GM Lithrac
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Open for dotting purposes. Please fill in the following template:
Player name
Character name
PFS #
Faction
Day Job roll
Moreover, we're going to play this at the highest subtier (10-11), which is why I would like the run to go as smoothly as possible. This means that I'd like as little retcons as possible, and a fluid gameplay. In order to achieve that, please let me know if your character has any special mechanics he's likely to use, so that I can familiarize with them before we start.
Additionally, I insist on players announcing their possible absence beforehand if possible, so that we can keep the pace of the game. If you'd like to specify a type of behavior/action to use when you're away from the board, I'd greatly appreciate you doing that so that we can bot you as decently as humanly possible.
Looking forward to this great game!
Imbroglio "Vinnie" Guarini
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I dot because I love.
Player name JamesMartin
Character name Imbroglio "Vinnie" Guarini
PFS #1904-8
Faction The Exchange!
Day Job roll Caravan Prestige Purchase - Intimidate: 1d20 + 22 ⇒ (7) + 22 = 29
As for special mechanics, I use the mesmerist stare a lot. I am a Fae sorcerer so I am heavily invested in Enchantment magic. Also I just bought the Staff of Edasseril's Scorn off the chronicle for #7-04, so it might be useful to familiarize yourself with that!
Solomon Goodman
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Hey! As a note, this will be a GM * Replay for me. Right now I've got a scan of my paper sheet linked in my profile but at some point I may slowly convert that to an actual test character sheet. This character is currently being used in a game that will certainly wrap up by the time this starts. I'll probably make a better sheet for him as soon as those updates get applied.
Fandral
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Player: Z..D..
Character: Fandral "The Dashing" Devinwood
PFS #: 133462-5
Faction: The Exchange
Day Job: profession sailor
This character is still level 9, he will be level 10 after the 13th of this month. Will make the dayjob roll then and I will have an updated character sheet on my bio by game start.
He is a swashbuckler, so a lot of fancy stuff. but my main shtick is parry and riposte.
if he is attacked by a medium or smaller, he will parry. On the first parry, he will as an immediate action, riposte. He will continue to parry, up to five times due to combat reflexes. Making sure to have at least one panache point remaining. I usually spoiler these rolls. I do up to five at a time, less if my panache/grit is low..
But I will make sure to keep you updated on my tactics.
Side note, I am running this tier for this special in Core mode, and I have GMd this before. I will try not and spoil anything
Sielan
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Player: Joshua Blazej
Character: Sielan
PFS #: 2104-4
Faction: Liberty's Edge
Day Job: -
Sorry for delaying my post so long. I feel silly saying this, but this will be a GM Star Replay for me as well.
If you are fine with it, I would also like to retrain some of my character before the game begins. Retraining my familiar into an arcane bond ring and the Tenacious Transmutation feat into Lunge.
My character is an arcane caster with full plate and uses an armiger's panoply to magically switch from heavy armor to minimal armor he can cast in without chance of failure and back again a few times per day.
There are a few spells I can cast while armored that do not have somatic components. I'll make a note in my prepared spells when I set them up on which ones I can cast while fully armored.
Out of turn I will be able to cast liberating command if anyone else is grappled or feather fall if anyone in the group starts falling.
One of my armor sets does have spell storing on it, when I take my turn I'll note if I'll plan be using that turn. If I don't mention it, then I won't be activating it that turn.
Solomon Goodman
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I just finished up my scenario and have some level up choices to make. I'm now level 11! I make heavy use of Saving Finale, Liberating Command, Timely Inspiration, and Gallant Inspiration, so I'll periodically put out of turn tactics up as well as a list of buffs I'm providing to the party.
Player: Aaron Poehls
Character: Solomon Goodman
PFS#: 4249-2
Faction: Silver Crusader (with the title to prove it!)
Day Job: Perform (Wind): 1d20 + 21 + 3 ⇒ (1) + 21 + 3 = 25
Imbroglio "Vinnie" Guarini
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I have the ability to implant one of the following tricks in myself or a comrade. Would anyone particularly enjoy one?
Astounding Avoidance: The subject can avoid damage from magical and unusual attacks. The mesmerist can trigger this trick when the subject attempts a saving throw against an attack or spell that normally deals half damage on a successful save, before the subject rolls the save. If the subject succeeds at her save, she takes no damage. If the mesmerist is 12th level or higher, the subject takes only half damage if she fails her save. The benefits of this trick don’t stack with those of the evasion or stalwart class features.
Slip Bonds: While implanted with this trick, the subject gains a +2 circumstance bonus on Escape Artist checks. If the subject becomes grappled, pinned, shackled, or otherwise personally restrained, the mesmerist can trigger the trick and cause the subject to become incorporeal just long enough to slip her bonds (unless they can otherwise restrain an incorporeal creature). This effect doesn’t last long enough for the subject to move through walls or other barriers. If the mesmerist is 12th level, the subject remains incorporeal until the beginning of the mesmerist’s next turn.
Sielan
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Welcome Sielan! No worries about that, we still have time before we start.
No problem with retraining, as long as you list it here for me to include it on your chronicle sheet at the end of the scenario. If you're a Hellknight then you'll blend in perfectly with Svetlana (who has yet to report).
Perfect, although I'm more on the freedom fighting side of things. Still have all the pleasure in world fight alongside another Hellknight and share in what we have common. Heavy armor and battling demons.
Imbroglio, I don't think I would be able to utilize Astounding Avoidance, but Slip Bonds does sound like I could find that useful if you don't need tricks for others.
Fandral
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Fandral is now level 10. All purchases have been made and profile has been updated to reflect.
day job, profession sailor: 1d20 + 17 + 5 ⇒ (18) + 17 + 5 = 40
the +5 is Entrepreneur from the Faction card
Instead of adding it in on the chronicle, I will be placing the day job roll in the investors box on my season 7 card.
Solomon Goodman
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So is there anyone here who can reliably use a scroll of restoration if needed? I'll be picking up some potions of lesser restoration, but at this tier I suspect we may need to worry about the harsher stuff.
Avelina of Mendev
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Player name Evie
Character name Avelina of Mendev
PFS # 99807-2
Faction Silver Crusade
Day Job roll None
Avelina of Mendev
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Avelina has quite a lot of consumables built up by now, so feel free to take a look to get an idea of what she has.
She has to UMD all the divine stuff, but that's pretty easy for her :)
| GM Hmm |
Hey Gang,
Here's a heads up. GM Lithrac had to drop for real life reasons. I have asked my VA Michael Hallet if he can take you through the first week, while I find a replacement GM for all of you.
Sorry for the inconvenience, but we'll make sure that you guys take off on your high tier asteroid trip!
Hugs
Hmm
| GM Hmm |
Thanks for being understanding. I'll let Michael speak for himself!
Hmm
GM Mike Hallet
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I created a GM profile that has several links you'll want to refer to.
Slides: The maps we'll be using in game.
Monster Knowledge: Categories of things you can ask for your monster knowledge checks. I will put the base DC and base info in a spoiler for each creature you encounter. For every 5 you exceed the base DC by you get to ask about one category of information as outlined on this sheet.
Buffs: Use this to keep track of your buffs. I'll try to put a minute marker on each post out of combat to help keep track.
Sielan
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Here is a representation of my character number earilier in the thread so all the details are clear.
Player: Joshua Blazej
Character: Sielan
PFS #: 2104-4
Faction: Liberty's Edge
Day Job: -
Other: Retraining familiar into an arcane bond (ring). Feat retraining Tenacious Transmutation into Lunge.
Sielan
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In addition, if I am able, I would like to handle some spellbook maintenance handled prior to the start of the adventure. Heroism, greater magic weapon, and overland flight. I could roll for the Spellcraft checks to copy the spells into the spell book, but would be happy to able to take 10 on the check if allowed.
Solomon Goodman
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GM Mike Hallet
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Since Cursed Wound resists natural healing, fast healing won't work at all.
As for the spell, you check once per casting of the spell. Since the totem is in addition to the spell, if the spell works, the totem adds to it. If the spell doesn't work, neither does the totem."
| GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
Hey all, GM Hmm here. There’s been a crazy site outage going on for most Paizo users. For some reason I can get in while connected to mobile, so I’m just letting you know what is going on. Your GMs are trying to get back in and will post as soon as they are able.
Thanks for your patience!
Hmm
Solomon Goodman
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FYI I'm on business travel all of this week. I'll always be able to get 1 post in per day in the evening, but I may not be quite as attentive as usual depending on phone reception in the lab.
Avelina of Mendev
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I doubt it would have made much of a difference in this case, GM, but if you were rolling SR for Avelina's spell, she has spell penetration and greater spell penetration, so she's at +15 to get through SR, higher if the target has the chaotic and/or evil subtypes
Avelina of Mendev
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Sounds good. If it's okay then, I will also roll SR checks preemptively when we don't know if creatures have SR, in case they are needed. Hopefully, that should help streamline things.
Avelina of Mendev
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Awesome! Yeah, the outages have been brutal :/
I have enough experience with PbPs by this point to know that they can get bogged down over the slightest thing, and also that the easier that I make things on the GM logistically, the more fun everyone has
Avelina of Mendev
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Sadly, mind buttressing is not legal in PFS
Equipment: anything found on pages 28-29 and clockwork bug, clockwork prosthesis, mind buttressing, poisoning, saline purge, and serpentine tattoo are not legal for play