PFS - PbP Gameday IV - #4-19 [CORE] The Night March Of Kalkamedes (1-5) Starts 19 September 2015 (Inactive)

Game Master Mike Tuholski

Map
Handouts

Init Rolls:

[dice=Creat Init]1d20+7[/dice]
[dice=Ray Init]1d20+5[/dice]
[dice=Jarlaxle Init]1d20+3[/dice]
[dice=Umaga Init]1d20+6[/dice]
[dice=Kalkamedes Init]1d20+1[/dice]
[dice=GM Init]1d20+ [/dice]


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Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Sorry, I can't read that." Unless spellcraft does the trick...


Ray peers at the lettering, but cannot decipher the language.

Jarlaxle casts a spell to comprehend obscure languages, and finds that the script reads, "Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths."

Kalkamedes walks toward the door in the eastern wall and begins bumping himself into the metal portal.

As the party examines the room, a hissing sound is heard, quickly followed by the appearance of a skunk, but of a skunk the size of a large wolf! It moves menacingly toward the party, its tail held high!

Rolls!:
Creat Init: 1d20 + 7 ⇒ (7) + 7 = 14
Ray Init: 1d20 + 5 ⇒ (5) + 5 = 10
Jarlaxle Init: 1d20 + 3 ⇒ (2) + 3 = 5
Umaga Init: 1d20 + 6 ⇒ (2) + 6 = 8
Skunk Init: 1d20 + 3 ⇒ (15) + 3 = 18

RTA vs Jarlaxle FF: 1d20 + 5 ⇒ (2) + 5 = 7

The ginat skunk raises its hind legs and sprays a stream of stinking musk at Jarlaxle, but misses the man!

Initiative:
Skunk
Creat
Ray
Umaga
Jarlaxle

Party up!

MAP!

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle wrinkles his nose.

"Oh I say! That is rather too much..."

He then maneuvers around the statue, and takes a swing.

MW Cold Iron Longsword: 1d20 + 5 ⇒ (18) + 5 = 23, for 1d8 + 6 ⇒ (8) + 6 = 14 damage.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

acrobatics (avoid AoO): 1d20 + 7 ⇒ (20) + 7 = 27

cold iron dagger (flanking-hopefully): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 damage (sneak-hopefully): 1d4 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

Well, that's pretty extreme.

"Hey! Stinker! Look over here!" Oddly Creat tries to entice the creature to look in his direction. ;)


Jaraxle moves up and strikes the skunk. leaving a nasty wound!

Creat darts past the creature, but then stumbles and misses with his attack!

Umaga and Ray!?

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, steps up, grabbing his shortspear as he saunters forward. He gets a good grip, twists his hips as he thrusts it towards the skunk to try and get a little more power behind it. HE finds a soft spot in the skunk's flesh, underneath its belly and opens up a nasty wound.

PA shortspear: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray points his finger at the skunk and shoots ray of frost at it.

Ranged Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d3 ⇒ 2

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Don't use that finger!"


Umaga jabs his spear at the skunk, wounding it further!

Ray tries to blast it with a icy ray, but misses!

Bite vs Jaraxle: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Claw vs Umaga: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Claw vs Creat: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Confim? vs Jaraxle: 1d20 + 5 ⇒ (19) + 5 = 24
Extra Damage: 1d8 + 3 ⇒ (1) + 3 = 4

The skunk lashes out in pain and anger, biting and clawing at those nearby!

Party up!

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Told ja! Now there goes Jaraxle!"

Without his flanking buddy Creat drops the dagger and trades up for his sword.

shortsword: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray tries a different finger.

Ranged Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d3 ⇒ 3

"Well which finger is it?"

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Try the two on the ends!" Creat yells as he ducks for cover.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

@Ray: Can I recommend Magic Missile? It is highly likely to take out the rest of the party on its next full attack, so taking it out ASAP seems like a good idea... especially since we have *no* healing left in the party (no-one has any potions or wands listed amongst their gear)...

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Boy this stinks!"

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, takes a claw to his ribs, but he doesn't slow down. He again jabs his spear at the soft belly of the skunk.

PA: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 5 ⇒ (6) + 5 = 11


Creat stabs at the skunk, landing a quick strike!

Ray tries to hit the skunk with a ray, but misses!

Umaga stabs with his spear, but misses!

Bite vs Creat: 1d20 + 5 ⇒ (4) + 5 = 9

The skunk tries to bite Creat, misses, then collapses from the effort, as its wounds take their toll!

Out of Combat!

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle remains unconscious.

...and will remain so for the next three hours, until his non-lethal damage wears off.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Great now he's out too except he can't walk.." Creat says motioning to Jarlaxle.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Wow, that was one mighty stinker. I don't think Jarlaxle will die, but I don't know anything about medicine and such... Can we wake him up? Or do we have to figure out a way to carry him?"

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Creat places his palm upon Jarlaxle's forehead like his mom always did when he was a kid and sick.

heal (determine rough condition): 1d20 - 1 ⇒ (10) - 1 = 9

"I can't feel his pulse!"

Creat he puts his ear to the half-elf's chest.

"But he seems to be breathing so that's good. Anyone know how long until sun up? I don't want out other unconscious party member to wake up and force us to do this all over again tomorrow."


As the trio checks on their fallen comrade, Kalkamedes continues to push at the big southern doors. His shoulders seem to slump slighty as he attempts to open the doors.

Saved! Going over the sceanrio to see if you had picked a potion of CLW somewhere, I see that I missed that there was a 4 player adjustment. The skunk should have had a young template thus reducing the damage to Jaraxle by 4, so he should be conscious and at 2 hp.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Suddenly, Jarlaxle's eyes flicker open, as he realises that he wasn't as hurt as he thought he was!

"That... was painful!"

FYI, we found a single Potion of CLW at the start.

He then gingerly moves over to the doors Kalkamedes is in front of, and inspects them for traps.

Perception 'Take 20' = 27.


Searching the doors, Jaraxle finds no evidence of traps.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

"Right then. Let's be on our way..."

So saying, he attempts to open the door.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray stands ready, in case of trouble, but shakes his head. Where does this sleeping man think he is going?

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |
Jarlaxle Baenre wrote:

"Right then. Let's be on our way..."

So saying, he attempts to open the door.

"You sure? You still look a little blue around the gills."

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle shrugs.

"Well, unless you want to wait a couple of hours for me to get my wind back, I don't see much in the way of other options - we only have one healing potion between us, and we may need that to stabilise someone..."


Jaraxle attempts to open the door, but as he stands by the door, he suddenly feels weak!

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

And Kalkamedes?


Creat the Cheat wrote:

And Kalkamedes?

Kalkamedes stands at the door, pushing futilely.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Tugging on his rope, does Kalkamedes feel weaker?

Creat studies the door for a minute or two looking for traps.

Perception take 20 for 23 (or 24 for traps).

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle tries tying the rope to the door, and then steps back to pull it open from a safe distance.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray wonders what is going on, but continues to stand ready.

Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20


As Creat tugs on the rope, he can feel that Kalkamedes definitely feels weaker.

Jaraxle begins tying a rope to the door, but quickly realizes the doors need to be pushed open.

Ray studies the scene and believes the dais somehow make one weaker when standing upon it.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

"Well, unless anyone has any better ideas..."

How about going outside, chopping down a tree, and then using it has a sort of 'battering ram' to push the door open?

Before doing that, however...

Jarlaxle thoroughly searches the room, looking for an 'off' switch.

Perception 'Take 20' = 27.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Reading Jarlaxle thoughts and ooc text, Creat says "I'm not seeing a lot of axes laying around." He looks hopefully at the half-orc.


Jarlaxle seaches the room, but does not find an "off" switch.

However, he does take notice of the statue in the room. He notes that the statue seems to be holding a wand, that is removeable, and there is an inscription on the base of the statue.

Thassilonian or Linguistics DC 20:
Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Anyone know what this says?"

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

"Can anyone identify the wand...?"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray says "Let me take a look, there." He detects magic, and examines it.

Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

I imagine that is a no ;-)

"Well, it may not be the most elegant solution, but I think using a tree trunk might be our best bet for opening those doors..."

Jarlaxle then goes outside to look for a suitable tree to (slowly) cut down.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Uh, I think that's the business end you're holding there Ray."

Does Creat think there is any hope of chopping down something sturdy enough to use with a long sword (or a morningstar ;)) before dawn?

"I think we're going to have to bust it down with our shoulders and hope that age has weakened it."

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray takes the wand anyway, thinking perhaps it may come in use later.


Ray examines the wand, but cannot discern its properties.

Creat takes a peek outside and sees a suitable tree about two hundred yards away from the entrance.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

"Come on guys - if we work together, we should be able to speed things up..."

He then moves over to the tree, and starts hacking at the base with his longsword.


Working together, the party manages to cut down the tree and haul it back to the edifice. Dragging it inside the building, everyone combines efforts and eventually manages to knock open the doors!

Through the doors you find, suspended by thick chains, a massive metal cage shaped like a demon’s head hangs over a dark shaft with no bottom in sight. The cage’s door—by all appearances a menacing maw, filled with incisor-like fangs—hangs open to the west. There, a narrow bridge spans the short distance between the ledge and the cage. A small console on the north edge of the bridge bears a single lever. The lever has three positions and currently sits in the middle position.

Kalkamedes shuffles into the cage and stands silently.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"What is that? This just became a whole different thing."


MAP link

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle eyes the demon maw warily.

"Creat? Would you mind taking a look at that...?"

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Yes, but I'll do it anyway."

If he can take 20 Creat does and gets 23 (24 for traps). Otherwise...

perception (+1 for traps): 1d20 + 3 ⇒ (16) + 3 = 19

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