Aramil Sionadel
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Aramil will hide behind one of the towers on the bridge as he lays in wait for the creatures.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Just an FYI, but I'm not able to move myself on the map.
Heccan Abraxi
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Heccan follows Aramil and draws upon his power to prepare for the task ahead.
Heccan will position near Amaril and will cast Mage Armor, cat's grace and invisibility upon himself and also expand a charge from his wand of shield upon himself.
Aramil Sionadel
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Does anyone else have that problem? The side your on is the side that leads to the village. On the other side is a trail that leads to the mountains. Which side do you set up on?
I just checked and I am now able to move my character icon on the map. Thanks for the fix!
Heccan Abraxi
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Heccan you don't know how long you will have to wait for these things to show up It could take some time.
I'll hold off on shield, cat's grace and invisibility but will cast mage armor as that duration should be fine. My location is accurate on the map.
| GM V |
As it creeps close to midnight you hear something coming. Heccan I will say you have time to do 2 spells before they will hear you. Out of the brush come 2 large forms! Who look around the dam.
Perception: 1d20 + 17 ⇒ (15) + 17 = 32 They see you and roar!
Heccan: 1d20 + 2 ⇒ (11) + 2 = 13
Variel: 1d20 + 7 ⇒ (6) + 7 = 13
Aramil: 1d20 + 3 ⇒ (13) + 3 = 16
Kira: 1d20 ⇒ 1
rayne: 1d20 + 5 ⇒ (7) + 5 = 12
BG: 1d20 + 1 ⇒ (1) + 1 = 2
BG2: 1d20 + 1 ⇒ (5) + 1 = 6
Round 1
Aramil
Variel
Heccan
Rayne
BG 2 Red
BG 1 Blue
Kira
Know planes to figure out what they are.
Variel Arivae
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Heccan I will say you have time to do 2 spells before they will hear you.
Can I do the same? In case yes:
Variel casts heroism in Aramil followed by a fortune hex than he blesses Rayne with a fortine hex also and cackles.
Hehehehehe...
K. Planes: 1d20 + 12 ⇒ (7) + 12 = 19
Rayne Deverin
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Oh right. Rayne will use a wand of gravity bow while there is prep time.
UMD: 1d20 + 9 ⇒ (15) + 9 = 24
Rayne will study red and fire on it.
Fortune, Deadly Aim, Favored Target, vs Flatfooted: 1d20 + 11 ⇒ (16) + 11 = 27
Fortune, Deadly Aim, Favored Target, vs Flatfooted: 1d20 + 11 ⇒ (2) + 11 = 13
2d6 + 9 ⇒ (5, 3) + 9 = 17
| GM V |
Heccan knows nothing about them. But Veriel knows they are Greater Ceustodaemons. That's the before combat spells what do you do on your turn? And I read the page wrong there are 2 in the lower tier there are 3 here...
Round 1
Aramil
Variel
Heccan
Rayne
BG 2 Red [-7]
BG 1 Blue
Kira
BG 3 Yellow
| grimdog73's pregen character |
Kyra hold up her holy symbol and focuses her holy essence.
Mighty Sarenrae, cast your cleansing light over these abominations from the depths. Burn them from our world.
casting Holy Smite, centering it on the top right corner of the blue one, so it gets all 3
smite: 7d6 ⇒ (1, 3, 4, 6, 5, 3, 1) = 23
dunno if they have SR...let me know and I will roll
| GM V |
That is a nice spell. And no they don't have SR. For some reason.
The yellow one roars his displeasure and attacks the dam!
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Round 2
Aramil
Variel
Heccan
Rayne
BG 2 Red [-30]
BG 1 Blue [-23]
Kira
BG 3 Yellow [-23]
Aramil Sionadel
|
Having drank his potion, Aramil moves out from around the corner and assumes a defensive posture, shouting to the others Hit them with everything you've got!"
Going full defense which, with my potion, bumps my AC up to 29. I'm fairly certain that I can't hurt these things if they have DR. What I can do, though, is make a nice distraction while everybody else lobs spells and arrows at them. If we can kill them in just a couple rounds, we might survive this.
Rayne Deverin
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Rayne lets Red have two arrows. "That's the plan."
Point Blank, Rapid, Deadly, Favored: 1d20 + 10 ⇒ (8) + 10 = 18
2d6 + 10 ⇒ (5, 6) + 10 = 21
Point Blank, Rapid, Deadly, Favored: 1d20 + 10 ⇒ (2) + 10 = 12
2d6 + 10 ⇒ (2, 2) + 10 = 14
| GM V |
Variel casts stinking cloud catching all 3 daemons!
Fort: 1d20 + 11 ⇒ (6) + 11 = 17
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Fort: 1d20 + 11 ⇒ (15) + 11 = 26
The Red daemon stubles out of the fog vomiting! Rounds: 1d4 + 1 ⇒ (4) + 1 = 5
The second exits the could angry! It comes out and breathes electricity on the party! Except Kira Damage: 6d6 ⇒ (1, 3, 2, 2, 1, 1) = 10 DC 19 reflex for half
Round 2
Aramil
Variel
Heccan
Rayne
BG 2 Red [-30] Puking for 4 more rounds
BG 1 Blue [-23]
Kira
BG 3 Yellow [-23]
| GM V |
The yellow one strikes at the dam again!
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Fort: 1d20 + 11 ⇒ (4) + 11 = 15 Sick: 1d4 + 1 ⇒ (3) + 1 = 4
Don't forget your reflex saves.
Reflex Variel: 1d20 + 6 ⇒ (12) + 6 = 18
Round 3
Aramil [-10]
Variel [-10]
Heccan
Rayne
BG 2 Red [-30] Puking for 4 more rounds
BG 1 Blue [-23]
Kira
BG 3 Yellow [-23]
Rayne Deverin
|
Reflex: 1d20 + 10 ⇒ (16) + 10 = 26
Rayne studies blue and fires a shot.
Point Blank, Favored, Deadly: 1d20 + 12 ⇒ (1) + 12 = 13
2d6 + 10 ⇒ (4, 2) + 10 = 16
Heccan Abraxi
|
Variel hears a muffled curse from his left and sees Heccan materialize next to him. His wands forming a circular motion, the sorcerer's eyes alight as he speaks in a dark language. Suddenly, his hands shoot forth releasing two searing red white rays at the creature before them.
Heccan will cast scorching ray, firing both rays at the blue attacker.
Ranged Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Ranged Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Ray Damage: 4d6 ⇒ (2, 3, 5, 2) = 12
Ray Damage: 4d6 ⇒ (3, 2, 4, 6) = 15
| GM V |
Heccan hits it with both rays but it doesnt seem to do as much as you think it should. Rayne misses! Variel casts fortune on Rayne and Cackles.
The blue swipes at Aramil!
Bite: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Claw: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Round 3
Aramil [-39]
Variel [-10]
Heccan Need reflex
Rayne [-5]
BG 2 Red [-30] Puking for 4 more rounds
BG 1 Blue [-27]
Kira
BG 3 Yellow [-23] 3 reounds
Rayne Deverin
|
Rayne moves around the people who stood in front of him to get a clear shot.
Point Blank, Favored, Deadly Aim vs Blue: 1d20 + 12 ⇒ (17) + 12 = 29
2d6 + 10 ⇒ (2, 5) + 10 = 17
Heccan Abraxi
|
REF: 1d20 + 5 ⇒ (1) + 5 = 6
Heccan quirks his brow and surveys the field of battle, noting the rays not having their usual effect. He once again swirls his hands, calling forth more of the Chelaxian's dark power. Heccan unleashes 4 white force missiles at the outsider!
Heccan casts magic missile at the blue attacker.
Magic Missile: 4d4 + 4 ⇒ (4, 1, 3, 2) + 4 = 14
| GM V |
Variel casts fortune on Kira! And Cackles.
The Deamon swings at Aramil again!
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Claw: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Round 4
Aramil [-21]
Variel [-10]
Heccan [-10]
Rayne [-5]
BG 2 Red [-30] Puking for 3 more rounds
BG 1 Blue [-27]
Kira
BG 3 Yellow [-23] 2 rounds