Joran Vhane

Barnabus Blackrock's page

64 posts. Alias of Jack Daniels.


Full Name

Barnabus Blackrock

Classes/Levels

Dwarf Fighter 13; HP: 117/127; AC:34/13/33; F +16; R +10; W +12; Init: +6; Percep: +19

Strength 22
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 7

About Barnabus Blackrock

Dwarf fighter (weapon master) 13 (Pathfinder RPG Advanced Player's Guide 109)
LN Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +19 (+21 to notice unusual stonework)
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Defense
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AC 34, touch 13, flat-footed 33 (+13 armor, +2 deflection, +1 Dex, +2 natural, +6 shield)
hp 127 (13d10+39)
Fort +16, Ref +10, Will +12; +4 vs. effects that cause you to lose your grip on weapons, +3 bonus vs. effects targetting a Dwarven waraxe held by you, +2 vs. poison, +4 vs. spells and spell-like abilities, +2 trait bonus vs. charm and compulsion effects
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Grendel (+4 adamantine waraxe) +26/+21/+16 (1d10+27/19-20/×3)
Ranged javelin +15 (1d6+6)
Special Attacks deadly critical, hatred, reliable strike, weapon training
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Statistics
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Str 22, Dex 14, Con 14, Int 10, Wis 14, Cha 7
Base Atk +13; CMB +15; CMD 33 (37 vs. bull rush, 40 vs. disarm, 40 vs. sunder, 37 vs. trip)
Feats Critical Focus, Great Fortitude, Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe), Improved Critical (dwarven waraxe), Improved Initiative, Iron Will, Missile Shield[APG], Power Attack, Shield Focus, Staggering Critical, Steel Soul[APG], Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)
Traits focused disciple, seeker
Skills Acrobatics -4 (-8 to jump), Appraise +10 (+12 to assess nonmagical metals or gemstones), Handle Animal +4, Knowledge (dungeoneering) +9, Knowledge (engineering) +16, Perception +19 (+21 to notice unusual stonework), Survival +12; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ weapon guard
Combat Gear potion of enlarge person (5), potion of lesser restoration; Other Gear +4 full plate, +3 heavy steel shield, Grendel (+4 adamantine waraxe), javelin (3), amulet of natural armor +2, belt of giant strength +4, boots of speed, cloak of resistance +4, gloves of dueling[APG], ring of protection +2, ring of sustenance, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 87 gp
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Special Abilities
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Critical Focus +4 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Critical: Dwarven waraxe (1/day) (Ex) Increase the critical damage multiplier of your chosen weapon
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Missile Shield (1/round) 1/round, when hit by a ranged weapon, take no damage.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Reliable Strike: Dwarven waraxe (2/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Staggering Critical (DC 23) Critical hit staggers target
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Guard +3: Dwarven waraxe (Ex) +3 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +5: Dwarven waraxe (Ex) +5 to hit and damage with your chosen weapon.

Background:
Barnabas Blackrock hails from the dwarven hold of Kravenkus, which stands in the World's Edge Mountains, in Taldor. It is one of the original Sky Citadels, consisting of around 2,500 dwarves protected by a small garrison of only 400. Though his true love was engineering, Barnabas was recruited early in life into the garrison on account of his formidable strength. He helped defend the hold and even venture into the Darklands on a few occasions, battling Darklands creatures, including duergar, mongrelfolk, and worse. He honed his warrior skills during his 20 years stationed there. However, when the mines that once provided the wealth of the Kravenkus dried out, Barnabas realized he was fighting a losing war. Despite these hardships, the dwarves of Kravenkus are proud of their home and refuse to seal the Darklands tunnels, viewing them as a connection to their life prior to the Quest for Sky. Barnabas was more of a practical dwarf and viewed the dwarves' foolish pride as their downfall. Along with many others, he quit the garrison and departed Kravenkus. He was viewed as a coward and traitor, but he did not care: he was a survivor foremost. While many of the dwarves who left sought refuge in the Five Kings Mountains, Barnabaus instead became a freelance warrior (or mercenary some would say), lending out his services to the other races as a bodyguard, acquisitions specialist, and overall hero...as long as the pay was good. He defeated hordes of orcs, giants, and even saved a princess. He will take any job was long as it is within his specialty and does not involve any danger to innocent women or children. He is also honorable and his word is his bond, as long as he is not deceived. He secretly plans, once he has obtained enough gold and skill, to return to Kravenkus to eliminate the Darklands threat to his people.

Appearance:
Barnabas is 4' tall rock of solid muscle, dressed in shiny full-plate armor. His face is weathered and scarred from his years of battle. He looks like this with black hair and beard and green eyes. Pic