[PFS_CORE_Aerondor] 05-08 The Confirmation (2016 C) (Inactive)

Game Master Aerondor

Map

init:

[dice=Kitt]1d20+3[/dice]
[dice=Liminy ]1d20+2[/dice](combat reflexes)
[dice=Karnak ]1d20+3[/dice]
[dice=Shadraz]1d20+3[/dice]
[dice=Galahad]1d20+1[/dice]
[dice=Theron]1d20+4[/dice]
[dice=baddies]1d20+2[/dice]

Chronicles


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Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Theron gets Entangle then. I was exhausted yesterday so forgot this but Kitt can't change his spell.

Quote:
When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, he can repeat the preparation process as often as he likes, time and circumstances permitting. During these extra sessions of preparation, the wizard can fill these unused spell slots. He cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because he has cast a spell in the meantime.

It is ok because Enlarge is handy with reach.

Dark Archive

Male N Human Ranger/1| AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 19 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +2

Shadraz takes the potion of Feather Step and then moves further into the cave.

Galahad should take the CLW wand

-Posted with Wayfinder

Lantern Lodge

Silent tide map

challenge: 1d6 ⇒ 1

You slowly go through the cave, taking notes of the various pictograms as you advance. The cave doesn't branch, but does wind its way deeper into the Kotos mountains.

The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path.

survival dc10 or know(dungeoneering) dc10:
The pit is not natural
DC 15: Hide:

The pit is at least a year old.

About ten feet down the pit is filled with water.

Perception dC12:
There is something ten foot under the water at the bottom of the pit.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

survival: 1d20 + 6 ⇒ (19) + 6 = 25

perc: 1d20 + 3 ⇒ (12) + 3 = 15

Theron passes his observations to the group. He takes out a javelin to see what is at the bottom of the water hole.

Lantern Lodge

Silent tide map

The water level is ten foot down. What ever is at the bottom is a further ten foot under the water. Too far away for a javelin to reach.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Survival untrained: 1d20 + 0 ⇒ (13) + 0 = 13

"We need a way across this pit. Anyone have rope? I could use it to climb down and investigate then climb up the other side and we could string the rope across."

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

What do we roll for a hide skill check? Edit: guide into hide.

"I happen to have my grappling hook and some rope. Could this be some sort of trap?" Kit passes his rope to Liming and cast light on to the rope if needed.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Someone dug this so it could be yes. One way to find out. This is a good time to ready any ranged weapons."

I'll put a few knots into the rope if it isn't already. Secure the rope on our side of the pit via the grapple then climb down taking 10 for a 15.

On the possibly wrong assumption that the water is calm and unoccupied I'll also take 10 for a 15 swim check to dive down and investigate.


Half-Orc Diviner HP 17/17 | AC:12 T:12 FF:10 CMD: 12 | F+4 R+2 W+1 | Init +5 Perception -1 Darkvision

Karnak takes out his compass, straight edge and pen and draws a quick sketch of path the cave has taken so far. He seals the book as best he can from water as the party works their way tofind a convenient way across the pit.

Lantern Lodge

Silent tide map

The water is calm and unoccupied...except for...

Liminy:
A wet Liminy and, at the bottom, a cloak

Grand Lodge

Male Half-Elf DEAD

Galahad covers Liminy with his sling, wary in case something in the water tries to eat him.

"Anything interesting down there?"

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Theron readies his sling as well.

If need be i will swim down to get whatever that is.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"I found a cloak. Unhook the grapple. I'll toss it up to the other side, Climb up, then look around for something to anchor the rope."

Take 10 for a 15 on climb. Take 10 for a 15 on Perception to find something to anchor the rope to. If it is hard to spot it won't be big enough to help.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Kitt unhooks the grapple as Liminy throws up the cloak. Then Kitt picks up the cloak and examines it thoroughly with his eyes, hands, an occasional smell and lick in an attempt to try to identify if it has magic properties.

spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

Am I doing it right? Am I allowed to take 20 for this check?

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

You need the cantrip Detect Magic in order to find out if something is magical. You can take 20 on checks that require doing the same task over and over again but it takes 20 times as long. And it doesn't work for things like knowledges where you either know something or you don't. Had we discussed spells before we started I would have recommended Detect Magic and Read Magic in place of Flare and Resistance. And odds are you would have taken my advice. Of course this is an intro scenario so if Aerondor was feeling very generous...

Lantern Lodge

Silent tide map

If you want to have detect magic as one of the cantrips you have memorized that is fine. I don't think you can take 20 on spellcraft, as if you fail, you can't try again until the next day. You can take 10. But with that roll...Just let me know which cantrip you want to trade out for detect magic

Kitt identifies the cloak as a cloak of resistance +1.

There is nothing really obvious to anchor the rope to, but by using the corners of the pit for bracing, Limney can easily enough climb out on the other side. Searching around he finds a plank just around the corner, out of sight.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Good job, Liminy. We should make haste...don't want to stay bottlenecked in here.

theron crosses after the rest of the party crosses, then pulls the plank back so no one can cross behind them.


Half-Orc Diviner HP 17/17 | AC:12 T:12 FF:10 CMD: 12 | F+4 R+2 W+1 | Init +5 Perception -1 Darkvision

Karnak nods at Theron replacing the plank after the party's crossing.

Lantern Lodge

Silent tide map

The team carefully crosses the plank, and heads further on into the cave system.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Cave paintings no doubt. Let's take a closer look."

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

"Squiggly line, bird, lump of something? Looks like Osiriani in some ways but I'm sure it isn't."

Grand Lodge

Male Half-Elf DEAD

"My good man, if you want to work out what they are, don't take a cursory look - observe them closely."

Galahad then moves to do exactly that.

Perception 'Take 10' = 18.

"Do you think they are important...?"

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Theron takes a look at the carvings.

perception: 1d30 + 3 ⇒ (12) + 3 = 15

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Why is everyone looking at this walls? I don't get it. Just looks like a bunch of old stuff.

Perception: 1d20 ⇒ 17

Lantern Lodge

Silent tide map

Looking around the carvings they seem someone familiar, like you have seen them before. However most are worn beyond any real recognition.

If you could each give me a knowledge(history or religion), linguistics, appraise or perception checks. Appraise or Perception are at -2. If you speak Aquna or Azlanti you get +2 for each. If you did a perception check above, just repeat the number back so I have them all together. Knowledge and linguistics are trained only.


Half-Orc Diviner HP 17/17 | AC:12 T:12 FF:10 CMD: 12 | F+4 R+2 W+1 | Init +5 Perception -1 Darkvision

Karnak adjusts his glasses and looks over the markings on the wall.

appraise-2: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Perception was 7
untrained Appraise: 1d20 + 1 ⇒ (3) + 1 = 4

"I think the Gillman kids were just bored here. We should move on."

Grand Lodge

Male Half-Elf DEAD

Perception 18.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

perception 17

knowledge, history: 1d20 + 8 ⇒ (19) + 8 = 27
linguistics: 1d20 + 8 ⇒ (16) + 8 = 24

Lantern Lodge

Silent tide map

Galahad recognises that the pictures are similar to some of the stories from Aroden's "History and Future of Humanity"

Kitt then points out several of the guides of Aroden. The Craftsman, The Hunter, The Tailor and the Thief.

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.

The Hunter is depicted slaying a giant serpentine creature and then parading a trophy through the city streets—a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.

The Tailor is depicted sewing together a long cloth of featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength.

The Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny—though illegal—is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Can we make a separate knowledge check in regards to Aroden?

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Perc roll was a 15...just fyi

Lantern Lodge

Silent tide map

All of the remaining carvings are far too worn to be deciphered.

You have found out everything about the carvings that you can.

Dark Archive

Male N Human Ranger/1| AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 19 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +2

Shadraz stares stupidly at the carvings, but quickly becomes bored and tries to find a way to move deeper into the cave

-Posted with Wayfinder


Half-Orc Diviner HP 17/17 | AC:12 T:12 FF:10 CMD: 12 | F+4 R+2 W+1 | Init +5 Perception -1 Darkvision

Karnak makes a brief note about the guises next to the map in his book.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Kitt takes notes as well but not wanting to fall behind on the adventure, he closely follows Shadraz and illuminates the cave with his sword.

Lantern Lodge

Silent tide map

There is a tunnel lined with blue torches...

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

knowledge(engineering, geography, history, local or religion) DC10:
The model is of Absalom

Kneeling in the water in a figure with his back to you.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

knowledge, religion: 1d20 + 8 ⇒ (8) + 8 = 16

"That looks like a model of Absalom!"

Kitt cautiously approachapproaches figure in the water with sword in hand.

"Hello!"

Grand Lodge

Male Half-Elf DEAD

Knowledge(Any): 1d20 + 0 ⇒ (5) + 0 = 5.

Galahad raises his voice, and addresses the figure kneeling in the pool.

"Greetings! We mean you know harm, unless you mean it to us. What are you doing down here?"

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Kitt follows the paladins lead.

diplomacy,aid another: 1d20 - 1 ⇒ (2) - 1 = 1

Lantern Lodge

Silent tide map

Assuming you are not wading into the pool yet

The figure doesn't respond to your calls. Maybe it is a statue... no surely it moved, just a little.


Half-Orc Diviner HP 17/17 | AC:12 T:12 FF:10 CMD: 12 | F+4 R+2 W+1 | Init +5 Perception -1 Darkvision

Karnak looks up from his book, adjusts his glasses and calls out again, in his louder orcish voice.

"HELLO!?!"

Dark Archive

Male N Human Ranger/1| AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 19 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +2

Shadraz smiles. "Ah, water at last." He strides in, heedless of the stranger, and submerges himself completely for a short time before coming up for air and sighing in happiness.

-Posted with Wayfinder

Lantern Lodge

Silent tide map

The figure turns as Shadraz emerges in the water. He pauses for a moment, taking in the other members of the team.

Slowly he stands.

"Hello" he says. "I am Uori. Who are you, and what are you doing here?"

He directs his words to Shadraz. They are slightly oddly accented and spoken very precisely.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Theron stands at ease, his hand not far from his blade should conflict arise. He watches as Shadraz interacts with the figure.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10
Quote:
What I thought were ugly scribbles appear to be artistic renderings of life in a city. Possibly during the time of Aroden. In fact this may be a temple of Aroden. I'll leave it to those with better eyesight then mine to copy them.

I'll stand back and let people jibber jabber. Keeping an eye on things, Especially Shadraz to make sure nothing in the water tries to eat him.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Half-Orc Diviner HP 17/17 | AC:12 T:12 FF:10 CMD: 12 | F+4 R+2 W+1 | Init +5 Perception -1 Darkvision

Karnak adjusts his glasses and puts his book away as he awaits Shazraz's response.

Dark Archive

Male N Human Ranger/1| AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 19 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +2

"My name is Shadraz. I am swimming."

-Posted with Wayfinder

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Shocked at the spectacle at hand, Kitt jumps into the water in attempt to stop the mockery! And intercedes the discussion

"What my ally meant is, we are swimming! Swimming for adventure. We are pathfinders, we enter the cave to search for truth! May we enquire about your presence here?"

Dark Archive

Male N Human Ranger/1| AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 19 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +2

Shadraz looks at Kitt in puzzlement. "What do you mean 'my presence here'? I just told the man I'm swimming."

-Posted with Wayfinder

Lantern Lodge

Silent tide map

The pool is quite shallow, so no need to swim!

A diplomacy check with your next posts may be helpful

"The waters are here for all to partake of. Ideally in a serene manner." he says to Shadraz.

Turning to Kitt he bows his head in apology. "Sorry, I missed what you said."

sense motive DC15:
You think he may be lip reading, and could be deaf

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