Dressed in an ornate baby-blue pinafore with a bow, the horizontal-striped stockings, flat shoes, and a hairband over her loose hair. You have a bag of marbles.
Tattoos: The Tyrant, The Trumpet, The Avalanche, The Queen Mother, The Cyclone, The Marriage, The Idiot, The Brass Dwarf, The Locksmith, The Snakebite, The Lost
Shayn Veilsong:
Dressed in a pointy feathered hat, large blue bow-tie, yellow shirt and Lederhosen. You have a Harrow Deck.
Tattoos: The Inquisitor, The Mute Hag, The Vision, The Courtesan, The Desert, The Demon's Lantern, The Waxworks, The Paladin, The Carnival, The Forge, The Teamster, The Winged Serpent
Galstak Ghost-Breath:
Dressed in a T-shirt that looks like a modern day tuxedo top, jean shorts and leather and cork sandals. You have a spell component pouch.
Tattoos: The Cricket, The Juggler, The Rabbit Prince, The Uprising, The Foreign Trader, The Liar, The Theater, The Fiend, The Publican, The Crows, The Empty Throne.
The Mountain Man, The Hidden Truth, The Peacock, The Owl, The Betrayal, The Midwife, The Sickness, The Twin, The Unicorn, The Big Sky, The Eclipse
Ellyrion Lanethriellyn:
He is dressed in a tight fitted, long-sleeved black shirt ending in oversized white gloves. He is wearing red shorts with two large white buttons on the front and yellow rounded shoes. Upon his head is a black skull-cap with two circles attached. Stitched in yellow thread on the back of the cap is the word "Ellyrion"
Tattoos: The Bear, The Beating, The Dance, The Keep, The Wanderer, The Survivor, The Tangled Briar, The Rakshasa, The Joke
UNLOCKED! Harrow Tattoos
Each of the 54 cards in a Harrow Deck is linked to an element within the Harrowed Realm, be it a location, a creature, or an event. If the players correctly identify an associations during the adventure, they will receive a boon. If the boon directly effects the players, I will let them know what it is. If the boon directly effects a creature, the players will not be told the penalties(ie -2 to hit and AC to the Raven cClowns). I will try however to describe the effect if such affect is describable. (The Raven clowns appear to be more clumsy).
The players will know if they select the correct tattoo when the card glows green. If they choose incorrectly, the card will glow red.
From now on, I will not be keying the players when they should use the cards. They are going to have to pick-up the clues by the descriptions of the events before them and see if it matches the image on the card. Some of the images are easy to correlate, others can be more difficult. The card also has to be selected at the right time. For example, if a Pathfinder selected The Rakshasa while in the Prophet's Garden, he would have chosen incorrectly.
It takes a Move Action to activate a tattoo on yourself and a Standard Action to activate another PCs tattoo.