Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
"Bloody rune, if that bastard's got anything to do with this..." Kellen swears and immediately makes his way outside - looking for any sign of the man's escape.
Lym strides over to the nearest window, throwing it wide open, and holds out an arm. "Go," she commands, "find him if you can!" -- and the bat named Limmerick shoots out of her sleeve and into the darkening sky.
"I am low on magic, still," she says, turning to the others. "But if Kaven is still anywhere nearby, my familiar will find him. Can any of you find any tracks, perhaps...?'
"Aye. I can." Thordak immediately moves to see if he can locate the man's tracks.
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
"Stay with your father." Tomaru tells Shalelu. "He needs you now. We will retrieve Windstrike and return him to face justice."
Tomaru goes with the others. He'll use Bit of Luck to increase Thordak's chance at tracking.
The other Arrows are unconscious, in the blissful deep sleep of healing. Praxim finds the window in the room slightly ajar, a small puddle of water on the floor where the rain runs in through the opening.
Limerick turns to look at Lym as if to say, "YOU go out in that!" But dutifully flies out into the storm.
Thordak's search begins under the window, guided by Praxim's news. He quickly finds tracks that lead away north along the Skull River. Refer to the map of Turtleback Ferry.
After a short while, the tracks end at the docks along the river.
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
'Return,' Lym sends out into the night once the group has reached the docks. She lets the soaked bat clamber into her hood, although she winces at the feeling of cold water running down her neck. 'Anything?' she 'asks'.
'Return,' Lym sends out into the night once the group has reached the docks. She lets the soaked bat clamber into her hood, although she winces at the feeling of cold water running down her neck. 'Anything?' she 'asks'.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
"I think we can guess where he's headed, and I think we also have a good idea what happened to the snake woman. I don't see that guy working with the ogres."
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Kellen looks down at the water, guessing at Praxim's thought. "You think he went down to that barge? Anyone have a water-breathing spell? I'll chase him to bottom if I have to hold my breath." His words come harsh and angry.
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
"We would be at too much of a disadvantage down there. Don't worry about him. Kaven Windstrike's luck has just ran out." Tomaru's words are said as a curse or as part of a prophetic vision. He then turns and leaves.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Praxim shakes his head. "Not the barge...the fort! He betrayed the fort to someone and knows we're heading there, so he's gone to warn someone, probably the snake woman, since I think he'd wet himself at working with ogres."
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
"He can't of swum out of sight. If he's headed to the fort, he can't swim there either. He's here somewhere." Kellen shakes his head to imply he won't let him go.
The Hook Mountain Region map shows the site of the wreck. And yes, there would be signs of missing boats - among other things, it is a fishing village after all.
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Kellen starts stripping off his chain shirt and stares at the wreck site. "No boat; no splashing - unless he can fly or turn invisible, he can't have gone far. I'm going out there."
Hoping it might work, he decides to yell out as well: Windstrike! If you are out there, get back here and you'll get some mercy. If I have to hunt you down, you'll think the ogres were gentle when I get done with you!"
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
"Let's leave him be for now. We have other, more immediate concerns and we can prepare for the next time we see him." Tomaru turns to leave a second time.
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
"Fair enough, Tomaru,"Kellen replies to priest aloud. But as quietly as he can, he slips into the water and starts searching under the docks - hoping the fugitive as hidden himself there to avoid detection and can catch him off guard. If he encounters any threatening sea life - he'll make for shore/back on the docks.
Hidden behind one of the dock posts is a man,. He has his back to you as he peers around the far side of the pilon observing the others. He shivers in the cold water.
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Kellen sneaks up as close as he can to the man, and tries to knock him out with the butt of his dagger.
Trying to do nonlethal damage, so not sure if the weapon's full damage counts or does it count as an unarmed damage. Rolled both. Also included sneak attack damage since he has his back to me.
Kellen's blow staggers Kaven and forces a loud "Ouch...damn!' from the man. Seeing that he is discovered, he dives underwater and begins swimming out further into the lake, going deeper as he swims.
Thordak looks in the area of the commotion. "What the blazes?" He then moves to see what's going on. Seeing Kellen out in the water, "Is he daft? I ain't swimming out there. I think the lad out ta just let him go. The water'll take him if anythin'." He looks a moment longer before, "Maybe, I guess," he says with a shrug.
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9
The fly spell says
Quote:
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. The subject gains a bonus on Fly skill checks equal to 1/2 your caster level.
You're the GM so you can rule otherwise, but he should be able to fly out there without trouble. Otherwise I'll go with the Axe-Wizardess' suggestion and have her fly.
I understand the rule, I'm picturing what he's trying to do. I envisioned him flying out and hovering ("...waits for Kaven to surface...") over the lake to issue his ultimatum. Otherwise, at 40' per round, he's going to fly right over the spot, then have to make a big loop around to come back without making any checks. Seemed a bit anti-climactic to me. Either way...
Kaven is obviously an experienced swimmer, or has some aid, because he steadily pulls away from Kellen as he goes deeper. The dark gray surface of the lake makes it impossible to see him from above. Soon he and Kellen are just dark shadows in the water, and even sooner, they disappear from sight.
Kellen:
You won't catch him and you know it. Infuriatingly, so does he. After a few seconds, when he is forty feet from you, he turns to give you a grin and a wave.
He doesn't see the dark shape looming up behind him.
A giant alligator gar, fourteen feet long, appears out of the deep gloom and seizes Kaven by the leg. With a powerful twist, it spins him around and drags him into the deeps of Claybottom Lake.
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
OGGM:
Kellen frowns for a moment and makes for the surface and shore as quickly as he can. There is nothing more he can do for the man and he would rather not be something else's dinner.
Taking in the entire scene, "Okay, we've got a flying elf that...," he stops, noticing what's happening to Rhianni. "What in the blazes is happening to the lass?! I sure hope that's a bit of her magic and not another's!" He looks around for a possible enemy nearby just in case they've been ambushed. "Because I sure wouldn't want to be stuck being one of those forever."
Perception:1d20 + 12 ⇒ (1) + 12 = 13Or take 10 if possible for 22
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Assuming he isn't attacked by anything...
Kellen breaks from underwater, waves to the others, and makes his way towards the dock. The look on his face is a grim one as tries to dry off a little.
"Bastard was going to outswim me and he knew it. Like chasing a otter. But this lake had other plans for him. Last I saw of him, a 14' alligator gar grabbed him and pulled him to the bottom out of my sight. Hope it enjoys the meal."
Rhianni shakes her wet clothes that cling to her slim body. She seems a little angry, "Damn, lost him to a creature of the water, before I could catch him. Damn 'gator, damn traitor. We'll not know what he knew of the ogres in the keep." She stamps her feet, as water oozes out from her boots.
"What next, ....., well once I'm dry."
Rhianni:
Spells
Bard: 1st 3 of 3 spells left
Sorc: 3rd 4 of 5 spells left
Sorc: 2nd 8 of 8 spells left
Sorc: 1st 8 of 8 spells left
Daze: 3 of 3 spells left
Lullaby: 9 of 9 spells left
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Kellen takes a moment to glance in the direction of the wet Varisian before nodding at Tomaru's suggestion of drink. "If our charges are alright, I certainly welcome some ale or cider to warm my soaked bones."
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
As per the Guarded Stance rage power: It states it lasts a number of rounds equal to the barbarian's current Constitution modifier.
Since I can only use that while raging, does that mean go with my modifier while I rage? Or my normal modifier?
It truly doesn't matter to me either way. I currently have it listed in the profile with his current Con. I'm just unsure about it all and figured I'd ask which way I should run with it. Just for clarification purposes.
I think that the Medusa Mask is something we should keep, not sure who it would be benefitting most.
The Impaler of Thorns, doesn't seem so helpful for the party, but useful as a+1 spear. Probably sell it .. ?
Golembane Scarab, either Tomaru or Praxim or sell???
Ring of Jumping, might be useful to save on other magic, until we no longer need it.... Whoever would benefit most.
Praxim wrote:
The golembane scarab would be good to hang on to, and probably best used by Praxim, since his smite evil is useless for bypassing the DR of golems except flesh golems, and he's the one most likely to always be using weapons in such combat.
I would agree to selling Impaler of Thorns, probably to the same temple that bought the masks.
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
Since it looks like I should still have some money leftover from starting budget, I am considering buying some more potions or scrolls of invisibility. Cost on that is I think 750 per unit, correct?
Male Human Rogue 7/Fighter 4; HP: 93/104; AC:24/T18/FF24; Fort+9 Ref+10 Will+5; Per +15; Init +3
As far picking stuff up, aside from a couple of more invisibility potions, I think Kellen has pretty much been stocked for start up.
Nothing really sure he needs anything else right now.
Aside from horses, anything else we should plan on buying for the travel?
As the new character, I would assume that anything you sell would be split among the starting four. Certainly don't expect anything at this stage of the adventure, unless there's something you folks don't want/need.
Rhianni
+ Cloak of Resistance +1
+ Ring of Protection +1
+ Potion of Cure Moderate Wounds.
Tomaru
+ Sihedron Medallion
+ Mystery Potion (what was that potion?)
Sell
+ Impaler of Thorns 4500gp
+ Medusa Mask 5000gp
+ Ring of Jumping 1250gp
If this works, then that's 10750gp or 26875gp for the original four. Is everyone ok with this?
Okay, so I can scribe Protection from Energy, Remove Curse, Shrink item and Ghost wolf already. If we have the time to do so, I will do just that. I'll keep Secure Shelter in reserve for such a time as we really, but really need it.
Shrink item is useful becauuuuse... I will shill out 100 gp for our very own carriage. Lym can't really ride horses well, but she can ride a coach. If two others will buy horses, then we're all of us set. ;)
I am also buying a falchion. If push comes to shove, I can always enhance it with magic. ^^
Final purchase: one potion of cure moderate wounds, and two of cure light wounds.
Which still leaves me some spending money, just in case. ^^
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Normally, one can have a weapon upgraded and pay the difference, but where we're on limited time, can they find a dealer willing to accept a trade of a weapon in addition to the difference, or do we need to sell for half price?
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
:)
I just happened to read Praxim's initial description from when he was first created (bottom of his profile). My, how their trials have changed him, I don't think I've ever had a character undergo such personality changes before. Markum's death (and the clash with the Sandpoint Militia) have really left their mark on him.
Hmm, I guess I didn't understand the original question then. You can go the upgrade route OR the buy and sell route. Whichever you prefer. The sell back rate is 50%.
And yes, you can pay the difference for a +2 from a +1
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Okay, so upgraded +1 bow to a +1 giant bane bow, sold his chain shirt and bought +1 breastplate, he sold the +2 kukri to buy a +1 elven curve blade and bracers of falcon's aims.
1: Most people do not travel with weapons at the ready, unless specifically on watch. This is especially true with missile weapons as they are susceptible to moisture. However, I forgot to ask, so we will run with it as it stands. But file that for later.
2: Hopefully everyone can see the map ok. There are nice, shiny coordinates on it, feel free to use them. On that subject...
3: Many of my players will write an RP action than describe the details (including cords) in ooc. Example: Sebastian steps up to his foe and smites him with his holy hammer!
5' step to E5, attack the bad guy with vital strike, PA, etc etc
Then add dice rolls, mix and serve....
Also, its Memorial Day weekend and I will be gone. I can post some, but will not be able to see the map. So be descriptive, and we can work through it.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Seriously?
Okay, I rolled 5(count 'em 5) d12's. On 4 of them, I rolled a TOTAL of 10. 10! The 5th was an 11. I rolled more on one die than I did on 4. That's crazy.
Seriously now, what are the odds of THAT?!
Looking at Praxim, he rolled all single digits on to hit: 7,8,9. But you practically maxed out on damage every time! That is some amazing damage rolls. Even your bane rolls were awesome.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
So, by going in post order, what does that mean exactly?
Does that mean the haste would've applied to Thordak seeing how Rhianni posted before me, even though in initiative count she comes after me?
Is this right or no? I just wanna make sure I got this right.
Me personally, I prefer posting in initiative order for this very reason. Too many "what if" type situations, if you will, involved. It's far smoother by following initiative. But I can roll with it any ol' way, I just wanna make sure I understand it right.
F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Bracers of Falcon's Aim. Better than bracers of archery in so many ways. Theygive you continual benefits of this spell without the physical transformation.
I'm moving and won't have internet service at my new place for a week, so my posting will probably be erratic for that time. Please bot Tomaru to keep the story moving as you need.
@Javell, you have it right. He who posts first, goes first. I will divide initiative into groups based on the situation. If you aren't in the group who is "up", then you wait for your group. Then it's post first/ go first within that group. There generally are no "what ifs" because you can see what someone has done before you. The downside can be if people are waiting for someone else to post and several people are all waiting at the same time. I will move it along if there is too much of a lag.
In your example, yes, the haste would have applied to you. You didn't need it to off that troll, so I didnt pause or reset to give you the extra attack.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:
Bracers of Falcon's Aim. Better than bracers of archery in so many ways. Theygive you continual benefits of this spell without the physical transformation.
Those are cool. I'll be checking into those. Thanks.
Old Guy GM wrote:
@Javell, you have it right. He who posts first, goes first. I will divide initiative into groups based on the situation. If you aren't in the group who is "up", then you wait for your group. Then it's post first/ go first within that group. There generally are no "what ifs" because you can see what someone has done before you. The downside can be if people are waiting for someone else to post and several people are all waiting at the same time. I will move it along if there is too much of a lag.
Took some liberties here with the Whistledown thing, hope everyone doesn't mind. A bit of the classical "lighten the mood a bit before the darkness" kind of thing. Feel free to respond during the morning after and we will move onwards!
Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
The idea of that spell isn't half bad. ^^ Lym may do some of her own research on it. If she pulls it off, she might even mail that Gnome Wizard a copy. :p
Trying that this soon after meeting her? Shalelu won't slap you, she'll kick your ass and dump you in the lake. You'll get into what makes her tick soon enough...