[PFS] #5-04 GM Iff's The Stolen Heir (Inactive)

Game Master Iff

Maps, handouts and portraits.


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Maps: Absalom Initiation

Even though it's still early morning, it is showing to be a sunny day in Almas, the capital of Andoran. The Decemvirate has sent a new group of Pathfinders to the Almas Lodge, located in the former Cathedral of Aroden. You've been summoned to the office of Venture-Captain Beckett. He hasn't arrived yet, and there's still time to make sure everyone is acquainted with each other.

Please dot in and make a post to introduce yourself. Above all, I hope you'll enjoy the game. :)

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

The plump man with the smiling face and the broad belly stretching his robes nods as he looks around. "Irori bless me and Sarenrae light my way! I have for once arrived early to a briefing, gods be praised! It must be my lucky day. Hello! I am Amahl Bishankar, known by some with senses of humor to rival my own as 'the Fat Monk!' I am a merchant by trade and inclination, hailing from Qadira. I have been a Pathinder now for over two years, and have been blessed enough to not die in a strange foreign hovel, Sarenrae be thanked! May She grant me that I do not die (nor you, my friends!) on this blessed adventure!"

"Now, who might you fine folks be?"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

A small blonde haired Halfling with a mustache and goatee hops down off his chair at a table, with a deck of cards laid out in front of him. He pauses for a moment as if in thought, then straightens the leather flanks of his studded leather armor before approaching Amahl with a hand held out and a smile on his face. A rapier is tucked into his belt and a small backpack with the initials 'GF' lettered into them, lean against the wall.

"Hey I'm Guisseppe" he squeeks. He quickly clears his throat and starts again, this time in a slightly deeper tone "Umm, I'm Guisseppe, great to meet ya! You can call me Frankie though if you want, its easier to say, I think anyway." He kind of stammers a bit, lost for words, then looks up with a bright smile "Up for a game of cards while we wait on the Captain and whoever else is coming? Card games by yourself just ain't much fun. My Mom always sent me away to my room to keep myself busy with a deck of cards while her friends came over to play. Been hooked ever since... er for a long long time." He smiles.

Sense Motive DC14:
Bluff: 1d20 + 10 ⇒ (4) + 10 = 14 He really talks about 'Mom' in the present tense a lot...

Perception DC25:
Disguise: 1d20 + 6 ⇒ (19) + 6 = 25 Is that facial hair even real? It kinda looks like horse hair!

He continues relentlessly "So what do you do?" He pauses again with a look that quickly turns to embarrassment "Oh wait, I think you just said. Oops. Well, I'm an adventurer! This is my second adventure, my first one I followed these nice people around while they got some wine for this old beggar guy and we had such a great time I joined up for another!" He raises and eyebrow and waves his hand in front of his impressive looking studded leather and rapier at his side. Legit Pathfinder this time! I wonder if this guy likes cocoa...

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

"Well, my enthusiastic friend, I for myself hope this is as exciting as following a group getting wine! I have seen that adventures usually end in pain and tears if one is very unlucky, and just tears if one is lucky. Wisdom teaches us that to wish for adventure is to tempt the Gods. SO I wish for fair weather, a nice walk and pleasant things to eat."

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Do you like cocoa?" He rushes over to his backpack and pulls out a jar of dark powder. "We can make some if you have any hot water or milk, its AMAZING. I think Desna herself made cocoa to reward us adventurers for going out and seeing the world, or maybe to help some people get up out of bed to see the world!"

He pauses to take a breath and continues talking about the amazing that is cocoa.

The Exchange RPG Superstar 2010 Top 16, 2011 Top 32

"Ah ha! You have a discerning palate my friend! I love cocoa! As a young man I drank naught but hot cocoa for many moons, which undoubtedly contributed to my girth these days! I would be honored to share your cocoa and I believe I can boil some water. Let me start a fire in the grate, here!" He starts to kindle a fire while they continue talking.

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Listening to the 2 banter for a brief moment before finally stepping into the office he merely scrapes his throat as he makes his presence known. Nothing was said until he was adress by either one of the 2 in the room. The tiefling was dressed in scale mail with a morning star loosely hanging at his side and his shield clasped on his back. While carrying his helmet in his hands the ember eyes took in the scene before him before a slow shake of his head could be seen.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Perception: 1d20 + 3 ⇒ (6) + 3 = 9 Frankie looks up from his jar of cocoa as the fire begins to spark and crackle and something else that didn't sound like fire... "Oh hey there Mr... Mr ... " He tries to think of something nice to call the ominous looking man that's just staring at them. "Would you like some cocoa? Amahl and me, I'm Frankie" He waves excitedly, then looks around nervously and waves normally "We're just starting to make some, once we got some hot water anyhow. Are you the Captain guy or are you an ADVENTURER like we are?" He says with a flair of excitement and drama.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

A tall thin brown haired Varisian woman enters the room, and steps tot he left of the tiefling. She wears well made light armor and carries a darkwood bow on her back. There is a Holy symbol of Erastil hanging around her neck.

"Hello all. Erastil's blessings on you this day. Is this the place for the briefing? I haven't been assigned to Andoran yet. It's a nice change. I hope."

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Firewarden Yanda is a slim Sylph who looks likely to blow away in a strong breeze. She is too skinny and bony to be attractive, her features rigid and at attention, her posture erect and also stiff. She is plainly dressed, except for the mithral shirt that gleams from beneath her clothing, and has a belt lined with various vials.

She is about to announce her name in response to the inquiry but is cut off by the outburst from the child-like hobbit Fankie and only gets as far as saying "Fire" before she is cut off by the inane discussion about various forms of entertainment. She frowns, waiting for them to cease their prattling, but as soon as one of them runs out of breath the other starts in. In the end she just pulls out a set of juggling balls and starts practicing. She's no professional, but does a fair job at it.

She ceases momentarily when the two food obsessed companions pause to hear what the tiefling says. "Adventurers" she mutters under her breath scornfully.

Adventurers die purposely seeking to get rich. Agents get paid and serve a purpose. WE are 'agents'.

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Glowing embers seemed to bore into the soul of the little halfling that was rambeling on about cocoa and a scowl showed for a brief moment. Halflings were only good for being a slave, having them running around like this, rambeling and going on about little things, it's vexing Thoughts creeped into the mind of the Tiefling as he noted the Sylph and human step in. A quick glance was given over them before he turned towards the halfling. As he spoke, his voice sounded like it came from the grave. "I am Farith, Inquisitor in the service of the Society. And I am here to make sure the law is being upheld..." He would let the words sink in before answering the other question. "The society pays me and my knowledge, I am not some adventure seeking no-life looking for a quick payout or a quick death... If you are an adventurer, you are in the wrong location."

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie looks at the mean man and puffs out his chest with a deep breath before turning away "Well I guess he doesn't want any cocoa Amahl!" He turns back towards the other newcomers and welcomes them, shaking their hands and introducing himself before deciding to get back to Farith.

Sense Motive DC18:
Bluff: 1d20 + 10 ⇒ (8) + 10 = 18 He does his best to not look extremely hurt.

"Just because someone isn't being paid to be a scary asshat doesn't mean they don't belong. The Society welcomes ADVENTURERS with open arms. EXPLORE is part of the motto, and adventurers explore." With that he goes back to his cocoa.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl laughs loudly at the young halfling's enthusiasm and pluck. "Well said, lad! But let us also remember we are to COOPERATE, too! So let's play nicely and be friendly. I'd hate for one of us to die with bad blood between us. As the lad said, I am Amahl Bishankar, known by some with sense of humor as 'the Fat Monk!' Pleased to make your acquaintances!"

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

"Well, then. I am Firewarden Yanda and I am an alchemist. I used to work as a firewarden and have kept the title as it is an honor, but you may call me Firewarden or Yanda if you choose."

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23

The tiefling looked at the halfling with a light smirk around his lips, showing the pointed teeth in his mouth as regarded him. "Trust me, I am no asshat, as so you proclaim.. I have a duty to full fill and I do it with dedication... I understand we aren't all the same and I respect that. However, break the law and I will ensure that punishment is delivered where needed be..." With that said he turned and regarded the monk for a moment. "No bad blood for me, I am sure we will all get along just fine and that we make it back alive here..." giving the monk a rare grin before turning to the sylph. "Interesting, pleased to meet you Lady Yanda..." With that he crossed his arms and waited

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

"I am Shera Dionas. Cleric of Erastil. It's nice to meet you all. I am a cleric first and a Pathfinder second. She moves into the room and takes a seat. "I prefer wine myself, but cocoa sounds lovely."Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11

-Posted with Wayfinder

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

"Well, then. Pleasantries are out of the way. Hopefully our mission briefer will be here soon. In the mean time, perhaps you could each describe what talents you have that others would need to know in order to work better as a team? As for me, I hurl bombs. My accuracy is quite limited if there is a melee going on, so leaving some room between our group and at least one of any enemies we might encounter would improve my efficiency. Not much else to what I do, at least until I gain a bit more expertise."

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

"I heal of course, and I'm good with my bow. No need to worry about being close in while fighting. I can hit the enemy right next to you. I also have some skill at summoning, but haven't used it much yet"

-Posted with Wayfinder

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

"Erastil! Ah, you and I ought to speak. While I am passingly familiar with the gods, Erastil I confess is one I am less familiar with. I am, as you see, not so much the wilderness type! But I would very much like your opinions on the tenets of the faith. I am always eager to expand my horizons, beyond my belt, of course!" He pats his amble belly and laughs.

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

He grinned for a moment before he answered the question of the Firewarden. "I will be in the front, possible take some of the stress away seeing my aromor and the shield..."

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl listens to the inquisitor, then smiles. "I am a humble merchant. But I am also a devotee of the martial aspect of Sarenrae. I will be there to place myself between danger and those who need protection, Her will be done."

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

A knock echoes on the door, and in walks a... woman?... man?... a being of drop dead gorgeous beauty. Their long hair extends past their shoulders, and they have the serene grace normally seen in fey or elves, though their ears aren't pointed. A simply overwhelming beauty. They are dressed in a modest flowing red shirt, just to short to be considered a blouse, and loose fitting harem pants, and dancers slippers. Tracing up and down their arms are blue tattoos that somehow enhance their beauty and the curves and lines of their body. They look at the assembled bunch and smile before folding their hands and bending at the waist in slight bow. When they speak, their voice is either pitched high for a man, or husky for a woman.

Why, Heeeeeeelllooooo darlings. I'm Cypher. I'm most sorry I've arrived at such a hour. But you know what they say, one must always be fashionably late!

They sniff the air and smile.

Oh my... is that... cocoa I smell? How delightful, simply delightful. Anyone going to offer a newcomer a drink?

Firewarden Yanda wrote:
"Well, then. Pleasantries are out of the way. Hopefully our mission briefer will be here soon. In the mean time, perhaps you could each describe what talents you have that others would need to know in order to work better as a team? As for me, I hurl bombs. My accuracy is quite limited if there is a melee going on, so leaving some room between our group and at least one of any enemies we might encounter would improve my efficiency. Not much else to what I do, at least until I gain a bit more expertise."

Cypher smiles at the question and the other answers.

Never sell yourself short dear. They make a sweep of their hands in a faux dramatic moment . Alas, I'm quiet the damsel in distress when it comes to battle. I much prefer to talk things out. Worst comes to worst however... They wink. People have been known to randomly fall asleep around me if they get to physical. Even in the middle of battle.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie smiles and looks up from his cocoa, either ignoring the Tiefling or having moved passed the brief argument. "I'm Frankie! Great to meet you two. I have more cocoa powder if there's enough hot water Amahl? Maybe we need to heat up more in case the Captain person wants some too?" I should have brought more cocoa! First stop out of town... get more cocoa! And a bigger mug...

Knowledge: Religion: 1d20 - 1 ⇒ (12) - 1 = 11 "Erastil, I've heard of him. He a hunter or something like that? I'm not a priest and Mom never really had those kinds of books around the house... Or any books really? Maybe some picture books she looked at and drank wine." He takes another gulp of cocoa "Long ago.. so long ago.." He looks up and smiles with a lot of cocoa in his mustachio.

When Yanda asks about what his specialties are he nearly bursts off his chair, quickly handing the rest of his cocoa to Amahl to hold, before glancing down at the Fat Monk's stomach and swiping it back and giving it to Yanda to hold instead. He leaps up and draws out a rapier, its a bit small, but a rapier none the less. He pretends to slash and stab at the air in grandeous fashion Rapier Attack!: 1d20 + 5 ⇒ (8) + 5 = 13 "How's that? Pretty good eh?"

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

"If you're fighting zombies, that would hit. You do any of that parry and riposte stuff the fancy fighters do?"

I suppose we could toss the squirt in through an open door and see how they deal with chaos. I can see I might have to save the party again, though that inquisitor looks like he knows what he's doing. And the odd one might have a few surprises, though not in a heated battle I'm thinking. The monk and the squirt though... Well, that leaves three of us when the Vargoyles swoop. Dang. I don't like those odds.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

"Ereastil is a fair god. His followers most interested in home and hearth, and the old ways. I've been called to travel, and the Pathfinders seemed a good way to do that." Shera says to Amahl.

She smiles at the hafling. "Good job there. I would be afraid if you were coming after me."


Maps: Absalom Initiation

Morning light streams in through the stained glass windows of the Cathedral of Aroden in Almas, as the door suddenly opens and Venture-Captain Brackett barges in. Following right behind him are two others: the first is Major Colson Maldris, she second the wizard advisor to the Almas Lodge: the no-nonsense Wystorn Telfyr. The Venture-Captain seats himself behind a large, antique desk replete with hairthin lines that mar its surface like nearly healed scars. He gives the assembled crowd a from along his hawk nose, doing a double-take upon seeing the young Frankie. "Are you sure you're meant to be here, son?" He scans a handful of papers, raises and eyebrow before speaking to you and the other assembled guests.

"I recently received news of a kidnapping in Sauerton, up in the northern wine country. Thalia Andares, heir to the Sauerton Red wine fortune and daughter of Consul Tercio Andares, vanished during the Silverglazer Sunday celebration and has not been seen since." With a meaningful look, Maldris catches Brackett’s attention, and the two nod in understanding as the major contributes. "Tercio Andares is powerful and widely respected; not only has he been the mayor of the large town for many years, but he is also a strong voice in the Andoren military—even for a consul. The Sauerton Red winery has made him extremely wealthy, and his financial support could be a considerable asset to the Pathfinders’ important work in and around the Worldwound. He seems uninterested in foreign affairs, though, perhaps because it’s politically safer to focus on domestic matters. Even so, he is known to help those who help him."

"I appreciate the summary, major," says Brackett. "I am convinced that the Andares’s gratitude would do much to refill our war chest for a struggle that is unlikely to end quickly. When you track down Thalia, as I trust you will do quickly, it is important not only to the Pathfinder Society but perhaps to the whole world that you request funding for the military campaign against the Worldwound. Of course, convincing Tercio to contribute troops and military aid would be even better, but
aim for finances first."
With a sigh, Major Maldris picks up his tricorne hat and prepares to depart. "I would stay longer, but I must make final preparations to travel," he states in a quiet voice. "While I hope that the Andares family agrees to help the society, I am also wary of this political practice of mutual backscratching. As all of you are in Sauerton — especially those who care for this fine country — remain vigilant for signs of short-sighted corruption and abandonment of Andoran’s founding principles: freedom and democracy. Follow what you believe to be the best course of action, as I will not be available to advise you. Nonetheless, I would appreciate any reports of corruption after the situation is resolved." After sharing a quick handshake with Brackett and a nod of farewell to the rest of you, he departs, closing the door behind him.

Telfyr breaks the moment of silence that follows by reporting, "My scrying indicates that the young Andares is being held in a building with high ceilings and once-elegant adornments in a style popular in this nation before the People’s Revolt. The structure seems to have sustained extensive fire damage which has not been repaired. Thalia is alive and unhurt, at least for now. She was reading a fresh copy of the essays of Alysande Benedict when I saw her."

Brackett begins to bring the briefing to a close by concluding, "We have transportation ready to take you to Sauerton as quickly as possible. When you arrive, present this letter to Consul Andares before you begin your investigation. It introduces you and offers the condolences and assistance of the Pathfinder Society. Not only is this proper etiquette to announce your intentions to the mayor, but Thalia vanished from the Andares manor. Someone there should be able to make sense of Telfyr’s visions." Telfyr frowns at Brackett’s diction. "Scrying, Brackett, is diff–" "Alright, yes, scrying," the Venture-Captain concedes as he pushes a sealed letter across the table. "Introductions, rescue operation, then negotiation for funding and possible military support. Make any questions quick; you’ve got a boat to catch."

--

The Googles Slides has a picture of Major Colson Maldris, for those who aren't familiar with him.

--

Diplomacy (Gather information) or Knowledge (local)

DC 10+:
Tercio Andares is mayor of Sauerton, one of the consuls who administer Andoran’s military, and owner of the extremely successful Sauerton Red winery.

DC 15+:
Andares has generally remained popular in Sauerton despite the town suffering from a rash of attacks by wild beasts from the Verduran Forest in recent years, as his winery employs much of the town directly or indirectly, and it is rare for any public figure to suggest Andares might be responsible for any problems.

DC 20+:
A few unpopular individuals around Sauerton say that the Andares family is rotten, and that anyone who makes trouble for Tercio or his kin is quickly and quietly encouraged to leave town.

--

Knowledge (geography) or (local)

DC 10+:
Sauerton is infamous for its cheap and widely distributed wine, called Sauerton Red. It has become immortalized in an Andoren proverb that something of poor quality "must be down from Sauerton."

DC 15+:
Sauerton is a large town located in wine country in northeast Andoran, about equally distant from the Andoshen River, which is used to ship wine to Andoran’s southern ports for export, and the Verduran Forest, which occupies much of the tense border with Taldor and Galt.

DC 20+:
Sauerton has been a site of productive vineyards for centuries, and the once-noble Andares family has been a major owner of those vineyards since long before the People’s Revolt. Although the Andares family chose to give up their noble privileges during the revolt, nearly every mayor of Sauerton in the 44 years since has been a member or close relative of the Andares family.

DC 25+:
The local captain of the guard Merton Demrick has publicly petitioned for more funds to hire additional guards, claiming the current numbers are too few, but he has not received enough support from Mayor Andares or the townspeople to implement the change.

DC 30+:
A local vineyard’s villa was burned down in a then-famous fire about the time of the People’s Revolt by a spiteful noble belonging to the Sauer family. It seems likely to fit the description given by Wystorn Telfyr.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Gather Information : 1d20 + 5 ⇒ (12) + 5 = 17 "Andares appears to be a very powerful person. With owning the winery, being the mayor, and controlling the local military, why can't he find his daughter himself?" Shera thinks for a minute. "Who is Alysande Benedict? Why would Thalia be reading if she's a captive? Oh can you tell us more about these animal attacks?" Having asked a few questions she goes quiet in order to hear what the others say.

-Posted with Wayfinder

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge Local: 1d20 + 4 ⇒ (4) + 4 = 8

He contemplated on what was being said and wanted to say something in regards of his knowledge till Shera spooke up and he waited to see if she would get an answer.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie bolts upright in his chair as the Captain addresses him and he quickly puts down his cocoa mug Sir yes Sir! I'm Guisseppe Franko, but everyone calls me Frankie. Very ready to go Sir, I've always looked young for my age. Us Halflings have a young face! Bluff take 10 for a 20. He is a halfling but he sees himself as a human boy, so he feels like he's lying. He also is wearing a 'disguise' as a mustache and goatee. Rolled disguise at the start if it matters.

Diplomacy(Gather Info): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge: Local Untrained: 1d20 - 1 ⇒ (5) - 1 = 4

Wow not a great start to skills... Frankie doesn't know much outside of Abasalom it appears!

Frankie does his best to follow along the conversation but appears to get lost pretty quickly in the discussion of who's who. He mostly smiles and nods along sipping his cocoa. "Great questions Shera!" He blurts out.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Diplomacy: 1d20 - 1 ⇒ (1) - 1 = 0
Knowledge Local (untrained): 1d20 + 1 ⇒ (17) + 1 = 18

Amahl laughs. "I know this 'Sauerton Red' well! It always sells well among the less wealthy of my clientele at the store. It's a fair enough vintage, but nothing special. But as the sages say 'Any port is good enough in a storm!' Perhaps they should label it as 'Good enough to get you drunk!' Ha ha!" He smiles broadly. "But sir, we will find this girl. And we will see her safely returned to her father! You have my oath on it, Captain."

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Diplomacy: 1d20 + 18 ⇒ (5) + 18 = 23

Cypher puts a finger to their lip and thinks for a moment.

A few .... unpopular ... individuals around Sauerton say that the Andares family is rotten. That their power comes from shady dealings. They also say that if you cross the family, you get "encouraged" to leave town. We'll need to stay on our toes with this one darlings.

They nod at the boisterous monk and smile.

Absolutely. Poor dear may be being treated well, but to take away someone's freedom is an awful, terrible thing.

They tap their fingers on their hip for a moment, thinking intensely.

Burned out, left standing, and architecture from the people's revolt. That's got to narrow things down I think. Do we know of any structure that would fit that? or Who we could talk to to find out?


Maps: Absalom Initiation

Venture-Captain Brackett give Frankie a scrutinous look, then checks his papers again. "I suppose. Very well."

He then turns to Shera to answer her questions. "I don't know why he couldn't solve this himself. All I know is that the authorities are stumped. As for Alysande... I thought you'd know that name, even not being from around here. You might know by the name she became famous by: Lady Liberty. Yes? It's her writings and diplomatic work that drove the People's Revolt." He considers that enough on the topic to get everyone on the same page. He includes Cypher in the next answer, speaking to both. "As for the details of the local situation, you'd best investigate in Sauerton. The captain of the guard, Merton Demrick, is a friend of the Pathfinder Society and has indicated he would appreciate the help. He can fill you in on any local information."

--

GM rolls:

Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Diplomacy: 1d20 ⇒ 19

"How large is this town or city? How long do you think it will take us to locate a building that matches the description."

"This whole thing seems a bit odd. For all we know the father himself might be behind the disappearance. He seems like the type to pull a fast one like that. Is there anything special going on politically or in the wine business?"

"It's a pity we are trying to make friends with him. Things might be a lot easier otherwise. The kid seems alright I guess. "

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

"Merton Demrick, you say? He's trustworthy then? Good, good. It's good to know who on the ground is an ally." Amahl smiles. "I'm satisfied. Are you lot ready to travel? Sooner started, sooner finished the sages say!"

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Shera nods in agreement. "I'm ready to travel as well. Thank you for your time. We'll do our best for the Society. Frankie you ready to head out?"


Maps: Absalom Initiation

"Sauerton would qualify as a large town," Brackett answer Yanda's question. "Just shy of 3.000 people, although it's pretty extensive with all the vinyards around the town proper. Vivianna Talwin is the only major political rival Andares has to our knowledge. He has no obvious bad blood in the
business of cheap wine."
His face turns a bit sour at the suggestion that Tercio himself might be behind the kidnapping. "I am sure you'll make the best of the situation you'll find in Sauerton. Just remember why we're doing this: Financial backing, and military aid if you can arrange it. Clear? Then get moving, the boat should be ready. If you want to make any last-minute purchases, you'll have to be quick about it." The Venture-Captain stands up and makes it clear that the briefing is over.

There's time for some last-minute questions and purchases, but I'll move you along already.

--

As the group makes its way to the docks, a plainclothes messenger approaches with a missive. "Firewarden Yanda, Miss Starchild?" The messenger hands over the missive and then swiftly makes his way to the next task. Yanda and Cypher, please see slide 2 of the maps document for your handout.

--

Your voyage up the Andoshen River is swift, and they enjoy good weather until the last hour, when a light rain begins to fall. The ship docks near the centre of town, which allows for a first impression of Sauertown. Most of the town appears well maintained, and although the seasonal workers who arrived a few months earlier to help pick the grapes have since departed, several presses are still set up in the town square—the residents await the return of fairer weather so they can resume their wine production.

A young man and a halfling in his fourties, both wearing light armor and a rain-spattered helmet stand guard at the end of the docks. The halfling hails the new arrivals. "Best of the morning, visitors. Welcome to Sauerton. I hope you have had a pleasant journey. Let me assure you that the weather isn't always like this." He raises himself a little taller as he continues. "I am Captain Merton Demrick of the nation of Andoran. May I inquires as to you business in our fair city?"

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

The tiefling made himself comfortable during the trip seemingly enjoying the trip up the river. When they arrived he stepped back for a bit to take in the scenery before being interrupted by Merton. When the halfling spoke he tried to hide a smirk. It was amusing to see the halfling make himself bigger to look more important, it is what the little people always do. "Thank you for the welcome, the trip was uneventful, thank you for meeting us here at the harbor, I am Inquisitor Redloss of the Pathfinder Society..." He tapped his side for a moment before he continued. "Captain, we are here to meet the Consul and introduce ourselves, after that we are going to investigate the missing of a young woman, I understand you will assist us in these matters with your knowledge of the city and the influential people?"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie nods to Shera "Sure am! I just gotta stop by a general store real quick to buy some more cocoa, I wasn't expecting so many others to like it!"

Trip

Frankie is a big fan of the ship, spending the time exploring the ins and outs of the vessel and asking the crew a few questions too many. "Is this as fast as we can go? Can the ship sail backwards? Do you have a middle name? I'd love to help with that!" The usual. Diplomacy towards the crew: 1d20 + 8 ⇒ (8) + 8 = 16

Arrival

After his maiden voyage up river (well second I guess to get to this country..) Frankie gathers his pack and waves goodbye to the deckhands "Later guys, great to meet you! Thanks for playing cards with me!"

He rushes up beside helmet head to greet the two guards "Good afternoon." He says in his best formal, serious tone. "I'm Guisseppe Franko and these are my fellow Pathfinders here on an important mission to rescue a Lady." He puts his hands on his hips for emphasis. Bluff at being 'serious': 1d20 + 10 ⇒ (12) + 10 = 22

"Nice to meet you Captain Demrick, and who might your assistant be?" He straightens his mustache a bit in the wet weather. I'll let you roll the disguise if you want GM? Add +3 to the +6 from Adaptable Luck, Adventuring is serious business!

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl nods at Farith and Frankie. "As they say, Captain, it is good to meet you. I am Amahl Bishankar of the Pathfinder Society. Could you convey us to Tercio Andares' home, please?"

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Shera enjoyed the boat trip. When the party is greeted upon arrival she stands back and allows her fellow Pathfinders to introduce the group, and give the reason for their visit.


Maps: Absalom Initiation

The Captain looks over the eclectic company of Pathfinders. He seems slightly intimidated by the tiefling, and isn't quite sure what to make of Guisseppe. He casts a quick glance to the others to make sure everything is OK. "Ah, you're here about Thalia. That would be most fortunate, for a group of Pathfinders to assist in this matter. Really, I'm stumped." He seems a bit embarrassed as he says this.

Sense Motive DC 20+:
You get the impression that the Captain is genuine. He probably feels incompetent for having failed to solve the case so far, and having to rely on Pathfinders for assistance.

"Anyway, I am pleased to make your acquaintance and of course I will help you, as I can. We'll give you a quick tour of the town and show you to the Consul's manor. This is Fabio, by the way," the Captain says with a motion to the young man, a lanky blonde with barely a stubble on his chin, who simply shrugs and waves. "He's... Well, he's helping me out with some chores around town. We're a bit understaffed, you see..." He waves away the comment, turning cheerful, instead pointing out several landmarks in the town as you walk. "It's not so busy here now. You should see the bustle in the harvest season. Now, if you need lodging, I can recommend the Eagle's Inn over there. They carry a good selection of wines of course, both local and foreign. They also serve excellent fish dishes. There's a curiosa shop over there, and our town meeting hall. It used to be one of the Noble's manors, before the Revolt. And here we are, the Andares manor. It'll be nice to get out of the weather for a while." The halfling has stopped at a mansion that stands at the edge of a beautiful green and has a facade dominated by fine marble pillars.

--

GM rolls:

Disguise: 1d20 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Perception, take 10: 10 + 6 = 16

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher stands in the rain, letting the water soak them, and making their clothes... awkwardly clingy to their body. The letter they had received had met its end at the edge of a candle on the trip. As the Captain comes to the docks, they wave and murmur loud enough for the team... and maybe only possibly loud enough for the captain to hear as a hushed whisper.

I do love a man in uniform.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl nods to the Captain and steps forward and knocks briskly on the door to the manor.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Yanda is a bit out of sorts during the trip, her nervous energy getting the best of her. Her simple request, to set up her portable alchemist's lab on board the ship, was, understandably, met with an incredulous and emphatic NO from the first mate and then the captain. Even though she knew better, and certainly knew better than to try to go over the head of the first mate, she could not stand it and tried the requests anyway.

Had I been in their place I certainly wouldn't have allowed a portable bomb maker in my tinderbox either. ran through her thoughts more than once.

During the trip she passes the time as best she can, participating in a few card games but losing badly, seeming very distracted and slow to pick up any rules. In desperation she even tried snagging a few lemons and creating a makeshift battery for a few experiments. NOT well received, though that seemed a bit over the top in her mind. Any idiot knows lemon batteries are harmless and certainly the crew can spare a couple of lemons?! (Actually it was more than a few. One experiment led to another and she was on her way to making a SERIOUS dent in their supplies).

Sense Motive: 1d20 ⇒ 18

It was with relief and a major restoration of her good spirits that they finally arrived.

"We'll need a large room, or maybe two. I'll need some space to spread out in, " she announces to the reception committee, and truthfully, in part to her fellow pathfinders.

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Sorry, the second half of my post didn't save and I didn't realize! Here is the rest.

She stands.... close, to him, placing a hand gently on his shoulder, juuuust touching his neck.

You mentioned the town meeting hall. I don't suppose there was ever a fire in that great big mansion? Or, for that matter, if you know of any other places pre-revolution that might have a fire that nobody has attended to fixing? It would mean so much if you could help us track things down.

They bat their eyes up at the captain coyly.

diplomacy if neccessary: 1d20 + 16 ⇒ (4) + 16 = 20

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Sense motive: 1d20 + 7 ⇒ (9) + 7 = 16

He listened to the Halfling with mild interest as he described the city and it's issues. Not picking up the unease of the halfling just one bit. He did note the actions of his companions and frowned for just a moment when Cypher made her move on the halfling and just shook his head. "Thank you for the guided tour, it was most enlightening for me..."

He turned his head to the firewarden and gave her a mild grin. "I am sure that once the business with the consul is finished we can setup a base of operations and discuss things on how to proceed.."

With that said he noted that Amahl already was making his way to the door and knocking on it. So waiting to see who would open the door was going to be the right course of action for now.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Sense Motive: 1d20 + 3 ⇒ (7) + 3 = 10

"Thank you so much for your help. Why are you short handed? It seems to me that everyone would want your job. Such a noble undertaking. I like wine. Thank you for the recommendation of the Eagles Inn." Shera is polite to both gentlemen.


Maps: Absalom Initiation

Amahl knocks on the door. It is quickly opened by a servant; a thin, hook-nosed woman with graying brown hair held in a tight bun—answers the
door. "Good morning," she greets politely. "Ah, hello Merton," she adds when she notes the Captain along with the group. She then turns her attention back to Amahl. "If you are here to call on Consul Tercio, I must disappoint you. He is currently in a meeting with a fellow consul, and he made it clear that he should not be disturbed. Please come back at a later time. Could I... inquire what this is about?"

Sense Motive DC 20+:
You get a hunch that despite her firm stance, the woman could maybe be persuaded to let you in. Also, she has a curious glint in her eye and would probably love gossip.

Meanwhile, captain Demrick seems slightly uncomfortable with Cypher's attention. He is on duty, after all, Fabio is right next to him, and the street is quite public. "A... a... f-f-fire on the town meeting hall? Oh no. It's still in v-v-very good condition." He thinks for a moment. "However, the Sauers did burn down their villa before they left. Quite a grizzly business, as the story goes. They were quite upset with the Revolt and having their titles and lands taken from them. They burned everything rather than having it taken by the state."

--

Before
The captain nods at Yanda's request. "That shouldn't be a problem. As I said, the town is not so busy at the moment, so the inn should have plenty of room." He acts casual at Shera's question. "Well, it's a matter of money, I suppose. I've petitioned the town council for additional funding to hire more guard. But those have fallen to deaf ears so far. We'll just make do with the people we have. I'm lucky to have people like Fabio to assist me once in a while." The lanky blonde grins and shrugs, staying silent as he slouches behind the captain.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie keeps himself stride for stride with the Captain during the tour of the town, asking numerous questions, most of which are pretty irrelevant to the task at hand, such questions include:

"How tall are you? Are you part Elven? You seem pretty tall for a Halfing! How'd you get such a prestigious title? I haven't seen many Halfing Captains before.. none really. Well this is a nice looking street, do you live here? Why does it smell like rotten fruit all over the place?"

Some lightly more reasonable topics include: "A burnt up mansion? That sounds cool, where's that? If this town does so good selling wine then how come they can't hire more guards?"

Present

Frankie steps up underneath and around Amahl, squirming to get into the doorway "Good morning to you too Miss. We're Pathfinders here to speak with the man of the house on some urgent business. He should be expecting us." He reaches out his hand to shake the woman's and offers a friendly smile. Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16

Amahl smiles at the woman. "Good day, madame. Perhaps you could let Mr. Andares know we are here and at his service. We are here to bring the issue of his missing daughter to a safe and happy end."

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