[PBP Gameday IV]1-29: Devil We Know, Part 1-Shipyard Rats (Inactive)

Game Master Crashwheeler

Inn
Prancing Prince
Lair


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The Exchange

Half-elf Speaker for the Past Animist

Yes, let's go check out the ship. Master Nachts, are you finishing up soon?

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

The tengu waits to hear the prognosis for the person on the bar before making a full decision, though he does prepare for possible travel.

"Well?"

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Nachts pauses, sighs melodramatically then begins wrapping the chain around his arm anew. "I will be ... DEALING ... with you later, pagan. I have a ship ... to ... VISIT, and a ... body to INSPECT."

Having secured his chain around his arm, he then approaches the body on the counter and checks to see if it is still alive.

Heal check: 1d20 + 2 ⇒ (11) + 2 = 13

The Exchange

Half-elf Speaker for the Past Animist

Aid another on Heal: 1d20 + 10 ⇒ (4) + 10 = 14


Sorry about yesterday. I was busy.
Kafar is drugged and unconscious and cannot be awakened unless someone casts remove poison or gives him at least 10 points of magical healing.

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

"Will he be safe with you?" Rathor asks Nefti. "We need to see to the rest of the hostages."


Nefti says "Ok. I can take everyone here to a safe place if you want to go to the ship."

After any other actions you wish to take here:

A tri-masted galleon, the Prancing Prince appears to be in good condition and floats lazily against its mooring along a wide, crate- and barrel-filled dock. No one appears to be aboard her, however, and the standard watch typically found at the gangplank of a docked ship is nowhere to be seen. Atop her bowsprit is a gaudily painted wooden man that appears to be the exact likeness of the Grand Prince of Taldor, Stavian III, hands on his hips, a huge smile across his face, and his legs bent as though he were dancing a jig.

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

Crouching behind some barrels on the docks, Rathor scans the deck with his darkvision, searching for signs of movement. "How do we want to do this, slow and quiet or quick and fast?"

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Then
Nachts cocks his head as he takes the man's vitals. "He is in no ... IMMEDIATE DANGER. He will keep .. for the time being. I will ...see to him as soon as we ... deal with .. the rest. And free ... the hostages ... of course."

He turns towards the boy. "Take them to your safe place ... boy. You will ... of course ... tell us where that is. And we will ... MEET you there later."

Now

Nachts looks at the worshiper of Erastil, his left eyebrow raised as his grin widens. "I am .. NOT ... sure I can ... be ... quiet. Unless I am ... to go without armor. Is that your ... wish?

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Zykon watches the vessel as the group debates options.

Not seeing any watch, or any movement. Something reeks about this.

He'll also look for suspicious groupings of barrels, anything that might indicate some sort of massive trap loaded about the vessel.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


Zykon sees nothing else out of the ordinary.

The Exchange

Half-elf Speaker for the Past Animist

Then

I'm not spilling resources on Aspis, but unless my apprentice has a weak heart, she can take care of Kafar. What say you, Neryssis?

Now

...Odd indeed. Let's keep our armors on, maybe we can convince them with words before we use force... If there is anyone aboard, that is.

The doctor takes out a pill case, picks up a red pill and swallows it.

Taking a blood-boil pill for a +2 bonus on initiative and saves vs cold for 8 hours.

Perception: 1d20 + 12 ⇒ (3) + 12 = 15

Anyhow, it doesn't look manned right now. We ought to investigate.

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

Rathor nods at his companions and prepares to board the ship, nodding to Nachts to indicate that he should lead the way again.

Sovereign Court

Then
"Call it what you will doctor, but I would like to see him alive. Even a snake has use to the Society. I believe Nachts has the right of it though, waiting until after our business is concluded before spending resources on scum is a wise choice."

Now
This isn't right... no guards? Not for a vessel of this size. Even empty this ship is worth quite a sum of gold...

"Do they know anything about us or the boy? I agree that a peaceful approach should be tried first, but I am worried that these lowlives might either try to enslave us too or even be able to identify us."

Perception: 1d20 + 13 ⇒ (20) + 13 = 33


With an absence of guards or anyone else above deck, that only leaves belowdeck where they might be.

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Nachts curtsies, a gleam in his eyes as his demented grin stretches even further. Slowly, he approaches the docked ship, his puppet-with-it's-strings-cut walk throwing odd shadows as he readies his weapon. "The Midnight Lord ... clamors for you Luscilia ... ISMACCO. Come! Come and ... be ... claimed!". Slowly he climbs on board, deliberately scanning his surroundings.

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

Rathor follows along, but not before raising an eyebrow at the rest of his companions as if to silently say, "Where did you find this guy?"

Scarab Sages

male HP: 11/11 , AC: 15, T: 13, FF: 12, CMD: 17 , F: +3, R: +6, W: +1 , Perc: +8 <LLV>, Init: +3 , LN Male Elf Ranger 1 , Longbow +4 att, 1d8 x3, P

Alistair readies his bow, and boards the ship. Keeping a watchful eye out for any sudden movements

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Zykon checks his sights on his bow and makes sure he's got a bolt loaded and ready, moving to a position to cover the boarding of the vessel.

Sovereign Court

Nerissys brings up the rear, crossbow in hand, and loaded.

The Exchange

Half-elf Speaker for the Past Animist

The doctor silently follows at a distance of 15 feet.


The party climbs onto the deck to see that the deck was recently scrubbed clean and still shows remnants of soap bubbles and puddles of water. It is otherwise deserted and completely dark. There is two doors and a set of stairs. Through one of the doors they find the captain's quarters. These finely appointed quarters contain a desk, a chair, a bed, and some chests, all of which have been screwed to the deck. A single lit lamp rests on the deck and illuminates the room completely.

Perception check DC 15:
One of the chests holds the captain's logbook. Other than that the room is empty.

Through the other door reveals the supply storage.
Perception check DC 12:
These supplies were very recently placed here, as they have export stamps from just yesterday. Make a Profession(sailor) check DC 12.

Going down the stairs and everyone sees the ballistae deck. Six large ballistae are housed here, screwed to the deck and mounted on rails so they can be pushed through the swinging doors on the side of the hull and fired at nearby ships. There is no ammunition present for these weapons, however, and the deck is empty. The southwest corner of the room contains an open trap door that’s a 7-foot drop down to the Lower Deck. There are also two rooms on this level. One door has the first mate's quarters. These finely appointed quarters contain a table, some chairs, bookshelf, and a few barrels, all of which have been screwed to the deck. A stack of papers on the table is from the ship’s former life as a slave ship for Qadira and contain manifests and records of deliveries throughout the Inner Sea. This room is dusty and dirty and doesn’t appear to have been used recently. The other room is the quarters for the rest of the crew. These simple quarters contain
several recently slept-in beds and the dark lantern on the
floor is hot to the touch, as if it were recently lit.
Make Stealth checks.

Sovereign Court

Perception DC 15: 1d20 + 13 ⇒ (14) + 13 = 27
Nerissys picks up the Captain's log and will skim it briefly. When time permits, she will read it more thoroughly.
Perception DC 12: 1d20 + 13 ⇒ (18) + 13 = 31
Nerissys will relay to the party that these supplies are recently placed and that they have export stamps on them.

If you can make profession checks untrained:

Sailor DC 12: 1d20 + 3 ⇒ (8) + 3 = 11

Stealth: 1d20 ⇒ 6 HEY GUYS, I ROLLED A FOUR

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

Stealth: 1d20 - 2 ⇒ (7) - 2 = 5

Rathor tries his best to maneuver his large frame through the cramped compartments of the ship with all his armor and gear, but he's not very successful.

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Zykon moves to the shadows as he moves along with the group making mental notes of the various things he's observing but not mentioning them aloud for concern it will give away his concealment using the bulkheads, mast, stairs, and other means to interrupt his line of sight as he moves.

Secret stuff for GM!:
Don't have Profession: Sailor, but do have Profession: Barrister, perhaps that might be applicable at a higher DC?Profession: Barrister: 1d20 + 8 ⇒ (15) + 8 = 23

The Exchange

Half-elf Speaker for the Past Animist

Stealth: 1d20 - 2 ⇒ (8) - 2 = 6

The doctor bumps his leg against a barrel, and loudly swears:

អ្នកមានសត្វឆ្កែជ្រូក!

Ancient Azlanti::
Murderous ravagers! Blasphemy!

Scarab Sages

male HP: 11/11 , AC: 15, T: 13, FF: 12, CMD: 17 , F: +3, R: +6, W: +1 , Perc: +8 <LLV>, Init: +3 , LN Male Elf Ranger 1 , Longbow +4 att, 1d8 x3, P

stealth: 1d20 + 4 ⇒ (16) + 4 = 20
perception: 1d20 + 2 ⇒ (18) + 2 = 20

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Nachts looks around, taking in his surroundings as he walks about. He chuckles rather loudly as he hears the doctor's exclamation of pain.

Perception Check: 1d20 + 10 ⇒ (10) + 10 = 20
Stealth Check: 1d20 + 3 ⇒ (5) + 3 = 8


1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (5) + 5 = 10
Now how would you like to go down? Using the 7-foot drop or using the stairs?

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

With how many of us are in armor, I suggest the stairs.

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Nachts pauses at the head of the staircase going down into the ship's hold, waiting for his fellows to "catch up", before slowly stepping down into the depths of the Prancing Prince.

As much as a humiliating fall would please Zon-Kuthon, I think you have the right of it. Nachts will use the stairs

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

The tengu will move to cover the 'drop down' space with his crossbow, keeping an ear peeled for sounds of non-party movement or any sort of chatter.

Now really feeling like this is a trap and we're stepping into it.

Scarab Sages

male HP: 11/11 , AC: 15, T: 13, FF: 12, CMD: 17 , F: +3, R: +6, W: +1 , Perc: +8 <LLV>, Init: +3 , LN Male Elf Ranger 1 , Longbow +4 att, 1d8 x3, P

Alistair will join zykon and cover the drop off sharing his sense of unease

Sovereign Court

Nerissys stays in the back with her crossbow loaded, ready to go down the stairs.


Before the party is able to make it down the stairs all the way, two slavers pop out and stop Nachts.

Init:
Alistair: 1d20 + 3 ⇒ (3) + 3 = 6
Dr. Nimblefingers: 1d20 + 2 ⇒ (12) + 2 = 14
Nachts: 1d20 + 2 ⇒ (18) + 2 = 20
Nerissys: 1d20 + 1 ⇒ (16) + 1 = 17
Rathor: 1d20 + 2 ⇒ (20) + 2 = 22
Zykon: 1d20 + 4 ⇒ (3) + 4 = 7
Monks: 1d20 + 2 ⇒ (14) + 2 = 16

First Round
Rathor
Nachts
Nerissys

Slavers
Dr. Nimblefingers
Zykon
Alistair

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Two men move out of the shadows from where they hid, barring the Pathfinder's path. Nachts cocks his head to the side and moves off the stairs, seemingly unconcerned with the possibility of getting hurt, humming a tune with his raspy voice.

Provoking attacks of opportunity from both slavers.

He then turns around, and the humming grows as he finally spins the glaive overhead and thrusts into the man's unprotected gut.

Attacking the upper slaver; the one who currently threatens Rathor.

Thrust to the gut, Power Attack: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Thrust to the gut damage: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12


Fist: 1d20 + 3 ⇒ (8) + 3 = 11
Fist: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 3 ⇒ (1) + 3 = 4
Shortly after the slaver hit Nachts, he gets skewered by the glaive and falls over.

First Round
Rathor
Nachts
Nerissys
Slavers
Dr. Nimblefingers
Zykon
Alistair

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

Can the slavers make attacks of opportunity while they're flat-footed?

Rathor draws his longsword and attacks one of the slavers from a flanking position.

longsword attack: 1d20 + 5 ⇒ (6) + 5 = 11
longsword damage: 1d8 + 2 ⇒ (7) + 2 = 9

Sovereign Court

My bad everyone, thought I posted

Nerissys will ready to shoot the first hostile to come up the stairs.

The Exchange

Half-elf Speaker for the Past Animist

The doctor checks to see if all is under control, gives Nachts a smile and a wave, and withdraws onto the middle deck, peering out of one of the ballista holes looking out over the docks.

Ill go check on them later. Someone should keep watch on the upper deck..


Thank you, Rathor. You made a point, they do not have Combat Reflexes so they did not make those AoO's.
The last remaining slaver takes a 5 ft step and lets loose a flurry of fists at Nachts. Fist: 1d20 + 2 ⇒ (12) + 2 = 14 Fist: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 3 ⇒ (1) + 3 = 4

First Round
Dr. Nimblefingers
Zykon
Alistair

Second Round
Rathor
Nachts
Nerissys

Slaver

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

Stepping down the stairs to bring his target within arms' reach, Rathor slashes at him with his longsword.

Longsword attack: 1d20 + 3 ⇒ (5) + 3 = 8
Longsword damage: 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Not seeing a way I'd have any sort of line of sight from my current position, and not seeing the opponents.

Zykon will remain watchful, crossbow ready for as soon as an opponent comes within line of sight.

Dark Archive

Male Half-Elf Warpriest 8/Inquisitor (Heretic) 1 of Zon-Kuthon | HP: 77/77| AC: 25 (22 w/o SoF) (15 Tch, 18 Fl) | CMB: +11 CMD: 28 | F: +12, R: +7, W: +13 | Init: +4 | Perc: +17, SM: +4 | Speed 20ft | Judgement 1/1 | Blessings (Death/Destruction) 7/7 | Fervor 5/7 | Spells: Inq 2/2; WrP: See Char Sheet | Active: Bless, DF, Shield of Faith, Stoneskin 39/70

Nachts looks into the slaver's eyes as they roll over in his head and the man falls unconscious, his lifeblood pumping slowly out. "Disappointing..." he begins sibilantly before a well placed punch to the back of the head jars him out of he contemplation. He whips around to look upon his last opponent, sweeping the glaive full circle around him. "Well done ... FLESH!" he barks out as he grabs the haft towards it's end and spears it towards the man's face.

Glaive, Power Attack: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Damage: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Sovereign Court

I'm assuming combat is over at this point. If not, I'll do the same thing I did last turn


The last slaver falls down to another of Nachts' attacks. Yes, combat over!
Looking around, the lower deck is obviously where cargo would ordinarily be stored for passage, but aside from several empty barrels and a few broken crates, this room is empty of cargo. In place of the cargo is about a dozen slaves instead. On the bodies of the slavers, 4 potions, one wayfinder with a C inscribed on it, and a key ring.
Once you are done talking to the slaves, go ahead and give me a Perception check.

The Exchange

Half-elf Speaker for the Past Animist

Someone should guard the upper deck, in case more henchmen show up.

The doctor inventarises the cargo, checking if anything suspicious grabs his attention.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Grand Lodge

Male Half-Orc Cleric 2, HP 15/15; AC 19,12,17; Fort +4, Ref +4, Will +7; Init +2; Perception +5

Rathor puts his weapons away and starts helping the slaves get above deck. "You're free to go, but if you need further assistance, you'll have to wait somewhere safe until we're done here."

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Sovereign Court

"You are all going to be ok, we will get you out of here! Is everybody ok? Can any of you tell us about the people who abducted you?"

Perception: 1d20 + 13 ⇒ (9) + 13 = 22

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Zykon keeps a quiet watch, until the combat is over, though once the area is secure he'll move down to give the area an examination, as well.

It's probably too noisy and busy down here for him to notice anything, though.

*Shoots the Website Die Roller, free action, no ammunition expended*

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