About Livana Delacroix
Livana
Human unchained rogue 1 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20 plus 1d8 sneak attack) or
dagger +1 (1d4/19-20 plus 1d8 sneak attack) or
dagger +3 (1d4/19-20 plus 1d8 sneak attack) or
dagger +3 (1d4/19-20 plus 1d8 sneak attack) or
dagger +3 (1d4/19-20 plus 1d8 sneak attack) or
kunai +3 (1d4 plus 1d4 sneak attack) or
kunai +3 (1d4 plus 1d4 sneak attack)
Ranged hand crossbow +3 (1d4/19-20 plus 1d4 sneak attack) or
light crossbow +3 (1d8/19-20 plus 1d4 sneak attack)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 17, Con 14, Int 12, Wis 14, Cha 11
Base Atk +0; CMB +0; CMD 14
Feats Combat Stamina, Dodge, Two-weapon Fighting, Weapon Finesse
Traits chance savior, undead slayer
Skills Acrobatics +6, Craft (weapons) +7, Diplomacy +4, Disable Device +6, Heal +3, Perception +6, Sense Motive +6, Sleight of Hand +6 (+6 to conceal a light blade), Stealth +6, Use Magic Device +4
Languages Common, Goblin
SQ dodge, hero points, hidden blade, two-weapon fighting, weapon finesse
Combat Gear caltrops; Other Gear studded leather, crossbow bolts (20), dagger, dagger, dagger, dagger, dagger, hand crossbow, kunai, kunai, light crossbow, backpack, bedroll, belt pouch, buttons (0.1 lb), chalk (10), conditioning oil for leather (0.4 lb), file, small (0.1 lb), flint and steel, grappling hook, hemp rope (50 ft.), leather paring knife (0.5 lb), leather straps (0.4 lb), masterwork weaponsmithing tools, mess kit[UE], metal polish (0.3 lb), mirror, piton (10), pot, sewing needle, soap, soft cloth (0.1 lb) (2), thieves' tools, torch (10), trail rations (5), waterskin, 30 gp, 1 cp
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Special Abilities
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Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade.
Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Two-Weapon Fighting [Combat Trick] Reduce two-weapon fighting penalty for primary hand by 1 for every 2 stamina spent.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.