PFS To Judge A Soul High Tier (Inactive)

Game Master Vahanian 89

Map
Handout
Chronicles


201 to 250 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

An ambush sounds good to me.


Deity, Benevolent or Malevolent that remains to be seen.

Place yourselves where you would like to be!

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will hide behind one of the towers on the bridge as he lays in wait for the creatures.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Just an FYI, but I'm not able to move myself on the map.


Deity, Benevolent or Malevolent that remains to be seen.

Does anyone else have that problem? The side your on is the side that leads to the village. On the other side is a trail that leads to the mountains. Which side do you set up on?

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Nope. I'm able to move myself just fine.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan follows Aramil and draws upon his power to prepare for the task ahead.

Heccan will position near Amaril and will cast Mage Armor, cat's grace and invisibility upon himself and also expand a charge from his wand of shield upon himself.


Deity, Benevolent or Malevolent that remains to be seen.

Heccan you don't know how long you will have to wait for these things to show up It could take some time.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]
GM V wrote:
Does anyone else have that problem? The side your on is the side that leads to the village. On the other side is a trail that leads to the mountains. Which side do you set up on?

I just checked and I am now able to move my character icon on the map. Thanks for the fix!


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

i had no trouble moving it yesterday


Deity, Benevolent or Malevolent that remains to be seen.

Weird. Must have been a hiccup in the googles. Is everyone where they want to be?


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

yep

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Yep.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Yep, I'm good. Let's do this.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13
GM V wrote:
Heccan you don't know how long you will have to wait for these things to show up It could take some time.

I'll hold off on shield, cat's grace and invisibility but will cast mage armor as that duration should be fine. My location is accurate on the map.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

I am unable to move myself on the map. Could someone move Variel to be beside Heccan and Aramil please.

Variel hides and gets ready for the ambush.
Stealth: 1d20 + 3 ⇒ (16) + 3 = 19


Deity, Benevolent or Malevolent that remains to be seen.

As it creeps close to midnight you hear something coming. Heccan I will say you have time to do 2 spells before they will hear you. Out of the brush come 2 large forms! Who look around the dam.

Perception: 1d20 + 17 ⇒ (15) + 17 = 32 They see you and roar!

Init:

Heccan: 1d20 + 2 ⇒ (11) + 2 = 13
Variel: 1d20 + 7 ⇒ (6) + 7 = 13
Aramil: 1d20 + 3 ⇒ (13) + 3 = 16
Kira: 1d20 ⇒ 1
rayne: 1d20 + 5 ⇒ (7) + 5 = 12
BG: 1d20 + 1 ⇒ (1) + 1 = 2
BG2: 1d20 + 1 ⇒ (5) + 1 = 6

Round 1
Aramil
Variel
Heccan
Rayne

BG 2 Red
BG 1 Blue
Kira

Know planes to figure out what they are.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]
GM V wrote:
Heccan I will say you have time to do 2 spells before they will hear you.

Can I do the same? In case yes:

Variel casts heroism in Aramil followed by a fortune hex than he blesses Rayne with a fortine hex also and cackles.

Hehehehehe...

K. Planes: 1d20 + 12 ⇒ (7) + 12 = 19

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Oh right. Rayne will use a wand of gravity bow while there is prep time.

UMD: 1d20 + 9 ⇒ (15) + 9 = 24

Rayne will study red and fire on it.

Fortune, Deadly Aim, Favored Target, vs Flatfooted: 1d20 + 11 ⇒ (16) + 11 = 27
Fortune, Deadly Aim, Favored Target, vs Flatfooted: 1d20 + 11 ⇒ (2) + 11 = 13
2d6 + 9 ⇒ (5, 3) + 9 = 17


Deity, Benevolent or Malevolent that remains to be seen.

These are Greater Ceustodaemons. What kind of arrows are those Rayne?

Round 1
Aramil
Variel
Heccan
Rayne
BG 2 Red [-17] Maybe...
BG 1 Blue
Kira

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Normal unless someone tells me otherwise. I have all the different types.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Upon hearing their prey approach, Heccan quickly draws upon his dark power to protect himself.

Know Planes: 1d20 + 6 ⇒ (3) + 6 = 9

Heccan will cast Invisibility, then Cat's Grace on himself.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will chug his potion of barkskin and draw his weapons.


Deity, Benevolent or Malevolent that remains to be seen.

Heccan knows nothing about them. But Veriel knows they are Greater Ceustodaemons. That's the before combat spells what do you do on your turn? And I read the page wrong there are 2 in the lower tier there are 3 here...

Round 1
Aramil
Variel
Heccan
Rayne
BG 2 Red [-7]
BG 1 Blue
Kira
BG 3 Yellow


Deity, Benevolent or Malevolent that remains to be seen.

Red and blue move up to the party.

Round 1
Aramil
Variel
Heccan
Rayne
BG 2 Red [-7]
BG 1 Blue
Kira
BG 3 Yellow


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

Kyra hold up her holy symbol and focuses her holy essence.

Mighty Sarenrae, cast your cleansing light over these abominations from the depths. Burn them from our world.

casting Holy Smite, centering it on the top right corner of the blue one, so it gets all 3

smite: 7d6 ⇒ (1, 3, 4, 6, 5, 3, 1) = 23

dunno if they have SR...let me know and I will roll


Deity, Benevolent or Malevolent that remains to be seen.

That is a nice spell. And no they don't have SR. For some reason.

The yellow one roars his displeasure and attacks the dam!

Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Round 2
Aramil
Variel
Heccan
Rayne

BG 2 Red [-30]
BG 1 Blue [-23]
Kira
BG 3 Yellow [-23]

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Having drank his potion, Aramil moves out from around the corner and assumes a defensive posture, shouting to the others Hit them with everything you've got!"
Going full defense which, with my potion, bumps my AC up to 29. I'm fairly certain that I can't hurt these things if they have DR. What I can do, though, is make a nice distraction while everybody else lobs spells and arrows at them. If we can kill them in just a couple rounds, we might survive this.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne lets Red have two arrows. "That's the plan."

Point Blank, Rapid, Deadly, Favored: 1d20 + 10 ⇒ (8) + 10 = 18
2d6 + 10 ⇒ (5, 6) + 10 = 21

Point Blank, Rapid, Deadly, Favored: 1d20 + 10 ⇒ (2) + 10 = 12
2d6 + 10 ⇒ (2, 2) + 10 = 14


Deity, Benevolent or Malevolent that remains to be seen.

Aramil moves up to block the daemons while Rayne fires 2 arrows at the beasts. Unfortunately his arrows bounce off its thick hide!

Round 2
Aramil
Variel
Heccan

Rayne
BG 2 Red [-30]
BG 1 Blue [-23]
Kira
BG 3 Yellow [-23]

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan pulls a wand from the folds of his robe and taps himself on the head. A shimmer of translucent magics engulf his invisible form.

Heccan uses a charge from his wand of shield.


Deity, Benevolent or Malevolent that remains to be seen.

Variel casts stinking cloud catching all 3 daemons!

Fort: 1d20 + 11 ⇒ (6) + 11 = 17
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Fort: 1d20 + 11 ⇒ (15) + 11 = 26

The Red daemon stubles out of the fog vomiting! Rounds: 1d4 + 1 ⇒ (4) + 1 = 5

The second exits the could angry! It comes out and breathes electricity on the party! Except Kira Damage: 6d6 ⇒ (1, 3, 2, 2, 1, 1) = 10 DC 19 reflex for half

Round 2
Aramil
Variel
Heccan
Rayne
BG 2 Red [-30] Puking for 4 more rounds
BG 1 Blue [-23]
Kira
BG 3 Yellow [-23]

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Reflex save: 1d20 + 6 ⇒ (5) + 6 = 11
Crap...


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

Kyra holds up her holy symbol.

Blessed Lady of the Light, lend me a fraction of you power to send these beasts to the abyss fro where they belong!

cast spiritual weapon


Deity, Benevolent or Malevolent that remains to be seen.

The yellow one strikes at the dam again!

Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Fort: 1d20 + 11 ⇒ (4) + 11 = 15 Sick: 1d4 + 1 ⇒ (3) + 1 = 4

Don't forget your reflex saves.
Reflex Variel: 1d20 + 6 ⇒ (12) + 6 = 18
Round 3
Aramil [-10]
Variel [-10]
Heccan
Rayne

BG 2 Red [-30] Puking for 4 more rounds
BG 1 Blue [-23]
Kira
BG 3 Yellow [-23]

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil grits his teetha s the electricity passes through his body. He pushes through and steps toward the creature, eager to keep it's attention.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Reflex: 1d20 + 10 ⇒ (16) + 10 = 26

Rayne studies blue and fires a shot.

Point Blank, Favored, Deadly: 1d20 + 12 ⇒ (1) + 12 = 13
2d6 + 10 ⇒ (4, 2) + 10 = 16

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Variel hears a muffled curse from his left and sees Heccan materialize next to him. His wands forming a circular motion, the sorcerer's eyes alight as he speaks in a dark language. Suddenly, his hands shoot forth releasing two searing red white rays at the creature before them.

Heccan will cast scorching ray, firing both rays at the blue attacker.

Ranged Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Ranged Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Ray Damage: 4d6 ⇒ (2, 3, 5, 2) = 12
Ray Damage: 4d6 ⇒ (3, 2, 4, 6) = 15


Deity, Benevolent or Malevolent that remains to be seen.

Heccan hits it with both rays but it doesnt seem to do as much as you think it should. Rayne misses! Variel casts fortune on Rayne and Cackles.

The blue swipes at Aramil!

Bite: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Claw: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Claw: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Round 3
Aramil [-39]
Variel [-10]
Heccan Need reflex
Rayne [-5]
BG 2 Red [-30] Puking for 4 more rounds
BG 1 Blue [-27]
Kira
BG 3 Yellow [-23] 3 reounds


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

Kyra directs her holy weapon to swing at the closest daemonblue

attack: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 2 ⇒ (4) + 2 = 6


Deity, Benevolent or Malevolent that remains to be seen.

Do you want to do anything as well?


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

dang i just realized i could have attacked with it last round...thought it took a round to come in to play....any chance i can retro an attack on the blue daemon?

Kyra moves a little closer to the battle.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

As stated in my previous posts, my AC is currently 29. That means that I was only hit with the bite, making my total loss of HP only 21.


Deity, Benevolent or Malevolent that remains to be seen.

My bad. You didnt have your stat block updated. Fixed.

Round 4
Aramil [-21]
Variel [-10]
Heccan Need reflex
Rayne [-5]

BG 2 Red [-30] Puking for 3 more rounds
BG 1 Blue [-27]
Kira
BG 3 Yellow [-23] 2 reounds

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne moves around the people who stood in front of him to get a clear shot.

Point Blank, Favored, Deadly Aim vs Blue: 1d20 + 12 ⇒ (17) + 12 = 29
2d6 + 10 ⇒ (2, 5) + 10 = 17


Deity, Benevolent or Malevolent that remains to be seen.

Remember Rayne you are Fortuned. So roll the d20 twise cand take the better

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Oh right.

Fortune Reroll: 1d20 + 12 ⇒ (16) + 12 = 28

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

REF: 1d20 + 5 ⇒ (1) + 5 = 6

Heccan quirks his brow and surveys the field of battle, noting the rays not having their usual effect. He once again swirls his hands, calling forth more of the Chelaxian's dark power. Heccan unleashes 4 white force missiles at the outsider!

Heccan casts magic missile at the blue attacker.

Magic Missile: 4d4 + 4 ⇒ (4, 1, 3, 2) + 4 = 14

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil continues to stand his ground against the creature.
Nice hits, guys!


Deity, Benevolent or Malevolent that remains to be seen.

Variel casts fortune on Kira! And Cackles.

The Deamon swings at Aramil again!

Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Claw: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Claw: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Round 4
Aramil [-21]
Variel [-10]
Heccan [-10]
Rayne [-5]
BG 2 Red [-30] Puking for 3 more rounds
BG 1 Blue [-27]
Kira
BG 3 Yellow [-23] 2 rounds


male human human cleric 1, HP 10 AC/T/FF 19/16/11 F/R/W/ +3/+1/+5, Init +1, Perc +3

Kyra attacks with bother her scimitar and her holy manifestation .

attack: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 3 ⇒ (5) + 3 = 8

spirit weapon: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 2 ⇒ (4) + 2 = 6

unsure what fortune does

201 to 250 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS To Judge A Soul High Tier All Messageboards

Want to post a reply? Sign in.