Maurya-Rahm Advisor

Polami Telera's page

71 posts. Organized Play character for pH unbalanced.


Full Name

Polami Telera

Race

Human (Varisian)

Classes/Levels

Fighter (Free Hand Fighter) 1 | AC 15 T 12 FF 13 | HP 11/11 | F +3 R +2 W +0 | Init +2

Gender

F

Size

M

Age

22

Alignment

CN

Deity

Desna

Location

Absalom

Languages

Common, Varisian, Elven

Occupation

Merchant

Strength 16
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 14

About Polami Telera

Stats:
Polami Telera

Female Human Fighter 1 (Free-hand Fighter Variant)
CN Medium Humanoid (Human, Varisian)
Init +2; Senses Perception +1
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +0
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OFFENSE
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Spd 30 ft.

Melee:
Flail +4 (1d8+3/20/x2)
Rapier +4 (1d6+3/18-20/x2)
Unarmed Strike +4 (1d3+3/20/x2)

Ranged:
Sling +3 (1d4/20/x2)
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STATISTICS
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Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats: Combat Expertise, Improved Disarm, Noble Scion (Scion of Lore)
Traits: Scholar of Ruins, Open Slot for Faction Trait
Skills: Acrobatics +1, Appraise +1, Bluff +2, Climb +2, Diplomacy +3, Disguise +2, Escape Artist +1, Fly +1, Intimidate +6, Know:Noble +8, Perception +1, Perform +2, Prof: Merch +4, Ride +1, Stealth +1, Swim +2
(Skill Rank 1 in Diplomacy, Intimidate, Know: Noble, Perception, & Prof: Merchant)
Languages: Common, Varisian, Elven
Combat Gear: Flail, Rapier, Sling, Sling Bullets (20), Studded Leather Armor
Other Gear: Masterwork Backpack, Bedroll, Rations, trail (3 days), Rope, hempen (50 ft.), Sunrod (2), Waterskin
Coin: 37gp 2sp
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SPECIAL ABILITIES
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Combat Expertise: may take -1 to attack rolls for +1 dodge bonus
Improved Disarm: +2 bonus to CMB and CMD for Disarms, Disarms do not provoke AoO
Noble Scion: +2 bonus to Know: Noble, Know: Noble is class skill
Scion of Lore: +1 bonus to all Knowledge with at least 1 Rank
Scholar of Ruins: +1 bonus to Know:Dungeon & Know:Geography, Know:Geography is class skill

Background:
Telera is a family of minor Varisian nobles, scarcely three generations removed from their roots as not-quite-honest merchants. Polami, as the youngest daughter, was raised to a life of intrigue and indolence, but she wanted more from life than petty luxuries and a political marriage. She dreamed of exploration, of uncovering secrets and mysteries beyond imagination, and spent most of her adolescence either in the library, or secretly training with her brother's fencing tutor.

Distant cousins still traded in antiquities, and to her parents' shame, Polami leveraged those ties into adventuring gear and a one-way ticket to Absalom. There was profit to be had, profit and adventure, and Polami had no doubt that she would bring greater honor to her family through this Society of Pathfinders than she ever would have back in Varisia. She's just not quite sure how it will happen.