, and the marriages stats. :)
Cool concept. Where is it?
I'm actually not that big of a fan of herolab. I can't tell you how often someone finds something they've played with for months out of HL, and it's totally, randomely effing wrong. :)
| GM Poisonblade |
My true point was that Rax was out of actions. He moved while sneaking and did have time to cast before the charge. He snuck down the steps and onto the mid-deck, made a noise roaring, which triggered the charge. We handle ready actions before regular round actions as far as I understand it.
The beast was 15 feet away, and Rax could see it. Seeing something, is line of sight. The tremorsense foiled the sneaking, when Rax was on the same deck. To see it, as I posted, Rax had to be on the same deck. Termorsense allowed beasty to know of his presence, reading a charge was flavor as the beast didn’t quite know what it was facing. Then attacked at the noise of roaring.
I gave him the option to Cast Defensively for his first round action. Which I thought he did by posting a Concentration Check, which failed. Then the bug got to attack, and then Rax got to attack, though it looks like my order is wrong in my post.
@Bylthe, To casting defensively you need to make a concentration check. If you succeed casting defensively (DC 15+double spell level) the spell goes off. If you don’t succeed the check the spell is wasted. Casting Defensively does not provoke, you just have to make the check.
Nngara has the right of it though, I had not remembered about charging in difficult terrain. A mistake I have made before. Also having freshly looked up the beasties movement which is 20, he simply could not have moved the 15. Up until just a minute ago I thought a medium size creature would have 30 or more like everything else medium sized.
So with that, we can just continue with this bump as there is no real alternative. The Shield spell was lost. The creature and Rax are toe to toe.
Beyond this I am worn thin by arguing.
| Raxilsmit |
My true point was that Rax was out of actions. He moved while sneaking and did have time to cast before the charge. He snuck down the steps and onto the mid-deck, made a noise roaring, which triggered the charge. We handle ready actions before regular round actions as far as I understand it.
The beast was 15 feet away, and Rax could see it. Seeing something, is line of sight. The tremorsense foiled the sneaking, when Rax was on the same deck. To see it, as I posted, Rax had to be on the same deck. Termorsense allowed beasty to know of his presence, reading a charge was flavor as the beast didn’t quite know what it was facing. Then attacked at the noise of roaring.
I gave him the option to Cast Defensively for his first round action. Which I thought he did by posting a Concentration Check, which failed. Then the bug got to attack, and then Rax got to attack, though it looks like my order is wrong in my post.
@Bylthe, To casting defensively you need to make a concentration check. If you succeed casting defensively (DC 15+double spell level) the spell goes off. If you don’t succeed the check the spell is wasted. Casting Defensively does not provoke, you just have to make the check.
Nngara has the right of it though, I had not remembered about charging in difficult terrain. A mistake I have made before. Also having freshly looked up the beasties movement which is 20, he simply could not have moved the 15. Up until just a minute ago I thought a medium size creature would have 30 or more like everything else medium sized.
So with that, we can just continue with this bump as there is no real alternative. The Shield spell was lost. The creature and Rax are toe to toe.
Beyond this I am worn thin by arguing.
You do not understand the concentration / Attack of opportunity rules, and refuse to listen. I will be withdrawing from this game. Thanks for the opportunity, and best of luck to all the remaining players.
| GM Poisonblade |
Won't say I didn't see it coming.
Sometimes, some people, just have a need to argue, and won't stop.
If I am wrong and I see I plainly admit it, and never have a problem doing it. It might be hard for me to see a point, sometimes, but this wasn't the case. I understand the rules just fine. Not all of them certainly, and I do forget them, but casting and AoO is easy stuff. Naturally I don't have a problem being told I am full of sh*t, because darn it all I am about half the time. But this is just immaturity at its finest.
Motoring on.
| Angada |
I am sorry it happened and everyone views things and run things their way. I am not sure what the problem was. It is why I ask how things are done. If I do something wrong then will accept it but if I don't understand then will ask till I do. I don't want to argue with GM. Let me know if I ever sound like that.
I also just dropped from an excellent PbP game just because things kept confusing me where everyone else seemed to understand it. Just couldn't handle the confusion and was about to turn into a bot that was going to be pointed and then roll dice. That would not have been fair to the others so I dropped.
| Harper Montajay II |
I am really enjoying this AP. At this point, I am most interested in building rapport with my companions and working together. I think we are still a very good group with the five we currently have. I am looking forward to working as a team and kicking this island's tail.
| Blythe Merovingian |
| 1 person marked this as a favorite. |
No worries. While I still hold that my interpretation was correct RAW ;), like I said...DM fiat for story, always. Don't b!#!+ about the story-teller's story. George Lucas was a FINE filmmaker...if you don't like them, don't go see them. Again. And again. And complain the whole time.
Interestingly enough, the player who just dropped, dropped from a campaign I was building, without really trying, and complaining about my rules the whole way. Which I warned about...in the first effing post. I assumed anyone interested after that was okay with the rules I had. Damned if humans didn't trick me again, sigh.
Anyway, my character will quietly break the summoner's neck, absorb the eidolon, and Cry as I tell the others in broken common of the click clack that ate our tiny friend. :)
| Nngara Erebrian |
| 1 person marked this as a favorite. |
If we want a 6th, we can find one. Right now we have 2 melee(Blythe & Angada), 1 skill (Harper), 1 arcane (Nngara) and 1 divine (Linard). This should be fine. We do not have any power fighter/barbarian types, but that just means we have to be more careful - using divine/arcane to soften them up - or use different tactics.
GM Poisonblade - so far I have enjoyed your style and methods. If there is a question about things, we all need to pause and figure it out. I have seen many cases where the DM was wrong, and many where he was not. When it happens, in PbP it is real easy to retcon and correct it.
As a note, there are a lot of people on these boards who are rule freaks, and who know the rules way too well. If there is a question, feel free to post it somewhere or do a search on the messageboards and you are likely to get a response fairly quickly.
Most importantly, this is supposed to be fun, for the players and the DM. If it is not, one of us, or more likely all of us, are doing something wrong. We are supposed to role play our characters and build them. We are supposed to work as a team. There are times when one player may need to go out on his or her own, but these should be minimized. In a tabletop game, if someone goes solo, the rest can go downstairs and get a soda or snack and 15 minutes later, the solo venture is done. In pbp it is tough and both the player and DM need to try to minimize these, or try to find a time when both are on so that a everyone else is not waiting for 2-3 days to move on. This solo was unexpected by all and really not necessary. It was not like a rogue on a scouting mission or someone invisible. DM Poisonblade, this is not your fault as he chose to go on his own after the other player chose to go later once the tide went out.
Anyway, I hope that we can all forget this and move on. We have a jungle to tackle, we have a ship to explore (with a dead tiefling on it apparently), and we need to have fun with this AP.
Now then, I have to figure out how to mispronounce more stuff.
Party on all . . .
| Angada |
I have a question about things now. I wasn't sure what to do about losing the synthesist so was curious on if I should have went towards the ship as well. I was staying to look after people but could show up.
Nngara, I am going ranged and not melee. I can if I have to but that is not what I am building towards. I think a Tower Shield fighter would be cool as having to watch out for armor (until find ways to survive in jungle with it) would allow the shield to help a lot.
| Nngara Erebrian |
I have no problem picking up another Melee character if we need. Monk+ranged Ranger is not a strong combo. Mind you, I have one campaign where our party consists of a ranged fighter, dex based fighter/thief, wizard, knowledge based bard, and a faerie dragon oracle. Thus, we have a 5 person party with no real front liners.
If we are going to get someone, DM Poisonblade needs to make that call and we should get the person up in the next day or two before we move forward far. The person could easily be someone else on the ship at this point.
| Linard Toivan |
I'm sorry to see Rax go over one wasted action which didn't really change the outcome of a fight.
I'd also like to say that if at some point you think my slow posting rate hinders the game, please let me know about it and I will think about withdrawing too. With so many posts and branching conversations in every post it's hard for me to keep touch on the events so far.
I'm fine with staying at 5 players, but do not object to hiring a 6th either.
| Ross Hearne aka poisonbladed |
A couple of things come to mind.
I don’t see why we need a sixth. I will look over the board and see if there is someone who seems interesting just in case. Nor do I see a great need for a fighter. There is plenty of power in the group here already.
Aside from that, like so many other inconsiderate people I have encountered while playing this game, this is in the rearview, and a lesson learned. More research will be needed on the players upon me running another PBP.
Angada look up the Feat Boon Companion, its a god send for Rangers.
| Nngara Erebrian |
As a note regarding the Standard Action/Charge. I just ran across this feat:
Seems to indicate that one may not ready a charge action. I know that this is in the past, but seems like useful info for the future should something similar come up.
________________
Rhino Charge (Combat)
Your charges are both violent and unpredictable.
This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.
Prerequisites: Power Attack, Improved Bull Rush, base attack bonus +5.
Benefit: You may ready a charge, though you may only move up to your speed on the charge.
Normal: Charging is a full-round action and allows you to move twice your speed.
| Nngara Erebrian |
Na - the way the standard action/movement/charge was worded, I agreed with you. It was only chance that I stumbled across this while looking for another feat. Technically it does not say you were wrong, but that is how I would interpret it - "The inclusion of one means the exclusion of others" type theory.
| Harper Montajay II |
Well holy f*ck, looks like I was full of sh*t.
Good find Nngara. Heck Poisonblade we will all probably make a 1000 mistakes each as this continues. I know I will. We just need to keep giving each other some grace :)
| GM Poisonblade |
| Nngara Erebrian |
Yeh - Piranha Strike is Power Attack for light weapons. Although there is another feat which I think allows the same thing. Or I might have just seen this one. The funny thing is that I am putting together a two-weapon fighter and this is one of the feats that I am considering.
Also, regarding the Charge/standard action. In rereading the description of "Charge" it does allow for a Standard Action charge, but only when you are restricted to taking only a standard action (Zombies for instance). So, the question would be whether you have self-restricted yourself to taking the Standard Action, and if so whether that qualifies, or disqualifies, you for the standard action exception in the Charge.
Really, what I think is great with the Rhino Charge is that you could move horizontally or diagonally to where you have a clear path to the enemy, and then make your charge. It would be great with annoying mages.
| GM Poisonblade |
Power Attack does allow you to use LIght weapons. In 3.5 it did not, but in Pathfinder it does. What PS allows is for low strength characters, ie dexterity fighters, to have power attack. Hence the no STr requirement. The feat seems a bit like those from the splat books of yesterday, but still cool.
If you restrict yourself you are still restricted.
Rhino Charge with a Physic Warrior would be the bisnitch for killing mages.