
GM Shade |

Taryn calls another man over and confers in a whisper, he turns back to you and the man jogs off to another group of guys splitting wood. "Charlie says they are man sized and fly high in the sky, covered in these blue green scales, and there "snot balls", he says in a sarcastic tone, "they burn like a terrible acid melting clothing and skin alike. I would be careful if I were you."

Wesh Meloi |

Wesh raises an eyebrow at the description.
That's very... inventive.
Aloud, he says, "Thank you for the advice. Anything else we should know? If not, can you point us in the right direction to find these things?"

GM Shade |

"Well, they never do come within sight of the town walls, they attack every damn crew we send out there so you could accompany one of them. We are not sure where they are holed up, they appear like magic and attack, no one has been bold enough to chase one of em down, everyone is to busy running for their skin." He looks around briefly, and points over at a group of men hoisting packs onto their backs. All ten men look loaded down with logging equipment. "Garent and them are about to go out if you want to join them I am sure he won't turn down the protection."

Dhavyn Stormborn |

Dhavyn accepted the wand with a nod. He would do his best to help his companions heal up.
To Taryn, he listened and then gave a shrug but nodded. "That...sounds like it would be the best way to get to the bottom of this. Or at least to get the attacks to come to us."

Wesh Meloi |

Wesh smiles as he draws his two short swords from his sides. He is looking forward to slaying some dragons, however small they might be.
"Let's accompany these men. Sounds like they could use the protection. What's more, they're probably our best chance at finding these dragons."
Wesh is ready to go when everyone else is.

GM Shade |

As you introduce yourself to Garent he seems relieved to have you along. The group sets out at a decent pace following Garent who consults a map to ensure you are on course. They stop to get water three times before reaching a small logging site deep within the woods. Garent begins shouting out orders as packs are dropped to the ground and men get to work. He lumbers over to you after his instructions have been delivered. "Well, the men are working, those little devils always find us though no matter how we change up our routes. You guys have any plan on how to take them out."
Do you want to set up in any particular way, what is your plan.
GM Roll: 1d4 ⇒ 3

Wesh Meloi |

Looking at Garent, Wesh says, "Unfortunately, you and your men are bait. There's just no way around it. I hope we can avoid or at least minimize casualties, but you all will need to be ready to duck and cover as soon the dragons decide to show up."
Looking at his companions, Wesh says, "I'll try to take up a hidden position between a few of the trees. Hopefully we can take the dragons by surprise and take out a few before they even get a chance to attack."

Dain Westhook |

Dain will cast Mage armor on himself. "Miss Capricia, I have a spell that will increase the damage your bow does." He says politely. "Once we meet these creatures do you wish me to cast it?"
Gravity bow if you want it.

Capricia Belacrest-Maxeme |

Capricia accepts Dain's offer (unless someone else can use it; Capricia's no ranged specialist, esp. for damage). Then she looks for a nearby tree trunk she can use for cover before the dragons arrive.
Ready to go. Having some laptop issues, so my posting may be spotty for a while.

Wesh Meloi |

Wesh nods at his companions and goes to find a decent place to hide.
Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Wesh is ready to go. Also, I don't believe gravity bow works like that. It only works on bows used by the caster, unfortunately.

GM Shade |

As time slowly passes the humidity in the air and the blazing sun cause sweat to roll down your skin. You swat at bugs and other pests as they buzz by, while you patiently wait for something, anything to happen. Your wishes are soon met as three small dragons zip from the sky towards the loggers in the center of your group. These are clearly the river drakes that have been causing so many problems for the loggers. They quickly beset a few of the loggers not realizing that they have brought some extra defense with them. One of the loggers falls under the onslaught of claws and teeth, another is badly wounded.
If you have a ranged weapon you get a surprise attack, before the initiative. Drakes will go first as they are going straight to attack and Barnabus you get one attack of opportunity as you were in the midst of the loggers as they strike. The party is up.
Drake Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Capricia Belacrest-Maxeme |

Capricia takes careful aim, trying to strike the drake that will be nearest to Barnabus once the melee breaks out (if that's even possible). Some sweat runs into her eye just as she looses the arrow, and it misses badly.
mwk composite longbow: 1d20 + 8 ⇒ (1) + 8 = 9 for piercing damage: 1d8 ⇒ 4 (crit. mod. x3)

Wesh Meloi |

Wesh curses under his breath as one of the loggers is slain.
That's going to cut into any reward we might have gotten, he thinks.
Emerging from his hiding place, Wesh approaches the nearest drake, drawing his weapon as he goes, and slashes at the pest.
Short Sword Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

GM Shade |

Barnabus you still get your normal actions after the AOO
The two uninjured drakes hardly notice your attempts to harm them and turn to attack Barnabus who they perceive as the bigger threat. Welsh's blade slices deep into the Drakes scales scoring a long wound across it's back. The drake roars in pain and turns on Welsh attempting to punish the man who inflicted such pain.
Party is up, Barnabus you take 15 points and Welsh you take 6.
Drake 1 Bite: 1d20 + 7 ⇒ (16) + 7 = 23
Drake 1 Tail: 1d20 + 7 ⇒ (4) + 7 = 11
Drake 2 Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Drake 2 Tail: 1d20 + 7 ⇒ (6) + 7 = 13
Drake 3 Bite: 1d20 + 7 ⇒ (19) + 7 = 26
Drake 3 Tail: 1d20 + 7 ⇒ (3) + 7 = 10
Drake 1 Bite Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
Drake 2 Bite Damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9
Drake 3 Bite Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6

Wesh Meloi |

Wesh grimaces as the drake's bite connects. He tries to return the favor with a pair of swings.
Short Sword Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Short Sword Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Crit: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Crit Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Current HP: 28/34

Capricia Belacrest-Maxeme |

Capricia throws down her longbow with an unladylike curse and moves to help Wesh, drawing her falcata en route. She grits her teeth and takes a swing at the drake.
+1 falcata: 1d20 + 6 ⇒ (18) + 6 = 24 for slashing damage: 1d8 + 7 ⇒ (7) + 7 = 14 (19-20/x3)

GM Shade |

The final drakes fall under your onslaught as his hide is pierced deeply by your attacks. The wood workers come out off their hiding place realizing you have slain the drakes. Garent strides out from the brush with a stunned look on his face, "You've done it, you actually killed them, what kind of people are you. I could hardly believe my eyes, arrows, blades, and fists. By the gods, we are finally free of the beasts," he gazes over to his fallen men with a hard look on his face, We are going to carry our dead back to town but you are free to do as you wish with the beasts. We are all in your debt."
What do you do?

Capricia Belacrest-Maxeme |

"Wow! We get the dead carcasses! What more could a girl ask for?" Caprica comments with a slight smile, in a tone that's more amused than snarky. "River drake steaks all around!"
To her comrades she says, "Perhaps we could take the heads as proof that we rid the woodsmen of their dragons. The Cap'n wants her figurehead pronto, after all."

Wesh Meloi |

Wesh rubs his shoulder where the dragon struck him then spits on its corpse.
"I've heard dragons are rather rubbery. Doesn't sound like something I would enjoy eating."
"At least we won't have to worry about them anymore. And bringing back their heads sounds good to me. Good and satisfying."
Pulling out one of his cold iron short swords so as not to sully his magical blades more than necessary, Wesh begins cutting the dragons' heads off.