
![]() |

SM: 1d20 + 4 ⇒ (16) + 4 = 20
"I think that would beeing good for you both, and also being good for the trail and the temple. Can you be telling us more about what is happening here?"

![]() |

Jiraku places Tanbaru on her face, smiles, and says, "I'm sad about what happened to you, Tanbaru, but I need you to remind me why I must never
abandon my duty."
They don't really understand what happened here themselves, but they vow to work to repair what they can.
Back in Ramparassad, Old Pak listens with interest to the PCs' account of their adventure. Old Pak wistfully notes the departure of a friend before cheerfully declaring that this might be reason enough for him to visit the temple in person sometime he adds that the site might once again attract Yamatsumi's faithful to repair the trail and temple, earning the Society goodwill throughout the region.
END ADVENTURE

![]() |

I'm sorry if you ended it that fast because I wasn't posting enough :( sorry if my schedule has been a drag on the game. Thank you Michael for GMing when our original had RL kick her in the butt. Was a lot of fun!
/me goes off to look for more games

![]() |

Before returning Felicitas would like to Identify a valuable business prospect during the course of an adventure. Doing so requires a successful Appraise, Knowledge (local), Profession (merchant), Sense Motive, Stealth check (DC = 15 + your character level).
Sense Motive: 1d20 + 14 ⇒ (14) + 14 = 28