PFS PbP Gameday 4 Siege of Serpents (Inactive)

Game Master Hayato Ken


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Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

"Let me see what I can do." Kevin says as he rushes over to help the wounded caretakers.

Stabilizing touch. Won't bring them back into positive but keeps them from bleeding out.

"Don't think we have time to wake one to ask what happened, so should we just proceed through the doors?" Kevin asks as he looks around at his companions.

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"No need to ask. I'm sure what happened is those invaders inflicted these wounds on our friends here, and in my opinion the best course of action is to return the favor."

Finlos continues to scan the area, rolling the hilt of his weapon his had, establishing a firm grip.

"In other words, yes, through the doors."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Know Heal 1d20 + 6 ⇒ (12) + 6 = 18


When Kevin let´s divine energy float through them, both moan a bit and their wounds stop to bleed. Neither one wakes up though.

You can easily enter through the north west doors and make your way through the building.
C1b. Dissection Room Local Pathfinders conduct autopsies in this room. It is equipped with steel tables, lab equipment (medical and alchemical), and barrels of wash water. The light here is dim from the windows along the east wall.
C1c. Ossuarium Skeletons are cleaned in this workshop with the use of live beetles held in glass enclosures and kilns. This workroom also has the tools required to reassemble and study skeletal remains for study. The natural light here is dim.
C1d. The Slabs This dreary chamber is kept magically cold to safely preserve bodies from decay. The floors are covered with gray flagstones. The walls are lined with stone cubicles with iron doors and bronze nameplates. The room is dark, as only a minute amount of light enters from three tiny windows near the ceiling.
C1e. Incinerators This room is used as a crematorium and for Pathfinder researchers to safely rid themselves of necromantic specimens upon completion of their experiments. A single hooded lantern has been left on the floor and is still lit. The incinerators have not been lit today, due to the festivities.
C1f. Library Large stacks of esoteric volumes dedicated to the topic of necromancy are stored here. A single hooded lantern has been left on the floor and is still lit.

C1g. Cage of Soul Echoes This room houses a strange metal cage filled with dancing ethereal mists. This dangerous artifact is infamously known as the Cage of Soul Echoes. A shimmer in the air surrounds it from all sides, but you get the feeling you could interact with it somehow.
Use Magic Device or Disable Device

Map

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

GMs:
The Northeast is now CODE YELLOW

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

I'm assuming we traveled through all of those rooms without incident or finding any useful items / equipment? If that's the case...

Finlos approaches the Cage of Soul Echoes and carefully reaches out toward it.

"What happens if I?..."

Disable Device: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal watches Finlos tinker with the trap.


Unfortunately, the shimmering wall keeps Finlos from touching the device.
Finlos gets an eerie feeling and realize, you either have to get rid of this wall first or give up.

Please give me a perception check!

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin watches Finlos try to reach the device, then grips her pole arm tighter as the eerie wall becomes active.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"That's strange..."

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Kevin Perception: 1d20 ⇒ 3
Evindal Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Riceak Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Suddenly, 4 fierce looking men emerge, two from the room you just came from and two from the room you didn´t go yet.

Surprise Round, Finlos and Evindal can act in the surprise round. I´m rolling initiative for you all.

Initiative Rolls:

Finlos: 1d20 + 6 ⇒ (9) + 6 = 15
Evindal: 1d20 + 3 ⇒ (5) + 3 = 8
Riceak: 1d20 + 1 ⇒ (19) + 1 = 20
Kevin: 1d20 + 3 ⇒ (18) + 3 = 21
Mavin: 1d20 + 1 ⇒ (2) + 1 = 3
Cutpurse 1: 1d20 + 7 ⇒ (19) + 7 = 26
Cutpurse 2: 1d20 + 7 ⇒ (4) + 7 = 11
Cutpurse 3: 1d20 + 7 ⇒ (19) + 7 = 26
Cutpurse 4: 1d20 + 7 ⇒ (3) + 7 = 10

Sorted Initiative: Cutpurse 1, CP3, Kevin, Riceak, Finlos, CP2, CP4, Evindal, Mavin.

The man move into a room with evil grins, surrounding you.
More Pathfinders have come, what a pleasure!

Hahaha, they will suffer the same fate as their companions!

Map.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Just remember, you only get a move action or a standard in a surprise round, not both


That´s why they only moved ;) Please post actions for round 1 and the surprise round if you can act! We only got so much time left for this act...

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Do we recognize how they are dressed?

Liberty's Edge

Regional Venture Coordinator - Online


********************************
Overseer Announcement
********************************

GMs:
Table GMs, please begin ACT III. You have until December 10th, 2015 at 3 PM EST US [UTC-5] to complete this section.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will move 5' back and stab at the closest bad guy with his glaive.
1d20 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Sorry GM that was for the other players not you.

Looking around at his new friends and the enemies, Kevin kept help buy open his mouth first. "All our first battle together, I can wait to see what you can all do."

Kevin's youthful enthusiasm is infectious and you all find yourselves inspired. +1 to combat rolls and damage.

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

Surprise round

Finlos strikes out at the enemy standing near him. To the left.

"You'll be the ones suffering!"

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 2

Standard Round
Attacking same enemy

"Glad to show you!" In response to Kevin

Attack: 1d20 + 8 ⇒ (17) + 8 = 25 I'm including +1 from Kevin +2 Flanking?
Damage: 1d4 + 1d6 + 1 ⇒ (4) + (1) + 1 = 6 Added the 1d6 for sneak attack due to flanking?

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

First round, Mavin 5-foot steps away from the nearest ruffian and Power Attacks him with her ranseur. Rolls below include the +1 from Kevin's inspire.
Attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 2d4 + 7 + 1 ⇒ (3, 4) + 7 + 1 = 15
If this ruffian is not a viable option, she instead Power Attacks the nearest target.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

surprise
Evindal shoots an arrow at the guy left of Finlos.
Arrow: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 6

Liberty's Edge

Regional Venture Coordinator - Online


**********************
Overseer Announcement
**********************

Overseer wrote:
Table GMs – The Restricted Library [Area E1] is now CODE YELLOW


Just as they are ready to fall onto you, you fend them off bravely.
The last one standing gets stabbed by a team of other Pathfinder rushing into the room.
Come quickly, there´s a lot going on and Farabellus has something to say!
With those words they motion you to follow them.
Please make sure to read through the overseer anouncements!

Marcos Farabellus makes rounds on the grounds and gathers all Pathfinder teams to him, calling for silence while he relays new information. Pathfinders, we have determined the nature of the threat which confronts us! As many of you have already ascertained, a number of Aspis Consortium agents remained trapped in the Hao Jin Tapestry after we captured their back door into it. To our surprise and regret, there remained a means to communicate with the outside world and the serpents have been conspiring. This raid is comprised of two different Consortium groups coordinating in a two-pronged attack. They are aided by creatures from within the tapestry, whom they have deceived about our goals and intentions.

At this time, we’re still unsure about what is making Skyreach’s tower hover, but we know for certain that someone has activated the Hao Jin Tapestry. Normally the Master of Spells Aram Zey would be the one to troubleshoot this kind of problem, but he is nowhere to be found. We don’t have time to wait for him, and he may be in danger. I’m sending you in as search parties and giving you temporary clearance to travel
into the restricted sections of lower and middle Skyreach. Check on the Sky Key and the archives while you’re there. Zey may have left notes around that could tell us how to shut down the tapestry.

We must act with the utmost haste. I believe the Consortium’s plan has backfired on them, but there’s no telling how long before they regroup or, worse still, somehow make the situation worse.

More follows shortly...


Skyreach.

The enormous fortress of Skyreach is visible from miles away. The tructure is a warren of hallways, lounges, ballrooms, and museums. Despite the many sections that are available to Pathfinders, vast portions normally remain off-limits. Many of those restrictions have been removed today.

The Pathfinders have identified many of the invaders as residents of the Hao Jin Tapestry demiplane, so to prevent more attackers from entering the Grand Lodge, it is important that you shut down the tapestry gateway, so you waste no time and rush there.
The table at the center of this rectangular room is completely contained within a rune-inscribed circle set into the floor.
Atop the table lies a Kelishite man’s body, spread-eagled and bloodstained. At the far end of the chamber hangs a ragged tapestry torn down its center. A peaceful wood with trampled undergrowth is visible through the tear, though the tapestry clearly hangs against a solid wall.
This room is unlit with a 20-foot-high ceiling.

Tapestry Chamber

Three birdlike creatures stand around the body and chant something:
Aram Zey is dead! At long last, our jailer is dead!

As you enter the room, they look at you:
Hahaha, look, more of those evil fools have come! Let them share the fate of their leader!

Initiative Rolls:

Finlos Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Kevin Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Mavin Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Evindal Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Riceak Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Bird 1 Initiative: 1d20 + 0 ⇒ (2) + 0 = 2
Bird 2 Initiative: 1d20 + 0 ⇒ (2) + 0 = 2
Bird 3 Initiative: 1d20 + 0 ⇒ (11) + 0 = 11

Sorted Initiative: Finlos; Evindal; Bird 2; Mavin; Kevin; Bird 3; Riceak; Bird 1

Round 1! Please post your intended action and an alternate action if possible. Birdcount numbers go from left to right and top to bottom. If you can´t access the map, request access. Best with a valid E-Mail please, so i can provide access faster.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal takes his bow and shoots an arrow at the closest foe.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 6

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

The description says unlit, but the map shows light sources. Is it shadowy illumination?

If dark: Mavin peers into the darkness and calls out to the spellcasters in her party. "We could use some light in here!" She delays until someone can light up the room, then charges the nearest foe with a ranseur Power Attack.
Attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 2d4 + 7 ⇒ (2, 4) + 7 = 13

If lit: Mavin charges the nearest foe with a ranseur Power Attack (using above rolls).

–2 AC for 1 round

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Kevin looks at the body of Aram Zey in shock. "They've killed Master Zey....how can this be." He mumbles to himself as some of his fellow pathfinders spring into action around him. The sounds of combat are enough to shake Kevin from his shock to aid his comrades.

If dark Kevin draws his rapier and casts a light spell on it.

If lit "Lets show them what happens when they kill a venture captain!" Kevin shouts as he draws his rapier.

Inspire courage, +1 to attack and weapon damage rolls.

Liberty's Edge

Regional Venture Coordinator - Online


*********************
Overseer Announcement
*********************

Overseer Announcement wrote:
Table GMs – The Tapestry Room [Area E3] is now CODE YELLOW

GM Note:

E1: Yellow
E2: Red
E3: Yellow

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"Evil fools? These must be some of those creatures working with the Consortium, well deceived or not they seem intent on killing us..." Finlos brandishes his short sword "...and that's not going to happen!"

Finlos will act as soon as there is sufficient light, immediately if possible

Finlos rushes forward and stepping off the chair jumps onto the table top, slashing at the nearest enemy.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


There´s no additional lightsource in the room, but some light is coming out of the tapestry, so it´s dim light (20% miss chance).

>20% hits
Evindal: 1d100 ⇒ 75
Finlos: 1d100 ⇒ 3

Sorted Initiative: Finlos; Evindal; Bird 2; Mavin; Kevin; Bird 3; Riceak; Bird 1

The first of the birdmen goes down between Evindals arrow and Finlos charge. The second one cast a spell.
Finlos willsave DC 14 or lay down weapon.

Drop your weapons and lie on the floor! They say.

Then Kevin casts a light and Mavin runs the second birdman through, who is dead immediately.

Tapestry Chamber.

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"How about I run you through instead!" Finlos says with a grin
Will: 1d20 ⇒ 20

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

On her next turn, Mavin positions herself within reach of the next nearest target (if necessary) and Power Attacks again, using Kevin's inspiration.
Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 2d4 + 7 + 1 ⇒ (4, 2) + 7 + 1 = 14

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

Next turn: Finlos moves forward to engage the birdman directly in front of him.

Finlos runs forward on the table giving his blade a single twirl before striking.

Attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal moves closer and releases another arrow at the bird to the right. 2 or 3 I think, the one on the table, not on the chair
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 1

Alternate action:

Evindal moves closer and releases another arrow at the bird on the chair.
rolled above


Riceak?

Finlos hits the last birdman, who cries in pain. Mavin and Evindal both miss though. The birdman presents an evil looking symbol and cries out an evil name.

Channel Negative Energy DC 12 on Mavin, Finlos and Evindal.
Channel Negative Energy: 1d6 ⇒ 5

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

Will: 1d20 ⇒ 2

"Urgh!"

Finlos is hit with the wave of dark energy, stumbles and drops to one knee. Looking up with determination he wipes blood from his mouth.

"You're going to regret that."

Rising quickly Finlos slashes upward hoping to finish the birdman off.

Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Will save: 1d20 + 1 ⇒ (7) + 1 = 8

On her turn, Mavin approaches the creature and tries to Power Attack it with her ranseur.

Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Swingandamiss

Liberty's Edge

Regional Venture Coordinator - Online


*********************
Overseer Announcement
*********************

Overseer Announcement wrote:
Table GMs - The Sky Key Chamber [Area E2] is now CODE YELLOW

GM Note:

E1: Yellow
E2: Yellow
E3: Yellow

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Will: 1d20 + 2 ⇒ (20) + 2 = 22

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

Botting Riceak for round 1.

Riceak takes a step forward and presents his own holy symbol, sending a wave over curing energy through the room. The healing does not seem to effect the bird like creature.

Selective channel: 1d6 ⇒ 2

Kevin round 2

"Nice work everyone keep it up, only one left." Kevin says as he moves in next to the bird like creature.

Double move, inspire courage is still up for +1 to attack and weapon damage rolls.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Can I see alright with my low light vision?


Riceak yes, after Kevin cast the light, everyone can see allright i think.

Finlos kills the last birdman with his swing.
You stand there around the table with the corpse of Aram Zey and the torn tapestry on the wall.
What do you do?

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

Finlos crouches over the body of the slain birdman, wiping his short sword clean he says

"Is Zey really dead? If there is nothing to be done for him we need to find another way to close down this tapestry before more of those creatures come through."

He sheaths his weapon and begins looking through the belongings of the birdmen.

"Maybe we can find a clue on one of these beasts."

While searching for clues Finlos will also search for anything of value

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin helps Finlos check the area for any way to reseal the Tapestry.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half elf will invoke his patroness to see if there are any magical auras.


Riceak:
You find a rather strong necromantic aura around the body of Aram Zey.

Overall, the room seems looted.
The sound of fighting and other noises echo through the whole building and you know there are other sites to check on. While the dead body of one of your leaders is a shocking sight, there isn´t much you can do right now. Neither could you close the portal in the tapestry on your own.
The sounds are getting louder...you know nearby is a restricted library and the chamber where the sky key is kept...

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

"Right, the Sky Key! We have to make sure it's secure!" Mavin starts hustling toward the Sky Key chamber.


Feel free to express your consent with the direction, or state something else, or roleplay ;)

Liberty's Edge

Male Halfling Rogue 1 HP 6/9 | AC 17 T 15, FF 13 | F: +2, R: +7, W: +0 | CMD 13 | Perc. +5 | Init. +6 | Speed 20ft

"Empty pockets, nothing to be done here. Mavin's right, let's go."

Finlos stands and follows behind the barbarian.

Scarab Sages

Male Human Level 1 Kevin
Stats:
HP 9/9 | AC: 17, T: 13, FF: 14 | Fort: +1, Ref: +5, Will: +2 | CMB: +1, CMD: +14 | Init: +3 | Perc: +0 | Speed: 30

"Wait, we cant leave Aram Zey here like this. Mavin, can you help me carry him?' Kevin asks as he goes to lift the Venture Captains lifeless body.

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