PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table C (Inactive)

Game Master Revvy Bitterleaf

Map

Second level


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Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

At the comment from quartz about the food kon walks up and picks it up soul sees her and says

"no kon put that down now!"

Kon lowers it and points and quarts

"no I don't care what he said that is not food for you, now let's go or you won't get any more fruit from me."soul said

And at the kon throws the meat in anger and moves next to soul, and begins to trace her finger on the floor pouting. Soul then ask the group

"OK were to next?"

-Posted with Wayfinder

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera nods after her allies loot the bodies of her hated foes. "I believe we should head onward with haste! If we can catch them off guard now, we can exterminate the vermin for good."

Yes, I am playing THAT kind of paladin.

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

"Kon what kind of food do you like to eat? Do you like fruit?" Quarz asks

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Ay kilin goblin kind has always required haste. Otherwise the buggers mate faster than ye can kills em...

Gunnar replies to Sera as the group pushes on.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul nods, and takes position next to the door.

"I was perhaps too hasty. One should give even a goblin the chance of redemption."

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera snorts. "Redemption? What, are you one of those Sarenrae worshippers?"

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Yes." says Chaul, turning to look hard at Sera.

"Everything with free will has a chance at redemption. Though I've never heard of the walking dead taking it."

Scarab Sages

Just checking if anyone wants to heal before opening the door

After a short theologically discussion the party decides to open the next door

After checking the door for traps and finding it both untrapped and unlocked you open the door to reveal:
This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.

In the middle of the room are a goblin wearing leather armor with a rather well made looking falchion at his hip and what looks like a wand who seems to be working on a sort of golem... It's pieced together from mostly green metal parts and has what looks like a dead human left arm.

Init Sera: 1d20 + 1 ⇒ (14) + 1 = 15
Init Quartz: 1d20 + 4 ⇒ (1) + 4 = 5
Init Gunnar: 1d20 + 2 ⇒ (20) + 2 = 22
Init Soulviless: 1d20 + 5 ⇒ (1) + 5 = 6
Init Chaul: 1d20 + 1 ⇒ (2) + 1 = 3
Init Clanky: 1d20 - 1 ⇒ (6) - 1 = 5
Init Goblin: 1d20 + 4 ⇒ (10) + 4 = 14

init
Sera, Gunnar
goblin
Soulvilles, Quartz
construct
Chaul+Sera,Gunnar

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera nods. "In your faith perhaps, yet my Code strictly forbids me offer my people's enemies mercy or surrender. Goblins are amongst the enemies of the dwarves, thus when I encounter them, they must be defeated. I would no sooner break that path than I would tell a lie to Torag himself. If you speak their tongue, you as an individual may offer them redemption, but do also mention that they will not see the same kindness from me."

Once the door opens, Sera points to the macabre lab as of to say 'you want to offer THAT redemption?'

Stepping inside can someone move me? Sera will thrust Goblinskewer with all her might at the goblin.

Power Attack: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17

Damage: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

before the door is opened

Kon makes some quick jesters as if answering quarts. Soul see this and replies

"she like coconuts manly, and apples she goes crazy for the green ones.."

And the mention of the apples kon looks up and holds her hand out.

"no not now later OK and if your good you can have 3 how dose that sound?"

Kon dose a back flip and claps her hands

once the door is opened

"ive always hated goblins..."

Soul moves to the door way and takes aim to fires one arrow at the goblin.

bow: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d8 ⇒ 6

-Posted with Wayfinder

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Ahh, you see there lies the misunderstanding. Redemption is not the same as Mercy. Redemption is a long and hard path.Few who tread it, ever come to the end. But for them, and those who are affected by them - the worth is incalculable."

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul shakes his head hearing the conversation

"in the end it dose not mater, for right, wrong, good, bad it depends on who is standing in the moment...look at it this way if you believe that the only way to save your child from death is to end the life of someone else, to you that is the 'good' thing to do. On the same action the one that you just killed has a son as well and the only way to same his or her child is to kill you....now who is the 'good' one then?"

"that's why I say in the end it dose not matter it's all about personal perception right, wrong in the end is who is standing. For even the filthy goblins here we are the evil one killing them... "

Soul let's it hang in the air..

-Posted with Wayfinder

Scarab Sages

Sera steps into the room, avoiding the construct and going straight for the goblin thrusting Goblinskewer with all her might at the goblin and hitting him in the gut.

@Soulvilles you went before it was your turn. I've moved you back for now. I'll keep your action if you don't post another one, but since the enemies will act before you do..you might want to chance it after they've acted

init
Gunnar
Enemies
Party

Damage goblin:11

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

○~° my bad if he goes down I'll change my action if not I'll do the same

-Posted with Wayfinder

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar steps into the chamber and clammers the construct with his mighty hammer.

1d20 + 5 ⇒ (15) + 5 = 20 Damage 1d12 + 4 ⇒ (9) + 4 = 13

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

When it is clear she has harmed another goblin, Sera calmly turns back to Chaul as if the damger was over. "And therein lies another difficulty. How am I to offer redemption to these most hated foes if I cannot even offer them surrender? The Code is strict and does not align woth your philosophies. But I suppose if the gods wanted me to stay my weapon, I woild not be so successful in my strikes, nor would I still have the powers blessed to me by Torag."

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Pfah... goblins are an insult to nature and should be treated as such... Gunnar grumbles.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"A code that doesn't allow surrender of an enemy is a code that will lead you to your destruction. I would argue it is also a corrupt code."

Says Chaul sternly.

"That way would you make ever more enemies. Nay, I understand all too well that mercy may be taken advantage of. It is a risk that many are not willing to take. But offering redemption..."

He points to the golem.

"No free will there."

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4
Chaul Drammarson wrote:

"A code that doesn't allow surrender of an enemy is a code that will lead you to your destruction. I would argue it is also a corrupt code."

Says Chaul sternly.

"That way would you make ever more enemies. Nay, I understand all too well that mercy may be taken advantage of. It is a risk that many are not willing to take. But offering redemption..."

He points to the golem.

"No free will there."

Sera opens her eyes wide, obviously offended by the mention of a 'corrupt' code. "Neither goblins nor orcs shall be given opportunity for surrender. The holy warriors of my keep have kept the Paladin's Code alive for centuries! I will not pretend I am a dwarf by blood, but I shall defend the traditions all the same! As a priest your role is to spread the word of your god while as a templar, it is my role to follow the word of mine."

Still avoiding the goblin, she is not able to see that Chaul is pointimg at the golem when he says the words 'free will'. "Of course they have free will! Goblinkind has the choice to raid and murder. I am not saying that civilized beings cannot be given an oppertunity for redemption, but there is a line. Once a creature willingly and gleefully engages in acts so vile as murder, then there is no hope for redemption. The only choice left is to smite the evildoers into Oblivion."

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul stops at the mention of orcs

"what was that?"

-Posted with Wayfinder

Scarab Sages

Gunnar steps into the chamber and clammers the construct with his mighty hammer, but the impact seems to dent the metal a bit less then you'd expect from say..a human wearing plate mail. (it has DR2/adamatine)

The goblin says something

Goblin:
"Protect me! Kill them all!"

And then takes a step back and starts to cast a spell

Spellcraft DC 11:
Bless

After he finishes casting the spell a duplicate goblin steps out of his body and there are now 2 identical goblins very close to each other.

The construct slowly turns towards Sera, sparks leaking from the dent on it's body as it takes a step forward and raises it's metal arm.
Slam vs Sera AC: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
But it's too slow and Sera is easily able to side step the large chunk of metal which is roughly shaped like a hand coming for her skull.

Soulveliss then steps into the room and fires an arrow at the goblin, but the arrow is deflected by the golem standing between him and his target (misses due to cover) but then hit's one of the goblins standing behind the golem and it dissipates into thin air (but did take out his mirror image)

init
Party (Except Soulveliss, who already took his action)
Enemies

Damage goblin:11
Damage construct:11

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Quartz moves up getting a bomb ready, he throws it at the construct.
"Bomb coming in!

Bombs AWAY!: 1d20 + 5 + 1 + 1 - 4 ⇒ (1) + 5 + 1 + 1 - 4 = 4 Vs Touch
Damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8

Edit. sigh.. Miss chance

1d8 ⇒ 1

So the bomb will land next to the goblin. I added a red dot for it. So DC14 reflex or take 5 damage.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

hay at least you did not throw it on the floor in front of you...had that happen and critical , killed 2/3 if the party...

-Posted with Wayfinder

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Not hearing her companion's words, Sera goes after the goblin once more.
Power Attack: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Damage: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17

Critical Fumble!

EDIT: Also, I'm pretty sure with a reach weapon, the goblin provoked when casting the spell. It would have cover from the golem, but still, here it goes.

Poer Attack w/ cover: 1d20 + 6 - 1 - 4 ⇒ (14) + 6 - 1 - 4 = 15
Damage: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11 That MIGHT hit, but not likely.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul steps forward.

"Commanding the unliving! Foulness"

He targets the goblin (route he took avoided AOO from golem thiny)
attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar closes with his mighty hammer in hand and whacks the construct once more with feeling.

Activate Studied target as a move action 5ft step and attack

Attack 1d20 + 6 ⇒ (3) + 6 = 9 Damage 1d12 + 5 ⇒ (9) + 5 = 14

Scarab Sages

Quartz moves up getting a bomb ready, he throws it at the construct only to have it bounce off the construct and land in front of his own feet

Splash weapons scatter:
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.

Actually rolling a 1 on the scatter die for a splash weapon means it falls short..so that means that the people needing to roll the reflex save for half damage are: The construct, Quartz and Gunnar and I think Chaul (I can't remember where he was located at the time the bomb was thrown). I've placed the red dot where I think the bomb would have landed. There are ways to alter where it lands on a scatter..but I don't Quartz has any of those does he?

Reflex save golem: 1d20 + 0 ⇒ (17) + 0 = 17

@Sera I forgot about the reach, the goblin wouldn't have (and would have tried to cast on the defensive)..but since you didn't hit with the AOO it doesn't matter this time

Sera goes after the goblin once more but almost drops her weapon and needs some time to adjust her grip.

Chaul steps forward taking a swing at the goblin but Sera almost dropping her weapon on his toes distracts him a bit and he misses as well.

Gunnar closes with his mighty hammer in hand and tries to whack the construct once more with feeling but seeing his companions stumble around with their attacks makes him miss as well.

The goblin starts to take a defensive posture and cast a spell
Concentration check: 1d20 + 4 ⇒ (11) + 4 = 15
And points his finger at Chaul (DC 13 will save vs [emotion, fear, mind-affecting] spell. Or become frightened. If succeeds on a Will save, shaken for 1 round.

Spellcraft DC 11:
Cause Fear

While the construct takes a swing at Chaul with it's metal arm, sparks running across it's entire body and a bit of smoke leaking from the holes in it's body.
to hit AC Chaul: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
to confirm: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Chaul is just barely able to avoid having his head knocked off.
Damage Chaul: 1d6 + 4 ⇒ (3) + 4 = 7

init
Party
Enemies

Damage goblin:11
Damage construct:14

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Oops i guess i had that backwards i thought a 1 went past.
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

A little charred from his own bomb Quartz goes back to his crossbow and shoots at the goblin.

Attack: 1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21
Damage: 1d6 ⇒ 3

Edit for crit
Crit Conferm: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16
Damage: 1d6 ⇒ 1

Quartz stares in awe has his crossbow bolt finds its target.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

When Quartz chucked his bomb Gunnar was standing behind him so I don't think I'll need a ref save right?

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

If at first you don't succeed... I am not at a computer so can someone move me in a five foot step so that the construct isn't giving cover?

Power Attack: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

"well let's see how this dose..."

Soul fires two fast shots at the golem
bow 1: 1d20 + 4 ⇒ (13) + 4 = 17

bow 2: 1d20 + 4 ⇒ (14) + 4 = 18

bow 1damage: 1d8 ⇒ 7

bow 2 damage: 1d8 ⇒ 1

His first shot takes a chip out its body and the Second arrow brakes on impact not even leaving a scratch

"well that's good to know"

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul staggers under the mighty blow. Luckily his breastplate stopped anything major but the "ooph" shows it must have hurt.

will: 1d20 + 6 ⇒ (7) + 6 = 13

Maybe it was the force of the blow, but Chaul looks a little less confident than he was previously.

He continues to press the attack against the goblin.

attack: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
The blow is weak though, probably blood loss.

Scarab Sages

Quartz fires his crossbow and is able to hit the goblin a little to the left of his right eye.

@Gunnar, if you were behind him then no..you'd be outside the blast. sorry couldn't remember your starting position so went with current position

Sera delivers a powerful hit to the goblin dropping him to the floor.

Soul fires two fast shots at the golem the first shot takes a chip out its body and the Second arrow brakes on impact not even leaving a scratch.

Not completely giving in to the spell the goblin cast on him Chaul takes a swing at the golem (since the goblin went down already) but his blow is ineffective.

init
Gunnar
Clanky

Damage construct:19

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar whacks the construct once more this time with power.

Attack1d20 + 6 ⇒ (13) + 6 = 19 Damage 1d12 + 5 ⇒ (5) + 5 = 10

Scarab Sages

Gunnar whacks the construct once more this time with power

The construct whirls and wizzes and sparks leaps all across it's body as a bit of smoke rises out of the new hole Gunnar put in it's outer plating.

It raises it's arm and starts to drive it towards Chaul's midsection
To hit AC Chaul: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
but it stops midswing as it seems stuck and lightning erupts from it's entire body before it falls to the floor.
Electricity damage for everyone except Soulvilles (10ft burst): 1d10 ⇒ 1 DC 11 reflex save negates

Out of combat

The goblin had a (smallsized) leather armor, masterwork falchion and a wooden stick (which detect as having a magical aura when detect magic is cast).

The pieces of the construct could be sold in a larger city to an interested buyer for 75 gp, but might be worth it just for scrap metal parts as well...just for less profit.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Reflexes1d20 + 2 ⇒ (20) + 2 = 22

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Male Gnome Alchemist (Grenadier) 7, HP 29 [45], AC 28 [18], Fort +7, Ref +9, Will +4, CMD 14, Init +6, Per +13

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

"Well that was fun. I wonder what that is." Quartz says moving over to the stick.

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"That was close" say Chaul as the lighting dances around his body.
reflex: 1d20 + 1 ⇒ (6) + 1 = 7

Then he adds "Gather around while I open the gates of Heaven"

He reaches skywards with hands together and then slowly parts them, almost as if he were mimicing opening curtains.
channel heal: 1d6 + 1 ⇒ (4) + 1 = 5

Assessing his wounds Chaul then lays hands upon himself.
cure light wounds: 1d8 + 3 ⇒ (6) + 3 = 9

Scarab Sages

I think that with Chaul's channel it's not very relevant right now if Soulvellis made his reflex save or not, so moving on

@Quartz, you don't have detect magic do you? In order to identify the properties of a magical item you need detect magic (or the spell identify)

Quartz looks at the stick and tries to remember if he knows anything about sticks

Chaul heals everyone a bit..and then himself a bit more.

(What are your plans now?)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul is happy to look at the stick, as he does have detect magic.

spellcraft: 1d20 + 1 ⇒ (20) + 1 = 21

Scarab Sages

Chaul is able to determine that the stick you took from the goblin is a wand of cure light wounds.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Awesome! Saves us from burning through our own...

So shall we move on? Gunnar suggests as he points to the door.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

"well there is a door back here let's check that out.."

the door one room back to the right hand side I'll open that

-Posted with Wayfinder

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera will follow and if you don't mind be the first or second one through the door.

Grand Lodge

Badger
Saves|Skills:
{R:+4};{F:+5};{W:+1}|Acro:7|{Stealth:+6}|{Survival:+4}
TG;L:2
HP|AC:
{HP:26}|R>HP:32 {AC:19,T:13,FF:15}
{Inish:+3}{Perception:+5}

you can be first since you do melee. And if you can please move our tokens to the door I'm on my phone ^_^

-Posted with Wayfinder

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul will join the queue to get through the door.

Scarab Sages

I actually have no idea if you can check how many charges a wand has left with spellcraft.. ..or how you an check how many charges a wand has in general, but it has 20 charges left

Everyone moves to open the next door, which when opened reveals:
This curving hall has been badly damaged, but there are intact doors to the every direction with a large double door leading to the core of the tower. One corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"What do you think this green is? Did it cover an already existing tower? Or has it formed the tower itself?"

He looks around. "Shall we try the middle room, or maybe secure the rest of the ground floor first?"

He advances into the corridor towards the door straight ahead. and on the map looks like it may meet up with A6

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar examines the green to see whether it is natural.

Kn. Nature 1d20 + 6 ⇒ (6) + 6 = 12

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